For one little alien, "wandering eyes" isn't just a turn of phrase. He can literally project his eyeballs onto objects to take control of them! Possess crates, safes, beach balls, and more, but be alert: Every item you can become acts a little bit differently! Open the path to the teleporter and help this little guy make it home!
The warm fuzzies are back! Get ready for more levels of cut-the-rope style puzzles and reunite the darling couple and pick up some flowers for them on the way. Just make sure those pesky saw blades don't pop ya.
Those kids. There's just never enough attention, positive, negative or whatnot, to please them. Quality time is perhaps overrated, at least as far as monster dad is concerned. He only wants to sleep. Which just means more fun for Junior and Jenny as they find ways to wake him from his nap in yet another installment of Alma Games' nap-busting physics puzzle. 36 more levels, including bonus levels plus plenty of achievements, are just the right level of chill and thinky to keep you alert and engaged throughout.
Go West, young orange, go West! These adorable citrus fruit are looking for a home where the buffalo roam, but they're being followed by a nasty rain cloud just doesn't know when to quit! In this installment of the popular physics puzzle series, cover up the cowboy oranges on the lone prairie. Make sure all of them survive the spiky monsoon!
Cover Orange Journey Knights by Johnny-K is a new installment of the Cover Orange series of physics puzzles that's a return to form for the series. With new puzzle mechanics and interesting integration of hidden-object elements, both fans of and those new to the series will find it quite a-peeling.
Want to bring two blobs together and be the hero of their love saga? There's a question you don't hear often. In Blob's Story, you are supposed to cut the ropes that keep the bouncy lovers apart, help them reach each other's slimy embrace, and collect pretty white flowers along the way.
Vegetarian zombies might eat GRAAAAAINS, but in VladG's new level pack to the All We Need Is Brain series, the zombies need fresh brains. And since you have a large stockpile of them (presumably from your friendly local brain depositary), who better than you to lead 30 brand new levels of zombies to their doom?
He's baaaaaaaaaack. Junior wants to play, and Senior wants to sleep. This time, in addition to a bunch of precarious physics puzzles, Senior's set up some traps to remain undisturbed. But Junior's not going to let that stand in his way, and he's even got a new trick... wings!
Alma Games presents another chapter of the great struggle of Sleeping Parent Vs. Energetic Child in Monsterland 2: Junior's Revenge, a tumble-drop physics puzzler. A bit derivative of other Box2D engine-based games, but still a colorful medium-challenge mental work out.
Movers over here, cargo over there. Can you guess whose job it is to make sure everything gets across the screen safely? Well, it's the movers' job, but since you control their actions and are also responsible for bridging gaps in this sparsely-platformed world, the task essentially falls to you. But that's ok, since Cargo Bridge 2, Limex Games' sequel to the 2009 browser game Cargo Bridge, is all about smart physics and crazy building goals. Construct sturdy pathways from one side of the screen to the other, all without going over budget.
The fruit's gotta go in this simple but remarkably well presented physics puzzle where you need to remove all fruit from a stage by bashing it together. As the stages get longer and more complex, introducing balloons, ropes, and Rube Goldberg style contraptions, you'll need to put on your thinking cap to squash your way to victory in this familiar but fun and vibrant little coffee break gem.
You think you're tired? Take a look at Mr. Box! You would think three games of sleep would be plenty but not for this cardboard narcoleptic. Too bad for him it's up to you to wake him up and this time around it's not only tree stumps and wooden boards you'll be using. It's up to you to draw the method that will have him waking up on the wrong side of what may have seemed a safe platform above a perilous fall.
This little red block monster's father doesn't want to play with him, but maybe you can change that in this eye-infested tumble drop physics game. Made with the Box2D physics engine, you get a cutesy puzzle game backed by reliable and well-tested physics that won't waste your precious free time. Click away as few mean monster blocks as possible to reunite a playful son and his tired dad for high scores and star ratings. The adorable music and a squealing son will put a smile on your face, guaranteed!
Box? Wake up!... C'mon, do we have to get out the non-rotatable wooden objects and attach them to surroundings, and let the physics of the situation jostle you awake, like last time? Oh well... guess we do. Wake Up The Box 3 is the latest in Eugene Karataev's popular series of puzzle games. Even if it feels a bit of a step backwards, it remains a very fun coffee break kind of game.
Fans of physics puzzles could do a lot worse than Swift Turn 2. It dodges a lot of the frustration that puzzle games tend to run into which is a great breath of fresh air. Your goal is to collect all the stars and then hit a goalpost, but naturally this isn't as easy as it might sound. There's a variety of mechanisms around each stage that do wacky things to physics.
Ragdoll Cannon 4 will have you propelling hapless stick-like ragdolls at "HERE" targets across 50 new levels. This physics-based projectile puzzles now features 3 different ragdoll types, including explosive and sticky ragdolls. Clever level design and a stylized approach makes this one a worthy addition to the Ragdoll Cannon series.
