Nov 2017
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Stranded in space with your autosystems glitching out, it's up to you sort out what's going on and to pull it all together in Jake Holland's zany sci-fi themed incremental game Spaceplan.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
In this simple interactive narrative created for the Global Game Jam 2016, you find yourself fiddling with a phone, trying to figure out not only who it belonged to, but where they've gone. A few clever codes and puzzles serve to help you unlock new information as you dig through a life some may find hits too close to home.
Chocolala Studios serves up a short and sweet escape game that traps you in a trendy chocolate shop. A handful of puzzles with some clever clues that might need a second look makes for a game that doesn't overstay its welcome.
Running a kingdom isn't as complicated as you think in this super cute and super simple sim made in just three days... all you have to do as the king is say yes or no to the decisions presented by your subjects. With 37 different characters and over 150 decisions, can you raise your population to greatness?
After a space anomaly you, Captain Welmu for the Spacefleet, end up on the far side of the galaxy all alone with only your A.I unit to keep you company. On your way to returning home you run into a weak signal for help coming from a planet called Hox. Decided to appease your curiosity you go down to see if you can help, only, of course, to end up getting into your own predicament in this free online demo for a larger planned point-and-click adventure.
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