Gain back the colors that were stolen from your land. Solve puzzles to get to the open door and ever closer to the missing colors. Each level is a new trick to figure out and a new way to discover, and new boxes to make sure you're thinking outside of.
Now that you have settlers placed on your map, what are you going to do with them? Why, save them from monsters, of course! Lumarama's new mobile tile-based strategy game takes a popular card-mapping board game style to a new level in Damn Little Town.
An HTML5 retro puzzle game in which golf plays in reverse as you put together the friendliest fairways possible. With puzzles that effectively mix programming and physics, FLOG captures the feel of an 8-bit classic that never was, and its high-but-not-frustrating challenge level is just par for the course.
James Newcombe's massive sliding-block puzzle game makes a return in this huge sequel. Your goal is to get your four Cyads to the exit in each stage, but with lasers, bombs, glue, switches, and much, much more in the way the farther you progress, it quickly becomes clear this deceptively simple looking puzzle game is playing for keeps. With no timer or turn limit, it's just you, your brain, and some of the most cleverly designed and fiendishly huge levels around that will keep you busy for a long, long time.
Light up all the hexagons in this tile based puzzler. Without backtracking, use your mouse to trace a path until all the tiles are lit. The mazes get more complicated as you go on, getting larger and adding special tiles. What starts out as beautifully simple, ends up fun and challenging.
It's Snake! It's Snazzy! It's Snazzle! A simple idea puzzle game by Amidos, Snazzle takes its inspiration from the classic formula of slithering reptiles extending themselves by chomping on fruit, and trying to avoid crashing into itself. However, by modifying the premise with a shiny coating of tile-based programming logic, it makes for a fresh and cleverly designed experience, though perhaps a little off-putting in its symbolic minimalism.
Pocket Heroes mixes co-operative roleplaying strategy with roguelike difficulty, all set in a retro, SNES style world. Journey in a group with your friends or random teammates, killing monsters, looting, and leveling up along the way. It's a multiplayer-only game, and turns only progress once everyone on your team has done their thing. If you work together, you might just survive for a while!
Sixty levels of smooth block sliding puzzling goodness can be a little bit too relaxing, perhaps? Well don't fret, because if you want a little snark to keep you on your toes, Woodhead serves up subtle Onion-style satire with every new level. Taking full advantage of the iPhone's interface strengths, this is a great little time-waster to keep in your pocket.
With modern and sharp looking graphics, Cube Mayhem brings isometric puzzle gaming to anyone looking for quick yet demanding casual experience. The cube will rock and roll along the map and follow the programmed sequence of action tiles you place in its way.
Developed by Jonathan Whiting for Ludum Dare 22, Craequ throws players into a puzzling pixelated world of corridors, pushable blocks and crystal balls. It's up to the player to discover the logic behind it, but if you do, you'll feel really smart.
So, you think you're the Sultan of Sokoban? The Titan of Tiles? The Big Cheese of Block Pushing? HA! Let's see how you fare now that James Newcombe has come back with a new release in his popular Amiga-inspired Cyadonia series. There'll be all sorts of things to trip you up: mines, arrows, pushblocks, dissolvers, switches, glue patches, bounce-backs, teleporters, one-way walls, and much, much more. It's Cyad 2, and it's ready to bring you all the pleasures of pure puzzling.
Prizma Puzzle Challenges is more of an expansion pack than a true sequel to the Prizma Puzzle series of tile-based puzzle games by Silen Games, but what it lacks in originality, it makes up for in steady competence. There are no rough edges here, just pure, smooth, 3D goodness.
Play as white-eyed Pixle in Divine Games' sokoban-like, tile based puzzler. Collect letter blocks and move objects around to avoid being shot at by spike squares. Get them all and a portal opens to the next level. With 50 levels, this game will provide hours of fun and frustration!
Save the Princess is an adorable puzzle game, almost bordering on precious. It has just the right mix of colorful graphics and logical gameplay that makes me think that it would be the perfect game for parents and children to play together without either getting bored. Collect stars for extra (and slightly hilarious) achievements, but watch out for spikes and getting caught in an endless loop!
The Roman Numeral part of my brain tells me that the title doesn't quite scan, but the tower defending part feels nothing but glee: Protector IV.V, an expansion pack for Undefined's popular fantasy strategy series has just hit the internet! It's nowhere near a sequel, but it has a host of new quests and all the exploration and variety the series has displayed thusfar. It's a treat for all strategy-lovers looking for an complicated addictive challenge.
Prizma Puzzle 3 starts out with some breezingly easy levels that may either have you feeling like the world's cleverest puzzle solver, or mildly bemused and wondering why you're bothering. But persevere, because guaranteed you will find yourself stumped in some of the later levels. The combination of easy and challenging puzzles to solve, the fabulously 3D rendered structures, the amazing light display and excellent music all combine to give us some wonderfully satisfying good fun.
Fragments is a tile-sliding puzzle by Ozzie Mercado that's as simple as getting in touch with your shape-shifting side, with a bit of planning and some geometric twists. Mix in a mellow color scheme and a funky riff in the background, and you've got a fun puzzle to slide right into.
Sticky Blocks, Aaron Maupin's new variation on the sokoban concept, introduces blocks that stick to each other as well as the avatar. With each move you make, your collection of blocks becomes larger and, possibly, more unwieldy, forcing you to consider every move beforehand!
