You Were Made For Loneliness, a Twine narrative adventure by the Tsukareta author collective, weaves a tale of memory, the post-apocalypse, regret, murder, and in its own skewed way, love. It's a disjointed presentation, heavy on experimentation, but those who love exploring and piecing together a narrative from many component parts will find it a very intriguing experiation.
Like her namesake in One Thousand and One Night, Scheherazade Williams is a story-teller. Fresh off her latest success, and two new Holly Awards, she opens her email to discover that it's not enough for her bosses at Narrative, Inc.--they want more, and they want it now! But after 500 stories for this commercial enterprise, the well of new stories has run dry.
After a late night, you awake to find something is off in your tiny apartment... namely, the enormous chains locking you in, and the way you can't use your phone to call for help. In this short and surreal atmospheric puzzle adventure, you'll need to search not only for a way out, but also for meaning.
Though some people may find it hard to watch at times, this short interactive visual novel/story takes place over one night in 2010, as the narrator's boyfriend urges him to come out to his parents. Make your choices, but do so carefully, since everyone remembers everything you say.
A mystery has erupted in the peaceful zombie society and its up to Detective Margh and his sidekick Ghvnn to figure it out. Read along and help Margh make choices that will alter the plot in future chapters and perhaps find out that this mystery goes deeper than you thought.
A fantastic art game with an arresting pixel-based art style, this physics-based platformer follows a rebel searching for their lost love in an alien-infested world. But it's not about the aliens. It's about survival, loneliness, and the sacrifices we make for those we love.
What started out as a simpler, shorter puzzle game with a sweet love story has been revised into a more substantial—and snarkier—endeavor for fans and newcomers alike. Help Ben and Isabelle navigate through limbo in more than 75 levels of diverse and complex tile-removing puzzles.
Short but stylish and effective, this narrative-based bit of interactive art takes cues from classics like I, Robot as you interrogate a robot suspected of murder... even though he doesn't exactly see it that way.
You find yourself all alone in this supremely disturbing horror story... just you, the dust motes, the sunlight... and the knives on the table. Follow the notes to search for clues to find out what's happened, but be warned, you might not want to know.
Jonas Kyratzes delivers an experience both magical and melancholy in this Twine-based choose-your-own-adventure game as you play one of seven heroes chosen to take up arms against a legendary beast that rises every hundred years to bathe the land in flame.
Less a game and more a community-driven storytelling experiment, this collection of tales and comics from different authors and artists covers everything from serious sci-fi to epic fantasy, and even humour. The catch? You get to vote on how each new installment of the stories you're reading will go.
Silvian is down on his luck, and running afoul of a local thieves guild doesn't help matters. He's taking a job to find out what's wrong in a neighbouring town, but before he leaves he has some items to gather. A short first installment to a new dark fantasy point-and-click adventure from Black Olive Games.
It's easy to immerse yourself in this beautiful, atmospheric audio-visual adventure by Connor Sherlock, but your time is limited. You have only 20 minutes before The Rapture Is Here And You Will Be Forcibly Removed From Your Home. So what do you do? Run! Use [WASD] to move and your mouse to look all around. Explore until your curiosity is rewarded with discovery. Or stand around and wait. It's up to you.
Created as a prologue/demo/companion piece to the commercial indie title Ossuary, this strange and somewhat unsettling adventure will take you on a psychological and philosophical narrative as you unravel what happened to cause your journey to be thrown off tilt on your way to the Place of Bones.
A Cheyenne Odyssey is the second in the series of Mission US educational point-and-click adventure game titles focusing on American History, created by Electric Funstuff under the auspices of New York PBS Station Channel 13. The year is 1866. You are Little Fox, a twelve-year old member of the Northern Cheyenne tribe. Over the next ten years, your traditional way of life will see many changes. But as the world changes, so does the Cheyenne. And so must you. Another excellent installment of the Mission US series, if hampered by a few too many talking-head conversations.
Choice of the Deathless combines the rich, imaginative gameplay of the classic all text adventures of yesteryear and fuses them with the evocative and fully-realized world of Max Gladstone's novels.
