New Casual Game Releases
Games Tagged with "blog"
The next entry up is a game designed by Andrew Paradise with art and characters by Georg Pedersen. The authors are from Massachusetts (US). Fluke Ball is a turn-based strategy game in which players take turns throwing common office objects toward a microwave and the strange phenomenon that surrounds it. The game includes a creative interpretation of the "ball physics" theme.
The next entry up is from Gareth Thomas ("Gaz") of the UK. Gaz may be new to the competitions but his games are familiar here at JIG: Avalanche having received a review from us, and Square Divide making an appearance in a Link Dump Friday. Particle Blaster is an arcade style geometric shape shooter that implements the "ball physics" theme within the gameplay.
The next entry up is from Wildsnake Software of Russia. Although new to the CGDC, you may remember reading about another Wildsnake Software game here in a recent review of Shuffle. Chap Hai - Way of the Dragon is an action strategy game of skill in which "ball physics" plays an important role in gameplay also similar to pool.
The next entry to the 4th Casual Gameplay Design Competition is from Dom Camus of the UK. You may remember Dom from our 3rd competition with his entry, The Turtles of Time. This time Dom delivers a pinball game with a twist in Ballrooms, an entry that incorporates the "ball physics" theme in a straightforward implementation. Please leave your kind and considerate feedback for Dom in the comments.
Next up is an entry from Carl Foust of Indiana (US). You may remember Carl's highly imaginative entry from CGDC #3, the Super Earth Defense Game! Balancing Act takes the theme of "ball physics" and translates that directly into gameplay in which you must keep balls (and other objects) in a state of balance. Please leave your kind and considerate feedback for Carl in the comments.
The next entry to the 4th Casual Gameplay Design Competition is from Aaron Cox and Graham Jans of British Columbia (Canada). Ballonius is an action arcade-style game of collecting energy while avoiding bubbles with elastic "ball physics" properties. Please post your kind and constructive comments for Aaron and Graham about their game.
The next entry to the 4th Casual Gameplay Design Competition is a game from Tom Methven of the UK, participating in a CGDC for the first time. Sky Blocs is a block tumbling, chain reaction puzzle game that includes an implementation of "ball physics" within elements of the gameplay. Please leave your kind and constructive feedback for Sky Blocs in the comments.
The next entry up is from Sean Hawkes of Louisiana (US). You may remember Sean from our first competition as he was responsible for 3 of the entries: the prize-winning Clack, Weight and Houses. Contour is an action puzzler in an isometric pseudo-3D perspective that integrates "ball physics" within the gameplay. Please give Sean your kind and constructive feedback on his game in the comments.
The next entry to the 4th Casual Gameplay Design Competition is a game from Eduardo Omine of Brazil, another newcomer to our CGDC festivities. Rmvblls is a goal-based action game in which the objective is to remove the required number of balls from play. The "ball physics" theme is present here in a straightforward implementation. Please provide Eduardo your kind and constructive feedback on his game in the comments.
The next entry to the 4th Casual Gameplay Deisgn Competition is from Zach Archer and Miles Johnson from Oregon (US), both new to the JIG competitions. Space Kitteh is a platform game of planetary jumping and saving kittens that implements the "ball physics" theme in an outer space adventure.
The next entry to our 4th Casual Gameplay Design Competition is from Phillip Reagan of Texas (US). You may remember Phillip as he is a prize winner from our very first competition with his game, Thief. Osmosis is a unique game that relies on gestural input to control sheep that roll and react to various "ball physics" properties. Please leave your feedback and constructive criticism for Phillip in the comments.
The next entry into our 4th Casual Gameplay Design Competition is from Monsterkodi of Germany. You may be familiar with one of Monsterkodi's games previously mentioned here, Kiki the Nano Bot, so please give him a warm JIG welcome. Koogel is a unique game that leverages the "ball physics" theme visually as well as integrates it within the gameplay.
The next entry comes from Ali Maunder of VarStudios in the UK. You may know Ali from his games previously reviewed here, Neon and Abstract Sea. Kaichou is an 'experimental' shooter created expressly for this "ball physics" competition. Please offer up some feedback and constructive criticism for Ali in the comments.
