Probably one of the greatest Flash games ever created and made available for free on the Web, The Asylum is a surprisingly rich interactive narrative experience and it continues to surprise and delight gamers of all ages from all over the world. Won't you help these adorable cuddly toys overcome a distressing past?
If you haven't yet played Mink's adorably cute animated point-and-click puzzle games at 3Wish.com, you owe it to yourself to check them out. If you have already played them, now there is a reason for another visit: No. 5 Part 3 is now available to play.
Hanamushi is an absolutely gorgeous Japanese website filled with beautiful artwork and even a couple of Flash point-and-click adventures to discover. Simply amazing. And yet there is a dark side to the shapes that lurk in the shadows, so watch where you step. For the truly adventurous.
Created by Macoto Yanagisawa of Japan, this Shockwave work of art is a nice diversion from the usual fare, and there is much to see and hear in this electro-luminescent piece. Click the mouse to cycle through the displays; move the mouse to interact with each. Although it's not Electroplankton, it is very reminiscent of the musical wonder-toy for Nintendo's dual-screened handheld.
99 Rooms is a beautiful Flash point-and-click adventure of the 'escape the room' variety. The object is to make it through all 99 rooms to the end. The game makes use of gorgeous photography for visuals, and a moody atmospheric soundtrack for effect.
The Machine is a Shockwave game about a normal computer interface gone awry. The object of the game is to correct the chaos, right the wrong, and make it through to the end. In other words, figure out what to do on your own because the journey is the reward. What I will say is that you will only need the mouse to point, click, and drag.
Park is another point-and-click exploration game from the Vector Park, the very same that created the tranquilizing Levers game. This one is easy and a bit short, and yet it will certainly delight those who enjoy the thrill of discovery that this type of game offers.
I have point-and-click happiness to spread throughout the world today in the form of a cube. Not so much a puzzle as it is an interactive narrative that unfolds with each click of the mouse in the appropriate place. See what happens when a mysterious cube falls out of the sky and lands on the ground in the middle of a very round town filled with round things.
la Pâte à Son is an amazing sound toy created in France. This original musical piece and compositional tool was conceived to encourage musical experimentation, and its achievements surpass its goal. Not only is this toy fun to play and experiment with, it is also capable of creating some very beautiful music.
Time for a break from all the thinking required in those point-and-click adventure games. This next game comes from Jared Tarbell, maths and Flash wizard extraordinaire.
Maeda Path is a relaxing game of eye|hand coordination with elegantly simple graphics and a brilliant use of sound. Using your input device of choice,...
Polyphonic Spree did it with Quest for the Rest, and now a band called Mae is promoting their soon-to-be-released album, The Everglow, with a brand new Flash game.
The Everglow mixes original music from the band's new album with several short games to provide an entertaining interactive experience. Included is a...
A lovely Flash point-and-click game from (fictitious) development company White Kiwi, this one will keep you busy for just a short while. It was created as a class project by a group of students, and it is quite enjoyable and very pretty. The world would be a better place with more games like this.
Hotel is a 10-episode interactive narrative from Han Hoogerbrugge about a scientist named Dr. Doglin who drugs his patients to perform tests on their response to freak accident injuries. The rather disturbing piece was just recently finished in its entirety and worth a look if you're the mature, adventurous type.
For all those who love point-and-click adventures, you may find Flow quite fascinating, and yet it is not a game. Instead it is a unique and creative, interactive Flash multimedia piece from Han Hoogerbrugge. Seamlessly blending animation, music and sound effects, Han brings his images to life with style in an engaging form of artistic expression.
From the creator of Treasure Box—an engaging and clever interactive Flash puzzle that showcases the author's artistic talents—comes another such piece with a clearer objective than its predecessor. It is an imaginative work of art filled with sights and sounds that include various puzzles to solve. The objective is to find all 5 stars and then place them onto the wheel of fortune.
Monsterism.net, a website that Pete Fowler and his creative partner, Simon Pike, built to showcase Pete's outstanding and original monster art. With it you can create a bevy of creatures from the world of Monsterism, as well as mix and match any attributes to create entirely new monsters of your own design. Which monster are you?
Relive the grammar school days of yesteryear with this Flash make-a-flake snowflake maker. Simply make several cuts in a folded paper with a pair of scissors, the way you may remember doing, and then unfold to reveal your stunning creation. A cheerful seasonal activity to wile away the hours during the cold indoor months.
