Design whole factories right from your browser! Manage supply lines, upgrade your equipment, research new technologies and try to make it all profit in this indie point-and-click resource management sim.
Plunked into a 2D, side-scrolling world randomly generated and populated with dangerous dungeons, and you'll need to smash, stab, dig, and otherwise destroy your environment to gather the supplies you'll need to craft and survive day-to-day. Turns out in a great battle, the kingdom was destroyed and all its people carted off to dungeons, and only you can save them.
The Sandbox is a creative elemental puzzle game for iOS by Pixowl. It mixes puzzles and challenges with good old fashioned elemental interactions, exactly the kind you would find in classic browser games like Sand Sand Sand. Guiding the all-powerful element dropping utility that is your finger, you can mix dozens of unique elements to create fantastic reactions, functioning machines, crazy Rube Goldberg-like devices, or just paint pretty pictures on your screen. There's plenty of room for creativity, but also a fair amount of thoughtful challenge as well!
Anything good is always better when there is more of it. So when Candyflame comes out with more Isoball, it's a no-brainer that it's going to be awesome. Merging the joy of a Hot Wheels track, a Lego set and a very fragile glass marble, Isoball X1 adds thirty-six more levels, eighteen hidden achievements and a complex sandbox to the player pleasing physics puzzler. Gameplay sounds simple: devise a route to move the ball from start to finish. Yet this feat is made complicated by a multifarious map, prescribed checkpoints and a limited number of building blocks. When you also take into account fun new pieces, a helpful "how to" menu and keyboard shortcuts, it's easy to see why Isoball X1 is not only compellingly addicting, it's more fun!
Just over two years ago from this day, a relatively unknown indie programmer called Notch posted about a work-in-progress version of a sandbox building game on the TIGSource forums. It was called Minecraft, and at the time, people thought it was really very cool. Fast forward to the present and Minecraft has sold over four million copies, been through extended alpha and beta phases, spawned the Mojang indie studio, and gained so much popularity, the launch of its official version took place at a Las Vegas convention dubbed MineCon. That's an impressive feat for any game, let alone one started by a single person. But now, Minecraft is officially out. No more beta, no more alpha, it's here. Time to lose yourself in a voxel world all over again!
Well it finally happened. After years of cheating, fighting and swirlying, you've been expelled, and your parents aren't happy. The only thing standing between you and juvenile detention is St. Frost's School for Slackers, Troublemakers and Idiots. The students are a mixed bag of violent sadists and amiable dunces, the teachers aren't much better, and the last new student had a nervous breakdown after two months. But hey, you ruled one school before didn't you? How different can this one be? It's all about doing the right things for the right people... So is the premise of Wasted Youth, the new open world adventure-RPG from GPStudios.
You can keep your CGI mippy-maps and digitally inserted explosions. In my mind, what the best movie stunts need is non-negotiable: An actual dude, in an actual car, making actual jumps (possibly with an actual dude hanging from the rear axle with an actual whip). I suppose then it's a little contradictory that I turn to computer gaming to recreate this real-life experience, but Stunt Crazy, the new physics driving game by The Podge definitely has the right spirit... and a ton of stuff that goes boom. Can't forget that.
Go underwater in Lucas Paahk's stunning new exploration-centric sandbox game about one lovely fish and one big, beautiful ocean. Collect tokens, run races, perform acrobatic tricks and uncover secrets in a truly stunning oceanic environment. Though lacking any sort of story or overarching goal, Azurefish provides a relaxing, atmospheric experience that you can really sink yourself into.
Way back in 2003, XGenStudios released the first version of Stick RPG. A semi-remix of the flash dating sims that were gaining popularity, it focused on humor and role-playing elements rather than scantily clad anime girls. Whatever its inspirations, the tale of a Stickman trying to make it in an unfamiliar world was quite fun and quite well-received. And so fans eagerly waited for a promised updated sequel. And waited. And waited. And years later, Stick RPG 2, a huge open-world RPG, has finally been released. Was SRPG2 worth the wait until "when it was ready"? Unambiguously, yes.
Lots of wizards can shoot fireballs. Blasts of ice and electricity aren't so uncommon either. However, creating large stones out of nothingness requires an MC^2 amount of E, so only the most skilled are able to accomplish it. Such is the power of Wizard Hult, star of the new puzzle platformer from Bloblob. Alas, Earthbending skills ia not, in and of itself, a sufficient display of manliness for the witch who has caught his eye. And so she wait atop her challenge-filled tower waiting for the wizard to show his dedication... and to bring her something shiny and expensive. An innovate platformer with slightly finicky physics.
Elemental Box is a brand new physics webtoy from our beloved sandbox game creator ha55ii. Unlike previous releases such as Powder Game or Irritation Stickman, Elemental Box is focused on the physical interaction of solid objects, not so much the elemental properties of them. It's a bit like a building game, complete with a start/stop timer device, that gives you full freedom to let your creativity run wild.
