Tino Zijdel of The Netherlands, aka Crisp, has created a remake of the classic game of Lemmings, originally developed by DMA Design, and coded it using JavaScript and DHTML! The game is beautiful and works very nicely if you have a recent browser (Mozilla, Firefox or Opera) and a 500MHz+ CPU.
The latest of the point-and-click puzzle adventures to pop onto the Flash game scene is a short little story about a girl who has lost her head... literally. With gameplay very similar to that of Samarost, this game is charming and very enjoyable, the only downside is that it is over way too soon.
Played just like the old plastic game of Battleship that used red and white pegs to record hits and misses, except this Flash version does all the hard work for you. First position your fleet on the board, then all you have to do is click on a square to fire torpedoes.
Best Game award winner at the Flash Forward Festival in San Francisco, Chasm is a point-and-click adventure game that stands head-and-shoulders above the rest of the pack. Containing top-notch production values that rivals many commercial products, the animation is excellent with colors and cell shaded graphics that resemble a Warner Bros. Loony-Toons cartoon. Highly recommended.
This set of Flash driving drills comes from France. The stylish graphics reminded me of one of those motor vehicle safety manuals they used to pass out in school. Maybe they are coordination tests for driver permits? Oh, that's just plain silly. Anyways, each game requires you to steer your way to the objective using the arrow keys on the keyboard (right, left, forward, reverse) and the space bar for the handbrake.
Based on some characters and plot elements of Isaac Asimov's short story collection from 1950, the movie "I, Robot" starring Will Smith's has been released. And to promote it, 20th Century Fox created an impressive Flash site to play with. In it I found this series of games related to the content in the movie. Lots of animation and motion graphic eye candy going on in there. I hope the movie is as entertaining as the website was.
Also known as Table Tennis, this Shockwave game is from the folks that bring you the websites Mini-Clip and Shockplay. The game plays exactly like any ordinary game of Ping Pong, with you playing against one of three selectable computer players.
The prolific and gifted Ferry Halim has created yet another wonderful game and it plays like a Disney animated short. Think Fantasia and Tchaikovsky's Dance of the Sugar Plum Fairies and you won't be far from the Flash magic Ferry serves up in this game: Chrysalides turn to butterflies when zapped by your little magic dew drops as you fall through the branches of a very, very tall tree.
Naive's latest game is Equilibrium in which you must balance your unicycle on a tightrope using the mouse. Then, while balancing, use the tightrope as a slingshot to jump in the air and catch the orbs that float by. The artwork is beautiful, the soundtrack is soothing, and the gameplay mechanics make this game a lot of fun.
Jumble.com has launched a play-online section that features daily Jumbles, with a new one added every day. This version of the classic puzzler adds a timer, scoring, and even a hint feature if you really get stumped. Word puzzles are a good way to keep your mind sharp, and to give your fingers a break from all those button-mashing games.
C'est bizarre. From Paris, France, Yamago.net is a talented bunch of Flash and web folks that serve up games and cartoons, and multiplayer environments. Many of their games are very strange, like the one I've highlighted here: Sick and Famous.
Tontie deserves its own entry—and this way I can also add it to the "Recommended" section in the side bar. Posted a while back with the magnificient Grow game by Eyezmaze, Tontie is simply one of the most accessible, fun-to-play and challenging Flash games I've seen. Anyone with a numeric keypad can play: Just follow the on-screen instruction...
From VectorPark comes this incredibly mesmerizing Flash game of physics and balance. Create an intricate mobile by attaching each piece such that balance is maintained. If done properly, another piece will drop in the water for you to continue with. How far can you get?
Bubbles is a clever and addictive arcade game in which the objective is to collect bubbles to score points while avoiding spikes that can burst your own bubble. The problem is that the more bubbles you collect, the larger your bubble becomes, which makes navigation a bit trickier. A grooving soundtrack and numerous power-ups make this game a lot of fun.
Roll the mouse over groups of similar bugs (2 or more) and click to remove them from the board. Try to leave as few bugs on the board when there are no more groups to click, as the number you leave is reduced from your credits before moving to the next level. You only have just 100 credits to start with.
This well-crafted Flash game is a simple shmup that is fast and furious, as well as addictive. He's done a nice job with implementing power-ups, bonus multipliers, smooth animation particle effects, and a high score list, too. So, if you like shmups, you're gonna love SpaceFighta.
A game that's more difficult than it might seem, this one is based on clicking sequentially numbered circles to clear each level. For example, when the game begins, click on the circle with 1, then 2, then 3... not too difficult, eh? You try it.
