We're pleased to announce a very special Casual Gameplay Design Competition, one focused entirely on interactive fiction! For CGDC #7, we're calling on IF authors to craft one-room games incorporating the theme "escape". It's text-only this time around, so you can spend your time polishing puzzles instead of pixels. Full details are below, so fire up your Z-code compiler and get to writing!
Wooty tooty flip bam booty! We're returning back to basics with a competition in which the emphasis is simply on casual gameplay design. All you have to do is design a game that incorporates our theme, EXPLORE, and you may use any browser-based technology platform you are comfortable with! Please read the official competition announcement for all the details.
We are pleased to announce our 5th Casual Gameplay Design Competition! Up for grabs are more prizes than ever before: over $10,000 in cash and prizes, including Adobe CS3 Professional licenses and the opportunity to have your Flash game appear on other platforms! We're kick-starting the new year with our biggest competition yet, and you can help make it our BEST ever! Update: Entries are all in!!!
John Cooney recently put together a site that aims to help developers, particularly those using Flash, protect their intellectual property. His site, FlashRights.com, provides information and links that explain copyright, licensing issues, and ways to protect your Flash game and your rights as a developer. While it may not cover every issue surrounding intellectual property rights, it is a good place to start understanding the basic concepts, terms, and issues facing Flash game developers today.
Together with Sierra Online, we are pleased to announce our 4th Casual Gameplay Design Competition at Jayisgames.com! Up for grabs are more prizes than ever before: over $6000 in cash and prizes, including Adobe CS3 Professional licenses and a Nintendo Wii! Our thanks to Sierra Online, Free World Group, Armor Games, Arcade Town, Adobe and Nitrome for helping us bring to you our biggest competition yet! Update: Entries are all in!!!
We have gone and done it again! After rounding up support from Adobe, Arcade Town, and Nitrome, we are pleased to announce our 3rd Flash Game Design Competition at Jayisgames.com, and you are invited to participate! Up for grabs is over $3000 in cash and prizes, including Adobe CS3 Professional licenses! We look forward to seeing more creative and original entries as we have seen with our past competitions. Update: Entries are all in!!!
A quick update to mention that the Experimental Gameplay Project has announced the theme of their new competition running now through February 19th. And the theme is "attraction" in honor of Valentine's Day, coming soon to a sweetheart near you.
Wooty tooty flip-bam-booty! We hosted our 2nd Flash Game Design Competition! Yes, the type of entry we were looking for was the same as what we called for during our first competition. The simple puzzle idea proved to be an excellent choice, and we have over a dozen excellent games now to choose from. Congratulations to Sprout and Gateway II for taking home the prizes valued at over $2000!!
Inspired by the Experimental Gameplay project, a game design student in Sweden has just finished a rapid prototyping project in which he built several games. Each of them incorporates self-imposed constraints and took just a couple of days to develop. The results are creative, impressive, and some are even fun to play.
Just wanted to let you know that the entries are all in for Experimental Gameplay's second competition. The first competition was to create games with a "consume" theme, and the theme of this one (which is sponsored by Red Octane) is to create games that use a dance pad, but that are not dance games.
Today we are proud to announce the Audience Prize, to be awarded to the game designer of the competition entry that receives the most votes from the JIG community. This award will be a cash prize of at least $100(!)
The next batch of entries submitted to our competition are up and available to play! Thank you kindly for leaving your comments and constructive criticisms for each of the puzzles. There are just a few left that are giving me some trouble getting them to play well with my API. Hopefully the rest will be up before the end of the day so we can concentrate on figuring out who to award these prizes to. =)
The first batch of eight (8) entries submitted are up and available to play! I think I have all the bugs worked out of the UI. I've rushed to get this up, though, so please be kind with your bug reports.
Seems like the summer of game design competition announcements, but if you're a game designer/developer, especially one interested in Web games, there are plenty of opportunities available to earn recognition and win fabulous prizes for your efforts. The first deadline to submit entries for next year's competition is coming up: September 8th, and among the various categories offered is a Best Web Game prize of $2,500 that is up for grabs.
We hosted our first Flash game design competition, and what an amazing event it was! 21 creative and original puzzle games were submitted from all over the world, and just about any one of them could have walked away with one of the prizes. You simply must play every one of these games and experience the amazing quality present in each of the entries. Cheers to everyone that participated, either by submitting an entry or by playing the games submitted!
The Experimental Gameplay Project has just announced their second game design competition, and this one is going to be RED HOT! The folks at Red Octane, makers of Guitar Hero, are sponsoring this latest competition and they are looking for innovative game ideas that make use of their company's Ignition Dance Pad. Competitors are being asked to design a non-dance game that uses the pad.
As mentioned a couple of days ago, the Experimental Gameplay Project has just launched their game design competition today by announcing the gameplay theme: consume. You now have two weeks to come up with a game designed and developed with that theme in mind. Games that do not follow the theme may be disqualified.
the Experimental Gameplay Project has been so successful that they are opening up the fun to anyone who wants to get involved! They are holding a 2-week game design competition to build a game based on a theme. The top 5 competitors will receive an interview with THQ's Heavy Iron Studios. One will be selected for a paid summer internship with the company.