The theme has shifted to an urban environment where zombies are literally coming out of the sewers, and all this brick and steel is used to an impressive (and often confounding) level. Timed drops and lateral thinking are hallmarks of "phuzzle" games, something the first in this series loved to dish up for players. The sequel takes it all that step further.
Orange you glad that there's a brand new pack of levels for Johnny-K's physics puzzle series Cover Orange? Hey, I know I am. The lack of hand-holding means it's not a particularly great jumping-on point for those new to the concept (though I would certainly recommend the previous installments!), but fans of the series, or physics puzzlers in general, will have a fun afternoon with Cover Orange Player's Pack 2.
Wake Up The Box 2 is a physics puzzle that has you attaching various wooden pieces to objects in order to wake up the tie-wearing Mr. Box. The game includes interesting contraptions, new gameplay elements, and a few surprises along the way. It's a solid, casual game that fans of the series and physics-aficionados should enjoy. The title feels even more refined and smoother than its predecessor. Give it a try!
Those crummy little ragdolls, always getting in the way, doing those things they always do, making us angry enough to fire them out of cannons. Really, you'd think they'd learn their lesson after three games. Ragdoll Cannon 3, Johnny_K's latest entry in the Ragdoll Cannon series, features more cannons and more of the floppy dolls that you'll use to solve dozens of physics-based puzzles.
They're back and they still can't get any sleep because you keep waking them up! This pack of levels for the popular physics puzzle game offers twenty more stages for you to manipulate contraptions designed to wake up a royal family who just wants a little shut eye. Don't you feel like a bully now?
Have you always wanted to be an architect? Well, this colourful physics puzzle game about using Tetris-style blocks to reach your height requirements probably isn't the most realistic example of architectural design you'll find. And if you think it is, you need to let us know so we can never ever come to visit you.
Wake the Royalty is Eugene Karataev's sequel to Wake Up the Box, with a pleasant, hypnotic tune by ImperfectDisciple accompanying it. 25 levels in all, this iteration doesn't really bring anything new to the table, but it's still a fun little diversion. If you're looking for a good phuzzle to waste a bit of time, look no further.
Mr. Box has gotten himself in a bit of a conundrum falling asleep wherever you find him, and it's your job to wake him up! Push him, pull him, tip him over... whatever gets the job done. Short but solid, Wake Up The Box provides 20 winks of physics puzzle goodness and a bit of charm to boot!
Civiballs 2 is a phuzzle, heavy on the uzzle. Guide colored balls to their respective urns by cutting chains and letting momentum do its thing. This is one sequel that packs just as much oomph as the original!
The first 99 Bricks stuffed the standard Tetris formula full of physics, and now the sequel has crammed a whole bunch of RPG elements in there. How many genres can Tetris possibly hold? With your help, the vigilant Garry must save the kingdom of Brickonia from dire peril, and that means you need to build a whole lotta towers out of tetrimino blocks. Weird like a beard, man.
The basic premise remains unchanged: your charge, a yellow smiley face with eyes eerily glued to your mouse, must make its way to the exit circle in each level one way or another. All you've got are whatever contraptions are lying around the level, your wits, and a cursor that can slice right through solid wood like it was string cheese.
In our inaugural entry for a brand new feature, You Are Games, we are highlighting the latest from Grubby Games: Incredibots 2! Now in open beta, we are leveraging the community and level sharing aspect of the game with a mini-competition instead of a review. Announcing the Jay is Games Incredibots 2 Mini-Brawl!
Dynamic Systems, created by Lorenzo Nuvoletta, is another in a long line of games first made popular by The Incredible Machine, where you must fabricate an overly elaborate system of simple machines to perform a task that would hardly impress a toddler: putting a ball in a bucket.
So there's this Ball. Ball wants to Go Home. It's your job to get Ball home. Ball lives in a hollow tree stump in a forest. Yes he does. Thankfully, said forest is filled with ramps, bridges, floating platforms, mine carts and more. Some parts are missing, and that's where you and your reflexes come in.
How hard could building a bridge be? In a game where you have to retrieve an elephant from a distant island, the answer may surprise you. Cargo Bridge asks you to engineer a sturdy path for your movers as they transport crates, safes, and yes, elephants.
Using proprietary physics simulation technology, Collider lets you in on all the particle-smashing action you can handle! Simply annihilate all the charged particles by crashing the positive ones into the negative ones in this gritty physics-based puzzler.
A great game for fans of quirky physics puzzles, Civiballs asks you to drop colored orbs into the corresponding urns. Most orbs begin the level suspended in the air by chains and ropes. Your only method of interaction is to cut those cords, and let physics handle the rest, as the civiballs bounce and roll through a network of ramps and obstacles to reach their home.
Assembler 3, by Bryce Summer, is a game about TWITCHING RAGE or to be more specific, a physics-based puzzle game with 44 levels, in which you must carefully position green objects within their equally green outlines. Maddening and compelling, Assembler 3 is sure to scratch your itch for GRAAAAAAAGH JUST STAY ON THE STUPID WEDGE YOU STUPID CRATE! MRAAAAAAAGH!!!
