Announcing Casual Gameplay Design Competition #6!!
Wooty tooty flip bam booty! We're returning back to basics with a competition in which the emphasis is simply on casual gameplay design.
For the 6th Casual Gameplay Design Competition, we are asking for entries designed to incorporate this theme: EXPLORE. You are free to interpret that any way you choose; however, the extent to which your game embodies the theme is left up to the competition judges to decide. Use your imagination and be creative. We will select the best entries submitted to represent the competition just like we have done before. Impress us with your game design and production skills.
- 1st place:
- Armor Games Awards:
- $500 - to each of the top 3 Flash games for a non-exclusive license to appear at Armor Games. ($1500 total to be awarded.)
- Audience award:
- $500 - determined by JIG community popular vote.
See below for a list of judging criteria and additional specifications and requirements for entry.
By submitting an entry to the competition, you grant Jayisgames.com and CasualGameplay a permanent, non-exclusive license to host your game, either individually or as part of a larger collection. We will always include credit to the original author and display a link to you or your sponsor's site, if desired.
Please use the CGDC6 Entry Form for providing us with your name, mailing address, preferred link (optional), browser-based platform used, as well as a few other details.
Once you have your game polished and ready to go, send it to: [email protected]
So, start the brainstorming and get ready to wow us!
We thank our sponsors for their kind support:
If you are interested in sponsoring our competition, please send inquries to: [email protected]
Friends of Jayisgames: Please help spread word of this competition by Tweeting this announcement, sharing on Facebook, or by posting a note along with a link to this entry on your blog or website. Feel free to use this banner to link back to us. We need your support!! Thank you.
Judging criteria, specifications and the finer details of submitting an entry follow...
We have made significant changes to the competition this time around designed to emphasize the fun and challenge of designing unique and innovative casual games under constraints. To this end we have simplified the process of participating and broadened the range of developers able to participate. We have only a few requirements that you must meet when submitting an entry:
- Your entry must include a link to our CGDC #6 competition page (http://jayisgames.com/cgdc6) visible on the main game menu. A link that is integrated into the overall design of your game is acceptable and encouraged. Text should read: "Casual Gameplay Design Competition #6".
- Stage size can be anything up to a maximum width of 800 pixels.
- The browser-based technology platform you use to create your game with must produce a single file with which to embed on a standard HTML page (no iframes or other constructs that load external site content). Your game file may load external data however, if necessary. Use a subdirectory named the same as your game to store the external data files in, and be sure to include them when submitting your entry.
- Competition entries may include a pre-roll ad (any source), if you wish. Ads between levels will not be allowed. We wish to keep commercialism to a minimum while emphasizing the game design challenge.
- For winners of the Armor Games Awards, you will be required to provide a version of your game without ads to host at Armor Games in exchange for the prize.
- If you wish to provide us with a site-locked version of your game so that it is not playable anywhere else, you may. The domains you must allow are as follows: jayisgames.com, casualgameplay.com (for load balancing and bandwidth issues).
- Your game must not have been in general release (publicly available to play on the Web) prior to the deadline of the competition. Again, this is to emphasize the game design challenge.
- If violence or mature themes are necessary for your game, please use the ESRB Teen rating definition as a guideline to the limit of what is acceptable.
- This international competition is open to anyone unless restricted or prohibited by local laws.
Each entry will be judged based on a set of rubrics, or metrics, that have been established for these competitions. The characteristics we look for and score on are as follows:
- How well does the game embody the overall theme of the competition?
- How well does the game design show evidence that the designer explored methods or ideas that broke free from traditional ideas and concepts, thus showing imagination and creative expression?
- Was the game engaging? How well did it "suck you in?"
- Was the game compelling? To what extent did you find yourself going back to it until you completed it?
- Was the game fun? To what extent did you enjoy playing the game?
- How well does the game design promote or contribute to "replay value"?
- How well does the author make use of the visual medium?
- How well does the author make use of the aural medium?
- How well does the design address usability concerns?
- How well does the design address accessibility (deaf, hard-of-hearing, colorblind) concerns?
Each rubric is scored based on the following scale: (S) Exceeds expectations; (A) Very good; (B) Satisfactory; (F) Fails to meet criteria, or less than satisfactorily.
If you have any questions at all about these specifications, please post a comment here and we will address it.