Challenging, fun, mysterious, the puzzles flow from one to another in a beautiful logical procession in this latest escape title from Place of Light that sees you trying to shine a little light on a darkened room. Most of the enjoyment is in that wonderful feeling and happy sigh as you unveil one more tiny point of light, pointing to yet another puzzle and another point of light. Well worth the trip.
It is almost impossible to describe the joy created by wandering in the strange, surreal universe that Enu (Hanamushi) has created in Flower Insect. The synthesis of art, animation, game, and experience is nearly flawless, and will leave the casual gamer breathless as they wander deeper and deeper into the morass. Stunning beyond all belief, this is not necessarily a game to play all in one go. Rather, the Hanamushi game is something to consume in small bites, lest you find yourself deep in the abyss that is the imagination of an extremely talented individual.
Go deeper into the rabbit hole and uncover darker secrets in this sequel to the original Alice is Dead. You wake up to find yourself the newest resident of Wonderland Jail, and while your newest cellmate isn't very talkative, the strange little man in the cell next door has entirely too much to say. Point-and-click your way to escape, if not all the answers you seek, in this high-quality game of fairy-tale gone wrong. Just make sure you play the original first!
A simple room escape by Tesshi-e that returns to the basic form of escaping from a room, Escape From Bed Room is an entertaining, challenging way to spend 10 or 20 minutes. Although it perhaps lacks the complexity present in some games, there is still a lot of escaping fun to be had. Time to get off the couch, stop watching the tube, and expand your mind a little.
Robamimi rarely disappoints and the New Who Am I? is no exception. A little shorter than usual for Robamimi's work, but nonetheless lots of casual gameplay fun is here to be had. Perfect for a short break, most gamers will find themselves out in ten minutes or less. It's worth playing just for the final puzzle. After all, how many room escape games (spoiler alert!) require you to bribe your way out?
Just when you thought you had seen the last of the Hoshi Saga series, Yoshio Ishii of Nekogames returns, and in full color! Hoshi Saga Ringo is the fourth installment in the Hoshi Saga series, and while it might not be as difficult as its predecessors, Ishii-san brings new life to the game with his beautiful artwork and use of gradients.
Just because it's simple doesn't make Tarutaru's Room any less an enjoyable game to play. The cut scenes definitely slow down gameplay, but really add to the delightful experience. So brace yourself for an overload of cute and enjoy the fun of helping a little Tartar elf escape from Tarutaru's Room!
Colour My Fate does indeed have a message, but a rather lighthearted one. The world is still bleak, but perhaps love has mellowed our little hero a bit. There is still fun to be had in this strange little world, and the visuals and music will still haunt the player long after the game is done. And, perhaps, we will find the true meaning of Christmas within.
Take another plunge into the signature weird and wonderful world of an Eyemaze creation, as you point and click to help a... thing... turn into... uh... another thing. Look, don't ask questions! You're on the clock, and if you don't act fast, that lion will do... something! Maybe!
First Love is an escape-type game, though there is no real escaping to be done. It's a nice combination of Robamimi's sentiment and Bianco-Bianco's quirkiness. This is not a tense nail-biter, nor a pure cold logic puzzle. Instead, it is a warm and fuzzy nostalgia trip that is perfect for a short break from the holiday madness.
Play the role of Santa Claus, trapped in a lovely, warm A-Frame cottage trying to make your way out. It's tempting to just relax in the rocking chair, but there's escaping to be done, so try to avoid the temptation. Wander around the cozy, inviting space and investigate every nook and cranny, there's bound to be a way out. None of the puzzles are terribly tricky, but this is a fun, calm, quiet room escape perfect for the holiday season. What are you waiting for? You have presents to deliver!
Save the seals from an unfortunate fate in Helda, a gorgeous point-and-click adventure set in a strange world. Despite being hampered by trial-and-error style puzzle solving, Helda is a lovely, relaxing experience that's accessible to all ages.
Christmas Escape 3 continues the Neutral tradition of fine escapes as you encounter chirping chicks, a mercenary kitty cat, and oh, yeah, how good are you at ice fishing? The whole thing hangs together beautifully and the ending is, well, as cute as a button. It's the perfect present to escape fans for the holiday season.
It's Dismantling time yet again! Gam.ebb.jp is back with another dismantlement, and this time it's personal! Well, this time it's a mouse, at any rate. Fun, logical, and it appeals to that little part in all of us that revels in just breaking something down to its basic components. What are you waiting for, start dismantling!
