You are a kitten in a catnip forest, and you're alone... at least, for now. Though slow to start, this incremental idle simulation gradually opens up to an impressive degree as you grow and upgrade your tiny kitten settlement into an advanced civilization.
Who says you'll never make a million bucks? With Hyper Hippo's super silly incremental idle game, you'll make a LOT more than that, starting with lemonade stands and working your way up to oil companies and more... with a few managers, upgrades, and heavenly investment, of course.
This incremental game features the very foundations of reality itself as your currency. Click to buy subatomic particles and generate atoms which you can use to spend on more and more complex forms of matter as you go. Protons and neutrons give way to blood cells and coffee beans. A fascinating educational game.
What do tangerines, cats, and mustaches all have in common? They are all integral to your success in this quirky incremental game. Well, integral may be overstating it on the mustaches. Grow tangerines and use them as currency to produce even more tangerines. Who knows, the fate of the world may end up in your hands.
A little city-building simulation with your incremental gaming? Build a 3D village from the ground up, from potatoes to rugmaking to jewelry in this new offering from Supercluster. All this and more, from a title still very actively being developed, has put Idle Village firmly on the map.
Trounce everything from gnats to camels to restless spirits with your diverse party of adventuring heroes in this RPG-themed incremental game with a retro aesthetic from Trampoline Tales.
Battle mythological creatures and advance your experience levels in this unique hybrid of idle clicker and tabletop role-playing games from the days of yore. The game runs by itself, but you'll have to manage your upgrades, inventory, skills and more to truly succeed.
Save the world, one coin and one click at a time! Inspired by games like Cookie Clicker, this cute and polished clicktoy will run by itself in another page or tab once you get things going. Defeat monsters and earn cash to buy new heroes and their powerful abilities, working your way through different maps and taking on timed bosses.
Crash planets with Kepler...or, you know, have fun with physics and learn a little bit about the solar system. This webtoy gives you your very own solar system to plan, and 500 years of elapsed time to try to keep it stable.
Explore the story of a god's eye view of the universe with the clicktoy Idle God 3. Upgrade and gather resources to further the storyline, which is fraught with uncomfortable choices to make. Though not whimsical like many of the idle games, it still manages to be compelling while tackling some of the grimmer aspects of godhood, and will keep you playing for days to come.
John Cooney throws his hat into the Cookie Clicker-esque "idle game" genre with a quirky collection of unlockable minigames and piles of upgrades. Buy game after game you can play yourself (or let them play on their own!) and earn piles of cash to build the biggest "mosaic" of games in the world... with goats. And poop.
Raise a great empire in CivClicker! You start with a single farmer living in a tent, but will soon be dealing with hundreds of different workers living in mansions. Though you can leave the clicktoy open in your browser to gain the resources you need to survive and multiply, you'll want to check back often to manage your resources and send your soldiers out to raid.
It's beginning to look a lot like Clickmas... Ortiel's hit addictive (and weird!) clicktoy cookie baking simulator gets a festive upgrade that begins with a familiar red hat and ends with... well, that would be spoiling things.
There are 7.1 billion Christmas presents that need wrapping, and the only one who can do it is... you! In this Cookie Clicker-esque Christmas webtoy, make and wrap presents, hire elves, and expand your facility to make sure Christmas comes to everyone!
The latest in the increasingly popular genre of Cookie Clicker-esque "idle" games, this webtoy tasks you with amassing a party of legendary Norse heroes as you unlock more locations, items, and characters. Though light on depth and player interaction, it's an interesting twist on the genre, and one that holds a lot of potential.
It's baaaaaaaaaaaaack... aniwey's smash-hit original webtoy/wonder machine gets a sequel with even more content to discover. Allow this little game to run by itself in another tab or window and you'll quickly discover that there's a lot more to it than just a rising number of candies.
Another enigmatic web toy with Ascii art? Yes, please! Taking cues from Candy Box, Speed Warp takes time and experimentation to figure out exactly what is going on. Enjoy arcade games, crafting, and more as you uncover the secrets of the game.
