The new game from Gregory Weir is an unabashedly highbrow and experimental platform game, where the ground is made up of literature. Try to touch as many words as you can, as prose by H.P. Lovecraft, T.S. Eliot and others stretches out before you. It's interesting enough just to be forced to read by a platform game, but the real treat is all the visual embellishments.
Boxed Inn: Panic Room is an enormously impressive escape game, particularly considering that it is Samgine's first venture into the genre. While the game does have room for improvement, particularly in regards to the inventory interface and handful of imperfectly logical moments, there is plenty here for the escape game lover to dive into and enjoy.
In an era-spanning adventure, you'll guide the bizarrely adorable GOBTRON through epoch after epoch of pesky Earthlings who believe that the planet isn't big enough for the both of you. The trustiest weapon in your arsenal is a gob of mucus, swaying from your pink, furry nostril. Click on the snot to grab it, pull it back to ready your strike, and then release to fling the sticky missile in the opposite direction of your pull.
The Lost Vikings? Old news. This is Hans Hans the Biking Viking, who, along with his friends Freya and Thor, must escape from the nefarious but incompetent Loki's lair. Use Thor's strength, Freya's magic, and Hans's... well... jumping bicycle to outwit an 11-level dungeon full of tricks and traps.
Look, up in the sky! It's a bird! It's a plane! It's a robot bicyclist free falling down a cliff into a pit of lava! If you think that sounds far too silly, you may not be ready for the sort of freewheeling craziness CycloManiacs is here to dish up. Featuring 20 different riders, unlockable stages, achievements, upgrades and more, it's a fast-paced racing game of a different breed.
The source of BOXGAME's name is obvious: it's basically a puzzle platformer wrapped around a box. Perhaps by M. C. Escher. The direction of gravity changes depending on how you cross from face to face, turning walls into ceilings and pits into doorways. Jump and rotate your way to the exit in this unique game by Sophie Houlden. Don't forget your teddy bear!
Observe this failure of an elephant. It is tiny. It is blue. It has forgotten every level of this new platform game by jmtb02 but the first. An animal known for its memory can't remember anything about the game it's starring in but a single configuration of blocks and spikes. This is it. This is the only level. What a failure of an elephant.
Gravitee 2 is space golf! In space! Send a ball out into the cosmos, whipping around planets and barreling through hoops. With 90 achievements, 4 different medals awarded per level, rewards to unlock, and a well-crafted level editor, you'll want to put your space pants on, grab your space mouse, fire up your space computer, and spend some serious time playing space golf.
Finally, a game that allows you cheer that most cherished of subjects: math. With a shiny new facelift, exploding tiles, and the ability to rotate the board 90 degrees, Drop Lift v2.0 is a major upgrade to the original. Link together chains of numbers that add up to nine in this awesome block-dropping puzzler.
What doesn't get mentioned often are games where the gameplay is the art, the thing of beauty. These games are often misunderstood, classified as boring by those who like a game to have such devices as characters and a story. Consider Pixel Grower, by Joey Betz. Visually, it's appealing, but not awe-inspiringly so. Likewise, the gameplay also appears simple, ...at least initially.
Solitude begins with a brief animation of a plane, one wing trailing smoke, plummeting from the sky into the ocean. A young man pulls himself out of the water and collapses onto a beach, exhausted. Playing as the sole survivor of the accident, can you solve puzzles, collect objects and unlock the secrets of this mysterious island and escape?
In the third episode in Zack Livetone's series of abstract point-and-click adventures, you once again accompany a floating crystal through a world of photographic landscapes and chalked-in plantlife, coaxing various bits and tibbles into place in order to solve puzzles. Some objects need to be pushed, some clicked, some nudged. Turn up your speakers for this.
An unfortunate fire breaks out in the powder room of Roll Pirate's ship, scattering his treasure across a chain of islands full of hazards and twisting mazes. Now Roll Pirate, the most spherical pirate of them all, must track down his missing gemstones with your help. Rolling, rolling, rolling... keep that pirate rolling...
