If The Incredible Machine met the classic board game Mouse Trap, TubeTwist would be the result. Arrange tubes, accelerators and other contraptions to manipulate the path of the Macroton (a colored marble-like object) from the Injector Tube (the start) to the Reactor Tube (the finish). It's that simple!
Can you feel it? That buzzing in the air? That's the feeling of the excitement of a new Nitrome tingling at your senses. Or someone just stuck a fork in the microwave, but it's more likely the former. Power Up is a physics-based puzzler with a high-voltage bolt of challenging fun that lasts for up to 32 levels.
Planet Basher is a blast to play. It's like a gigantic, customizable pachinko machine in space. Your goal is to buy planets and position them so that your rockets bounce off of them long enough to collect the required 200 stars in one round. How many rounds will it take you?
Bipole is a physics-heavy spin-cycle of a puzzler. The goal is simple: annihilate all the cute, smiling particles by colliding them with particles of the opposite charge, taking advantage of gravity and electrostatic attraction/repulsion to gain momentum.
A little-known sequel to an even lesser-known original, UfoPilot 2: The Phadt Menace is a fun little action shooter that pays homage to the classic Defender, with gravity-based elements reminiscent of all those "moon lander" games that you've probably played throughout the last decade. You're tasked with leading rescue missions to save your fellow pilots, who are being held as prisoners-of-war by the Phadt Armada, a hostile alien enemy.
How cute can you take it? If your answer is merely "pretty darn cute", that won't be enough. Even your cursor becomes pudgy and extra cuddly as you set out to help the little Euwins return home. Build bridges across 70 levels worth of waterways in Bridgecraft!
Using proprietary physics simulation technology, Collider lets you in on all the particle-smashing action you can handle! Simply annihilate all the charged particles by crashing the positive ones into the negative ones in this gritty physics-based puzzler.
Bumps is the latest physics puzzler from Utopian Games, and it has cute coming out of its ears. It's a charming combination of games like Eets and Loco Roco-esque Tau-ri Bedrock or Rolando. Bumps is something a little different: a little bit of strategy, a little bit of experimentation, and a lot of bubbly-eyed cuteness. Bumps is a great diversion for any afternoon!
Effing Hail takes place during the worst hail storm in history, and you are the unseen power behind the devastation. By making updrafts with your mouse, keep hailstones growing in the air until they are large enough to crush houses, airplanes, and even skyscrapers. It's time for massive property damage!
In ooPixel's brilliant new action game Escape the Red Giant, the sun is about to die, and you have to keep yourself alive for as long as possible by jumping from one asteroid to the next. Between the detailed physics engine and the tight gameplay, you may find yourself addicted without realizing it.
A great game for fans of quirky physics puzzles, Civiballs asks you to drop colored orbs into the corresponding urns. Most orbs begin the level suspended in the air by chains and ropes. Your only method of interaction is to cut those cords, and let physics handle the rest, as the civiballs bounce and roll through a network of ramps and obstacles to reach their home.
Redstar Fall is a short but wonderfully executed and atmospheric entry in the physics-based stacking/unstacking genre. you begin each level with a pile of oddly-shaped blocks sitting on an island floating in the sky. Click on a block and it vanishes, allowing everything above to shift with the pull of gravity. Your goal is to ease the red star down so it comes to rest on the island.
Assembler 3, by Bryce Summer, is a game about TWITCHING RAGE or to be more specific, a physics-based puzzle game with 44 levels, in which you must carefully position green objects within their equally green outlines. Maddening and compelling, Assembler 3 is sure to scratch your itch for GRAAAAAAAGH JUST STAY ON THE STUPID WEDGE YOU STUPID CRATE! MRAAAAAAAGH!!!
What could be better than a game based on explosions? The goal is to get the yellow outlined cube to the bottom of the screen, and the only way to do it is by placing bombs in various locations and letting physics do the rest. The interesting part is how you can time the bombs to move blocks around the screen, one explosion after another.