The next entry comes from The Netherlands and a team of two game developers: Robert Berrier and Roland Ariens. Angular Momentum is an action puzzle game in which momentum plays an important role in the gameplay, as does the "ball physics" theme. Please give Robert and Roland a warm welcome by posting your feedback and kind constructive criticism in the comments.
Another long time JIG visitor participating in his first Casual Gameplay Design Competition, Bart Koning from New Zealand reels in the next entry for you. Stranded is an action game of catching fish by tossing stones into the water and knocking them out. While the "ball physics" may not be all that obvious, I'm sure it's in there somewhere (the stones must be ball-shaped.)
The next entry up for your review is a game by Dan Black of Ohio (US), also new to our competitions. There seems to be a lot of new people participating this time, and we are very excited. So please join us in giving Dan a warm welcome. The Perfect Shot uses "ball physics" and some gestural input as the basis for its gameplay. And as always, provide Dan with some awesome constructive criticism and praise in the comments.
The next entry into our 4th Casual Gameplay Design Competition is from Rob Gray of the UK, and this is his first CGDC so please give him a warm JIG welcome. Save the Planet is a projectile shooting game in which the "ball physics" theme has been implemented as gravitational force applied to spherical bodies in orbit around a planet. It's a simple idea with mesmerizing effects.
The next entry is from Mateusz Skutnik of Poland. If you enjoy point-and-click Flash games, then you are most likely familiar with Mateusz' work, as he is the creator of the popular Submachine series, as well as the Covert Front and Daymare Town games. Mateusz also creates many other types of Flash games, and his competition entry, Mr. MothBall, is a platform game that includes "ball physics" within the player character.
The next entry up is from Rob Allen of the UK. You may know Rob's work from the incredible Hapland series, or from the banner game that graces the top of the JIG homepage. He was also part of our very first competition with his entry, Keys. In Day of the Bobteds, Rob delivers an action puzzle game based on bobteds and... "ball physics". Go figure.
The next game up is an entry from Ben Gillbanks (UK), and we wish Ben a warm JIG welcome as this is his first competition with us. Roll takes "ball physics" seriously in an action puzzler that injects a variety of surfaces and contraptions into the gameplay. That's all I'm going to say, the rest is up to you to discover and discuss in the comments.
The next game up is an entry from Bart Bonte (Belgium). Factory Balls presents a twist on what you might think of when considering the phrase "ball physics." It's a clever play on words and, well, the rest is up to you to discover. Not only is Bart familiar with our competitions, this is his 4th CGDC as well!
We have a lot of entries to share with you, and we're going to start rolling them out as we have done before, one every few hours, so that each game has a chance to receive attention and feedback from the JIG community. It will take us about a week to publish them all, so please be patient with us.
This is it! We are down to the last few hours before deadline for our 4th Casual Gameplay Design Competition. Entries have been pouring in all weekend and today, and we have already surpassed all previous competitions in terms of number of entries received, so we are very pleased!
Games Featured:
- • Build-a-lot
- • XIQ
- • GoldenEye 2D
- • The Goonies
- • Kaipuu
Games Featured:
- • Sling Jr.
- • Gravitee
- • Hexiom
- • Dungeon Banner Escape
- • Feudalism
- • The Battle
- • Ocean Explorer
- • Stunt Bike Draw 2
We are down to the final 5 days before the deadline for our Casual Gameplay Design Competition #4, and we're getting very excited to see and play all the games to have incorporated the "ball physics" theme! All entries must be in by October 1st, 2007 at 11:59PM. That is this coming Monday night. Please see the competition announcement page for full details on entering.
Games Featured:
- • Linkz
- • Starfall
- • The Good Food Fight
- • Name That Game
- • Lights Out 3D
- • Prowlies at the River
We are just two weeks away from the deadline for Casual Gameplay Design Competition #4, and I have to say we're getting pretty excited about what is shaping up to be our biggest competition ever. With over $6000 in cash and prizes to give away, we're also looking forward to reward the best game designs that incorporate the "ball physics" theme.