It's a ball! It's magnetic! It's... MagnetiBall! Flip, roll, and magnetize your way through sixty levels of increasing difficulty in this tricky little physics puzzler. It's a test of reflexes, with a dash of brain power and a sprinkling of luck, that makes for a surprisingly addictive experience.
A smooth inventory system, environmental components that are fun to play with despite their lack of function, and puzzles rooted in logic. Yes, it's a brand new point-and-click adventure from Pastel Games! Despite an abrupt ending and a fluctuating difficulty level, this is a fine game to eat up fifteen minutes of your time.
The first Flash game from Anna Anthropy, When Pigs Fly is an extra-challenging offbeat platformer about a pig who has to escape from a cavern using her newly-grown wings, which are unfortunately the most fragile creation in the history of the universe. Even negotiating a simple floating block takes some skill, and an innocent staircase becomes a jagged nightmare.
Disk Field is a simple yet engrossing action puzzler that works wonders with a fairly basic concept. Your goal is to guide your black and white disk into the red hole. But instead of controlling the disk directly, you rotate the arrows on the field of play, like an undulating topographical map.
A previous project from FonGeBooN, Purism follows the same formula we're used to: you're stuck in a room, and you have to solve all manner of puzzles to get out of it. Some noticeable features of this particular room include some unusual panels in the walls, a door with no handle, a small chest of drawers, some metallic shelves, and a sculpture with many red, blue, and yellow balls. All of these will be instrumental in your ultimate departure.
Warp Shot is what would happen if aliens from an advanced civilization came to Earth and decided golf wasn't awesome enough and needed more gravity wells, black holes, and rockin' guitar solos. From John Cooney and Armor Games comes a quirky little physics puzzle game where you sling a spot of light across a play field to reach the exit, collecting orbs and avoiding nuisances like gravitational pull along the way.
We are grateful to James Prucey for this marvel of a game;
With its mix of luck and strategy, it's never quite the same;
Though it used to need an iPhone, now we all can praise its name;
Oh Lock 'n' Roll, ROCK ON!
The basic premise remains unchanged: your charge, a yellow smiley face with eyes eerily glued to your mouse, must make its way to the exit circle in each level one way or another. All you've got are whatever contraptions are lying around the level, your wits, and a cursor that can slice right through solid wood like it was string cheese.
This curious shooter from Hero Interactive is about relaxing into the mesmerizing soundtrack and watching pretty colors zoom around in a chain-reaction orgy of fireworks. With several unlockable ships and background themes (including the health hazard "seizure"), it's a nice place to visit when your internal raver itch needs to be scratched.
We wanted a harder game with a stronger story, and that's what developer David Scott has given us. This sequel/mission pack to The Space Game offers a larger variety of missions, spread across three sub-plots that have you protecting valuable military hardware or facing never-before-seen threats from the pirate army. The tight, balanced gameplay is the same; it's just more engaging this time.
When a space station tasked with top-secret archaeological work suddenly stops communicating with it's home base, you find yourself contacted to investigate the problem in this point and click adventure stuffed with atmosphere and style. These things rarely turn out good, but you'll be okay... won't you? Short and sweet, Space Oddity promises more to come.
Loom Custody is the latest escape game from Place of Light. In it you wake to find yourself ensconced in a grimy, nearly-bare cell. The blue sky glimpsed through a high window grate is the sole spot of cheer in your bleak prison; with a bit of exploration, however, you will find that the room is far more intriguing and complex than it first appears. To have any chance of escape, you must discover clues, solve puzzles and use all of the limited resources at your disposal.
Who could ever be satisfied just upgrading weapons systems and defensive towers? In Upgrade Complete, a shooter from Tony of Shift fame, you can upgrade practically anything you can think of. The title logo, the menu screen background, the user interface buttons... and oh yes, your weapons systems, too. How fast can you upgrade everything?
Moonlights gives you World of Goo-like building tools, a simple star-speckled background, and soothing music. Then it asks you to build a tower to the moon. With several different kinds of building surfaces, an accessible level editor, and a meditative tone, this is one of the most laid-back construction games around.
