Boy finds sword. Boy stabs monster with sword. Boy rescues girl. Boy and girl go out for coffee or something. But what if things happen in the wrong order? Find out in Tiled Quest, an HTML5 sliding block puzzle game developed by Team Doa Ibu for the Indonesian Indie Game Festival. With it's nice mix of iconographic pixel and hand-drawn artwork and simple, intuitive gameplay, Tiled Quest is a charming little time-waster that can be immediately jumped into.
Get yourself into a bit of a sticky situation with a sliding block game all about sticking other blocks to yourself! As a smiling, orange block, slide around the playing field. Any other orange blocks you touch will stick to you and become part of your body. But if you get too big, you might have to rely on spikes and bombs to carve yourself down to size! Become the right shape to fit on top of the red-and-yellow goal!
Clear your way through the dungeon in this unique Sokoban-like puzzle game by carefully selecting which swords to shove into which monsters to vanquish them all. The Rogue Puzzle Game was picked as one of only three finalists in the Game Nomad competition and is set to be presented at Gamer's Day, Arabia's largest gaming event.
Possessing humans and stealing souls is all in a day's work for one demon. Too bad there's a human wizard trying to stop him from doing it! Now he'll need to gather enough souls to have the strength to challenge the wizard in battle! As a demon, you'll be zipping along the ground and finding the best path to get to the humans. But once you enter a human body, you'll be pushing blocks, potions, and buttons and collecting gems on your way to the exit!
Your little brother might constantly annoy you with his delusions of being a squid (obviously, he's an octopus), but that doesn't mean he deserved to be fished up by a bunch of sailors! Now you'll have to go Kraken on their boat and tilt your brother to freedom. Slide him onto the keys with the help of crates, carts, and TNT. Just don't dump him into the water without unlocking that cage first!
Match-3 meets sliding block puzzle in this game, set deep in the heart of an ancient temple. Place colored blocks that slide in the direction of the arrows upon them. Match them to the sparkling jewels of the same color in order to collect them. Grab all the jewels and make it out before the board fills with blocks!
Who needs bells and whistles? Not this little puzzle game. Though more of the same straightforward Sokoban as the original, this sequel keeps the presentation sleek and simple and the levels challenging to make it a satisfying and welcome little addition to the genre.
Sokoban puzzles can be pretty hard, but what if the program was actively working to make it harder for you? In nabokOS.exe, a reverse take on the classic puzzle, you've got to pull a bunch of sticky boxes into place, scraping them off of you as you go. This Puzzlescript game made in 24 hours is short, but packs a lot of challenge into each tricky level.
backstabber is a Sokoban-esque puzzle game developed by Dennis Ranke for MiniLD. Play the nameless protagonist as he moves square-by-square to stab each of the other people in the levels. With PuzzleScript pixel-y goodness and a quirky attitude to offset the grim nature of the theme, backstabber is a game that will have you scratching your head with a smile to the very end.
Signal is a Sokoban-esque puzzle game where figuring out what's going on is part of the fun. Your ultimate goal is to cover the targets with certain blocks, but the way blocks behave when you push them might surprise you. Take a moment and observe your surroundings when trying to decrypt the signals in this veritable brain-scratcher.
If you've ever stepped through a magic portal and instantly became twice your size, you might know what it's like playing Guilherme Töws' Dang I'm Big, a Sokoban-style puzzler where becoming huge lets you push giant blocks around the map, but staying small lets you pass through tight crevasses. The eight levels in this short challenge require you to plan your moves out carefully, since it doesn't take much to block your own path to the targets. You might also want to set up a queue line and charge admission to that portal, but that's irrelevant.
Purple Bard and Orange Druid join the party in Heroes of Sokoban III! These box-charming, wall-transforming members make for some clever puzzles and creative complications, though newbies should probably get up to speed with prior installments first.
The hunt for doors continues with Heroes of Sokoban II: Monsters! In this expansion to the Sokoban-esque puzzle game, you not only have to deal with the warrior, the thief, the wizard, and their quirky personalities, but you've also got to defeat goblins and dragons. But lo, a mystical priest has also come to join the adventure. With an extra fellow on deck, can you find your way to the exits?