When you're related to the King of All Cosmos, you might expect some preferential treatment, but acting out (even accidentally) still lands you in detention in this bizarre visual novel dating simulation chock full of strange characters from Namco Bandai and Homestock! With six free characters to interact with and twelve more available via microtransaction if you wish, it's funny, clever, and unexpectedly touching.
We covered Failbetter Games' eerie and elegant text-based MMO RPG three years ago when it was called Echo Bazaar, and now the game is bigger and better than ever. In a vast subterranean city where secrets are currency, Hell has an embassy, and murder and romance go hand in hand, create a character and take part in tons of unlockable storylines as you grow.
Lynnea Glasser (formerly Dally) returns to the interactive fiction scene with Coloratura. Play as a displaced alien who only seeks to get away from the blind, apathetic humans and return to their place of bliss. Without the ability to directly manipulate objects, you can 'color' the humans moods to create situations beneficial to your goal. Whether dealing with them violently or more peacefully, you will get back to your resting place. Whatever it takes.
Jeff has a job just like anyone else, but unlike you or me, his job includes rolling into the paranormal and sorting things out. In this short interactive tale, he finds himself called in with the rest of his team late one night to fix a problem... only it might not be fixable. A charming mix of freaky and funny, Catachresis is begging for a bigger, bolder sequel.
In this follow up to 2012's hit text-based superhero RPG, as a relatively newly established powered hero you find yourself struggling to juggle a failing public opinion, increasingly dangerous anti-powered sentiments... and rent. When the option to take part in a reality TV show designed to create the next great hero defense force presents itself you leap at it... but there are more dangers around you and those you love than you might expect.
In this refreshing twist on an isometric puzzler from Terry Cavanagh, young Naya lives in a post-apocalyptic world and goes searching for something to aid in her quest for clarity. Blending puzzle-platforming with mind-bending level design and a sparse yet atmospheric story, it's as compelling as it is challenging, minus a few bumps along the way.
Why is it that something bad always happens to space research missions? You play Captain Robert in this narrative-driven exploration game, made for Ludum Dare 27. After waking up from a bad bump on the head, you'll need to explore your ship to discover the fate of your crew and piece together all the mysterious things going on.
Janie is baffled as to why her boyfriend, Mike, told her he needed a break a month ago, and she doesn't understand why her friend Trina keeps telling her to calm down and try a new perspective. In this visual novel style story made to raise awareness for teen dating violence, you'll have to help Janie explore her memories and her life to come to some unpleasant but necessary revelations about her relationship... and herself.
Terra Coda is an adventure game originally developed by Zillix for Ludum Dare 19, now re-released in a polished form, wherein you live and relive the life of a time-skipping alien organism trying to escape from disaster. It's a game that throws you in at the deep end, but one that very much evokes the thrill of discovery.
Icarus is stuck in a dream world and needs: to wake up, to find kit, a key... and anything else that will help him navigate from one end of this narrative adventure to the next. The true joy of playing, though, comes in exploring Daniel Merlin Goodbrey's witty comic strip—story and gameplay work seamlessly together and that's all we need to enjoy it!
A dark chamber, a missing memory, and a splitting headache... to get to the truth and find your way out, you'll have to encounter some uncomfortable truths as you solve puzzles and explore in this atmospheric horror text adventure.
No one has to die is an HTML5 visual novel by Stuart Madafiglio where sacrifice is the only way to get closer to solving the full mystery at hand. The turn-based puzzles that drive the plot feel a little perfunctory when compared to the twisty story, but fans of cerebral, complex stories should definitely give it several playthroughs.
A young man strikes up a Faustian bargain to save his injured love kill three evildoers, and she can live. Will he be able to hold onto his humanity, or will he lose himself in the process? Despite some gameplay flaws, The Price is a dark, enchanting work from Flip-N-Tale, with amazing art and a great story to go along with it.
Currently in playable alpha version, Avant-Garde is a narrative simulation/RPG where you play a burgeoning artist in the Paris art scene of the 19th century. Create your own artwork to sell or display in Le Salon, rub elbows with famed artists such as Manet, Monet, Picasso and Dali, and learn more about art history as you participate in impressionism, surrealism or even create your own art movements. While still incomplete, there is already much here to satisfy both the gamer and artist in you.
