If you've played Greg Sergeant's charmingly quirky Use Boxmen, then you'll find his new game Making Monkeys quirkily charming, although it scratches a slightly different puzzle platforming itch. Guide a monkey towards a sweet cup of star-marked caffeine goodness, with a little help from your cloning gun. After all, where one monkey can't succeed against deadly pits, towering cliffs, and other obstacles, he can get by with the help of his friends... or at least their bodies!
After a few introductory levels that test your ability to use the [WASD] keys to move and jump, the game provides the cloning gun, which you can pick up or throw with [spacebar] like a good little monkey. With a simple click of the mouse, you can aim and fire a clone of your toast-shaped simian self. You only have so many clones in a level, as indicated by the number in the upper left, so think carefully before you shoot. All your cloned pals move at the same time in the same direction you do, so you'll need to think before you start spamming the screen with monkeys if you want to get that sweet cuppa joe. If you get stuck, just hit [R] to reload.
If you like out-of-the-box lateral thinking for your puzzle solutions and still want your platforming skills challenged, Making Monkeys will check off both those boxes and then wrap it up in one cute little package. Some of the levels seem impossible at first glance until you reexamine your assumptions, so don't be afraid to experiment. (You know what they say about 1000 monkeys blasting away with 1000 clone guns, right?) The game's biggest drawback is its short length: only 11 true levels, plus the initial 3 tutorial levels and a bonus "level" at the end which is essentially an invitation to crash your Flash player and/or browser. In a game that has so much wit and charm in its design and presentation, it's a shame to see it end so quickly. Still, it works well as a coffee break game. Maybe served alongside some monkey-shaped toast and a banana.