A sequel to the fast-paced bow-and-arrow blast-fest so many of us loved, it's Twin Shot 2. Take your chubby cat-cherub duo through 100 new levels of twisted, cartoony Greek mythology, perforating curious little gelatin-demons of all shapes and sizes.
From developer Lucas Paakh comes a journey into the fantastic with William and Sly. Take on the role of an agile fox in a fantastic world, working to uncover all of it's secrets and find out the reason why a network of teleportation runes has suddenly stopped working. With a massive map to explore, achievements to earn, and powers to acquire, William and Sly is almost more experience than game.
Switzerland. 1904. While others live out their dull, unassuming lives, a spy known as Kara continues her hunt for the elusive Karl von Toten all the way to Zurich. But while she narrows the gap between herself and her quarry, she remains all too aware that the only footsteps she hears in the dark alleyways may not be her own. The third chapter in this popular spy point-and-click adventure series is every bit as gritty and as challenging as previous installments.
Neuron is an arena shooter battle between you and a multitude of evil, evil circles. Enemies spawn around the arena in waves, and your job is to kill them dead before they do the same to you. Kill or be killed, seems simple enough right? Now add in achievements, upgrades, perks, and particle effects a-plenty.
You are trapped aboard a space station with a frustratingly underfueled space ship in this wonderful, uncomplicated shot of pure escape game goodness, from always excellent Japanese designer 58 Works. Substantive and entertaining yet not too tough, Escapers #05 Space could be the perfect oasis in the middle of your hectic week.
Puzzles these days a little too easy for you? Don't have enough of a headache when you're finished with one? Longing for something with pieces that look like they lost a fight with a pair of rampaging scissors? Not anymore! Plexus and SmartKit present three puzzles designed to challenge your eye. Rotate the pieces to make them fit and try to think outside the box as you solve these three different themes.
The title sounds like the name of a top-secret Cold War superweapon, or perhaps a very specialized brand of bleach, but Red Remover has nothing to do with either Soviets or stains. Instead, this latest offering from Gaz charges you with the task of removing all of the melancholy red blocks in a level while keeping all the exuberant greens.
Tonypa's new word game asks you to make as many unique words as you can within a string of seven letters. The difference between this and any number of Scrabble variants is that you can't rearrange the letters. Instead, you place them one at a time somewhere in the row. The catch? You can't use any word more than once. Good luck staying in the game as your vocabulary dwindles!
Mabushi is a ninja who looks like a bean, but he doesn't let that get him down. Not when he has the prettiest girl in the village for a girlfriend! Yes, life is a pretty sweet fruit if you're Mabushi... at least until a jealous demon lord absconds with both his girlfriend and his sword! Set out across the land to help him rescue his true love as you hop, shuriken, dart, and generally ninja your way through this gorgeous, retro-style platformer!
Don't let the game's charming trappings deceive you, Waiting Room has real substance and some formidable puzzles. The extent of the efforts needed to complete the game, which includes searching the internet, might turn off some casual gamers; those who persevere, however, will surely be delighted by this quirky and clever escape game confection.
What happens when the notorious Mr Evil has stolen some of the greatest works of art in history, and Batman is too busy hanging out on rooftops brooding about the girlfriend he doesn't have to be of any help? Why, you enlist none other than world famous detective Zigmond III to save the day, of course! Help navigate 20 increasingly clever mazes Sokoban style, avoiding lasers and dead-ends, to rescue real masterpieces! Just be sure to watch out where you point that mirror.
Arrrrr, it be another one o' dem games where ye be tryin' to fly as far as ye can to the right, matey. Thar be enough loot to make us all very rich pirates. We just need to be gettin' past the open water and the sharks, whales, and mines between us and it. Now go get me gold before I make ye walk the plank! Arrrr!
We added a new mini-game to the sidebar over the weekend. This one is named just "Tiny Game" and it was created exclusively for JIG by the Flash and casual game wizard, Tonypa. There are a number of features that make this little gem exceptional, besides the little gems that you must collect.