In our world, there's a detective struggling to find meaning in his life and the world around him. But when he finds himself pulled into another world where magic is both colour and life, he may find a purpose as he sets out to stop the grey from draining the land. A whimsical, engrossing fairy-tale of a point-and-click adventure perfect for reminding yourself that magic is everywhere.
Moon Logic Enterprised has recovered several stone tablets from a tower just discovered on what was thought a lifeless planet. It's up to you, a professor of xenolinguistices, to translate the text and unlock alien mysteries, in Stranger Than Fiction by Stuart Madafiglio. A puzzle rumination on life, the universe, and everything, the game's cryptogram challenges are rather on the easy side, but overall it is a meditative, original, and quietly satisfying peak into another world.
Choice of Games and Alana Joli Abbott deliver a gorgeously detailed and immersive text adventure for iOS and Android set against the backdrop of mystical ancient China. Outwit or succumb to mischievous fox spirits, challenge or support the emperor, become a student or one day a teacher of an ancient art, and craft a legacy that will stand the test of time.
When your homeworld falls to an alien threat, you find yourself embroiled in a mess of intergalactic politics that could influence its very survival. Choice of Games delivers a sci-fi text adventure for your mobile device that's lighter on character development than usual in favour of delivering an action-packed story that will have you questioning who you can trust on and off the battlefield, provided you survive it.
Come one last time to Hyptosis' fairy tale world of magic and arcane science for the final installment of the atmospheric point-and-click adventure saga as you search for the girl with the read cloak in Hood: Episode 4. Solid plotting and programming uphold a equally eerie and humorous finale, albeit one with some obtuse puzzles.
There has been a crucial time fault. But you can escape the cycle. The Freewill Cycle: Volume II is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 3rd place prize. It is the kind of innovative game we at JiG hope for when running these competitions, and it well deserves its place near the top of the rankings.
Flight to Freedom is the second in the series of Mission US educational point-and-click adventure game titles focusing on American History, created by Electric Funstuff under the auspices of New York PBS Station Channel 13. The year is 1848. The tenuous balance that had been struck concerning the issue of slavery wavers in the face of a nation expanding by conquest and treaty. Living in these tumultuous times is Lucy, a 14 year old slave of Kentucky's King Plantation. Lucy must balance her wishes for freedom with the risk of recapture, but an incident on the farm will force the issue sooner than she'd ever thought. What can a slave do? An intelligent and thought-provoking game that should appeal to both its student audience, and anyone with a passing interest in history.
Holding onto your job just got a whole lot more difficult when your boss, a ruthless woman known around the office as The Crocodile, informs you that the estate agent who makes the least in the next several months will be fired. You may have the drive and the determination, but even you might find Crowther Terrace a difficult property to move... one might say you only have a ghost of a chance. A delightfully witty and even a little spooky text adventure from Choice of Games and the talented Gavin Inglis.
The life of a hero is never easy, but sometimes just breaking into it is hard enough. As the child of two of the city's former most beloved heroes, you'd think you'd have an easy time getting noticed, but a tumultuous past means the chips are stacked against you. In Choice of Games' newest narrative text RPG, do you have what it takes to become a superhero legend in your own time? Or will you die in obscurity if you make the wrong choices?
Completely refurbished and revised, this redux of the first installment of William Buchanan's two-volume adventure game series is meant to supersede the original. You wake up alone...where? Someplace unearthly. Ominously void of life. Imbued with insinuations of wrong doings. Point-and-click to explore your surroundings, gather tools and solve contextual puzzles. As you read the narratives found within each room, not only will you find clues to help you successfully "escape," you'll collect pieces to a story that leaves you with as many questions as answers. There's two possible endings, also. Recommended: play the "Director's Intent" mode in a dark room with the volume up for the maximized experience.
Though one should strive to live without regrets, considering all the different paths a life might have taken is an inherently intriguing concept. Some games attempt to analyze the psychology of our decisions and their consequences. On the other hand, some games, like Relive Your Life, an interactive movie by FrozenFire, will have you button mashing to fend off a competing sperm, before failing to acquire a preferred toy at recess kicks of a chain of events that leads to a popular resurgence in nudism/bear-wrestling. And it'll rhyme too! Clever prose and voice-acting by Egoraptor are highlights, and make up for tacked-on minigames.