Games Featured:
- • Zoom Book: The Temple of the Sun
- • Sauerbraten
- • Biniax-2
- • Nelly Cootalot
Games Featured:
- • Glacier Racer
- • Clix
- • Super Crazy Guitar Maniac Deluxe 2
- • Sproing
- • Hostility Battle Garden
- • Flu Fighters
Just a quick reminder that there is still plenty of time to come up with an idea and to get your game design underway for Casual Gameplay Design Competition #4. The theme is ball physics and up for grabs are cash and prizes worth over $6000. The deadline is October 1st. Please see the competition announcement page for full details on entering.
Games Featured:
- • Guardian Popon
- • Grand Slam
- • Square Divide
- • Descent
- • Tucogas Room 2
Manuel Fallmann of Mindistortion had to move his site's domain recently. Previously at Mindistortion.net, the site, his animations and his games can now be found at Mindistortion.tv. If you have linked to any of Manuel's animations or games before, please make sure you update those links to point to the new site. Manuel thanks you for it. :)
Just a quick reminder that there is still plenty of time to come up with an idea and to get your game design underway for Casual Gameplay Design Competition #4. The theme is ball physics and up for grabs are cash and prizes worth over $6000. The deadline is October 1st. Please see the competition announcement page for full details on entering.
Games Featured:
- • Acrobatic Mud Wrestling
- • Construction Maze
- • Genghis Khan
- • JIG Facebook Fan Page
- • Least Best Room
- • Aventures of Alex
- • I Like Kitty Cats
We are just two weeks into the development period for Casual Gameplay Design Competition #4, and I am pleased to report that we have even more prizes to give away(!) Sierra Online, lead sponsor of the competition and publisher of the amazing new casual game, Switchball, will be awarding a free copy of the game to all 5 prize winners!
Games Featured:
- • G.H.O.S.T. Hunters: The Haunting of Majesty Manor
- • What Linus Bruckman Sees When His Eyes Are Closed
- • Timetravel Bloboid
- • Quinn
- • A Tribute to the Rolling Boulder
Games Featured:
- • Shield defense
- • Avalanche
- • Qwerty Warriors 2
- • Kickflip
- • Turret Defense 2
- • Skill stack
- • Cat Face
Just a quick reminder that we are just 1 week into the design and development period for Casual Gameplay Design Competition #4, and there is still plenty of time to come up with an idea and to get your game design underway that incorporates the theme: ball physics. Up for grabs are cash and prizes worth over $6000, and the deadline is October 1st.
Games Featured:
- • Red Wire
- • Pac Mondrian
- • Transmigration
- • Thor Towers
- • Peace Plane
- • Where's an Egg?
We have been working hard these last several weeks to bring you even more opportunities to show off your game design talent and to win fabulous prizes. And before we release the results of the 3rd Casual Gameplay Design Competition, we would like to take this opportunity to announce some exciting news.
Games Featured:
- • Turret Pong
- • Statetris
- • Diggtris
- • Play the Game
- • Triangles
- • Poco2 Escape 2.0
- • TriPeakz
- • Notessimo
Now that we have seen all the entries for the 3rd Casual Gameplay Design Competition, it is almost time for the voting to begin for the coveted Audience prize.
Whew! What a crazy week this has been, and another one just now starting... where did the weekend go? With the deadline for our 3rd game design competition now officially here, all the development and preparation for it seems to have been time well spent. Thanks to the participation and cooperation of some of the best Flash game design talent from around the world, we are now looking at nearly 20 sparkling new creative game designs to share with you. And we can't wait to begin to roll out the entries.
Games Featured:
- • 50 States
- • Platform Racing
- • Revenge of the Stick
- • Switch'em Off
- • Blind Pong
- • Three Little Pigs
- • Brick Break
- • Frog Day
- • Bomb Wars
Games Featured:
- • Wilfred, the Hero
- • The Stone of Destiny
- • N-Ball
- • Coaster Rider
Games Featured:
- • Cursor Invisible
- • Norakurabako
- • Dice Move
- • Zyrx
- • Planet Trouble
- • Ice Candy
- • Puppet Five
- • HBO Voyeur
Mat from Nitrome sent word of a YouTube video they put together to show Hot Air 2 in action, including a Balloon Maker with which you can customize your own balloon to use in the game! The release is coming very soon now, so here's a little movie to whet your appetite.
