When you think "game" do you also think "carnivorous dinosaur in a tophat"? No? How about "screaming marshmallow thing firing candy projectiles"?... no dice, huh? Well, what about "helicopter that transforms into a flying carpet that transforms into a spaceship that transforms into a horse that transforms into a giant bobble-head"? Still no? Well then I guess we don't have anything for you today, Pickypants.
- Treadmillasaurus Rex - You are a T-Rex on a treadmill, racing in front of the Wheel of Awesome because... some... one... has put you there for... some... reason. Look, it doesn't have to make a whole lot of sense. It just has to be weird and silly and full of confetti, strobe lights, high scores, and higher hats. Which it has. It sort of makes me feel like we need a new category for, "That was great... but what the heck was it?"
- Love Trampoline - As the Beatles once sang, "We all live on a Love Trampoline", (well that's how it should have gone) and now you can live the dream. In this cute and simple little java game, you use physics to propel your little heart around the screen, uniting couples and avoiding bombs. There's probably something symbolic in that. I don't know. I was too busy trying not to let the frustrated keening sound I was making while I was trying to aim my shots escape from behind my teeth and startle the cat.
- The Birdinator - [Parental Warning: Not suitable for children.] Apparently, the word that bird has been going on about is "lasers". In this launch game, you play a lazy bird who has put off the seasonal migration a bit too long. Fortunately, you've got hot lasery death hidden in your flying cap to deal with all the other foul fowl that try to get in your way. Nab gems and other power ups to upgrade your abilities and eventually get where you're going.
- Up Down Ready - There's a Kissma-like vibe to how ridiculous this little two-button action/arcade title gets very quickly. Initially you start out using the [up] or [down] directions to avoid obstacles as a helicopter for as long as you can, but after a certain amount of time, well... um. The downside is that as tricky as it initially seems, once you get the hang of it, you'll probably end up stopping long before your lives run out; it doesn't take long to see all the weirdness it has to offer, and it leaves you wanting more. Oh well. +1 internets for "Look at My Horse".
- Sugar Rush - In this run-and-gun little arcade game, leap across a candy world snagging sweets and keeping the evil tooth fairies at bay for as long as you can. Which sort of makes this Canabalt meets Gumby meets Candy Land. I'm not sure if I would describe the visuals as "cute" or "vaguely unsettling", so I'll settle for "unique". Spelgrim's talent for distinct aesthetic has already been proven, but the claymation style here is still remarkably well done.