Cheerio, my good man, pip pip! The name is Sir Reginald MoneySeize II, Esq. I'm out to construct the world's largest tower, and I'll need 1000 golden coins to do it. Are you up to the platform-jumping challenge, my well-buttered scone? I sincerely hope so, for I'm simply too well bred and important to fall to my death on a bed of spikes.
Escape From the Living Room is a solid, entertaining room escape game. Simply point and click your way through an uncluttered yet beautifully rendered living room, packed with challenges. Or you could just kick back on that inviting couch, relax, and watch some DVDs.
We interrupt your internet viewing to bring you this important news bulletin: Rabbit Wants Cake. That is to say, one little remote-controlled rabbit needs to avoid spikes and furry monsters on the way to get cake. Program the rabbit by recording and tweaking its movements, in this odd little platformer by John Cooney.
Run and jump with one hand, warp reality with the other. Ian Snyder's Push is a platform game with an exciting and inventive twist that lets you reshape levels in real-time with an omnipotent force bubble. Plus you can make your own levels for others to tear asunder.
In our inaugural entry for a brand new feature, You Are Games, we are highlighting the latest from Grubby Games: Incredibots 2! Now in open beta, we are leveraging the community and level sharing aspect of the game with a mini-competition instead of a review. Announcing the Jay is Games Incredibots 2 Mini-Brawl!
It has been much longer than 8 days (more like 3 years) since Anode & Cathode had us sleuthing the case of The Poison Coffee, adventuring around The Casino, or meandering through The Museum. Today they send us on another adventure in a similar style, The Fun Fair (Part 1 of what looks to be another episodic game like their last game, 8 Days).
Bubble Cannon 2 is what the original game should have been, with tighter goals and more thoughtful gameplay. Eliminate balls by colliding them with their similarly-colored mates, but take your time, because each ball is important! Engaging and very addicting!
In Kidnapped by Aliens, previously unsung developer Selfdefiant tells the story of a human protagonist who has been kidnapped, and awaits who-knows-what from his captors. By the use of a little ingenuity, our hero manages to escape his cell and explore more areas of the UFO that contains him, with the ultimate goal of returning to Earth... perhaps. The surreal but perfect background sound and puzzles that make sense without being too obvious turn this game into an enjoyable experience.
If you were to ask us, "What is Bango?" we could say a lot of things. "A board game! A breakfast cereal! The newest pop music superstar!" But of course, since Bango! is actually a puzzle platformer, we would be dirty rotten liars. Race across blocks that plummet behind you, trying to clear the screen of them without falling yourself. It's harder than it sounds, and with an extra five levels each of "extra-hard" and "frustrating" difficulty, it's a challenge for everyone!
As the head of Castle Corp, you're watching all your business go across the hillock to Happy Family Shields and Accessories Incorporated. So what does a failing business do to get itself back on its feet? Why, employ a crew of knights with rocket packs to blast your rivals to medieval smithereens, of course!
In this tribute to vector arcade classics, you must make it through 10 levels containing deluge after deluge of asteroids without letting them knock you all the way to the bottom of the screen. Crash into as many asteroids as possible for bonus points!
A game of pure reflex, Zodiac Reactor blasts spiraling orbs at the center of the screen and asks you to collect them with near-perfect timing. It's like an intense bout of hyperspace Simon. If you are skilled enough, your reward will be the creation of a brand new star of your very own!
In Smile For Me, you are a recently deceased person who, seeing the tears of a grieving loved one, seeks to bring joy to that individual. Give it a try if you feel like you might like a breath of fresh air, a few minutes of unadorned sincerity to cleanse your palate, and a darn good escape game to boot.
Pwong 2 is like the hyperactive biker outcast stepchild of its Pong parents. Fast-paced action, psychedelic graphics and multiple-ball craziness included. It's a casual action game through and through, shiny enough to capture your attention for 20 minutes at a time. Just don't expect much in the way of replay value after you've completed all the difficulty modes and achievements.
Move your laserspots to light up all your lasercells in Laserworx, a tile-based puzzle game about lasers. The laserbeam between two laserspots will energize any lasercells it touches, but will be nullified if it hits a laserwall. Wait, that doesn't need a "laser" in front of it. They're just regular walls.