This modern take on the classic by Hans Christian Anderson (forget about Disney!) was created in 58 hours for TOJam #7. Point and click your way around a minimalistic environment of office space and city streets, holding very one-sided conversations with those you encounter. While it has some rough edges in terms of navigation, it does a good job of eliciting sympathy and will especially strike a chord with those struggling with shyness.
Continue the adventure across the Plains of the Endless Grass in search of the Wiseman who knows every story ever told. Play as Myosotis and embark on a journey filled with fantastic creatures, breathtaking scenery and, of course, captivating stories. A Grain of Truth picks up (and leaves us) where The Trader of Stories: Bell's Heart left us: wanting more.
Gamer Mom, by Mordechai Buckman and Kyler Kelly, is a unique text adventure about a Mom trying to convince her family to play World of Warcraft together and mend their broken relationship. But it won't be easy! Your daughter hates you and only wants to text on her cellphone all day and your husband is a workaholic who doesn't want to spend anytime as a family. Even if you manage to succeed in your goal, the game doesn't end there and you might be surprised at what happens next. Gamer Mom is a short, but lasting, experience that manages to be sad, poignant, and even funny...just like life itself.
Given a choice between one or the other, is it better to have stronger personal relationships or longer life? This is part of Mihail's dilemma; he has an illness that presents him with limited options, both day and night. Play this interactive art/experimental game using arrows to move and [space] to interact; play more than once to see the full scoop of conversations and each of the two endings. What does it all mean? Well, that's up to you. The important things in life are always a matter of perspective.
In this exciting installment of the Choice series by Choice of Games you're plunged into a world on the brink of destruction. Nuclear missiles? Widespread famine? Nope, it's the age old killer: Zombies! Pick your course of survival in this gripping narrative that propels you toward what could be your salvation or your untimely demise!
The macabre adventure tale of a wolf battling demons, witches and at times villagers' enigmatic remarks continues with all the rich atmosphere and saturated plot lines that you expect from Hyptosis. This third installment is probably the best yet in terms of style and riddling puzzles. It still has a few drawbacks yet they're not enough to diminish the overall enjoyment of immersing yourself in this strange and twisted story.
It's a dark and stormy night. Wait, no, it's pretty sunny outside, so neither of those. You take the leaflet from the mailbox... gahh, no, not that, either. You know what? It doesn't matter. It's time to play. Time to play JayIsPonies, an "epic" choose your own adventure sort of game where you collect pizza and probably do a bunch of other halfway crazy stuff!
Jasper Byrne ventures into the realm of psychological horror in his surreal and disturbing commercial adventure debut. You are the last man alive, it seems, after a horrific virus sweeps through the world and transforms every other human being into a shambling monstrosity. You don't want to die alone, so you venture out of your apartment each night for supplies and to look for other survivors, but are you prepared for what else you might find when you're forced to confront yourself? When the world around you collapses, how long will you last before you begin to unravel and you can't trust yourself either?
Jonas Kyratzes has brought us many enjoyable, thoughtful games in bizarre, surreal settings. Well, now he's developed a top-down space shooter, Traitor. Don't get scared, he's still able to cast his powers of storytelling, it's just in a different yummy, gooey, science fiction package. Take on missions to earn credits for upgrades as well as the trust of the rebels. Your ultimate goal: to take down the Augustan Hegemony. Viva la People's Council!
Kathryn is a woman who has issues... or at least, she must if her friends are pressuring her to see a psychologist. But while she's unwilling to confront her own problems and habits, she discovers that you can't (or maybe shouldn't) always avoid the things about yourself and others that bother you. A devious puzzle-platformer with a sleek style that serves as a prequel to 2009's The Company of Myself.
Unmanned, a piece of interactive art by Molleindustria and Jim Munroe, lets you step into a pilot of a drone missile launcher. More than that though, it lets you step into a husband and a father and a human. Likely to divide opinion, as its excellent writing and atmosphere is hampered by the interesting-but-flawed dual-screen game-mechanics, Unmanned remains a provocative work.