The Telephone is a stylish and unique puzzle game in which you embark on an adventure by dialing in destinations. The destinations are 3-digit telephone numbers that you find in each 'level' and which advance you through the game. Each destination is unique in its objective, sound, and interface.
Micro Life is a real time strategy game (RTS) that is quite easy to play, and it has a lot of charm to compensate for the relatively light challenge it presents. Accessible to all ages, this game is one part simulation, one part strategy, and one part Insaniquarium all rolled into one.
Chris Hilgert has finished yet another game in his YetiSports series of Flash games; this one features a flamingo, and of course the penguin obliggato. The object of the game is to hit the penguin as far as you can while avoiding obstacles such as an elephant, a giraffe, and a tree. For best results, don't hit it too high, and use the obstacles to ...
A version of the original Prince of Persia game recreated in Flash. The original game, created by Jordan Mechner and released in 1989, used an animation technique called rotoscope to give the characters human-like qualities. It was also a lot of fun to play. This special Flash edition isn't quite the whole experience, but you should be able to at least get a taste of what the original was like.
Written in Flash by Johnny Slack, an interactive multimedia technology student at Purdue, this version of Duck Hunt uses the mouse for aiming and shooting. It looks, acts and sounds just like the original (though it offers only one mode of play).
Another puzzle game, this time from the Netherlands. This one is a new spin on the Rubik's cube genre, if there is such beast, and it's called Sloyd (I think they could have come up with a better name, although I have no idea what Sloyd means in Dutch).
Reflections is a classic game of lasers and mirrors (and bombs!). The objective of the game is to position the mirrors and lenses provided such that the laser passes through and illuminates each of the light bulbs. An easy game to pick and get started with, but later levels present increased difficulty and more complex lens types.
Created by Klas Kroon of Sweden, this little game is one of the tiniest Flash games I've ever seen. The objective of Blockdude is to move the little dude to the exit door by picking up and moving blocks to solve each level. This game is actually a remake of an old TI-83 game originally written by Brandon Sterner.
Another game from Japan, this adventure game is a bit of a mystery but looks promising in that it appears to be another one of those clicky puzzles like Viridian Room and like Samorost, and yet with a bit more action involved. All the text is in Japanese, so best of luck brave adventurer!
Not a game per se, but definitely fun to play with. Infinite Wheel is a series of Flash movies by Jim Johnstone that borrows samples from various 'Dub' artists and presents them in a virtual playground in which you click, drag, and mouse-over the unique and compelling interactive controls to create your own dub music mixes.
PsychoPong is not new, as it dates back to 2001; yet it is a worthy game just the same. With gameplay similar to Pong, the granddaddy of all video games, this Shockwave game has a mind of its own. There are five (5) levels of increasing difficulty... though I bet you'll have trouble making it past even the second level. Click.
The designer of the ...
I've been having a lot of fun lately playing this old-school style, top-down shmup (shoot-em-up) called Hurricane developed by Nuvorm in the Netherlands. Along the lines of the arcade classic Galaga, this one has power-ups to increase shields and weapons with lots of cool pyro-technic particle effects. There is also a downloadable PC version of the game available.
A wonderfully bizarre and strangely fun interactive narrative by Jakub Dvorský of Amanita Design. Samorost is the granddaddy of all Web Flash point-and-click adventure games. It is full of clicky puzzles and beautifully rendered scenes mixed with animations and various gadgetry. The number one game in the Best of 2004, and now it even has a sequel.
Another classic game, and this one needs no introduction. Arguably the single game that injected the most excitement into arcade video games during their infancy. Original game: copyright Namco, 1980; this version hand-coded in Flash by Paul Neave.
What may be one of the oldest games ever played, Mancala is simple to learn and yet difficult to master. This cute Flash version of the game is played using snails for stones and features both single player and multiplayer modes of play. Created by the talented folks at RocketSnail Games in British Columbia.
A fantastic Asteroids recreation from Shawn at Hot Flash Games, and boy does it rock! Very authentic classic gameplay with a serious modern soundtrack that just... ROCKS! Shawn did an excellent job designing the sound for the game, as it contains a mix of classic Asteroids samples and some phat rocking beats.
Lately, I've been wanting to play a game, called Mastermind, that I used to play a lot when I was in high school, but couldn't find a decent version of it anywhere online. The versions I did find were either buggy or weren't much to look at. So I made a better one.
For our final project for MUMS (Multi-User Media Spaces), Jonathan Atleson and I wanted to create a predator-prey simulation in Director 3D. Our objective was to show how naturalistic behavior can emerge from simple intelligent agents. You will need the latest Shockwave player installed to view the simulation.