Cookie Clicker is back with a sleek new look, upgrades, achievements, and even a subtly sinister storyline. All you need to do to play this webtoy is to click to generate cookies, but as you sell them, you can buy things to make cookies for you. But at what cost? And will things get out of hand?
Currently available in beta, Room Escape Maker is exactly what it says on the tin... a free online tool that allows you to make and share escape games, or play those created by others. Besides, it's a free way to help hone your ability to ensnare helpless people in locked rooms filled with diabolical mechanisms.
What can you build using only a straightedge and a compass? A lot, apparently, as illustrated in Ancient Greek Geometry, a webtoy where you're drawing abilities are limited to circles and lines made by points you create. If you want, you can try to solve mathematical puzzles such as making triangles, squares, and the elusive pentagon using only these tools. How complex your drawings can get is entirely up to you.
A Dark Room will run quietly by itself in a tab in your browser with only minimal interaction at first. There's just you, the dark, dwindling wood, and a fire to stoke. But what might that light attract? What could you build if you dared venture the cold quiet outdoors? With gameplay that will remind you of Candy Box! but a decidedly creepier, more intriguing bent to go with simulation and adventure, A Dark Room is well worth checking out.
Where in the world are you? You'll need a little world knowledge and some deductive skills in this puzzle game that uses Google Maps to plop you into unknown territory you can explore to try to figure out your location, and then point to it on a map, for a challenging and addictive little game.
aniwey's Candy Box may seem simple, but this unexpectedly delightful webtoy packs way more surprises than you'd ever think. All you seem to have is a simple counter of candies that slowly accumulates with each second, and the option to gobble them all up, or throw them on the ground. But give it some time, and Candy Box! may just be one of the weirdest, most wonderful webtoys you've ever encountered.
A "crowd-sourced" music video for Dutch band Light Light's new single, "Kilo", Do Not Touch is a unique piece of interactive art by Studio Moniker. In it, viewers are directed their cursors along with thousands of others who've come before them. It's a trippy look into the internet hive mind and, while only a game in the broadest of terms, definitely worth sharing.
This brief "game poem" is laden with sentimentality and moody brushstrokes. Play by using your mouse to guide a star as it falls from the sky. If you'd like, collect other stars, avoid the sides and make a wish along the way. But there's no actual winning or losing, even if your wish doesn't come true. Enjoyed best when you want a short respite to gaze upon something pretty while listening to a heartfelt melody.
Developed by advergamesters supreme B-Reel, Cube: A Google Maps Experiment transforms locales across the globe into levels inspired by those maze toys where you must roll a tiny metal ball through a labyrinth, all while highlighting features of Google Maps. A little ephemeral in gameplay, but very, very pretty, Cube is smart futuristic fun.
You know what's cool? Beatboxing. You know what's cooler? When you get to conduct a squad of digital human beatboxers right in your browser. So Far So Good serves up a simple but slick and stylish webtoy where musical creativity is just a drag and drop away. Warning; may make you irresistibly cooler by association.
Train up a duck in the way he should run, swim, fly, climb, and jump, and when he enters a tournament he will not depart from it. A well known proverb of Duck Life, well-illustrated in this fourth installment in the series, which takes your ducks from the grasslands to the big city in search of glory and silly hats. Fifteen minigames help keep the grinding fun.
Similar in concept to the Total Perspective Vortex, from Hitchhiker's Guide to the Galaxy, The Scale of the Universe 2 isn't really a game, but it'll still blow your mind. You start at human scale and can scroll all the way down to theoretical concepts like strings or all the way up to the potential size of the universe. That's pretty big, and you have to scroll for a long, long, long time time to get back to human scale from there. It's kind of terrifying, honestly. Try not to think about it too much.
Goime 500, a platformer by Cary Huang, might look a heck of a lot like Achievement Unlocked. And, with its 500 achievements to earn for every tiny little action, it plays a lot like it too. Comparisons are, of course, inevitable, but its webtoy feel and whimsical humor certainly helps make up for its lack of premise-innovation.