Sail the globe in search of treasure, push crates, dodge the cutest little itsy-bitsy monsters, unlock doors, ride magic carpets over a spiraling vortex of horror. It's a pirate themed carnival of wonder! The Arabian Sea is the tenth episode of this popular kid-friendly spook-fest.
In Greg Sergeant's aptly titled puzzle platformer, Use Boxmen, you, believe it or not, use boxmen to collect boxes. It sounds fairly simple and straightforward, but it's not, really. Some puzzles require you to think outside the box to reach their oftentimes very clever solution. Solving puzzles is only half the battle, however, as Use Boxmen takes its platforming element very seriously.
Though the original Who Am I? was a good-looking room escape game with some clever puzzles, it suffered from a lack of polish and some illogical puzzles. Robamimi has ameliorated these problems by reformulating (and, in numerous cases, entirely changing) the game's puzzles, cleaning up the interface and adding a save feature as well as a twinkly soundtrack.
Continue the fine, respected tradition of launching small creatures heavenward in this spiney sequel to the original Hedgehog Launch. The addition of new items to get and a slight graphical improvement wind up making this one feel like the game the original should have been, rather than a new game. Is it fun? Oh yes!
On of Eyezmaze has just released an updated 'remake' of his original Grow game, Grow (ver. 3), the game that inspired so many sequels and clones. It's one of the most unique and amazing Flash games ever produced, due mostly to its intricate animations and myriad combinations of possible outcomes. Now with 2 endings!
Dynamic Systems, created by Lorenzo Nuvoletta, is another in a long line of games first made popular by The Incredible Machine, where you must fabricate an overly elaborate system of simple machines to perform a task that would hardly impress a toddler: putting a ball in a bucket.
While not the magnum opus of the escape game genre, Mystery House in Japan is fun, quick, and indisputably well-designed, perfect for a brief break in your day. While Bianco Bianco may not be the most stunningly original designer out there, it can always be counted upon to provide a solidly constructed and entertaining experience.
Tonypa has a well earned reputation for developing games that at once exhibit simple elegance and deceptively deep gameplay. Lacotipa, a tile-based puzzle with roots that extend back to Pipe Dreams, is yet another simple, beautiful, and addicting game for us to obsess over.
In Crane Wars, you play the role of a crane operator, and your mission is to grab hunks of building and stack them on top of each other. Your other, more fun mission is to fling stuff at those filthy scabs working next door!
Shy Dwarf is a gorgeously animated little adventure where you play as a little black blob with a jaunty red hat. But Shy Dwarf is something of an enigma. Fun, short, and completely baffling. We're not sure exactly what it all means, or if it's supposed to mean anything at all. Whatever the case, we couldn't resist its unmistakable charm.
Star Beacons is a pachinko-style arcade game from Steel Panda Studios. When an evil space armada captures a planet of jolly water creatures who use a giant star as their source of light, it's up to you, an intrepid waterite in a cool spaceship, to scour the deepest depths of space to retrieve the pieces of your broken star/sun.
Reach for the stars — literally — in Casual Space, where treasure, danger, and secrets are sprawled across two enormous maps comprising over 40 levels of spacey action! Balancing a quirky, kid-friendly presentation with some genuinely challenging gameplay, Casual Space is good casual fun for all ages.
At first glance, Scarygirl comes at you blazing on all cylinders like a triumph in Flash game production values. From the very start of the introductory cinematic sequence, the player is offered a glimpse at what appears to be one of the most fantastic Flash games to ever appear on the Web. In the end, the good outweighs the bad. Players can put up with loose controls, slipping and sliding their way through levels, when the brilliance of the rest of the game is so appealing. Every element combines to lift Scarygirl above the competition, serving to create one of the most exasperating yet fulfilling Flash games available today.
Polygonal Fury takes the basic chain reaction gameplay of Boomshine and adds a number of bells and whistles to it. Ultimately, it's a skill-based game, and the balance is perfect to keep you playing for just one more level, until you've finished them all.