Have you been wandering around in a haze since the first Perfect Balance, your heart crying out for the opportunity to wedge more things together? Do you miss the wedging like a starving shark misses bluefish? Then Perfect Balance: New Trials is here to offer you sweet, sweet, soul-crushing relief, in the form of 30 more levels of tough block stacking.
The vikings and the ice that trapped them have returned in an expansion on Nitrome's original physics-based puzzle game, Ice Breaker. Ice Breaker The Red Clan introduces lots of new obstacles to deal with strewn about an all-new set of levels. Vikings are trapped in the ice, walled-in by rock, or otherwise prevented from reaching the ship. Using your cursor as a cutting tool, it's your job to set them free. Manipulate each environment to provide a clear path from viking to ship and carve your way through 40 brand-new levels.
You remember Labyrinth, the board game where you turn knobs to roll a little steel ball to the exit, without hitting any holes along the way? Tilt is an example of the wooden labyrinth in 3D digital form, and an excellent one it is, too. Of course, one of the advantages of a digital version is the fact that the maze configuration does not have to stay static, and it certainly doesn't here. There are 66 different levels, many of them devilishly hard.
Ever play Crack the Whip? The game where you hold hands with people in a line and then yank them around until someone loses hold of their neighbor's hand? Gen is a physics game with the same whippy slingshotty action, set in the world of microbiology. Maneuvering your little yellow cells to the big blue cell—without letting them get eaten by the red cells—will keep you swimming happily around in the petri dish for a while.
The Wonderful End of the World is an off-kilter, Katamari Damacy-like game where your only goal is to pick up random junk scattered across the world. Terra, the goddess of the earth, knows that the world's inevitable doom is coming, so she uses a puppet on the earth to collect as much stuff as she can, for rebuilding the world later.
The idea, as always, is simple. Get the red ball (or square) to touch all the flags by drawing physical objects directly onto the screen with your crayon-like cursor. This sequel to Magic Pen features 32 more puzzling levels, all selectable from the moment you start the game, mostly set in various crayon-rendered versions of historical locations. The level designs feel a bit more intricate this time, with more on-screen obstacles and even a few moving contraptions to cope with. There are no major improvements to the formula, but such a childlike, pure idea doesn't need them. This is a heap more Magic Pen for everyone who loved it the first time. Enjoy.
Blush is a unique and beautiful, 3D rendered, underwater physics-based game by Flashbang Studios, in which you play a betentacled creature fighting your way through the ocean deep. It is also very addictive. Fight off other sea creatures, collect eggs and bring them to glowing orbs that increase your speed and extend your tentacles. Even earn achievements, too.
Hey casual gamer! Here's a stylish action platform adventure about wizards, nifty upgradeable special abilities, and running around red-colored landscapes zapping things with lightning! Created by Spelgrim, Hey Wizard drops you in the shoes of a wizard trying to get his abilities back from the evil Megagate. Using little more than spell physics to fling yourself around the landscape, destroy all of his evil minions while upgrading your abilities with each trophy you grab.
Following the success of the first game in the series, Totem Destroyer 2 is bigger and better. In each level you must bomb all of the destructible blocks, without allowing the golden idol(s) to touch the ground. It's a beautifully executed follow-up to the excellent original, and it should not be missed. There's way more levels, new types of blocks, new types of idols, and even a level editor!
This updated version of irRegular Games' Sproing adds weapons and upgrades to an appealing formula: bash apart moving targets with a big blue ball on an elastic band. Sproing Reloaded brings a good mix of simple physics gaming that's hard to master, 30 achievements to keep you coming back for more, and a bit of quirky humor to show you the author's personality.
The full version of Auditorium is out! The purchase price gets you over 70 levels divided between 15 acts. It's five times as long as the demo was, and features much more particle-manipulating, puzzle-driven gameplay. No saving the universe, no destroying some ancient heart of evil, just a chance to listen to some good classical music and watch a light show.