Sometimes receiving a message can be so exciting that the letters seem to jump off the page. Then those letters form into a giraffe, which will dart across the landscape pursued by snakes, sharks and Godzilla. Okay, that just might be the interactive music video for Japanese rock group Andop's song "Bell". With an amazing combination of typographic and charcoal art, the game so visually interesting that it makes up for the CPU-hogging and somewhat loose gameplay. There are probably easier ways to post a missive, but this is definitely one of the most fun.
So, there's this company named Google. You might have heard of them. One day this company decides to have a meeting. The big boss guy stands up at the front and says: "People, we are obviously crushing the competition in the fields of searching, mapping, translating, and plussing. What we need now is an html5 puzzle game based around our company's various and sundry products. Also, we need it to be completely friggin' insane, so we should probably outsource development to the Japanese puzzle-smiths at SCRAP." And so, from that simple brainstorming session has come great things: The Google Puzzle: coming soon to wreck a desktop near you.
General Zoi brings us an easy to use webtoy based on the show you love to watch when you think nopony is looking. Choose from a huge array of options to create and share your inner pony. Not included; premade denial and excuse in case any of your coworkers catch your designing your own custom cutiemark.
Although Bla Bla is presented on a technological medium, many of the pictures and figures are hand-drawn or made through stop-motion animation. The combined effect of modernity and tradition produces a unique aesthetic and a visible human touch to the gameplay.
Doodle God is back with 2 new episodes for your element-combining alchemical enjoyment! Enter Doodle God 2 and play from the beginning of episode 1 or skip the first 116 elements to get right into episodes 2 & 3. Yes, it's a lot of trial and error, but just like Pokémon's "Gotta Catch'em All" the Doodle God games play right into our obsessive compusive desire to find all the elements.
It's the Era of Automation! We automate everything from manufacturing, to financial transactions, to blog updates. So why not automate creativity as well? Okay, that sounds horrible, but there is something fascinating about pre-configured, automatic processes that produce beautiful and seemingly random results. Depending on how you start your composition, you can either create regular repeating patterns, or patterns that subtly shift in interesting ways. It can be difficult to predict how a given setup will act, but that is part of the joy of Otomata.
I think it's about time that I admit that I just don't understand marketing. I wouldn't know why a jump and run platformer based around racing through a myriad selection of websites would be considered an apropos format for an ice cream bar ad . But hey, I do know a good time when I see it, and Lowe Brindfors and B-Reel have certainly given Unilever their money's worth in Magnum: Pleasure Hunt
The passing of a season always makes me nostalgic for it. Lord knows that I'm never too thrilled with skidding my Honda on the icy roads of winter, but now that the May-Flowers-bringing showers of April are upon us (in the Northern Hemisphere, at least), I find myself wishing for one last walk in a swirling frozen cloud of flurries. While Chione is quite unlikely to heed my prayers, I can take solace in January, an interactive art webtoy release from Rich Vreeland. It's an impressive debut release that manages to truly capture the beauty and melancholy of a walk of a blustery winter's evening.
Go underwater in Lucas Paahk's stunning new exploration-centric sandbox game about one lovely fish and one big, beautiful ocean. Collect tokens, run races, perform acrobatic tricks and uncover secrets in a truly stunning oceanic environment. Though lacking any sort of story or overarching goal, Azurefish provides a relaxing, atmospheric experience that you can really sink yourself into.
If there's anyone in the land of Casual Gaming that has experienced the work of Amanita Design, and hasn't, in some small way been charmed, I don't think I've met them. That said, while I can appreciate that the success of the Samorost-making company allows them to take their time in formulating each new project, I do start going through withdrawal symptoms round about the eighteen month mark. Fortunately, the nights of the shakes are over with the release of the distinctly surreal and surreal-ly distinct desert-themed Osada. It may be more of an interactive music video webtoy than a game proper, but frankly, I'd be fine watching Amanita Design animate a phone-book.
Seeds can do a lot of things in casual gaming land. Yep, when you plant a seed, it seems that anything can happen. Never has that idea been better expressed then in Mitoza, a surreal point-and-click webtoy by Baboon. Once you start making choices for your little embryonic pod, there's no telling what the result will be.
