Dinowaurs from Intuition Games shows us that stone-aged humans were well-versed in the art of strapping large implements onto the backs of dinosaurs for their own advancement. At its core, this is a projectile game in the vein of Worms or Scorched Earth. The goal is not only to destroy your opponent's dinosaur, but also to take over their villages. The art style is fun and care-free, the music is catchy, and the weapons are weird. If you're looking for an escape from the ordinary projectile game, and a chance to interact with actual human beings, give Dinowaurs a go.
In Cortex Command, you assume the role of a disembodied brain (floating in a jar, actually) that's able to network with—and telepathically control—a variety of machines and soldiers. The basic premise is that you're setting up shop on hostile alien worlds to mine for resources, while your enemy is doing the same. Superficially, it sounds more like a real-time strategy game than a turn-based warfare game, which is one of the main reasons Cortex Command has so much potential; it's both.
Land lubbers best be cowerin' below the decks, thar be a Mutiny going on! Some sea dog called Nitrome has riled up the crew with tales of booty and adventure, so grab yer peg leg and cutlass and prepare for a fight, Worms style!
The gameplay mechanic of lobbing bombs at your enemies is nothing new, and Artillery Live! returns the genre to its simple roots. You have a tank on a mountainous battlefield, and using a combination of angle and power must lob shells at your opponent. Unlike Worms but exactly like ZWoK, everyone (up to four players) sets up their shot simultaneously and secretly, and the tanks all fire at the exact same time.