From Shockwave Japan, this cute little Flash game requires you to click on adjacent animals to swap places and line up 3 or more of the same. It sounds a little confusing, and with the instructions in Japanese, I was a little confused at first myself. Just ignore the first screen with the cell phone, don't click it—it's an ad. Wait for the ga...
For the puzzle lover in you comes this cute little Flash game in which the objective is to get the silver ball into the hole by clicking on the telescopes. Telescopes can push or pull the ball across the grid. It's a very clever little twist on a classic puzzle game concept, and it even remembers the progress you've made through the game in case you have to leave and come back.
File this one under interactive Flash tools for creative expression. Scribbler is just one of many interactive "toys" available at Zefrank.com. This "generative illustration toy" allows you to draw with the mouse in the window, then Scribbler takes over and creates its own drawing on top of what you've drawn. There are even interactive controls that you can set and tweak to your heart's content.
This is simply amazing. Someone that goes only by the name of Voxel, has created a 3D version of the original Metroid game in Director! By taking the Metroid tileset, he built a utility that allows him to convert 2D sprites to 3D sprites, and then he uses those to build the levels of the game.
Crab Ball is a hilarious and addictive little Flash game played with crabs and a beachball. Keep the ball from hitting the ground by moving your crab left and right, and jumping in the air to spike the ball. This game is actually a lot funnier than it sounds, and a lot more fun than it probably should be.
Blast Billiards is a billiards game with a unique twist: it's a race against the clock to get all the balls in the pockets before time runs out. Your score is dependent upon how quickly you sink each ball. Nice and solid presentation, and the ball physics are fairly realistic.
Back in the day, Space Invaders, by Japanese company Taito, was one of the coolest games to come along as it was one of the first (if not the first) electronic game ever to offer open-ended gameplay. What that means is that it's impossible to 'beat' the game, the aliens just keep coming at you relentlessly.
In one of the sections of Interactive Digital Media that I'm a TA for this quarter, one of the students wants to create a Simon game in Director. And while I think that a Simon-type game is entirely doable in Director, I also think that it wouldn't be much of a challenge. And that got me thinking about how much fun I used to have with S...
This little Flash avatar creator is a versatile and has several options to help you create very unique characters. Create a face of your own that fits your unique personality, then do a PrintScrn and paste into your favorite bitmap graphics program.
Chris Hilgert has finally made the fourth game in his YetiSports series available online, this one featuring a flock of Albatross. The object of the game is to fly the penguin as far as you can along the Australian beach. "Get close to the wind, Luke". Click....
Here's a great little Flash game of mini-golf that is very well done if you can overlook the rather simplistic and plain looking graphics. After all, it's all about the gameplay, isn't it?
From the BBC show featuring the same Blobs comes this cute little Flash game that is actually a bit of a challenge. Similar to the classic Lunar Lander game, the objective of Blob Lander is to fly and land your spaceship gracefully.
Here's a beautifully crafted Flash multimedia piece by Drew Cope and Sam Lanyon Jones from their multi-award winning site called TokyoPlastic where they will be rolling out version two in May. Not new, I just think it's cool. Enjoy. Click....
Here's a Flash game about gene sequencing from the UK which is surprisingly fun to play. The controls took me a couple of games to get used to, then I caught on to it quickly. It's all about constructing genes by piecing amino acids together in the proper sequence. A very odd premise on which to build a game, but it works quite well actually. Be ...
Another favorite of mine is this game by Squid S O U P. Snake delivers classic-style gameplay in a 3D Shockwave implementation. Very nice indeed.
The first in the series of Grow games to be created by On of Eyezmaze from Japan. Such attention to detail went into every aspect of the game, from its animation and sound, to its graphics and gameplay. Grow is a very simple game to play, and a delight to watch the magic within it unfold.
Bubbels is a strangely addictive Flash game, like Bust-a-Move, from the Netherlands. There are actually five (5) different versions to choose from.
One of the very first games ever to be featured here at JIG, Cats is an adorably cute game created by Ferry Halim. A very simple game that captures the essence of the fickle feline. From his Original site, a treasure trove for the casual game lover, and especially for kids. It is clear that Ferry puts his heart into every game he makes.
Why is this game so addictive?
Is it because it's easy to find at least a couple of words? It certainly can't be because I always end up at the bottom of the scoring list. Click....
Lately I've been working on one of the coolest projects so far in my RIT education, and it's for Multi-User Media Spaces (MUMS) taught by Professors Nancy Doubleday and Steve Kurtz. The project aims to simulate flocking behavior by implementing behavioral rules, though I guess it should be dubbed "schooling" behavior since we are using fish - and yet these same rules apply to birds and herds as well.
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