Games Featured:
- • Up Beat
- • F-18
- • Warbears: Puzzle Mission
- • Nodes
- • Mixed Memories
- • Shirt Fold
Games Featured:
- • Pac Adventure: Dracula's Castle
- • The ReDistricting Game
- • Ollie's Dance Experience
- • World of Dreams
- • Trolley Racer
- • Fingerjig
- • Kenya Deluxe
Games Featured:
- • Monster Master
- • Dawn of the Bods
- • Candy and Clyde
- • Xeno Tactic
- • Gojirama
- • Brain Stopwatch
- • Flute Hero
- • LOQUACIOUS EYESICLE WILD-BITES
By now everyone should have received the latest stylesheet featuring the pixelrific goodness of Nitrome. The banner and supporting graphics were all created by the very talented Mat Annal, and we couldn't be happier with the way everything turned out. Thanks Mat!!
They start with nothing, and in just three days time, a completed game sits before them. The second Toronto Indie Game Development Jam (TO Jam) was held earlier this month from May 4-6. Over 60 intrepid participants dove into the creative corners of their minds and pulled out unique games the world has never seen (and in some wacky cases, should never see).
Games Featured:
- • Chalk
- • Escape from Paradise
- • Snapshot Adventures
Earlier this year we ran a series of poker night tournaments in which players would compete for a chance at the final table. We gave away lots of prizes including t-shirts and free downloadable games. But that's not all. As promised, today is the drawing for a brand new Nintendo DS Lite among all the weekly champions of tournaments.
Games Featured:
- • Deflector
- • Castle Draw
- • Visual Acoustics
- • Clickclickclick
- • Viva Voodoo!
- • iridethelines
Games Featured:
- • Dreams: Chapter 1
- • RGB
- • Pattern Game
- • Light Sprites
- • Micro Panda
- • Puzzle Freak
- • Worms
- • Doll Face
- • SPARKLE ESPERANTUMOR STIMULATION
Games Featured:
- • Play with Fire
- • Sheeplings
- • Mystery of Shark Island
- • Grimm's Hatchery
- • The Apprentice: Los Angeles
Games Featured:
- • !GNITION
- • Saucer Attack
- • Processing game
- • Su Puzzle
- • Climb
- • Ribbon Trail
- • Cake Dance
- • S0 S0 S0ULFUL
- • Magical Trevor
Games Featured:
- • What Makes You Tick
- • Loonyland 2: Winter Woods
- • Acidbomb 2: Rearmed
- • Sumotori Dreams
Games Featured:
- • Red Team
- • Gravity
- • S3QUENC3R
- • Straight Dice
- • Circlo
- • There She Is!!
- • no bees
Games Featured:
- • Planetarium
- • Agent Wing Defenders
- • Enigmatica
- • Ulandsspillet
- • Stick of Death 2
- • Rocket Rescue
- • Houses
- • Monoface
Just a quick update to give a big warm shout-out to Matt Hammill, designer of the recently reviewed Gesundheit game, for the outstanding job he did on the new banners and graphics for the site! Cheers, Matt!
Games Featured:
- • Orbit
- • Cell
- • Uber Breakout II
- • JIG theme song
- • Indestructotank!
- • Cubic Tragedy
After a long hiatus and due to popular request, comment preview has returned to help in your quest to create nicely formatted comments and walkthroughs. Just click the "Preview" button below the text input field in the comment form to see a preview of how your comment will appear when posted, spoiler tags and all!
Now that I have your attention, I'd like to mention a couple of things we've been working on to make your experience here just a little bit better. Hopefully you have noticed that the site tags have been optimized and are now working better than ever. We've also been venturing deep into the archives to give all those long lost games and reviews the tags they deserve, so the tag listings should be looking more complete than ever as well. And yet we still have about 400 more games to tag(!)