Have you ever wanted to run your very own tile factory? Of course you have. But manual labour is so yesterday; these days we use electronic tiles to program our conveyor belts and other machinery into delivering our orders safely to their goals! All you have to do is puzzle out what goes where in this simple but tricky game that placed second overall in 2010's Casual Gameplay Design Competition #8.
A puzzle to bend your brain and beef up your solving skills, Pictogrid challenges the player with a simple premise; recreate a picture by sliding colored blocks around to match. Sound easy? Let us know if you still feel that way after ten levels. With forty in total to get through, Pictogrid offers a challenging experience for puzzle fans wrapped up in a sleek little package.
Guide all the tanks to the portal in this latest installment of the tile-based puzzle series. Mindfields 3 provides a solid, if familiar gaming experience sure to quell your puzzle cravings. And if the original 25 levels just doesn't satisfy you, check out the hundreds of custom levels submitted from other players like yourself.
Move your laserspots to light up all your lasercells in Laserworx, a tile-based puzzle game about lasers. The laserbeam between two laserspots will energize any lasercells it touches, but will be nullified if it hits a laserwall. Wait, that doesn't need a "laser" in front of it. They're just regular walls.
Sail the globe in search of treasure, push crates, dodge the cutest little itsy-bitsy monsters, unlock doors, ride magic carpets over a spiraling vortex of horror. It's a pirate themed carnival of wonder! The Arabian Sea is the tenth episode of this popular kid-friendly spook-fest.
Tantrix is a friendly one-player version of the 1988 board game by Mike McManaway, a game that may not have the renown of Scrabble or chess, but still attracts devoted players for annual tournaments. Try to form loops of a single color out of specially-designed hexagonal tiles, in either a puzzle mode or the more improvisational Solitaire mode.
Prizma Puzzle is a new tile-based puzzler by Silengames, strong on aesthetics and brimming with potential. Using your mouse, your job is to form a path of light beams from a source of your choice to all of the pyramid-shaped goals. It's a bit on the easy side, but the snazzy package and a variety of prism tiles make it interesting.
A sequel to Open Doors, one of the most interesting puzzle games of 2008, has arrived, with an arresting makeover and just the right amount of extra spice. Open Doors 2 features compact puzzles with just the right number of new doors and mechanical gizmos. With a sparkling presentation and superb level design, this is one of the best puzzlers we've seen so far this year.
Exploit is a tile-based puzzle game with a computer hacking theme from Gregory Weir, the creator of The Majesty of Colors and Bars of Black and White. Plot out your moves carefully and pay special attention to incoming emails, and not only will you help the oppressed people of Locha, but you might, just might, prevent a terrorist attack here on our own soil. Good luck, hacker, you're going to need it!
Exorbis 2, by Editundo, is a tile-based puzzle game about shunting orbs into targets. The clever thing is that your controls for doing so are tile blocks themselves. Arrow blocks come in pairs. By clicking on one, both move in that direction by one tile, taking any orbs between them along for the ride. 100 tricky levels and a level editor await you in this colorful and absorbing puzzle adventure.
A delightful sliding block puzzle game packed with every idea for a tile-based puzzler you can think of, including pushable blocks, lasers, mines, key-and-lock combinations, and so very, very much more. Basically, it's just a mammoth game with an incredible amount of variety. It could be tighter, but it couldn't be much more ambitious.
A new, creative puzzle game has surfaced, and it rocks:
A little gem from Candystand that's called Electric Box.
The premise is quite simple, and I'm sure you'll agree:
You've got some power at point A, so get some to point B.
There's many tricks and gadgets you will have to use to win,
Like doodads that give power out, or things that take it in.
Grid is a moody, deliberate puzzle game from two-man development team Atomic Cicada. Your job is to rotate the available tiles so that every space has power and none of your tiles have any unconnected ends. The catch is that you can only rotate a tile if it already has power flowing through it, which bumps Grid up a few notches on the thoughtfulness index.
Aaaarrrrr you ready to push some crates and unlock millions of doors, matey? The next installment in the pirate-themed Phantom Mansion II series is here to satisfy your need to steal from the dead. This one has lots of ice, because it's about the North Sea. In the North. Where they keep the ice. That means you often get to sit back and watch Hector skate around helplessly, in between avoiding ghosts.
Spiky-haired Hector has returned in a new Phantom Mansion series, Treasures of the Seven Seas. Having found a map, complete with a glowing red X, Hector is sailing the first sea, the Black Sea, in search of treasure. Before he can get to the treasure, he must first find his way through a maze of locked doors, moats, and puzzles. The Black Sea offers 20 new and challenging levels and fun for all ages.
The Phantom Mansion: Spectrum of Souls series puts you in control of Hector, a little spiky-haired dude whose mission is to rescue the many spirits trapped in a giant, foreboding mansion.You must guide Hector through rooms of increasing difficulty in order to save all the souls, collecting keys, dodging spooky-yet-adorable monsters and solving puzzles in order to make it through unscathed.
Kava-what? Is it a Pacific island drink of shamans and storytellers? No, Kavalmaja is the latest game from the brilliant Tonypa. A departure from his usual explorations of the abstract, Kavalmaja is a tile-based, Zelda like exploration game, except you have a wacky, randomly generated name. Unlike Zelda, it strips away combat, re-emphasizing the flow of the maze.