Elemental Box is a brand new physics webtoy from our beloved sandbox game creator ha55ii. Unlike previous releases such as Powder Game or Irritation Stickman, Elemental Box is focused on the physical interaction of solid objects, not so much the elemental properties of them. It's a bit like a building game, complete with a start/stop timer device, that gives you full freedom to let your creativity run wild.
A Claw Skill Crane arcade game played online for real prizes. It may require registration, the line may be long, and the chances of victory are the same as its real life counterpart, but the day you are no longer thrilled with manipulating a mechanical claw over the internet is the day you are no longer thrilled with life.
To paraphrase George Gershwin: I've got rhythm. I've got music. I've got DJManiax, Team Maniax's new rhythm extravaganza. Who could ask for anything more? I've been looking for a music game with excellent tunes, some well-designed note charts and levels of challenge that can appeal to both the casual and hardcore audience, I've got to say I'm pretty well satisfied.
Isle of Tune is a fairly simple webtoy, with a mere six elements that you can control to create a variety of sounds. There's just enough tools available to let you create some rather intricate loops. The pre-made loops are a great way to get an island started, and the simple sharing system is good for spreading your island creations with everyone.
Sometimes, a game goes through such a metamorphosis during its development cycle that it's practically a different product from its original release. Thus is the case with Minecraft, a little old building game, inspired by Infiniminer and Dwarf Fortress, and created by Markus Persson. Whether you can only play it for fifteen minutes at a time, or end up devoting hours at a stretch (often unintentionally) to it, Minecraft is intensely enjoyable, and an incredible bargain. Minecraft Beta will be out on December 20th, so this is your last opportunity to get the game at Alpha pricing and with the promise of all future updates for free.
Nuclearoids is a chain reaction arcade game that will remind you a little of Boomshine. A collaboration between GameBalance (Warp Forest, Orbox) and Alexander Samarin, expect a whole lot of smooth color changes and great visual effects to go along with your physics-based orb collisions. It's a game of not-quite-controlled chaos that takes a big step in the webtoy direction.
From the creator of Windosill comes a quiet, creative romp through an imaginary world. Seasons is a gorgeous piece of interactive art that lets you explore half a dozen scenes with Thomas and his unicycle. Pedal through the snow and see which animals pop their heads out. Shake the beehive and see where the bees go. Take a dip in the lake and watch your reflection in the water. Seasons is nothing short of beautiful, and its relaxing, webtoy-like presence will captivate your curiosity for longer than you might expect.
No puzzles, no enemies, no action... just music. This simple and relaxing little webtoy from André Michelle lets you just click to create some lovely tinkling melodies that arise from expanding and contracting shapes.
Doodle God, Doodle God, does whatever a Doodle God does, clicks some elements, combines them all, which makes new ones, and creates the world, HEY THERE! You should be a Doodle God! Give this relaxing puzzle game a try and unlock your full Doodle Godly potential. And yes, I enjoy saying Doodle God.
Physics-heavy, sandbox-style webtoys are loads of fun to play with, and Ha55ii's Powder Game has always stood as one of the best and most feature-rich. Version 7 introduces several new elements to unleash on your screen of chaos/coolness!
Hold on to your socks, although they're probably about to be rocked right off anyway. Super Dress Up Morgan Freeman is here to bring rays of sunshine into your dreary life and forever ruin gaming for you. Because everything that comes after this is going to seem just a little bit worse in comparison to this sterling example of manly perfection.
You Are Games returns with a musical challenge this week. Introducing Nudge, a simple to use musical composition webtoy that gives everyone the ability to create pleasant sounding melodies. And we want to hear what you can do with it. Let loose your inner musician!
A tiny world is at your fingertips, ready for you to shape it. Create a cavern teeming with life... provided you can discover all the creatures hiding inside. Using sandbox tools, manipulate the environment to coax each creature into the open, or how to create them. A charming little simulation tool that encourages experimentation.