A lighter. Some flour. A stick, a rock, a knife and a towel. How, using only these handful of items, can you escape a room? Six different ways, apparently, at least in Room Escape SIX, a new escape-the-room game from Japanese designer Kotaro. You are the latest challenger to enter a strange, hexagon-shaped building that exists solely to be escaped from; how you do so depends upon the way in which you use the room's odd furnishings.
What do you do when you're the only robot with power thousands of years after a mishap has sent your entire civilization offline? You put on the snazziest jazz soundtrack you can find and point-and-click your way through this short-but-stylish adventure. That's what!
Fantastic platform puzzler in which you play a Victorian magician who must correct a mistake by leading poor ghostly souls to a magic door. Including smart and elegant brain teasers that get increasingly more complicated as the levels progress. Altogether a fun and challenging new puzzle game from a promising new group of Flash game developers from New Zealand.
So there's this Ball. Ball wants to Go Home. It's your job to get Ball home. Ball lives in a hollow tree stump in a forest. Yes he does. Thankfully, said forest is filled with ramps, bridges, floating platforms, mine carts and more. Some parts are missing, and that's where you and your reflexes come in.
Another brilliant room escape game from Neutral, the authors of the amazing Vision. Lights features inventive tough-but-fair puzzles, gorgeous rendered scenes, and enough charm to drown a dozen rubber duckies.
Here are 50 more visual puns in a painting, hinting at the titles of 50 "great" movies you may have seen recently. Nice illustrations, relatively easy hints, and a smooth interface make this an light and pleasant diversion.
All you have to do in NinjaDoodle's ClickPLAY! is press the Play button, but that Play button sure does run and hide in some sneaky ways. Track it down and click it!
A fast-paced, tightly-designed version of Breakout by the talented Taro Ito. Use a big round smiley-face paddle to knock out all the bricks before they advance past the dotted line. Collect hearts to earn extra balls and shoot them into play at any time. Cute, fun, and simple.
It's another blast from the past with this week's Weekday Escape. It's an oldie from our friends at Bianco-Bianco by the name of Escape from Dr. Ichie's Factory, another gem in the Dr. Ichie series. The story's a familiar one: you wake up in the middle of an odd factory building, and you find a note from the culprit, Dr. Ichie, telling you that you have to solve some puzzles to escape from it.
Action, adventure, and painful, spiky death can all be yours in Chup, a new platformer from Tomas Pettersson. With a retro vibe and an intensely charismatic star, Chup offers a tricky jumping adventure that would make Mario proud.
A space-themed mixture of Time4Cat and Replica. Your hyper-drive has malfunctioned, and deadly replicas of your ship are popping out of a wormhole behind you, retracing your path. They only move when you do, but you still have to travel fast to collect the research from nearby planets that will allow you to escape.
Despite the title, there's no water falling from the sky in Nitrome's new game — only little bunny-like creatures. Help them fly like little floppy-eared helicopters past electrified birds and other hazards to rest on the targets below.
New features included in Stunt Pilot 2: A level editor. Bonus levels where you follow a curvy line that catches on fire if you're good enough. Cannons that shoot coins for you to catch in mid-air. Hollywood explosions that bring hot-air balloons and racing pylons crashing down around you. Yeah, this game rules.
Fun to play and play to say, ChuckaBOOM is a game from Ninja Doodle that makes throwing bombs into light entertainment! The object of each level is to clear a target number of stars, using bombs that go off three (short) seconds after you fling them.
Melon Lacquer. Mellifluous Lymphocytes. Marimba Lion. Just what, exactly, does #07 ML stand for? Anyway, this is another high-quality escape-the-room game from consistently excellent Japanese designer 58 Works, who also made Cottage and Escape from Test Kitchen 2.
Tower of Greed is a game about the banker's favorite deadly sin, in the form of an aggressively retro, fast-moving platformer. Will you exit the tower with untold riches? Or will you be betrayed by your own avarice? If your fingers are nimble enough, let's find out!