A warrior, a thief, and a wizard walk into a bar. The warrior pushed his way through the door, while the thief pulled the door open, and the wizard somehow switched places with the door. (The wizard's a bit weird.) In Heroes of Sokoban by Jonah Ostroff, you've got to control all three adventurers and their quirky personalities to navigate Sokoban-style puzzles. While you're at it, check out PuzzleScript, the new puzzle game engine developed by Stephen Lavelle that can help you make your own games!
It may look sweet and simple, but don't let it fool you, because this Sokoban-style puzzle game is going to tie your brain into knots. All you have to do is slide crates onto spots marked with an X, but with thirty stages, each more tidily and cleverly designed than the last, Sokoboom proves it has what it takes to keep you challenged.
James Newcombe's massive sliding-block puzzle game makes a return in this huge sequel. Your goal is to get your four Cyads to the exit in each stage, but with lasers, bombs, glue, switches, and much, much more in the way the farther you progress, it quickly becomes clear this deceptively simple looking puzzle game is playing for keeps. With no timer or turn limit, it's just you, your brain, and some of the most cleverly designed and fiendishly huge levels around that will keep you busy for a long, long time.
Developer Ozzie Mercado is on quite the roll with his simple idea puzzle games. His latest is a cool little sokoban-variant named Push3m, that shows that squares can still be hip. It takes a bit for the challenge to get going, but for the most part, it is a short, sweet, and very clever game.
Created for the Ludum Dare 23 Jam, this charming puzzle platformer puts you in the role of Soldier Hinds as he attempts to escape the clutches of the evil Zordak on the small prison of Planet 161. It isn't just a great game for something created in under 48 hours. It's a great game full stop. Using three very different types of guns that allow you to manipulate your environment in different ways, Planet 161 dishes out cramped levels that unfold in complexity, offering up a few pretty compelling exercises for the gray matter while not suffering from being overly difficult.
Sqr is a retro-styled gravity-based puzzle game from Denis Shilo and Constantine Zaytsev. It looks all simple and unassuming on the surface, what with its 8-bit pixel art and plain tile layout, but once you get twisted within its arrows and buttons, boxes and automated turrets, you'll stop thinking "sokoban" and start thinking "crazy logic puzzle that's trying to kill me"!
So, you think you're the Sultan of Sokoban? The Titan of Tiles? The Big Cheese of Block Pushing? HA! Let's see how you fare now that James Newcombe has come back with a new release in his popular Amiga-inspired Cyadonia series. There'll be all sorts of things to trip you up: mines, arrows, pushblocks, dissolvers, switches, glue patches, bounce-backs, teleporters, one-way walls, and much, much more. It's Cyad 2, and it's ready to bring you all the pleasures of pure puzzling.
A puzzle game about a thief who steals his loot by solving block pushing puzzles. Get rid of all the blocks on the screen by pushing like colored blocks adjacent to one another. This game offers a great introduction to the experience at 25 levels with more to available as a mobile app for iOS and Android devices.
It's an entire philosophy of bot-dom. UpBot is at peace with its purpose in life. It is UpBot. It goes up. It doesn't try to be something it's not. If UpBot needs to go left, then LeftBot is going to have to help it. The makers describe the game as "elegant," and that really is an apt descriptor for the solutions. When you figure it out, everything works together like clockwork. It's the figuring out that's the challenge, and the fun.
Save the galaxy one block (and battery!) at a time in this deceptively adorable but challenging sokoban puzzler. When the galaxy is under attack, as Cube Droid you'll spring into action and visit different worlds to collect all the batteries you need, facing off against not only challenging level puzzles but lasers, cannons, saw blades, and other enemies that want to stand in your way.
Sticky Blocks, Aaron Maupin's new variation on the sokoban concept, introduces blocks that stick to each other as well as the avatar. With each move you make, your collection of blocks becomes larger and, possibly, more unwieldy, forcing you to consider every move beforehand!
