The Everloom is an artistic adventure game by Lucas Paakh that takes players on a trip through a forest of imagination. Beautiful in aesthetics, not all of the elements mesh mechanically, but it remains a fascinating piece of work that compares favorably to the rest of Paakh's canon.
Olav and the Lute, a music-based puzzle adventure game by Shelly Alon, and Johann and Daniel Von Appen has you exploring a post-apocalyptic fantasy world, wielding the power of a magical stringed instrument. Gameplay will be familiar to players of LucasArts' Loom, but Olav and the Lute is an engagingly unique ride, despite its short length.
Prepare to enter a zen-like trance as you play LYNE. In this minimalist puzzle game, you must connect all similar shapes without crossing your path. What starts out simple quickly becomes complex as you bust your brain to solve as many puzzles as you can.
MoonMana's chilled-out physics puzzler gets another massive installment of zen-like goodness. Direct glowing streams of particles to the proper containers by altering the flow and gravity with various objects in each level, from reflective mirrors to teleporters and more. Gorgeously designed, if not colour-blind friendly, it's the perfect way to remind yourself to relax once in a while.
Ozzie Mercado is certainly a one and only, and One Bubble is the latest in a string of quality simple idea puzzle games. Jumping and eliminating bubbles, with naturalistic backgrounds and soothing music makes for a zen office-toy feel, perfect for an afternoon de-stressing.
Prepare to go with the flow once more! The ethereal beauty of MoonMana's trippy puzzler is back in the Waterfalls 3: Level Pack. This expansion has everything we loved from the original: Psychadelic visuals, experimentation-based physics gameplay, and a trance-y soprano on background vocals. A very soothing experience, though since the mechanics aren't spelled out, those new to the series might wish to check out an earlier installment to get their bearings.
Sigma Studio's chilled-out chain-reaction molecule-clearing puzzle game is back with a new installment, Atomic Puzzle 2! Similar to it's predecessor, the game is bright, colorful, soothing, and could use a little more documentation. With a nice difficulty curve and a zen presentation, Atomic Puzzle 2 is perfect for a little molecular meditation.
A puzzle game in which you direct streams of colored particles from lotus flowers to colored chakras, achieving totally zen-eriffic enlightenment on the way. It's quick, and perhaps a little easy, but it sure is relaxing to watch colored pixels flow across the screen. Ahhh...colored pixels.
MoonMana offers up simple but undeniably lovely arcade playing with this hypnotic game about catching stars and... no, that's about it, really. While there isn't much to them, both Stellar Hunter games are beautiful and satisfying in that way you sometimes just want that feels specifically designed to make you relax with a smile on your face.
Dim the lights, light the incense, and settle in for some relaxing puzzlement with Coins. Slide the coins around from starting position to goal position in forty soothing levels. Ahh. Sounds easy, right? In the first twenty levels, you can only move a coin to a place where it's touching two other coins. In the second twenty, it must be touching two coins of different colors.
Get your ommmm on with Hakim El Hattab's zen-like avoidance game that sends you soaring through a field of red dots to soothing ambient music, snagging power ups and soaking in the atmosphere as you pursue the high score.
You know what needs to make a comeback? Black-light posters. Have those ever not been fascinating to look at? Anyways, Waterfalls 3, a physics puzzler by MoonMana, might not be as easy to hang on the wall, but it definitely has the ethereal prettiness.
Curvy is a satisfyingly simple HTML5-based game where you twist a board full of hexagons in order to make each hex's lines and curves connect properly. You can customize the board layout and complexity, and take your time as you solve each Zen-like puzzle, making each piece fit as you bring order out of chaos.
A new-agey, color-based puzzle game reminiscent of Auditorium, Subtle Energy succeeds in being a pretty relaxing puzzler. The soundtrack is inoffensive aural Xanax, and it is always soothing to watch colored pixel streams flow about the screen. The puzzles themselves are few, and while most are not too difficult, you will likely find that some make you stop and think.
There's something inherently soothing about sliding puzzles. No wait, hear me out. You're just thinking they're frustrating because so frequently they're the obstacle in your escape or hidden object game, the puzzle that rears its ugly mug when you just want to open up the safe or fix the breaker system. But if you distill it down to its essence and give it a relaxing ambiance, there's something pure and satisfying about sliding some blocks around, and that's just what this game from Ateta Games delivers.
Ah, another perfect day. Sitting on a cliff. Letting the breeze blow through your bright pink hair. Then you hear the distant rumble of some kind of black hellspawn chasing your boyfriend. Well, just put out your hand and fly away with him in [Together], One Mr. Beans's entry in our 8th Casual Gameplay Design Competition that took third place overall. It's an experimental game of exploration and heart gathering with a loose narrative threading it all [together].
Twinkle, twinkle, little star. How I wonder how I can get you without overlapping any shapes I've already made? Not much of a song, but it does make Asterisk a soothing puzzler from Vivern Games. Since there are only 20 levels, this is more of a Zen, stress-relieving coffee break game than something meaty to really get your puzzling hooks into, but sometimes that's exactly what you're looking for.
What makes a game relaxing? Despite featuring a large quantity of whizzing, brightly-colored particles and a constantly counting down timer, Pulsus somehow manages to be a game I'd like to pick up and play at o'dark hundred while sipping a cup of herbal tea until I get sleepy again.
The full version of Auditorium is out! The purchase price gets you over 70 levels divided between 15 acts. It's five times as long as the demo was, and features much more particle-manipulating, puzzle-driven gameplay. No saving the universe, no destroying some ancient heart of evil, just a chance to listen to some good classical music and watch a light show.
Auditorium is a fantastic new puzzle game of music and light. Solve each level by manipulating the flow of light to create the perfect balance of music. The streams of light represent sound particles that you bend toward boxes until the audio levels are full. When the flow is correct, the audio levels fill up with the proper color and all the parts of the music will play. Delightful, brilliant and stunning.
Welcome to Loops of Zen. Here at Loops of Zen, your worries shall be forgotten. Nothing will threaten you at Loops of Zen. This is Loops of Zen. You don't need to win at Loops of Zen, but if you wish, you can ascend to higher and higher levels of complexity. This is Loops of Zen.
It's just not a proper week without a new jmtb02 game. But if you're expecting the usual jolt of hyperactive skull-smashery from John Cooney—like the previously reviewed TBA or Grid16—you'd better slow down, Miss Sally Brown. Compulse is John's attempt at a tightly packed zen experience, and it's 98% adrenaline-free, with extra soothing strategy flavor.
In Stranded, you play as a castaway turned fisherman on an almost deserted island. Gather fish by throwing rocks at them, and the natives will reward you with experience to boost your abilities. The timing and soothing music make it a very Zen experience, one that may keep you playing even after you beat it.
Coming out of Wildsnake Software, from the chilled steppes of Russia, comes an entry into our 4th Casual Gameplay competition: Chap Hai - Way Of The Dragon. But what is the "Way Of The Dragon"? Does it involve superhuman martial arts, or maybe a method of braising reptile meat? Actually, it involves flicking marbles at each other. It's Zen baby.