This lyrical work of interactive fiction, brainchild of Jonas Kyratzes who created The Book of Living Magic, will envelope you in a surrealistic experience of discovery, a gentle stroll through a timeless pastoral state where your decisions are rewarded with rich verse and life-pondering revelations. Each passage presents you with a choice which will determine your path; stroll slowly through the experience and play more than once to fully appreciate the outcomes of each option. Arcadia: a Pastoral Tale elevates the oft misjudged browser game onto the loftier plane of artistic poignancy.
Created in just 72 hours for Ludum Dare #22, this puzzle game took second place in both innovation and overall competition. Your goal is to eliminate all the tiles on the screen by moving the dual protagonists across the game board, each seemingly on a different planes. As you pass over a color-coordinated square, it disappears, barring further passage, in most instances at least. The lovelorn duo continually gain new abilities, inspired by their circumstances and feelings, adding new dimensions and means to move on. This twist on game mechanics not only keeps it fresh and fun, it makes the narrative truly interesting and enjoyable rather than just words bridging across levels.
Santa Lina is an old-fashioned kind of town: big, dark, ugly, and corrupt to its core. One of the small few willing, or even able, to take a stand and protect the helpless is Anaksha, a vigilante sniper dubbed "The Virgo Killer" by the press. A successful businesswoman, the murder of her best friend snapped something in her mind, and so Anaksha took to the streets, a lone huntress with a rifle, dedicated to the destruction of evil, no matter what the cost, ever-pursued by both the police and the criminal elites. Anaksha: Dark Angel is a sniping adventure game by Arif Majothi, and its atmosphere is as thick as blood.
Revisit a small town in the middle of nowhere teeming with mystery and secrets to uncover in Hood: Episode 2, the second installment in the point-and-click adventure series by Alice is Dead co-creator, Hyptosis. Hood: Episode 2 is story-driven and atmospheric, continuing where Hood: Episode 1 left off. While searching the woods for a lost girl (auburn hair, 17-ish, red cloak), you come across a peculiar metal ship. Like something the cat dragged in from a murky swamp. And that's not the only strange encounter in store for you.
In the beginning, there was the void, and unless you put your puzzling skills to work in this little experimental game, that's all there will ever be. Use a series of powers, unlocked as you play and experiment, to shape the world around you and turn it from an empty void into a space teeming with life and drama.
Are all zombies all bad? Maybe they just need a little tender loving care... or, uh, a baseball bat to the head if you so choose. In this surprisingly engrossing simulation from Evil Dog, you are a scientist struggling to study the living dead after civilization has ground to a halt, and how you treat your subjects can mean the difference between one reconnecting with the remnants of its humanity, or becoming even more aggressive than ever... and maybe even whether you discover the truth about the outbreak.
One of our favorite Flash games of all time here at JIG has just received an update! The Asylum, for abused cuddly toys, has just received a new patient and your care and treatment is needed to cure it from its psychological ills. Dr. Wood joins the other adorable messed-up toys: Kroko, Lilo, Dolly, Dub and Sly, and each one is desperately in need of your help!
Team Fabulous brings us an LGBTQ-friendly prototype adventure about a young person who ventures into a dark forest in search of their beloved. Battle personal demons as you risk it all for the promise (or even the idea) of a better feature in this flawed but profoundly hopeful narrative that any player can enjoy and identify with regardless of their identity or orientation.
You may have escaped Aurora before, but in Aurora 2, it's time for you to go after her in another point and click horror/Western from Pastel Games. Middle games in a series are tough to pull off, but this one lays the groundwork for what could be a seriously cool conclusion.
The Night Circus is a text-based advergame that requires Facebook or Twitter made by Failbetter Games in collaboration with the author of the book by the same title. By turns elegant, mystical, adorable, fantastic, ornate, and even delicious, it will pique your curiosity as effectively as it satisfies your craving for the most beautiful imagery of all: that which you see with your mind's eye.