BubbleQuod is a physics-based puzzle-platformer from Ukrainian developer Garbuz Games. To free yourself from your self-constructed prison to keep out the dangers of the world, you must roll across fifty stages and seek the bubble-bursting pin. The developers offer two levels of difficulty: "normal," which allows for in-air control, and "hard," which is more realistic.
As any guy with a bottle of super glue and his ex-girlfriend's CD collection can tell you, it's fun to stack things on top of each other. So here's the deal: Super Stacker 2 offers 40 levels of shape stacking, ranging from pathetically easy to hand-crampingly difficult. If that's not enough, I have three very special words for you: Level. Editor. Booya.
Perfect Balance is an 80-level brick-stacking puzzle game that asks you to… wait for it… balance a collection of shapes… wait for it… perfectly on a tiny jutting spire, or maybe a slanted line, or a sprinkle of floating cubes. You'll enjoy how the puzzles ask you to understand different properties of physics, including friction and inertia. Solve two realms worth of challenges: "Harmony" and "Inferno".
In a world where vehicles are made up of cute, abstract creatures raptured by a conveyor belt, and everything is made of crazy blocks floating against a sky background, only the puzzle solvers will survive. Gurabitchon, another game by the Polygon Gmen, is a real zany stew of physics, gravity manipulation, and conveyor mechanics.
Actionscript guru Keith Peters has released a sequel to Gravity Pods, his unforgiving physics puzzle challenge from last year. Place gravity pods to direct a projectile from your turret to a purple exit gate. The level design is stunningly difficult, but that kind of adversity can be rewarding.
Color Infection and Color Infection2 are a pair of puzzle games based on the useful Box2D physics engine. They feature a bare-bones presentation and no music or sound effects, but their puzzle designs are incredibly devious. These are the kind of puzzles that make you sit back and bask in their cleverness, even as they taunt you with their arcane complexity.
Petri Purho of Kloonigames has a reputation for churning out experimental prototypes in a matter of days. In 2007 one of these prototypes was the sandbox-style puzzle game Crayon Physics. The premise was simple — use a "crayon" to draw shapes that immediately come alive and interact with each other, the ultimate goal being to collect a star somewhere on the screen. The experiment was a hit, and soon it was announced that a full-fledged version of the game was in the works: Crayon Physics Deluxe.
Newly thawed from Nitrome, Ice Breaker is a great-looking physics-based puzzle game involving vikings, chunks of ice, and vikings frozen inside chunks of ice. Using the mouse, simply draw lines to cut the ice and drop vikings onto the ship. You'll often need to manipulate the frozen environment to create a smooth path for the vikingcicles to slide down, so timing and a little experimentation with physics are your two best friends in this game.
From game designer Michael Gribbin comes Pyro, a bevy of burning, a calamity of combustion, and a triumph of torch. In short, a game of flame! The goal is simple: light all of the torches. If the copious numbers of wooden blocks spread across forty levels should also happen to go up in smoke, so much the better!
In Cortex Command, you assume the role of a disembodied brain (floating in a jar, actually) that's able to network with—and telepathically control—a variety of machines and soldiers. The basic premise is that you're setting up shop on hostile alien worlds to mine for resources, while your enemy is doing the same. Superficially, it sounds more like a real-time strategy game than a turn-based warfare game, which is one of the main reasons Cortex Command has so much potential; it's both.
Meeblings is a fun and quirky new action puzzle game from NinjaKiwi. If the title makes you think "Lemmings" then you're on the right track, but Meeblings is something different still. The objective is to get the target number of little Meeblings to any of the "Way Out" signs present in the level. Some levels have only one "way out", others have more.
Auditorium is a fantastic new puzzle game of music and light. Solve each level by manipulating the flow of light to create the perfect balance of music. The streams of light represent sound particles that you bend toward boxes until the audio levels are full. When the flow is correct, the audio levels fill up with the proper color and all the parts of the music will play. Delightful, brilliant and stunning.
