Anyone who follows Jay is Games knows our penchant for high explosives. Well, actually, it's mostly just me. I mean, look at the games I've reviewed so far. Cannons, tanks, demolition, and more cannons. Maybe I should be concerned about this? I mean, John does all the peaceful games: Music Catch, Floating Islands, Now Boarding... Ah well. Old habits die hard. Let's blow stuff up with NinjaKiwi!
Boombot is a actiony-puzzly-physicy-bomby game from the makers of Bloons, More Bloons, Even More Bloons, and much more. Your job, as some sort of evil omniscient explosives technician, is to maneuver an itty-bitty robot called Boombot to the exit of each level. Aside from the black bombs under your control, you'll have to manipulate TNT, oil drums, and nitroglycerin Senso-Gel to clear all fifty levels.
You'll find yourself launching your robot buddy around the stage, crashing him into solid walls and bouncy mats in your quest to guide him away from your self-imposed artillery range. (Although wouldn't it be much simpler to just teach the robot how to walk to the exit? Gunpowder doesn't come cheap, you know.)
Analysis: The concept is beautifully simple and well-executed. The game's difficulty ramps up nicely, so that by your first real challenges you've got aiming down pat. For those who prefer a bit more ease, an Unlimited Bombs option is available.
The graphics aren't overly cartoony, but feel distinctly pulled from a kid's cartoon. From the big black globes with lit fuses to the conveniently labeled red boxes alongside the sparkly jars of highly explosive liquids, the simple and distinct visuals contribute to the light-hearted, somewhat silly atmosphere.
You'll find yourself wanting to blast your way through all fifty levels in one sitting. And there's nothing wrong with that. (Although if you work for the Society for the Prevention of Cruelty to Robots, I might recommend keeping the volume down.)
Join the Boombot community to create and share your own stages with the Boombot level editor!