Despite all the silliness, there's lots of real escaping fun to be had in A Code Escape from Japan. A nice mix of puzzle solving and use of found objects; with the need for the animals' own special abilities thrown in for good measure makes for wonderful gaming experience. There are even two endings to be found in this little gem. Marvel at the leaping dog and the punching cat, just remember to use them well while you are playing nurse.
You might want to put the kids to bed before you crack open this fairytale. A spot-the-difference game with a darker side to go hand-in-hand with its innocent artwork, Goldilocks might not be the same tale you remember this time around...
Beard of Santa is the perfect mid-week pick-me-up, especially at this time of year. Fire up this little gem and learn what you've always suspected: cats are good gymnasts, raccoons are helpful gardeners, composting is good for the environment, and Santa really does suck sometimes, doesn't he?
Escape Ancient China Room is a lovely, well-put together little escape game that depends more on your ability to combine objects than to solve puzzles. In other words, the bulk of the game is finding and using what you've found. It's a little trickier than most escapes featured in Weekday Escape, and yet still makes for a nice break in the middle of the week with its lovely scenery and the calming music.
A point-and-click adventure set in a magical and mystical world that never was. Created by 3dpi Games, makers of the Tortuga series, Mandrake 1 begins a new series on the foibles of the Van der Dooms and their increasingly bitter dispute. The artwork has a nice, stylish hand drawn look done up in shades of black, white, and gray with just a hint of color here and there to liven things up.
Welcome to Dismantlement: Tea Canister, another great point-and-click where you can have once again have fun reducing something to its basic components. Mind you, there's usually not much to dismantle when it comes to a tea canister. Still, it's nice to tear things apart, so go for it. Take a break from the everyday and start dismantling! Just try not to blow up so much, okay?
Welcome to The Water Well by no1game.net, a quiet room escape game that won't solve all your problems, but is certainly an oasis of calm in an otherwise frantic week.
Escape From Mr. Y's Room is a relaxing way to stretch your brain in the middle of the week without overheating. Let the bare walls and lilting piano music take you to a very Zen place as you try to escape. Settle into a lotus position, take a deep breath, let it out, and enjoy the Zen of casual gameplay.
ClickPLAY has returned! NinjaDoodle's crazy mouse-based game of discovery, geometric shapes, and rampant clicking is back for more with ClickPLAY 2! One part puzzle, one part action, and three parts experimentation, ClickPLAY is all about messing with your environment to see what you can accomplish. And, next to eating chocolate cake while riding a roller coaster through a pool of bacon, it's one of the best ways to spend 15 minutes of your afternoon!
Bart Bonte has given us a stylishly-designed and enjoyable, bunny filled way to have a little fun and waste a little time. Clean, stylish, and polished, Full Moon is a fantastic casual gameplay experience.
Although dark, brooding, atmospheric, scary, or slam-your-head-against-the-desk hard room escapes are always fun, in the middle of the week it's nice to kick back and enjoy something simpler. A nice break from the everyday that won't take up the entire day (or even the entire break, if you're really quick). So sit back, relax, and enjoy a cappuccino of an escape game. With colorful sprinkles!
The Control Panel is an oldie but a goodie. Despite its age the game is a tight, well-constructed puzzle solving treat. Stripped of everything that usually accompanies a puzzle of this sort, no story, no background, no instructions, be prepared to sit back and let the gameplay blow your mind (and perhaps cause a concussion, if you end up banging your head against the nearest flat surface in frustration).
"Welcome subject 7." With those chilling words begins a new room escape adventure series by talented Portuguese designer, Fausto Fonseca. Welcome to the Light Asylum! At least, welcome to the first two rooms, a very promising start to what looks to be an entertaining, mind-stretching series.
Created by gam.ebb.jp, Dismantlement is a puzzle game like you might find in an escape the room game. If you're looking for a fun five to ten minute break from the everyday and you are someone who likes to tear things apart to see how they work, then sit back, relax, and Dismantle the Radio.
With its stylish black and white art and haunting music by Coin, Colour My Heart continues to blur the line between game and experience, between play and art. Using a less linear structure than the first two games allows the player to wander back and forth through the stark, cold landscapes. Although there is a conclusion this is more (much more) about the journey.
There's a cabin in the woods you should stay away from. A quiet little place where time almost seems to stand still. But if you do ignore the warnings and pay a visit, in that dark place, you might want to do a favour for the cabin's lonely occupant. If you don't, you may find yourself staying a long, long time. A point-and-click adventure of paranormal investigation.