IncrediBots is a brand new physics-based webtoy from Grubby Games, creator of the Professor Fizzwizzle series. Much like Fantastic Contraption and Line Rider before it, IncrediBots gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task. You can even make movies, complete with text, than can be shared with the IncrediBots community.
In a twist on the classic block stacking game, 99 Bricks challenges you to make a brick tower using standard Tetris play mechanics. The twist is that as the tetrominoes fall and stack, they don't disappear when lines form. This time, your goal is to make the tallest tower that you can. A higher tower means a higher spot on the leader board.
Hanna in a Choppa is a physics-based puzzle/action game where you fly around and do stuff in a helicopter. It's true! Across 21 levels you'll perform a handful of ordinary, challenging, and downright funny tasks such as bake a cake (even though it's a lie), pull down a tower of goo, herd sheep, and give a giant a haircut, all with the aid of your trusty winch. The game creates a fun sandbox-type atmosphere and encourages you to play with the environment as much as possible. And play you shall!
Splitter is an intriguing puzzle game that tasks you with moving a yellow smiley face to the exit. To get there, use the cursor (which is a knife!) to slice wooden blocks and cut strings to unleash the fury of physics!
StarShine 2 is the sequel to last year's celestial puzzler, and is the latest in a line of jewel-like games from Hero Interactive. You control a shooting star, positioning it somewhere on the circumference of a circle surrounding the play field with the mouse. Your goal is to set-up a chain reaction that hits and lights up every star.
Hunted Forever is a cool new action platforming game from Pixelante Game Studios. The plot is sort of like The Most Dangerous Game with the addition of a huge flying death machine armed with lasers, bombs, and swarming buzz-saw droids. Your job, as the silhouette of a man having an extremely bad day, is to escape from said death machine through forests, caves, and underground laboratories without getting turned into Fried Crispy Human Flakes. To put it mildly, the odds are against you.
World of Goo is a phenomenally creative physics-based building game where you assemble bits of goo to form structures leading to an exit pipe in each stage. The visuals are stunning, the sense of humor wry, and there are gameplay innovations at every corner.
Released in 2005 by German game developers FAKT Software, Crazy Machines was a cult classic that only recently began to breach the barrier to "fan-favorite" status among casual gamers. Publicized mainly by word of mouth, this out-of-the-ordinary puzzle game staked its claim as the next-generation leap from The Incredible Machine, which reached its height of popularity almost a decade earlier. The common theme in both games is the use of Rube Goldberg-inspired machines and contraptions to solve a puzzle or obstacle in each level.
Simplicity reminiscent of an Orisinal game but with visuals and sound you might expect to find in something more old-school. Backed by an enjoyable physics engine and a simple but well-executed concept and virtually no down-time, Gravity Hook is a simple, grappling hook arcade game that borders on clinically addictive.
Bucketball is a brand-new physics-based game from Arseniy Desrosiers and Florian Himsl. If you've already guessed that the general thrust of the gameplay has something to do with "buckets" and "balls," then congratulations, your amazing brain is way ahead of the curve. It's a simple idea game of skill, but to complete the game is anything but simple.
Aether is a gloriously imaginative and atmospheric puzzle adventure game in which you swing through the stars to reach several different planets, each with a unique puzzle to solve. The designers have made a truly compelling experience, and it's a fantastic artistic endeavor. You can also just spend some time flying through space or the clouds, the music and movement are so relaxing.
There is something about Sid Woo's Bounceroid 2000 that makes it so completely JIG-like. Elegantly simple in design, modern, stylish and enjoyable.Bouncing balls against paddles have come a long way, and gone through all sorts of fancy incarnations. This game is back to the basics and has an original take that makes it unique.