Q-Block is an extremely nifty graphics editor that runs in your browser. It allows you to build 3D pixel art, just by sticking colorful cubes to each other one at a time. Rotate your artwork in 3D space by clicking and dragging anywhere on the screen. It's just as easy to remove blocks or repaint them a different color.
Minecraft is a sandbox game that lets you make your own world out of colorful building blocks. Construct a fortress, and then plant tulips on the parapets. Dig a vast network of subterranean tunnels, drop a colony of people down the rabbit hole, and watch them wander. Or, if you're in a particularly metacognitive mood, make a sandbox. Uncage your imagination, and let it take you where it will.
In our inaugural entry for a brand new feature, You Are Games, we are highlighting the latest from Grubby Games: Incredibots 2! Now in open beta, we are leveraging the community and level sharing aspect of the game with a mini-competition instead of a review. Announcing the Jay is Games Incredibots 2 Mini-Brawl!
Each day, for 219 days in a row, Chris DeLeon designed a game. Some began as imitations of classic arcade games, while others, which he calls "commucepts" or "spaquoids", are more experimental in nature. Some have a point to make, some are just good fun. Even with the occasional flop, this fantastic collection of odd and curious web toys can keep you busy for hours.
IncrediBots is a brand new physics-based webtoy from Grubby Games, creator of the Professor Fizzwizzle series. Much like Fantastic Contraption and Line Rider before it, IncrediBots gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task. You can even make movies, complete with text, than can be shared with the IncrediBots community.
Boohbah Zone is a surreal journey-- wait, no, it's not really a journey. It's more of a... thing. A thing with lots of colors. Well, it's kind of like a webtoy, but you actually do stuff in some parts of it. Interactive art? You know what, forget classifying it, Boohbah Zone is an extremely bizarre collection of game-like scenes where you play with color, sound, and flobby-looking hippopotamus-like people things.
The National Gallery of Art has an extensive online interactive art exhibit which is geared towards kids, but is fun for all ages. A few of the applications available stand out and include themes such as Jungle, Still Life, and especially the great interactive Dutch Dollhouse.
This is Sand is a lovely little web toy, a nice, gentle way to ease your brain back to life after the weekend. It could hardly be simpler or more elegant: the program converts pixels into digital sand that falls, stacks and layers just like the real thing, providing an endless array of possible designs, landscapes and pictures.
Two fighters stand side-by-side. You play Tori, the red fighter, and your opponent is Uke, the blue fighter. By manipulating eight different joints (shoulders, elbows, hips and knees) target attacks toward your opponent to score as many points as possible. Just as in Toribash, the characters are subject to rag doll physics; the goal being to contract or extend various joints in order to spring your warrior into action.
Seed is a soothing, botany-based webtoy diversion that lets you cross-breed several different kinds of flowers into pretty mutant hyper-flowers. Just click, drag and drop to crossbreed, or sit back and let evolution take over. You can even share your creations with others as you discover different varieties of remarkable looking flowers.
If you're like me and suffer from "Funky-Chicken-itis" and are looking for a tool to help you shake yo' groove thang, might I recommend a little dance music? The Tony-b Machine is a cool techno-music webtoy to give you just the right beats. Simply slide the sliders and push the buttons to crank out your own thumping creation.
Free Rider 2 is a sequel that continues the more interactive spin on the Line Rider formula. Using a large tool set you can sculpt, edit and decorate the environment any way you choose. When you're done, take to the arrow keys and drive your rider through the stage. It's webtoy-meets-level-editor kind of experience, and it's even better than the original.
Fitting in the webtoy category more comfortably than being a game, Music Dodge is an entry from Daniel Gutierrez into our 3rd game design competition. Colored bars streak across the screen in time with the background music. You control a colorful orb and must "scratch" against the edge of the bars to score points. It's a simple game of avoidance and precision made much more interesting when you use your own music.
The Calamity Game is a web toy that combines the complex, physics-based building of Armadillo Run with the free-form creativity of Line Rider. The app lets you craft solid structures, draw, use anchor points, add directed force and connect everything up with springs. Calamity is forming a community of users who are creating and sharing some enormously creative scenes.