Enter a strange 3D world of blocks and puzzles, where the wildlife is hostile, the footing is treacherous, gravity isn't on your side, and the solution isn't always obvious. Solve each level to get to the exit in this ambitious sokoban title from Eketech Games or make your own to confound your friends and enemies. Top hat sold separately. Please don't feed the moose.
Nudge may look like a bit of a brute, but that's all show. All the little blue guy really wants is to keep his beloved balloons safe. Personally, if we wanted to keep our balloons out of harm's way, we wouldn't leave them lying around mazes with moving blocks and walking mines, but that's just us. Help Nudge across 40 challenging levels in this charming and devious little puzzler!
What happens when the notorious Mr Evil has stolen some of the greatest works of art in history, and Batman is too busy hanging out on rooftops brooding about the girlfriend he doesn't have to be of any help? Why, you enlist none other than world famous detective Zigmond III to save the day, of course! Help navigate 20 increasingly clever mazes Sokoban style, avoiding lasers and dead-ends, to rescue real masterpieces! Just be sure to watch out where you point that mirror.
Sail the globe in search of treasure, push crates, dodge the cutest little itsy-bitsy monsters, unlock doors, ride magic carpets over a spiraling vortex of horror. It's a pirate themed carnival of wonder! The Arabian Sea is the tenth episode of this popular kid-friendly spook-fest.
An engaging and easy new puzzle game from Joey Betz and the Super Flash Bros. Featuring 30 levels filled with blocks to push, switches to switch, creatures to avoid as you negotiate monkey to the goal for each level. Isometric perspective and a retro look give this little puzzler lots of charm and potential for fun.
A delightful sliding block puzzle game packed with every idea for a tile-based puzzler you can think of, including pushable blocks, lasers, mines, key-and-lock combinations, and so very, very much more. Basically, it's just a mammoth game with an incredible amount of variety. It could be tighter, but it couldn't be much more ambitious.
Aaaarrrrr you ready to push some crates and unlock millions of doors, matey? The next installment in the pirate-themed Phantom Mansion II series is here to satisfy your need to steal from the dead. This one has lots of ice, because it's about the North Sea. In the North. Where they keep the ice. That means you often get to sit back and watch Hector skate around helplessly, in between avoiding ghosts.
Spiky-haired Hector has returned in a new Phantom Mansion series, Treasures of the Seven Seas. Having found a map, complete with a glowing red X, Hector is sailing the first sea, the Black Sea, in search of treasure. Before he can get to the treasure, he must first find his way through a maze of locked doors, moats, and puzzles. The Black Sea offers 20 new and challenging levels and fun for all ages.
There's been an accident in the slime factory and now it's up to you to clean up the mess. In each level you must collect all of the puddles of goo and direct them down one of the available suction vents to make it all go away. To do so, you'll have to push boxes out of the way and mind the arrows which allow you to travel in one direction only.
The Phantom Mansion: Spectrum of Souls series puts you in control of Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion.You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
A game that combines wordplay with Sokoban-style block pushing? Are they mad?!? Arrange blocks with letters to form words by sliding them into place. Luckily, Alphabox recognizes solutions apart from the one intended, so sometimes you can get creative and mix the letters around, saving a few moves. A level editor extends the replay value of this innovative puzzler.
Blockoban is the latest from JP, who has just launched a new website that features user-created content, called Bonus Level, along with fellow game designers, Wouter and Tonypa. With names like that attached you can expect high quality, and Blockoban delivers. It's a game where you slide blocks around and try to match their colors to specific spaces. That simple mechanic is fleshed out with challenging level designs and high quality production values, delivering an experience that will keep you hooked.
Cubrius is a commercial-quality puzzle game in which the player pushes boxes (cubes) to solve stages by removing all colored cubes from view. A variant of Sokoban, Cubrius extends the classic gameplay by introducing a variety of cube types, each with special characteristics and behavior, as well as time-based bonus scores.