Once upon a time, there was a girl named Raven Locks Smith. She lived in the city of Dull, and although she loved her motivational-speaker parents, she wished for something more. One night, as she considered her boredom, a dream came to her and told her of a life changing tome that could be found near the Mountains of Oddness. Soon she walked there, and found it to be a most interesting place... And so, in this new point and click adventure game by Jonas and Verena Kyratzes, set in the same universe as their earlier The Strange and Somewhat Sinister Tale of the House at Desert Bridge, you help Raven search through the quite unusual Land of Dreams in search of The Book of Living Magic, a point and click adventure. Highly recommended to all lovers of classic adventure games or fantasy worlds in general.
How far are you willing to go for someone who doesn't even seem to know you're there? In this short, atmospheric artsy platformer, scour a grim world looking for bits of colour to return to a loved one, even at the cost of losing yourself in the process. Originally featured in a Link Dump Friday article, Grey's simple, repetitive gameplay may not win everyone over, but for others the changing environment and wordless message may deliver an intensely personal experience.
You may have always wanted your own set of wings, and TwofoldSecret is going to grant them to you as you help their protagonist take to the sky in his crumbling, surreal dreamworld. In this explorative platformer, search the ruins of a dreamland for items of significance and discover the significance between his surroundings and what lies within them.
The sequel to 2010's text adventure RPG Choice of Romance has arrived, and picks up right where the original left off. Will you be able to hold onto your new power in the court, or have you just painted a very large target on your back... and who can you trust to watch out for a dagger pointed at you when everyone has their own agenda?
Based on a short story by HP Lovecraft, this equally short point-and-click horror adventure was made in just three days for Newgrounds' Game Jam competition. When you wake up confused and alone somewhere in a dark and unfriendly environment, all you want is to make your way back home to civilization... but are you ready for what you'll find?
Visual novel meets shooter meets RPG meets space opera meets awesome in this unusual hybrid from Anonymous D Studios. After decades of skirmishes and violent protests, the battles between the pirates and the Federation appears to be heating up, and one young pilot finds himself in the middle of it. Strike out on an hours long adventure that combines drama, romance, and fast-paced arcade action in this impressive game.
The riddle of the sphinx is invoked at the beginning of Convergence, the flixel-based platformer/life simulator/interactive art piece that serves as the first release from Streetlight Studios: "What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?"... No, the answer isn't "William the Performing Dog". It's that miserable pile of secrets itself: man. And you'll be be spending an interesting three days in a life herein. Wake up, fall out of bed, drag a comb across your head and check it out.
Flaws, the interactive work of fiction from author Jon Ingold, is a difficult game to categorize as well as a different game to review. For starters, it isn't really a game in the traditional sense, more like a choose your own adventure produced for modern, Kindle-enabled devices. Then there's the nature of the story, where discussing even a few of the details can spoil whole bits of the experience. Suffice it to say, Flaws is an intriguing interactive fiction "game" about finding treasure and fame, the Andromeda galaxy, a mysterious diadem, and a possible assassination.
Bela Kovacs may wear his sunglasses at night and waterfall exhale like a total bad ass (not that you should imitate him, smoking is bad, kids, don't do it), but for some reason the Budapest police department doesn't want him as a detective anymore. When his niece is viciously murdered, however, he's not going to let any power on earth stop him from catching her killer. Not even preternatural powers. It's easy to get engrossed in this fascinating tale of darkness, serial killing, revenge, curses, and the Old World.
Hospitals are full of all sorts of hazards, like paper robes that don't close all the way, doctors with cold hands, and... zombies? HM! Lynnea Dally's undead apocalypse begins with you waking from a rather impromptu bout of unconsciousness in the hospital radiation room, but you have more things than a rather impressive headache to worry about in this horror interactive fiction game.
Jake Elliott's surreal interactive art adventure is a slow, thoughtful game where you play as four different women who attempt to comfort a small boy who can't sleep. The stories they tell take you back into their memories to solve some rather unusual problems with rather unusual methods. Part dreamlike narrative, part abstract puzzle solving, it's a charming bit of storytelling that's just the thing to unwind with.
YFYIAR is a simple interactive fiction game where you must escape from a room. As play progresses, however, the conventions of normal text adventures begin to break down as the computer narrator begins to express its dislike for you, your humanity, and all it entails.