Who hasn't enjoyed the simple pleasures of cutting paper into snowflakes on a cold winter day? With Make-a-Flake there is no mess to clean-up and you can even undo cuts gone wrong. This Flash toy is a fun way to express your creativity and get into the spirit of the holiday season.
File this under: Games as an art form. While I do not often find myself playing Chess (read: I suck at it), I do like to play when I find a game that offers something besides the mere basics. Thinking Machine 4 is just such a game. The authors state that the goal of the piece is not to make an expert chess playing program but to lay bare the complex thinking that underlies all strategic thought.
A cross between a point-and-click puzzle game, interactive art, and a Rube Goldberg invention, Treasure Box is a gorgeous and fun little Flash game that puts you to the task of finding the treasure of a king long since passed. It's a short and beautiful interactive multimedia adventure from an artist with a purpose.
We all need Safeplaces to hang every now and then to rest, relax, recharge, review, rebound, replenish, release, receive, renew, and reward ourselves. So take a break, and take time to take in that which is around you. Smile, giggle, laugh and love. Play.
Zoom Quilt is the collaborative art project of 15 talented artists, all contributing to a final media presentation that is both beautiful and mesmerizing. The piece is available in 3 different media formats: HTML via a series of static jpeg images; AVI compressed video; or the best format, a Flash interactive movie.
Fun stuff over at Andre-Michelle.com. Andre is a Flash designer extraordinaire from Germany who has put together a personal playground of a site full of experiments and whatnot all done in Flash. This one is simply called Cell Talk, which I found to be infinitely relaxing and mesmerizing playing in the background while I was doing some writing for ...
Audiogame est musique interactive by Frenchman marc Em. This Flash ‘game' is a collection of works incorporating feats of multimedia genius. Combining audio and video elements with interactivity and motion graphics, marc Em draws you into each of his creations as conductor, director, performer, and player. The entire project has evolved over the last 2 years, and Audiogame continues to be a work in progress. As dynamic as the compositions it contains.
The awe-inspiring Flash graphics of Yenz are combined into a creative and original point-and-click adventure that has you solving the mystery of the Secret Garden. You see, the garden is in great danger and it's up to you to solve the mystery and save it, if possible. There are several easy puzzles to solve and several screens of unusual yet fantastic and beautiful art to enjoy while doing so.
The latest of the point-and-click puzzle adventures to pop onto the Flash game scene is a short little story about a girl who has lost her head... literally. With gameplay very similar to that of Samarost, this game is charming and very enjoyable, the only downside is that it is over way too soon.
The Telephone is a stylish and unique puzzle game in which you embark on an adventure by dialing in destinations. The destinations are 3-digit telephone numbers that you find in each 'level' and which advance you through the game. Each destination is unique in its objective, sound, and interface.
Not a game per se, but definitely fun to play with. Infinite Wheel is a series of Flash movies by Jim Johnstone that borrows samples from various 'Dub' artists and presents them in a virtual playground in which you click, drag, and mouse-over the unique and compelling interactive controls to create your own dub music mixes.
A wonderfully bizarre and strangely fun interactive narrative by Jakub Dvorský of Amanita Design. Samorost is the granddaddy of all Web Flash point-and-click adventure games. It is full of clicky puzzles and beautifully rendered scenes mixed with animations and various gadgetry. The number one game in the Best of 2004, and now it even has a sequel.
File this one under interactive Flash tools for creative expression. Scribbler is just one of many interactive "toys" available at Zefrank.com. This "generative illustration toy" allows you to draw with the mouse in the window, then Scribbler takes over and creates its own drawing on top of what you've drawn. There are even interactive controls that you can set and tweak to your heart's content.
Here's a beautifully crafted Flash multimedia piece by Drew Cope and Sam Lanyon Jones from their multi-award winning site called TokyoPlastic where they will be rolling out version two in May. Not new, I just think it's cool. Enjoy. Click....
Lately I've been working on one of the coolest projects so far in my RIT education, and it's for Multi-User Media Spaces (MUMS) taught by Professors Nancy Doubleday and Steve Kurtz. The project aims to simulate flocking behavior by implementing behavioral rules, though I guess it should be dubbed "schooling" behavior since we are using fish - and yet these same rules apply to birds and herds as well.