Which sounds worse: tennis or clowns? Ha, trick question! They're both equally creepy in their own way! 10tons totally gets that, which is why the team that brought us the physics puzzle game Tennis in the Face has released the follow-up Clowns in the Face. Now, instead of just smacking things in the face with tennis balls, you're smacking clowns in the face with tennis balls. Neat!
Ever had a tennis ball delivered to your face? Not in the gentle way your local postal service worker might deliver a package (*snicker*), the kind of delivery where a professional aims for your head and gives it a good shot? We're glad you answered "no", because if it were true, you might end up like the villains in Tennis in the Face, a game of precision physics from 10tons. A little bit of aiming and a whole lot of ricocheting can go a long way. It's time to take down the corporate machine!
Dummy never fails, but how about you? Can you guide him to the target on each level (after shooting him out of a cannon, naturally) and get him past all the obstacles... without sustaining much damage? This physics projectile puzzler is trickier than you might think, especially when you toss in gravity manipulation and a whole slew of pop culture dummies into the mix.
Ragdoll Cannon 4 will have you propelling hapless stick-like ragdolls at "HERE" targets across 50 new levels. This physics-based projectile puzzles now features 3 different ragdoll types, including explosive and sticky ragdolls. Clever level design and a stylized approach makes this one a worthy addition to the Ragdoll Cannon series.
Nostalgia returns in Ragdoll Parashooter, a modern-day version of the classic games like "Sabotage" and "Paratrooper." Control your turret to take out waves of enemy paratroopers, helicopters, and transports. Upgrade your weapons and survive across six levels, playing minigames and earning achievements along the way.
Now you too can hammer desperately at your [arrow] keys while your ragdoll body floats nonchalantly towards the ball in Ragdoll Tennis. Although the game has a definite learning curve, if you stick with it, there's a lot of fun to be had with this one.
Those crummy little ragdolls, always getting in the way, doing those things they always do, making us angry enough to fire them out of cannons. Really, you'd think they'd learn their lesson after three games. Ragdoll Cannon 3, Johnny_K's latest entry in the Ragdoll Cannon series, features more cannons and more of the floppy dolls that you'll use to solve dozens of physics-based puzzles.
Ragdoll Cannon 2 is, rather logically, the sequel to Ragdoll Cannon (as teased by the release of Ragdoll Cannon 1.5). That's some no-nonsense naming, there. What designer Johnny_K might lack in titling, however, he more than compensates for in gameplay.
Cannons have a unique place in human history. Throughout the ages, they have served as an offensive weapon to knock down fortifications, an accentuation in pieces of classical music, and a rudimentary yet entertaining transport for clowns. Continuing in this rich tradition, let's launch stickmen at bricks to dignified tunes!
Two fighters stand side-by-side. You play Tori, the red fighter, and your opponent is Uke, the blue fighter. By manipulating eight different joints (shoulders, elbows, hips and knees) target attacks toward your opponent to score as many points as possible. Just as in Toribash, the characters are subject to rag doll physics; the goal being to contract or extend various joints in order to spring your warrior into action.
In Ragdoll Invaders, the falling spikes are replaced with lasers and explosives, but lo and behold, your floppy ragdoll stickman is replaced with... another floppy ragdoll stickman. But wait, there's more! His arms, unlike the other stickman, have been replaced with DUAL CHAIN GUNS. Which have unlimited ammunition. This pretty much makes any game flipping hardcore.
The Calamity Game is a web toy that combines the complex, physics-based building of Armadillo Run with the free-form creativity of Line Rider. The app lets you craft solid structures, draw, use anchor points, add directed force and connect everything up with springs. Calamity is forming a community of users who are creating and sharing some enormously creative scenes.
What might possibly be the very first new game of the new year, David Thorburn has just released his latest game, Chuck, on his Teagames.com website in the UK. The veteran game developer is responsible for BMX Backflips and other fun-filled Flash games that make use of impressive physics implementations...