Crafted in the style of classic 'choose your own adventure' games, Zebulon features the exploits of a somewhat wayward space crew. The story itself is relatively simple; you're the captain of a small ship that runs regular courier missions for Asmico, a delivery and service IT company. With you are your shipwright and communication officer; your shipright Hariett is a straight-laced, by-the-book stick in the mud while Reynolds, the communication officer, is unlikely to win 'Employee of the month' anytime soon. Your choices in your interactions with them, and certain events, will determine your outcome.
The name of the game is literal in this experimental adventure game, where you play a scientist who literally only has one chance to find a cure for a disaster he's responsible for, before all life in the world comes to an end in six days. There is no replay button in this short but grim little title, and with different outcomes possible, how will you choose to spend what might possibly be your last days on Earth?
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
What's in a life? What makes up a person? Are we influenced by our environment more than we realise? This free browser port of the classic deep PC "alternate life simulator" from 1986 may just make you ponder that a little. Explore the events of the life you might have had from infancy to death, and see just how much even the little things matter.
There's a strange little town you might not have heard of, but once you find your way there, you just might not be able to tear yourself away. Pastel Games offers up a chilling, atmospheric point-and-click adventure set in the wild west. There are legends about a woman who appears to be linked to a series of bizarre events, and you probably don't want to be around when she finally shows up... even though she's dying to meet you...
It's possible you might be familiar with Jonas Kyratzes' philosophical point-and-click, The Infinite Ocean. It was originally released back in 2003. Not entirely satisfied with the finished product Kyratzes has revisited the game and re-released this new version with changes to the writing, programming and music. It contains an amazing story that's revealed slowly as you progress, and it sets up a mystery that persists even after you get some answers.
London is Fallen. It has something to do with the Traitor Empress... or perhaps Hell... or perhaps... No, too dangerous to even speculate. You've left the Surface and now make your home there, in the Neath. Why did you do so? Write your own answers in this fascinating multiplayer roleplaying browser game from Fail Better Games.
An interactive live-action zombie movie in violent Choose Your Own Adventure style. You and a group of survivors are trapped in a small suburban house as the legions of walking corpses surround you. Following each clip is a choice your character must make which will bring you closer either to survival, or to an infecting bite. Will you live, or just be undead?
When Todd gets a visit from the future (namely, himself) he finds his life changes drastically when he receives information that may get him the one thing he wants most. Is this text adventure a simple story about doing anything for the one you love? Or is there something much more complicated, and much darker, going on? With 35 different endings and an extremely forgiving play style, Thousand Dollar Soul is a lot more complicated than you might think.
Nearly a year after the first installment was released, the Gretel and Hansel trilogy continues in this twisted, dark and slightly comedic take on the classic fairytale from Mako Pudding. Separated from her brother in the forest, can Gretel outwit all manner of strange and scary fables to be reunited with Hansel? Of course she can, with your help! After all, girls rule, and boys drool... in Hansel's case, at least, that's literal, so you might want to get a move on.
The Trader of Stories: Bell's Heart is a new point-and-click adventure by Marek and Marcin Rudowski with help from Pastel Games. You take control of Myosotis and travel through a town in a beautifully drawn world trying to fix your wagon wheel and learn the story of a wiseman named Derrida. Though short and fairly easy, Bell's Heart is a great, wonderful looking game.
Tia's birthday means a time for her to play with the other children in her struggling, isolated village... but it may also mark the end of her childhood. Of course, that all depends on you, and whether you do as you're told. Gregory Weir's experimental narrative might be too experimental to be a hit with everyone, but it's a clever game that deserves a play for the few minutes it'll take you.
In an alternate future, Britain's sprawling population is kept in tight check by a mandatory Curfew... all for their own safety, of course. Citizenship isn't so easily obtained, discrimination is everywhere, and if you're lucky, the government looks at you as just another number. If you're not, well... Kieron Gillen and BBC bring us a point-and-click game about civil rights and liberties, where the goal is to find someone you trust enough with some extremely sensitive information before time runs out.
