Announcing Casual Gameplay Design Competition #10!!
The CGDC turns 10 this year with this competition and we are very excited about our partners this time around. Armor Games has once again pledged their unwavering support, Mateusz Skutnik with his Pastel Games crew will be providing a unique opportunity to those who participate, and the Casual Gameplay team will once again produce the competition and provide support for the community. Together this promises to be one of our most unique and exciting competitions ever!
For the 10th Casual Gameplay Design Competition, we are calling for entries designed to incorporate this theme: ESCAPE. You are free to interpret that any way you choose, but because of Pastel Games' involvement this time (see "Feedback" below), we're hoping that the competition will produce some great point-and-click, escape game adventures. Judging will include an evaluation of how well the theme is represented in your game, so we ask that you submit an explanation of how the theme inspired you to create your game when you submit your entry. Use your imagination and be creative. We will select the best entries submitted to represent the competition just like we have done before.
Something new that we're doing this time is based on our partnering with Mateusz Skutnik and his Pastel Games team. Besides creating all of the competition artwork this time around, Mateusz has pledged to provide feedback and coaching for all of the competition participants. They will critique each individual entry and offer suggestions for improvements. This is a great opportunity for game designers to get a private consultation from the design team behind some of the best Flash-based, point-and-click, escape/adventure series, such as Submachine, Daymare Town, and Covert Front.
- 1st place:
- Armor Games Awards:
- $500 - to each of the top 3 Flash games for a non-exclusive license to appear at Armor Games.
We thank our sponsors for their kind support:
Friends of Jayisgames: Please help spread word of this competition by Tweeting this announcement, sharing on Facebook, or by posting a note along with a link to this entry on your blog or website. Feel free to use this banner to link back to us. We need your support. Thank you!
A list of rules and requirements for entry and for judging follow...
Following is a complete list of rules that all participants, and their entries, must adhere to:
- All entries must incorporate the competition theme ("ESCAPE").
Judging will include an evaluation of how well the theme is represented in your game, so we will ask you to submit an explanation of how the theme inspired you to create your game when you fill out an entry. A game may be disqualified for failure to incorporate the theme.
- All entries must be original works free from copyright infringement.
No entry may be based upon the copyrighted works of another or use copyrighted multimedia assets unless permission has been granted by the copyright holder. Parodies are permitted.
- Game dimensions.
Stage size can be anything up to a maximum width of 1000 pixels by a maximum height of 700 pixels.
- Browser-based technology platforms.
- Loading external content.
Your game file may load local external content only. Use a subdirectory named the same as your game within which to store the external data files, and be sure to include them when submitting your entry. Your game file may not use iframes, scripts or other constructs that load external site content. However, third party high score boards and level sharing systems, such as those from Playtomic, Gamersafe or Mochiads, will be permitted, but your game must still function if played offline.
- All entries must incorporate competition sponsor's branding.
Your entry must include the Armor Games Intro Animation (here is a Flash 8 version for those who requested it) and Logo on your game's main menu with active links back to the sponsor's site. You may, optionally, also include and link the Pastel Games logo on your game's menu. If you're using a browser technology other than Flash, you may construct a simple static splash screen instead using the Armor Games logo, link that back to the sponsor's site, and display it for 3-5 seconds before your main game menu.
- In-game advertisements.
Competition entries may include a pre-roll ad (any source), if you wish, but your game must still function if played offline. Ads between levels will not be allowed.
- Site-locking your game.
You must provide us with a site-locked version of your game so that it is not playable anywhere else until after the competition is over. The domains you must allow are as follows: jayisgames.com, casualgameplay.com, and all subdomains thereof.
- All entries must be created specifically for this competition.
Your game may not be in general release (publicly available to play) prior to the end of the competition (September 26, 2012). This is to emphasize the game design challenge. It does not prevent you from beta-testing your game, but you must know who your beta testers are.
- Updates and bug fixes will be allowed during the judging period.
In the spirit of competition, we will allow bug fixes and updates to competition entries during the judging period. However, it is in each participant's best interest to make every effort to submit the very best possible entry prior to the deadline since the judging period begins soon afterwards.
- The judging period will last 3 weeks.
All entries will be made available online shortly after the competition deadline, and the judging period will then begin for a duration of 3 weeks, ending at 11:59PM, September 26, 2012. Anyone interested in judging the games of the competition should follow the rules and instructions in the "Judging" section below. All scores must be submitted by the end of the judging period.
- Entries containing violence or mature themes.
If violence or mature themes are necessary for your game, please use the ESRB Teen rating definition as a guideline to the limit of what is acceptable. Again, the aim here is to reach the largest audience possible.
- Participants may submit no more than 3 entries each.
- Participants must be 13 years of age or older.
- This competition is void where prohibited.
- Casual Gameplay reserves the right to remove any submission based on copyright, trademark, moral or other proprietary rights of any third party.
By submitting an entry to the competition, you grant Jayisgames.com and CasualGameplay a permanent, non-exclusive license to host your game, either individually or as part of a larger collection. Credit to you as the original author of the game will be displayed.
When you are ready to submit your game: Please use the CGDC10 Entry Form to provide us with your name, mailing address, preferred link (optional), explanation of theme, and a few other details. Next, email your game file (or a download link) to us.
We will reply within 24 hours to confirm your entry once your game file is received. If you do not receive confirmation within 24 hours, please contact us at our contact address found in the site footer.
If you wish to be a judge, we have a set of rules that you must adhere to:
- You must make an effort to play through each game completely that you wish to judge.
- You must play and judge at least 5 games for your scores to be counted.
- You must fill out an online survey for each game you wish to judge. A link to the survey will be emailed to you once all the game entries are available to play and the competition begins.
- You must judge each game objectively and fairly, answering each survey question to the best of your ability. The survey is designed to assign a numerical value to the following categories for each entry. All survey questions will be multiple choice:
- Theme: To what extent is the theme present?
- Appeal & Fun: To what extent did you find yourself engaged and enjoying the game from the start to finish?
- Innovation: To what extent does the game design show evidence that the designer explored methods or ideas that break free from traditional ideas and concepts?
- Composition: To what extent does the author tell a good story or create a meaningful or immersive experience?
- Technical: To what extent is the game free from bugs, accessibility and usability issues?
- Overall: Give this game a rating from 1 (worst) to 5 (best).
- The judging period will last 3 weeks. All scores must be submitted by the end of the judging period (11:59PM, September 26, 2012).
- You may not judge any game(s) for which you were a beta tester.
To request to be added to the judges list, please fill out this form:
You will be notified with instructions on how to score and submit your scores once you've been approved and on the list.
If you have any questions at all about the competition rules, please post a comment here and we will address it.