
I don't suppose you've ever felt trapped at a really tedious party, wishing you could throw off the shackles of social convention and impale your host on a cocktail weenie toothpick, make a rope out of your own hair to escape out the bathroom window, beat yourself unconscious with the cheese tray--
anything to avoid listening to some guy tell you another story about his golfing ability? In real life it's the opposite of entertaining, but in Party Foul, it makes for a hilarious puzzle to test all your escaping power

Enter into the experience of visualizing visualizing (whoa, meta!) in the CGDC7 award-winning interactive fiction title Dual Transform by Andrew Plotkin. Take on the role of a virtual engineer, of sorts, feeling the pressure of really making this project something to remember... something that really
feels real.

Lost. In space. Alone. On a badly damaged ship. It's a bad day for anyone, and it's even worse for you since you can't remember how you got into this predicament. Fragile Shells is a clever, clean bit of interactive fiction from Stephen Granade, and a runner-up in Casual Gameplay Design Competition 7.

"Hero" is such a broad term. Don't you think, cowboy? You were just
liberating that silver after all. Before you can ride off into the sunset, you'll need to get out of this jail cell. Hoosegow is a tongue-in-cheek bit of interactive fiction set in the wild west, and the proud winner of CGDC7.

Today a very special Casual Gameplay Design Competition comes to a close, one dedicated to the realm of interactive fiction. We are very fortunate to have received so many excellent entries, and we are grateful to the development community for taking on our challenge.

The entries for the 7th Casual Gameplay Design Competition are now online and ready to play!! All entries are
available to play immediately on the competition page. There is a place to enter comments for each game, so please use each respective thread to leave your kind feedback and constructive criticisms for the game authors. The competition period will span 3 weeks, and we will announce the winners of the competition at that time. Please help us spread the word!

Just a quick reminder that there is just 1 week left until the deadline for our 7th Casual Gameplay Design Competition. It is a very special competition that will feature one-room games of
interactive fiction incorporating the theme of "ESCAPE". See the
official competition announcement for all the details. Also, if you wish to be a judge, please request to be added to the judges list on the official competition announcement page.

We're pleased to announce a very special
Casual Gameplay Design Competition, one focused entirely on
interactive fiction! For CGDC #7, we're calling on IF authors to craft one-room games incorporating the theme "escape". It's text-only this time around, so you can spend your time polishing puzzles instead of pixels. Full details are below, so fire up your Z-code compiler and get to writing!