If you're younger than a certain age, you've probably never thought, "Wouldn't it be great if I could take part in my favorite radio dramas?" But the advent of podcasting has borne a renewed interest in all sorts of languishing radio formats, including radio drama (or "TV without pictures"). It's true, really! Now BBC and Radio Scotland bring us an interesting experiment in combining the audial thrills of radio drama with the interactivity of online gaming. Legacy is a sound-heavy adventure game, telling a tale of secrets, cryptic clues, and underground vaults.
Howard Glitch is about a space shuttle hurtling into the maw of a monster. You're on the shuttle, along with several other passengers, but there's no driver or controls. The shuttle is being controlled far away by someone who isn't paying attention. While you're rushing toward your doom, you have some choices to make. The first being whether you'll sit by and await death or will you escape reality?
In the mid-1800s, the country trembles on the verge of change, a great war that will shape the outcome of the future... but for you, the world of mortals is the least of your concern, when you find yourself having caught the eye of someone less (or more) than entirely human. In this remarkably deep and ambitious text RPG adventure with multiple paths and endings, set out on your journey as a fledgling vampire. Just remember that as powerful as you might think you are, there is always danger around you... especially in those close to you...
So what's your stance on twu wuv? Does it make you sigh and set your little heart to pitty-patting, or are you currently walled off in your cootie-free-fort to ride out the epidemic? Regardless, there's more than just a pretty face to this latest text RPG adventure from Choice of Games. As the eldest son or daughter of a declining noble family, you are sent to Court for a Season to see and be seen. Will you find a suitable match? Wind up alone? Or become embroiled in dangerous political intrigue? The choice, as they say, is yours.
Disobeying is easy—they say go, you stop, they say right, you go left. But what if there's no obvious reverse of the command? You'll need puzzle-solving smarts and platforming fingers to complete Depict1 and discover the truth. For people who love the hybrid, it's not to be missed.
There's something strange about Alicia and Victor's new apartment. And maybe something stranger about their new landlord. This first installment in a new point-and-click adventure series from Anders Gustafsson combines a unique look with a surreal story to whet your appetite for the upcoming chapters.
In 2007, Mardek set a new standard for flash RPG gaming. Now, fans of the series can rejoice as not only the latest installment finally sees the light of day, but the previous titles begin a significant overhaul. The turn-based fantasy themed tale centers around Mardek, a hero who starts off the series with the modest hero-type ambition of rescuing a princess from a dragon, and winds up... well, you'll see.
Somewhere there's a place littered with bones and the remains of an ancient civilization... and you've been drawn to it, alone. Gregory Weir's striking exploration title may lack enough direction to ensnare all players, but packs a significant wallop in the atmosphere department, and provides an intriguing story if you're willing to track it down.
Your entire young life has been building up to this. You were born to it, your maternal line. You, Lalu, are the Usher, charged with guiding the queen's soul to the afterlife, a task of great splendor and nobility. But that doesn't change how you feel now. All you can think is that you've been raised to die. If only there were some way out. The Usher is a game of interactive fiction, an entry into our first ever interactive fiction competition, Casual Gameplay Design Competition #7. As such, you use a text parser to interact with the game.
Make a choice; disobey or not. Loved is a short piece of interactive art disguised as a platformer, and intended to make you think about the decisions you make. Is it successful? What meaning do you take from it? And is there a right way or a wrong way to feel about something?
When's the last time you saw a plague like this? In this short, atmospheric little platformer, control a nameless "Pale Man" who answers a kingdom's call for help and finds that this particular problem is... actually pretty big. Despite not offering a lot of variety, Heir's three short chapters provide an interesting tale and that all important "something different" for your day.
Dan Efran's title Ka, an entry in our interactive fiction and escape themed Casual Gameplay Design Competition #7, starts in decidedly close quarters, with your royal spirit crammed in next to your corpse. Most text adventures struggle to some degree with pacing, but in Ka, at least, your initial goal is clear: leave. After that? Well, you're dead. You have to come to terms with it sometime.
Sometimes games are just there for us when we want to have some fun, blow up the princess, and save the zombies, or something like that. Other times, we want to explore more difficult and painful stories. Grace's Diary manages to seamlessly integrate the theme of a relationship abuse into a sensitive and moving visual novel.