Is anyone tired of Portal-inspired games about some faceless dude stuck in a sterile laboratory environment full of death traps yet? I know I'm not! Here's another one, comin' atcha! Control a smoothly animated silhouette of a man who is trapped in the middle of a giant maze full of spikes and shifting blocks. Alter gravity by rotating the entire room 90 degrees at a time!
A new action puzzle game from NinjaKiwi, Boombot is beautifully simple and well-executed. Your job, as some sort of evil omniscient explosives technician, is to maneuver an itty-bitty robot called Boombot to the exit of each level. Aside from the black bombs under your control, you'll have to manipulate TNT, oil drums, and explosive Senso-Gel to clear all fifty levels.
A sort of physics-based puzzler, Putt Base tasks you with holes that would make a mini-putt master balk, and then asks that you complete each with a hole-in-one. Sound impossible? Don't worry, to your credit you get to edit the course to your liking with a limited number of several different blocks that can change the direction your ball travels, give it a little boost, or nullify the bounce while increasing momentum.
Ragdoll Cannon 2 is, rather logically, the sequel to Ragdoll Cannon (as teased by the release of Ragdoll Cannon 1.5). That's some no-nonsense naming, there. What designer Johnny_K might lack in titling, however, he more than compensates for in gameplay.
It doesn't take long to get addicted to Pixel Field, Tonypa's perilous pixel pointing action strategy game. If you remember playing the original, you'll be even more excited about this latest evolution to hit your browser, as the game has been totally revamped with a new soundtrack and 30 all-new levels added.
Amaaxla's Gravity 2 is a physics-based platform game of momentum and gravity. The objective is to collect crystals and reach the exit of each level. Collecting crystals is very important in that they allow you to purchase things in the shop and unlock other levels.
What happens when a game's mechanics are affected by, well, themselves? That's what Mark Essen of Messhof Games might have been wondering when he devised the idea for Flywrench, a downloadable freeware game in which you must guide your bat-like ship through a maze of obstacles to the exit.
Gish is a 12 pound ball of tar. Gish is also a cult-classic indie platformer released by Cryptic Sea. In this game you control of a heavy, squishy, sticky glob of goo. Balls of tar would normally be rather inert, but this particular one has had his girlfriend taken away, thus inspiring him to get up off his lazy sack of goop and slosh into action. By becoming sticky, slippery, heavy, or using tar-like ball physics to bounce high in the air, its your job to squeeze through each level and solve puzzles with little more than your own gooey body.
There's something satisfying about destroying things. Knowing that someone spent time and energy building something up, only to have you rush in and smash it to bits? Deeply, deeply satisfying. But unless we specialize in demolition, warfare, or catty schoolhouse comments, this desire to destroy goes unfulfilled. So for us normal people, there's physics-based destroyer games like DUI.
Fantastic Contraption is a physics puzzle game in which the objective in each level is to move all red objects into a rectangular goal area. To do this, you are given a blue rectangular building area and a few different materials in which you can build your device. Standing in your way, however, are a variety of obstacles, ranging from gaping gaps to a sea of circles bent on destroying your red-object-mover-apparatus.
Cannons have a unique place in human history. Throughout the ages, they have served as an offensive weapon to knock down fortifications, an accentuation in pieces of classical music, and a rudimentary yet entertaining transport for clowns. Continuing in this rich tradition, let's launch stickmen at bricks to dignified tunes!
Totem Destroyer is, to say the least, an ironic name for this little jewel of a puzzler, considering that the very last thing you want to do is destroy the totem. The goal of each level is to instead retrieve the tiny golden little idol unharmed. Keeping you from your prize is the precariously stacked structure upon which its perched. Your goal is to selectively destroy the required number of blocks for each stage without letting the totem touch the ground.
Land lubbers best be cowerin' below the decks, thar be a Mutiny going on! Some sea dog called Nitrome has riled up the crew with tales of booty and adventure, so grab yer peg leg and cutlass and prepare for a fight, Worms style!
