
Ragdoll Cannon 2 is, rather logically, the sequel to Ragdoll Cannon (as teased by the release of Ragdoll Cannon 1.5). That's some no-nonsense naming, there. What designer Johnny_K might lack in titling, however, he more than compensates for in gameplay.

Cannons have a unique place in human history. Throughout the ages, they have served as an offensive weapon to knock down fortifications, an accentuation in pieces of classical music, and a rudimentary yet entertaining transport for clowns. Continuing in this rich tradition, let's launch stickmen at bricks to dignified tunes!

Two fighters stand side-by-side. You play Tori, the red fighter, and your opponent is Uke, the blue fighter. By manipulating eight different joints (shoulders, elbows, hips and knees) target attacks toward your opponent to score as many points as possible. Just as in Toribash, the characters are subject to rag doll physics; the goal being to contract or extend various joints in order to spring your warrior into action.

In Ragdoll Invaders, the falling spikes are replaced with lasers and explosives, but lo and behold, your floppy ragdoll stickman is replaced with... another floppy ragdoll stickman. But wait, there's more! His arms, unlike the other stickman, have been replaced with DUAL CHAIN GUNS. Which have unlimited ammunition. This pretty much makes any game flipping hardcore.

What might possibly be the very first new game of the new year, David Thorburn has just released his latest game, Chuck, on his Teagames.com website in the UK. The veteran game developer is responsible for BMX Backflips and other fun-filled Flash games that make use of impressive physics implementations...