A soothing sound toy with which to bathe the aural senses, Pianolina is a beautifully designed and gorgeously sounding Flash application created to introduce you to the sounds of the Grotrian piano. Choose between several different compositions and see how the notes react to gravity as they bounce around the display.
Acrobots are little 3-legged acrobatic robots that hop and jump around and react to each other. Together they form an unsual webtoy that includes impressive physics as well as some very fluid animation. Very nicely done by the same Vector Park folks that brought us Levers, and Feed the Head.
Free Rider is a brand new take on the massively popular Line Rider, which you voted best web toy of 2006. Pete adds several interactive elements to the mix that actually serve to create an entirely different experience. It's more like Line Rider meets Teagames' BMX series, the result of which is a create-your-own-level style of game.
Castle is a short but good-looking point-and-click game from the Japanese website Usagi no Sippo (Rabbit's Tail). The game takes a page from the Grow book of Flash design and lets you create a scene by clicking various objects on the screen, each time causing something new and interesting to happen.
Musicovery is an interesting little web app that blurs the line between interactive toy and radio. Musicovery lets you choose and explore music by mood, style, genre, decade and much more. Mix and match filters and customize your internet radio experience to suit your tastes, even if that happens to be dark energetic pop or jazz from the 80s.
TinyGrow is a captivating flash toy that lets you create a surreal garden scene by finding and dropping different types of seeds. Thick black trees sprout at random from the bottom of the screen, each with a rotating icon in the center. Click the icon to activate one of several events to discover seeds and grow more foliage.
Phase Toy is a simple Shockwave sequencer that allows you to create compositions using a point-and-click interface. Just click on a cell to have the sequencer play the corresponding tone when the 'play head' sweeps over it. Click and drag to add several tones at once. Phase Toy makes a nice little diversion that is as mesmerizing as it is relaxing.
This simple and strangely compelling toy was just released onto Web featuring a primitive drawing interface with which to create a track for a little character to slide upon. Save and load tracks and even try to attain objectives to increase the enjoyment from this creative little sandbox webtoy.
The Jackson Pollock emulator is a simple flash toy that simulates the drip style of painting popularized by Jackson Pollock. The entire browser window is a blank white canvas and your mouse becomes the paintbrush. Move the cursor over the surface to pour paint, changing colors with the left mouse button. Linger over one area for some time to leave large blotches or shake the mouse back and forth for light streams of paint. You may not create a masterpiece, but it's an engaging way to let your creativity flow.
Added to the mysteriously vacant Flash flight sim category, Goggles Flight Sim dares to let you go places where you may only have heard about. Using information collected from Google's mapping service, Mark Caswell-Daniels has created this Flash application that allows you to fly around the world to destinations of your choosing. Casual fun.
1UP is a great Flash web toy from Tanaka U over at Nextframe. In a twist on traditional scoring, the number of 1UPs you collect are representative of your progress while coins and points are a means to that end.
Here is one of my all-time favorites and it will surely be one of your favorites, too: ZomboCom. Actually there is no other place quite like it that I know of. It's unique, it's original, and it's one-of-a-kind; truly a rare swedish fish in a sea of jujubes.
By now you've probably heard or read about Google Earth, the stunning new global charting and mapping application that Google launched last June. Well, now Flash programmer-extraordinaire, Paul Neave, has concocted a Flash version of the world sightseeing app, delivering its phenomenal cosmic power in an itty bitty living space. Um, that would be your browser.
Flyguy is a delightfully interactive Flash piece that is full of surprises. Use the arrow keys to navigate the flyguy around the environment and uncover the entertaining vignettes that await you. Created by TVM at Trevorvanmeter.com. Not a game, but fun just the same.
Created by Macoto Yanagisawa of Japan, this Shockwave work of art is a nice diversion from the usual fare, and there is much to see and hear in this electro-luminescent piece. Click the mouse to cycle through the displays; move the mouse to interact with each. Although it's not Electroplankton, it is very reminiscent of the musical wonder-toy for Nintendo's dual-screened handheld.
la Pâte à Son is an amazing sound toy created in France. This original musical piece and compositional tool was conceived to encourage musical experimentation, and its achievements surpass its goal. Not only is this toy fun to play and experiment with, it is also capable of creating some very beautiful music.