Blobink is a unique and original new game in which you have the power to restore colour and rescue the girlfriend you never knew you had and who doesn't appear in the game(!) Simply race around these levels, touching each item as you go, and the world will once again be saturated in beautiful R, G & B. Don't fall into the water! You're an ink blob!
Neon has a certain glitz to it. Whether it's glittering in the lights of Las Vegas, shining in the sign of a convenience store, or just brightening up the periodic table, neon always adds a little extra to everything it touches. It was only a matter of time, then, before someone mixed the brilliance of neon with the brilliance of puzzles.
Swinging Ball is a new, fun little flash title developed by Gimme5games. It's a fairly simple ball-physics game, much as we've seen before in which your goal is to guide the ball through a series of obstacles to the exit. What makes Swinging Ball noteworthy is the implementation of a grapple-like rope that you can use to latch onto surfaces and swing around like Tarzan.
A casual portal-physics game that's a well-polished piece with concepts paralleling the Flash version of Portal, as well as other titles like Shift 2 and Cursor*10. But instead of being a simple portal manipulation game, Epsilon explores two other physical properties aside from spatial relativity; time and gravity!
Stardrone is a genre mashup download game, featuring a mix of elements including arcade action, pinball, breakout, gravitational physics and collect-the-objects. Although it might sound a little confusing, the game simply boils down to you (a ball) lighting up stars to reach an objective, and it's remarkably fun to play!
In Falling Forever, you control an unlucky black silhouette of a fellow who gets dropped through a trap door into a tall empty room. Empty, that is, except for the DEADLY LASER stretching across the floor. Your job is to stay alive as long as possible by launching yourself off the convenient but fragile bubbles rising through the room.
SteerWheels is a fun little physics-based action puzzle in which the objective is to move the little yellow ball to the yellow goal of each level by pushing it with a set of wheels. If you're like me, you love physics-based puzzle games like this. We've seen more and more of them lately as Flash has matured, and I never tire of playing them.
Two fighters stand side-by-side. You play Tori, the red fighter, and your opponent is Uke, the blue fighter. By manipulating eight different joints (shoulders, elbows, hips and knees) target attacks toward your opponent to score as many points as possible. Just as in Toribash, the characters are subject to rag doll physics; the goal being to contract or extend various joints in order to spring your warrior into action.
Gride is an arcade-style action game in which the objective is to apply and remove abilities to an always-moving little pink sedan at just the right moments to make it as far as you can along the never-ending terrain. It was good enough to take 3rd place in our 5th game design competition, and it earned the coveted Viral award by receiving more than one million views more than the next most played game!
Planet of the Forklift Kid is a whimsical physics-based platform puzzle game, controlled with the keyboard. Your goal in each level is to reach the exit, usually by operating switches to open the doors blocking your path. It is an all-around well-crafted game that is so charming and odd that it's worth playing even though there are, at present, only 8 levels.
Cheese Dreams is a cute little platformer from Nitrome starring a bouncy bit of cheese (which just so happens to be the moon), mice in spacesuits, and Mario-esque pipes that send you soaring. As our orange protagonist snoozes one night, a massive mouse spaceship comes along and scoops it right up. Is it all just a bad dream, or are these mice really that obsessed with cheese?
Attak is the game I've wanted to play since I was fourteen years old. If you ever tried to raise your power level while on the bus, and had an invisible energy duel with your buddy during class, you know what I'm talking about. Every single game ever made about Dragon Ball Z has been a lame cash-in, a modification of fighting mechanics or RPG mechanics, hobbled Frankensteins that never really grasped the dynamic of Power Level 1,000,000. Today, the brothers at JohnnyTwoShoes have delivered with sonic, accessible Flash.