In Learn to Fly, you play as a penguin who looked himself up on Kiwipedia and took the whole "flightless bird" comment as a mortal insult. So he decides that he's going to learn to fly, presumably so he can visit whoever wrote that and give them a stern talking to. Fly high, long, and far to gain money and upgrade your penguin with gliders and rockets. And when you're done, try playing again to see if you can do it faster.
One man's trash is another man's treasure. We all have that one thing that's important to us; that one tiny, seemingly inconsequential thing that's somehow special. The Blue Beanie is grand adventure in a lilliputian package about just such an item, and one little hero's quest to bring it safely home.
A gorgeous puzzle game with an impeccable user interface, Minim sets the standard for browser-based casual games. Minimize molecules to nothingness by combining atoms with digits on them, according to a few simple rules. Despite the references to chemistry and some light math, Minim isn't an educational game. It's more like a comforting hug followed by a knuckle sandwich.
Toys is a compact, high-quality escape game that, if not exactly groundbreaking, is certainly enjoyable. A prominent feature of one of the game's puzzles is the usage of stereograms, a form of optical illusion in which a three-dimensional image is hidden within a two-dimensional picture. All in all, a high-quality production.
Miracle Witch is the bright, fast, colorful, hard-as-nails story of cute little witch Polfe and her quest to defeat the evil king Yeah Walusa, which is the best name for an evil king ever. Find secret treasures, slay monstrous bosses, solve obscure puzzles. Like a mouse-controlled Legend of Zelda,
How hard could building a bridge be? In a game where you have to retrieve an elephant from a distant island, the answer may surprise you. Cargo Bridge asks you to engineer a sturdy path for your movers as they transport crates, safes, and yes, elephants.
Pariboro is Tonypa's latest endeavour into the world of tile-based games of skill and luck. Forty tiles of three colors lie on the grid before you, and your job is to clear as many tiles as you can, before the random domino-generator produces one you can't match. Bonus: having a Casual Gameplay account saves your progress!
If a three-year-old or a five-year-old were to make their own platform game, Androkids 2 is exactly what it would look like. If you never quite got over collecting coins and jumping on the bad guys, this is definitely right up your alley. Kid-tested and approved.
Rougoku falls into the category of more "realistic" escape games, those that concentrate in large part upon collecting and using items in practical ways (with, of course, a few genuine puzzles thrown in). It is a solid room escape game from a solid developer, familiar and proven with games like this.
Prince Peep is the last of the Whistle Knights, who have guarded the legendary Arrow of Time for generations against all invaders. Help Peep keep the Arrow safe in the new defense title from Super Flash Bros: The Arrow of Time.
Fans of Samantha Swift's previous caper have cause to rejoice. Samantha Swift and the Golden Touch, the newest hidden object adventure in the franchise, offers a compelling combination of well-integrated mini-games and adventure-style item puzzles that do an excellent job of keeping the game feeling fresh throughout.
Put Paper Mario and Tim Burton in a blender and you get Paper Moon, a smooth, sophisticated example of how to integrate design and mechanics into a masterful casual game. It's a platformer with a twist, and with enough style and depth to keep you coming back for more.
Playing equal parts as a maze, a hide-and-seek game and a guessing game, the idea of Neon Maze is to run around a glowing labyrinth in your little blur-pod, changing colours to open up new areas, while attempting to find the exit platform. The graphical presentation and surprisingly intricate level design make this one a winner.
Finally we find out why we have been trapped in so many different rooms in the Great Escape series by Mateusz Skutnik and the Pastel Games crew. Apparently there have been ghosts at every turn, slamming doors and locking us in various areas of the house, and now it's up to you do deal with those ghosts, once and for all. The Great House Escape takes the locale from each of the six previous installments, plus hallways connecting them all, and turns them into one big final "great escape" game.
Loom Blend is another room escape game from Place of Light, who previously brought us Room Fake, Room Bath, Room Marine, and Loom Above. The game's scenario is nothing new: you are in a room filled with diabolical puzzles and more than a few secrets, and must employ all of your wits to escape. A simple premise, but one that Place of Light does very well.