Net Disaster lets you take your anger out on your favorite—or not so favorite—website. Just enter any URL and select whether you want to drop bombs, send aliens from Mars, bring back the dinosaurs, cast a flood, fry eggs, or spill coffee on it. Then choose the disaster options. Good fun and and a great frustration reliever.
A veritable Flash music construction set, Drum Lab features a wide assortment of phat beats and other percussion sound samples and a unique interface with which to manipulate them.
In Basic mode, simply mousing over each of the various instruments will play the associated sound. DJ Stain, an animated character...
Monsterism.net, a website that Pete Fowler and his creative partner, Simon Pike, built to showcase Pete's outstanding and original monster art. With it you can create a bevy of creatures from the world of Monsterism, as well as mix and match any attributes to create entirely new monsters of your own design. Which monster are you?
And now for something completely different. Bip Hop is an audio game created by Paul Farrington under his Studio Tonne name. The Shockwave game features small colored icons that can be freely moved with the mouse about the interface. By placing them on the play bars that wipe back and forth, sounds are created from the samples contained in each of the icons. When the icons are placed in the correct locations, it is promised "you will get a nice surprise."
Relive the grammar school days of yesteryear with this Flash make-a-flake snowflake maker. Simply make several cuts in a folded paper with a pair of scissors, the way you may remember doing, and then unfold to reveal your stunning creation. A cheerful seasonal activity to wile away the hours during the cold indoor months.
Who hasn't enjoyed the simple pleasures of cutting paper into snowflakes on a cold winter day? With Make-a-Flake there is no mess to clean-up and you can even undo cuts gone wrong. This Flash toy is a fun way to express your creativity and get into the spirit of the holiday season.
Madness. Not really a game, and yet I had a lot of fun playing with Just Letters, a Flash Communications Server application. Basically, there is a white board with lots of English alphabet letters on it that you drag around to form words, sort into colors, or what ever you like. Problem is, there are many others all doing the same thing.
We all need Safeplaces to hang every now and then to rest, relax, recharge, review, rebound, replenish, release, receive, renew, and reward ourselves. So take a break, and take time to take in that which is around you. Smile, giggle, laugh and love. Play.
Audiogame est musique interactive by Frenchman marc Em. This Flash ‘game' is a collection of works incorporating feats of multimedia genius. Combining audio and video elements with interactivity and motion graphics, marc Em draws you into each of his creations as conductor, director, performer, and player. The entire project has evolved over the last 2 years, and Audiogame continues to be a work in progress. As dynamic as the compositions it contains.
From VectorPark comes this incredibly mesmerizing Flash game of physics and balance. Create an intricate mobile by attaching each piece such that balance is maintained. If done properly, another piece will drop in the water for you to continue with. How far can you get?
Not a game per se, but definitely fun to play with. Infinite Wheel is a series of Flash movies by Jim Johnstone that borrows samples from various 'Dub' artists and presents them in a virtual playground in which you click, drag, and mouse-over the unique and compelling interactive controls to create your own dub music mixes.
For our final project for MUMS (Multi-User Media Spaces), Jonathan Atleson and I wanted to create a predator-prey simulation in Director 3D. Our objective was to show how naturalistic behavior can emerge from simple intelligent agents. You will need the latest Shockwave player installed to view the simulation.
File this one under interactive Flash tools for creative expression. Scribbler is just one of many interactive "toys" available at Zefrank.com. This "generative illustration toy" allows you to draw with the mouse in the window, then Scribbler takes over and creates its own drawing on top of what you've drawn. There are even interactive controls that you can set and tweak to your heart's content.
This little Flash avatar creator is a versatile and has several options to help you create very unique characters. Create a face of your own that fits your unique personality, then do a PrintScrn and paste into your favorite bitmap graphics program.