Magic Pen is a physics-based puzzle playground created by Alejandro Guillen (Spin the Black Circle). It's easy to see the design, from visual style to overall concept, was taken from Crayon Physics, but because Magic Pen was done in Flash, it's much more accessible. Using the mouse, simply draw shapes to create bridges and guide the red ball to the flag. Making shapes and dropping them from the sky will set the ball in motion, and you can also craft structures with hinges (both fixed and movable) for more complex maneuvers.
The latest from OddGoo and the sequel to the first Amberial game released last June. The mechanics of the original are put to an olympic workout; rolling a ball around has never felt so fresh. From the terrestrial furnace to the skyways, to outer space and distant nebulae, this game explores both increasingly exotic settings and increasingly clever level design.
Gooey gooey goo! Time for another Sling review! The third full installment in the Sling series has just been released. Once again, evil monsters have stolen an element from the Oozeville power source, destabilizing it and threatening to destroy life as they know it. As you grab, stretch, sling, and bounce your way through each of the game's 50 levels, watch out for spikes, freezing water, special grabs, monsters, and more!
John Cooney (jmtb02) is back again. Less than a month after giving the world Grid 16, he brings us Elements, a high-tech cross between Breakout and his own Ball Revamped series. Control the game by rotating the level, and make your way to the "go down" brick on each of the game's 25 levels.
Do you like cake? Do you like double-decker cake? We are about to lay on you a triple-decker cake, with helium! When you eat this triple-decker cake, and then attempt to speak, your voice will sound squeaky and distorted. For lo, besoothe thee, from Ninja Kiwi comes the final installment of a trilogy that may well become a tetralogy if its popularity continues at this pace!
Trigger Ball is an attractive puzzle game of magnetism and attractors. Complete a level by bumping each black orb with a smaller black ball, which is launched with a click of the mouse. You only get one shot, so use it wisely! With just 41 levels, Trigger Ball isn't likely to keep anyone playing long into the wee hours. But I bet you'll wish it did.
Sola Rola is a topsy-turvy turntable of a time, published by Gimme5Games. Wiz and Waz are two spherical buddies who are just cruising through space one day and happen to get caught in a series of mazes, a scenario we can all relate to. Together they must escape, but they only move when you rotate the maze. It's your job to roll them right into the red and blue beacons that represent their exits.
In Angular Momentum players are plunged into what looks like a futuristic ant farm and must guide the requisite ball through a series of chambers to the exit. The levels boast twisty, up and down landscapes worthy of Sonic the Hedgehog; tools such as speed boosts and jump platforms will help you reach the exits, but beware of the eeeevil orange panels that will send you back to the start.
In Spin the Black Circle you must rotate the game field to move a ball to the goal in each stage. Gravity pulls it to the center, however, making physics and fast reflexes vitally important to your success. Avoid obstacles and enemies in this well-polished game of skill!
Coming out of Wildsnake Software, from the chilled steppes of Russia, comes an entry into our 4th Casual Gameplay competition: Chap Hai - Way Of The Dragon. But what is the "Way Of The Dragon"? Does it involve superhuman martial arts, or maybe a method of braising reptile meat? Actually, it involves flicking marbles at each other. It's Zen baby.
Boulders Never Die is a fantastic physics-based action puzzle game where you must build defenses around a red ball using a set of rubbery blocks. Boulders are constantly pelting your fort, and if the ball touches a block or a boulder it's game over. If you've got a couple hours free, or if you're looking for a game that you can play on your coffee break, you should definitely give it a try.
As is easy to guess, the object of Filler is to fill the playing field with large white circles. Just click and hold the mouse to start a circle growing. It will stop growing either when you let go or when it collides with a circle already in play. If it collides with one of the small "atoms" bouncing around, not only will it stop growing, it will disappear completely and you'll lose a life!
It's official. D_of_I has gone off the deep end. His cat has gotten bored shooting his bow and poling himself about and wants to travel across the ocean, so he enlists the help of a dolphin to provide the locomotion, while he hangs on for the ride of his life in this excellent one-button game!
