Quest for the Crown is not a breeze but a gale, racing down from the frigid peak of a mountain to blast you wide awake from your gaming funk and make you realise the brilliancy of the world you've been missing all along. And maybe — just maybe — change the way you look at the RPG genre forever.
Since there's never been a bandwagon Tricky hasn't jumped on, he presents to you JayIs2048, a tribute to UsVsTh3m's Make Your Own 2048 generator, a tribute to Gabriele Cirulli's MIT-licensed 2048, a tribute to 1024 by Veewo Studio, a tribute to Threes by Asher Vollmer, which, of course was a tribute to the postulate that small stuff can be combined bigger stuff. There's a whole lot of tributin' going on, is what we're saying.
It's a super secret brand new room escape game! Made all special-like by the JIG Staff just for you, happy reader, here on April Fools' day. Also, hope you're in the mood for cupcakes, 'cause if you're not, you're about to be...
It's a dark and stormy night. Wait, no, it's pretty sunny outside, so neither of those. You take the leaflet from the mailbox... gahh, no, not that, either. You know what? It doesn't matter. It's time to play. Time to play JayIsPonies, an "epic" choose your own adventure sort of game where you collect pizza and probably do a bunch of other halfway crazy stuff!
Though I am not usually a fan of turn-based strategy games, occasionally one comes along which is able to engage me with surface simplicity, and, before I know it, has me in the throes of complete addiction. Tic Tac Toe, a game created by Paul Neave as an apparent advertising tie-in for the popular breath-mint line, is one such game. A work that manages to reward cautious planning while retaining its power as a grim reflection on the nature of aggression, Tic Tac Toe presents an amusing challenge along with questions that cannot be easily dismissed.
Maybe the most important thing that games teach us is to think critically and examine everything we see carefully. That's the strength of Spot the Difference, the latest offering from the dream team of Brian Mooney and Sean Hawkes. The game's story is subtle and engaging, communicated entirely through differences in the images you're given.
Here is one of my all-time favorites and it will surely be one of your favorites, too: ZomboCom. Actually there is no other place quite like it that I know of. It's unique, it's original, and it's one-of-a-kind; truly a rare swedish fish in a sea of jujubes.