You remember Labyrinth, the board game where you turn knobs to roll a little steel ball to the exit, without hitting any holes along the way? Tilt is an example of the wooden labyrinth in 3D digital form, and an excellent one it is, too. Of course, one of the advantages of a digital version is the fact that the maze configuration does not have to stay static, and it certainly doesn't here. There are 66 different levels, many of them devilishly hard.
Ever play Crack the Whip? The game where you hold hands with people in a line and then yank them around until someone loses hold of their neighbor's hand? Gen is a physics game with the same whippy slingshotty action, set in the world of microbiology. Maneuvering your little yellow cells to the big blue cell—without letting them get eaten by the red cells—will keep you swimming happily around in the petri dish for a while.
The idea, as always, is simple. Get the red ball (or square) to touch all the flags by drawing physical objects directly onto the screen with your crayon-like cursor. This sequel to Magic Pen features 32 more puzzling levels, all selectable from the moment you start the game, mostly set in various crayon-rendered versions of historical locations. The level designs feel a bit more intricate this time, with more on-screen obstacles and even a few moving contraptions to cope with. There are no major improvements to the formula, but such a childlike, pure idea doesn't need them. This is a heap more Magic Pen for everyone who loved it the first time. Enjoy.
Color Infection and Color Infection2 are a pair of puzzle games based on the useful Box2D physics engine. They feature a bare-bones presentation and no music or sound effects, but their puzzle designs are incredibly devious. These are the kind of puzzles that make you sit back and bask in their cleverness, even as they taunt you with their arcane complexity.
IncrediBots is a brand new physics-based webtoy from Grubby Games, creator of the Professor Fizzwizzle series. Much like Fantastic Contraption and Line Rider before it, IncrediBots gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task. You can even make movies, complete with text, than can be shared with the IncrediBots community.
A pack of cuddly woodland creatures suddenly find themselves homeless at the hands of Big Brother and his menacing chainsaw. To escape to Paradise Meadows, they need to collect a golden acorn from each level (obviously). Regrettably, some of the adorable animals must be sacrificed along the way...
In a twist on the classic block stacking game, 99 Bricks challenges you to make a brick tower using standard Tetris play mechanics. The twist is that as the tetrominoes fall and stack, they don't disappear when lines form. This time, your goal is to make the tallest tower that you can. A higher tower means a higher spot on the leader board.
Splitter is an intriguing puzzle game that tasks you with moving a yellow smiley face to the exit. To get there, use the cursor (which is a knife!) to slice wooden blocks and cut strings to unleash the fury of physics!
A new action puzzle game from NinjaKiwi, Boombot is beautifully simple and well-executed. Your job, as some sort of evil omniscient explosives technician, is to maneuver an itty-bitty robot called Boombot to the exit of each level. Aside from the black bombs under your control, you'll have to manipulate TNT, oil drums, and explosive Senso-Gel to clear all fifty levels.
Ragdoll Cannon 2 is, rather logically, the sequel to Ragdoll Cannon (as teased by the release of Ragdoll Cannon 1.5). That's some no-nonsense naming, there. What designer Johnny_K might lack in titling, however, he more than compensates for in gameplay.
Fantastic Contraption is a physics puzzle game in which the objective in each level is to move all red objects into a rectangular goal area. To do this, you are given a blue rectangular building area and a few different materials in which you can build your device. Standing in your way, however, are a variety of obstacles, ranging from gaping gaps to a sea of circles bent on destroying your red-object-mover-apparatus.
Cannons have a unique place in human history. Throughout the ages, they have served as an offensive weapon to knock down fortifications, an accentuation in pieces of classical music, and a rudimentary yet entertaining transport for clowns. Continuing in this rich tradition, let's launch stickmen at bricks to dignified tunes!
Totem Destroyer is, to say the least, an ironic name for this little jewel of a puzzler, considering that the very last thing you want to do is destroy the totem. The goal of each level is to instead retrieve the tiny golden little idol unharmed. Keeping you from your prize is the precariously stacked structure upon which its perched. Your goal is to selectively destroy the required number of blocks for each stage without letting the totem touch the ground.
Planet of the Forklift Kid is a whimsical physics-based platform puzzle game, controlled with the keyboard. Your goal in each level is to reach the exit, usually by operating switches to open the doors blocking your path. It is an all-around well-crafted game that is so charming and odd that it's worth playing even though there are, at present, only 8 levels.
Magic Pen is a physics-based puzzle playground created by Alejandro Guillen (Spin the Black Circle). It's easy to see the design, from visual style to overall concept, was taken from Crayon Physics, but because Magic Pen was done in Flash, it's much more accessible. Using the mouse, simply draw shapes to create bridges and guide the red ball to the flag. Making shapes and dropping them from the sky will set the ball in motion, and you can also craft structures with hinges (both fixed and movable) for more complex maneuvers.
In Spin the Black Circle you must rotate the game field to move a ball to the goal in each stage. Gravity pulls it to the center, however, making physics and fast reflexes vitally important to your success. Avoid obstacles and enemies in this well-polished game of skill!
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