Free Rider 2 is a sequel that continues the more interactive spin on the Line Rider formula. Using a large tool set you can sculpt, edit and decorate the environment any way you choose. When you're done, take to the arrow keys and drive your rider through the stage. It's webtoy-meets-level-editor kind of experience, and it's even better than the original.
MoonMaster: RahKon is the latest from Lost Vectors, creator of BowMaster Prelude. Gone is the resource management and medieval setting, but in its place you'll find a space-themed setting along with a similar physics engine under the hood. You play the role of a ball on the moon shooting rocks and a UFO with your lasers. The goal? Try not to get smashed to pieces.
Slingoween combines the rubberband-flicking action of Sling with the familiar climbing theme found in games such as Winterbells. It's a simple game with little more than earning a high score as a goal, but the flying pumpkins, ghosts and Halloween candy help kick off the impending holiday with style.
Sling Fire from Ezone continues the physics-based goo slinging action previous games in the series introduced just over a year ago. The fire element has been stolen from the Oozeville power source, which of course spells doom for the slime-based folk. Playing as Sling or Slingette you must toss your way through 50 levels of traps and puzzles to recover the lost element!
New from Japanese developer Nigoro, creator of Rose & Camellia and Lonely House-Moving, comes physics-based action game Space Capstar II. Carefully pilot the ship through twisty passages that lead deep into planets' cores, avoiding obstacles and taking out lasers by bashing into them (carefully). It's a challenging action game with just enough space wackiness thrown in to make it worth trying.
An update to the previously reviewed Manifold, this version is the full, super-fun-happy version, promises Joel Esler, the game's author. Get acquainted with Fold via the "Easy" levels. Then advance to the more frustrating "Uneasy" levels. And when you think you finally have the mechanics mastered, give the "Doubleplus Uneasy" levels a try. A unique and original platform puzzler just keeps getting better.
From the award-winning Preloaded design team comes a new physics-based game designed for the Science Museum in London. Launchball is a fabulously produced take on the 'guide something to the goal' family of physics games. There is even a level editor with which to create puzzles and send them to your friends.
The next entry to the 4th Casual Gameplay Design Competition is from David Beers of California (US). Mathematigolf: The CGDC Open is a golf game that includes 3 courses of 10 holes each with terrain that affect "ball physics" in unique ways not usually seen in golf games. Please leave your kind feedback for David in the comments.
The next entry (number 32 in case you're keeping track) is from Eric Whitmire of North Carolina (US). It is Eric's first competition with us, so please give him a warm welcome. Lynz is an action puzzle game with drawing-based gameplay that encompasses the "ball physics" theme. Please provide your kind feedback and constructive criticism for Eric in the comments.
The next entry comes from Russia (with love) by another two-person creative team: Eugene Karataev (Flash developer) and Artem Popov (artist). Jabo is an acronym for "Jump And Ball Operation" and it somewhat describes the basic premise of Eugene's and Artem's action game starring a frog with a very long tongue. Use the frog's tongue as a grappling hook to propel yourself towards the shining star. The rest is up to you.
The next entry is from Damir Srpèiè of Slovenia. You might remember Damir from our first competition with his popular and creative entry, Personal Universe. Roped! implements "ball physics" as well as 'rope physics' in this unique puzzle game that also includes and integrated level editor and save feature.
Manifold is a physics-based action/puzzle game created by artist and designer Joel Esler. Use special orbs that can alter gravity within a small radius to climb your way through dangerous situations. It's a simple idea that's been paired with smart artistic direction to create a game that pleases the senses as well as your sense of fun.
From Thor Gaming, creator of Thor Towers, comes Throw Me, a physics-based tossing game similar to Monkey Kick Off and Nanaca Crash. At the beginning of the stage you grab an orange eyeball and twirl it around with the mouse to build up momentum. When you're ready to toss, hit the spacebar to send it flying. Your only goal is to go as high and as far as you can!