Amaaxla's Gravity 2
I'm going to break from the consenus of our reviewer team and go out on a limb to feature this one for you for a few reasons: the game ran perfectly fine on my Mac without any lag issues; I really enjoy the art style of this game; and it appears that we're in another slow period for compelling new Flash games. So, please don't hate at me if you don't enjoy this one.
Amaaxla's Gravity 2 is an exclusive offering from the folks at Albino Blacksheep. It's a physics-based platform game of momentum and gravity, somewhat reminscent of an entry into one of our previous game design competitions (Angular Momentum). The objective is to collect crystals and reach the exit of each level. Collecting crystals is very important in that they allow you to purchase things in the shop and unlock other levels. Be sure to run the 'Graphics Configuration Level' in the options if your computer isn't the fastest thing around.
Photosensitive Seizure Warning: The loading screen for this game flashes and could potentially induce a seizure in those susceptible to them.
Analysis: The silhouette art style is wonderful and evokes memories of (Mani)Fold, GunRun, Zumbakamera's Bendito Machine, and perhaps even a little Loco Roco. All this beauty comes at a price, unfortunately: this is a very unforgiving game. While the game encourages you to explore its secrets, impossible-to-see bottomless pits seem to imply just the opposite. The author says "take time to look around" but then when you do and venture into an area that you were not supposed to enter, your 'reward' is to start again from the start of the level, which will turn off many casual players.
It would have been an infinitely better design choice to allow the player to continue from just before the point at which they died, such as with a system of checkpoints, and without penalty.
Still, it's the most compelling Flash game I've seen recently, and so here it is, for what it's worth (it's free):
Cheers to Kirkpad for suggesting this one! =)