Games Featured:
- • Streamline
- • Nightmares of Leia Ray
- • Jelly Jumper
- • Moon War
- • Graveyard of Drunken Souls
- • Taken
- • ZoomQuilt II
Games Featured:
- • Run, lil' Broccoli
- • Pants Volcano
- • Milpa
- • 5 keys
- • Four Square Blues
- • The Impossible Quiz
- • Giraffe
Games Featured:
- • Cosmic Crush
- • Mesira: Chapter 2
- • 5 til
- • Paso Doble
- • Bubbles Revenge
Games Featured:
- • Thingavore
- • Krank
- • Penumbra: Overture
With voting now over, it is my pleasure to announce the recipient of the Audience Prize for the CasualGameplay Design Competition #2: Sprout!! With 41.6% of the popular vote, Jeff Nusz' Sprout proves beyond a doubt to be the favorite among the JIG community as well.
Games Featured:
- • Find your way out!
- • Slither Link
- • Wordz
- • Acid Factory
- • Tower Blaster
- • Space is Fun
There are a lot of awards being handed out this week, in addition to tomorrow's announcement of the results from our 2nd Flash game design competition(!) The Game Developers Conference is in full swing out in San Francisco this week and the results of the Independent Games Festival (IGF) and Game Developers Choice Awards have been announced, and there are a couple of familiar faces that we need to give a nod to.
Games Featured:
- • Quest for the Crown
- • Line Game
- • The Road Less Taken
- • Retron
- • Submarine
- • Menulis
- • Glassez
It's Saturday and that means another JIG Poker Night event coming your way! We'll be setting up the poker tables in our own Triplejack poker lounge, as we do every week, and the tournaments will get underway this evening beginning at 9PM EST (GMT-5). Be sure to join us for some fun and good times, and you just might win yourself a prize or two. And do we ever have some nice prizes to give away this week!
It's announcements time! A lot is going on in our casual gaming world and the creative talent behind the games we love is really blossoming. Is it the crisp February air? The freshness of a new year? Either way, here's an update on a few recent events you should know about. Consider yourself... informed!
Games Featured:
- • Lyle in Cube Sector
- • Ancient Empires Lux
- • A Mini Falafel Adventure
- • Acidbomb 2: Rearmed
- • Mezzo: Winter Edition
Games Featured:
- • Paint Roulette
- • Need for Madness
- • Heel Over
- • Grammar Ninja
- • Topolon
- • MANGO!!!
After receiving over 60 entries to the voice-over competition for Exmortis 3, and after much deliberation over the short list of 10 that was subsequently made, Ben has finally come to a decision on who the lucky person will be...
If you're seeing this, then the DNS has propagated in your area and you are now reaching the new JIG server. We're running upgraded versions of several Web server applications, and so besides being a bit faster, there may also be a few hiccups along the way until we get things optimized. For example, some of the most recent comments posted since the switch over might have been lost if they were posted to the old server. Our apologies for any inconvenience.
Games Featured:
- • Rail of War
- • Kiki the Nano Bot
- • Sam & Max Episode 3 - The Mole, the Mob, and the Meatball
- • La-Mulana
- • Blocksum
It's Saturday and that means another JIG Poker Night event coming your way! We'll be setting up the poker tables in our own Triplejack poker lounge, as we do every week, and the tournaments will get underway this evening beginning at 6PM EST (GMT-5). Be sure to join us for some fun and good times, and you just might win yourself a prize or two. And do we ever have some nice prizes to give away this week!
Just a quick update to announce that we have rolled out a new feature that will help with loading game review pages that contain hundreds of comments. We now present each page with the 100 most recent comments only. If you prefer to view older comments, just click the "Older" link located at the top or bottom of the comment listing.
Games Featured:
- • Tangerine Panic
- • Alter Ego
- • BrackenSack
- • Phoboris
- • Cupid's Revenge
It's here! Finally the next chapter in the captivating virtual island village sim is available to download. The follow-up to the monumentally successful Virtual Villagers game keeps the same formula as the original but adds all new puzzles, events, collectibles and more. Download it today and then join our active community sharing hints and tips for getting the most out of every puzzle.
Welcome! We review, discuss and recommend only the best games available on the Web.
Review Schedule:Anydays: mobile games
Weekdays: free online games
Weekends: indie games
Welcome! We review, discuss and recommend only the best games available on the Web.
Review Schedule:Anydays: mobile games
Weekdays: free online games
Weekends: indie games
