In February, Isoball 2 came out with 50 levels of block building, ball rolling, isometric madness. Now, Candyflame is back with 75 more levels of puzzling goodness in the imaginatively named Isoball 3. I took forward to playing all 825 levels of Isoball 33, guys.
Sometimes, a game goes through such a metamorphosis during its development cycle that it's practically a different product from its original release. Thus is the case with Minecraft, a little old building game, inspired by Infiniminer and Dwarf Fortress, and created by Markus Persson. Whether you can only play it for fifteen minutes at a time, or end up devoting hours at a stretch (often unintentionally) to it, Minecraft is intensely enjoyable, and an incredible bargain. Minecraft Beta will be out on December 20th, so this is your last opportunity to get the game at Alpha pricing and with the promise of all future updates for free.
Wallace and Gromit are back with another game, a physics puzzler that will well and truly test your noggin. Necessity is the mother of invention and apparently it's a necessity to get Crash-Test-Wallace from one end of a workshop into a waiting chute by inventing contraptions to help him get there. You'll use a variety of apparatus and mechanisms in your creations including balloons, motors, wheels and rockets. There's even dynamite!
Not a lot can be said without spoiling the fun of playing Srdjan Susnic's entry into our CGDC#8. What you should know is that ZOO Director is a truly traditional sandbox gameplay experience. Your aim is to rise above the rank of humble Zoo Novice to claim the glorious title of Zoo Director, by creating and maintaining your very own zoo. Sounds simple, but this quirky little game quickly reveals its challenges.
Have you ever wanted to run your very own tile factory? Of course you have. But manual labour is so yesterday; these days we use electronic tiles to program our conveyor belts and other machinery into delivering our orders safely to their goals! All you have to do is puzzle out what goes where in this simple but tricky game that placed second overall in 2010's Casual Gameplay Design Competition #8.
Physics-heavy, sandbox-style webtoys are loads of fun to play with, and Ha55ii's Powder Game has always stood as one of the best and most feature-rich. Version 7 introduces several new elements to unleash on your screen of chaos/coolness!
A tiny world is at your fingertips, ready for you to shape it. Create a cavern teeming with life... provided you can discover all the creatures hiding inside. Using sandbox tools, manipulate the environment to coax each creature into the open, or how to create them. A charming little simulation tool that encourages experimentation.
Minecraft is a sandbox game that lets you make your own world out of colorful building blocks. Construct a fortress, and then plant tulips on the parapets. Dig a vast network of subterranean tunnels, drop a colony of people down the rabbit hole, and watch them wander. Or, if you're in a particularly metacognitive mood, make a sandbox. Uncage your imagination, and let it take you where it will.
In our inaugural entry for a brand new feature, You Are Games, we are highlighting the latest from Grubby Games: Incredibots 2! Now in open beta, we are leveraging the community and level sharing aspect of the game with a mini-competition instead of a review. Announcing the Jay is Games Incredibots 2 Mini-Brawl!
IncrediBots is a brand new physics-based webtoy from Grubby Games, creator of the Professor Fizzwizzle series. Much like Fantastic Contraption and Line Rider before it, IncrediBots gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task. You can even make movies, complete with text, than can be shared with the IncrediBots community.
Free Rider 2 is a sequel that continues the more interactive spin on the Line Rider formula. Using a large tool set you can sculpt, edit and decorate the environment any way you choose. When you're done, take to the arrow keys and drive your rider through the stage. It's webtoy-meets-level-editor kind of experience, and it's even better than the original.
Free Rider is a brand new take on the massively popular Line Rider, which you voted best web toy of 2006. Pete adds several interactive elements to the mix that actually serve to create an entirely different experience. It's more like Line Rider meets Teagames' BMX series, the result of which is a create-your-own-level style of game.
Block Quest, the sequel to Block Action, is a free online platformer game with hundreds of user-created levels to play. Run, climb and wall jump your way through the surprisingly deep variety of stages of varying difficulty and creativity. It's a very simple game idea that has turned to gold in the hands of its users.
Personal Universe is a puzzle game that lets you play with physics. Using sets of colored blocks you must build moving machines that help you complete tasks. Just as the name implies, Personal Universe gives you the materials to let you build a living universe all your own. It's filled with possibilities and offers a surprising amount of freedom to explore and experiment at your leisure.
This simple and strangely compelling toy was just released onto Web featuring a primitive drawing interface with which to create a track for a little character to slide upon. Save and load tracks and even try to attain objectives to increase the enjoyment from this creative little sandbox webtoy.
There is more than one way to enjoy this simple but effective Flash platform game construction set. Leveraging the power of player-generated content and the Web, Block Action puts platform game level design into the hands of millions and thus offers virtually unlimited variety in ways to enjoy its gameplay.
Brain Strainer is a physics-based construction kit with which the player creates a quasi-perpetual machine from a palette of objects including bumpers, kickers, conveyor belts and other contraptions. The objective is to score enough points to launch a rocket.
This action puzzle game uses physics as the basis for its gameplay. There is a package that must get to the exit of each level. In construction set style, utilize a palette of contraptions to build a system that moves the package to its final destination.