You awake, dazed and disoriented, on the floor of an empty room, your eyes alighting first on the bricked up windows... and the gun on the ground in front of you. But the house is silent. What could you possibly need to defend yourself against? Find out in this atmospheric point-and-click game mingled with action elements that will have you questioning whether or not you can trust your own eyes.
Occasionally it's nice just to sit back, relax, and fire up the little gray cells to solve a series of puzzles rather than fry them from constant adrenaline. Escape from the Pumpkin Room is not the most original or taxing room escape game, but it's a wonderful cure for the mid-week blahs. A nice combination of logic puzzle solving and use of found objects guarantees that you will enjoy stretching the neurons a little without ending up slamming your head on the desk in frustration.
Have you been looking for a way to replay (or perhaps play for the first time) the banner game that Rob Allen created for us a couple years ago? When we updated the site layout moving to a larger, wider format, we temporarily lost the ability to swap stylesheets. But now it's back! Just click the image above to switch the stylesheet over to the one that includes the banner game. Click it again to switch it back.
This little Dralien baby needs to find his mommy, and it's not gonna let hostile aliens, baffling contraptions, or anything else get in its way. Gameplay takes place across a series of scenes, each infested by dangerous foes, puzzling mechanisms, and other varied points of interest. Any and all clickable hot spots are highlighted with little white circles, drawing your attention to anything you might need to solve the situation at hand.
Behind every brave little German boy there's a clever little German girl. Which is a good thing in this slightly twisted point-and-click retelling of the classic fairytale, since Gretel is clearly the brains of the outfit. You'll need to think outside the box to keep the two tots alive, since danger can be found in the most unexpected places. Don't let the lovely watercolour graphics fool you. This one's not for the kiddies.
Absence is creepy, but not scary. Nothing is going to jump out at you, there's nothing in the rooms apart from lots of trash. Fire it up while taking a few minutes away from other tasks, and just enjoy the spooky atmosphere without worrying you'll have a heart attack. After all, Halloween is just around the coroner.
Fans of the Submachine series, your time has come at last. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in one of the most popular series of point-and-click escape/adventure games the Web has ever seen.
A classic point-and-click adventure that does horror in a Flash game right. It's up to you to save your friends from a dangerous intruder who has broken into their home. Your wits and reflexes are your only chance of survival. Unarmed, unprepared, and surrounded by shadows, you must enter the house alone.
Ah, with Halloween fast approaching it's time to turn to escape games with a more atmospheric nature. How about a game set in an eerily empty hospital? Endless Anesthesia is fun, atmospheric casual gameplay. Arm yourself, take a deep breath, and get ready to escape!
The fourth and final chapter in the Being One series. Taken separately, each chapter of Being One has been a little gem of horror-filled casual gameplay, combining all of the above elements into an interesting, mysterious, serialized tale. Now that tale has come to an end. Was it worth the journey? That is up to the player to decide.
This time around I scavenged up a pair of small but entertaining room escape packages from a Japanese developer called No1Game. The first, Emergency Exit Sign, tells the story of a Japanese all-night worker who just about lives at his office, which becomes a problem when a monster traps him inside. The second, Game In Game In Game, shows us a rather obsessed escape fanatic who plays a room escape game every day before bed, only to wake up one morning trapped in one.
A collaboration between game developer and artist, The Glean of Glob was initially created as an interactive art installation. And though this Web edition might be called an experimental point-and-click, the term 'game as art' is definitely at play here. Add this to the category of games that push the envelope of what a game can be.
It's a bird! It's a plane! It's... Cuboy! Isometric hero to us all! And he's racing back in time in this riotously weird point-and-click adventure series to save us from... well, you'll find out. Featuring an off-beat sense of humour and sharp design, this first installment is a fun diversion and promises great things for the future despite a frustrating reflex-based minigame or two.
While not a complicated life-or-death struggle to escape, Escape from the Meeting Room is perfect for mid-week casual gameplay. Short enough to fit in a lunch break (or even a coffee break), escape from responsibility, escape from the everyday, and most importantly Escape from the Meeting Room!
Titanium Chef is a point-and-click adventure in which you play a lowly chef-bot who, along with his best friend Moxie (a floating pink ball of fur), escapes his humdrum job and ventures out to become the best chef-bot in the galaxy. Setting aside the education aspect, this is one amazing, fun point-and-click adventure with a snarky sense of humor.
Sometimes it's nice to kick back, relax, and enjoy the scenery and the truly casual gameplay of a room escape. The puzzles themselves are tricky without being difficult, adding to the relaxation factor. While there is only one way out, there are three different endings based on your methodology. Having trouble getting over the mid-week hump? Then sit down, relax, pour a drink, and spend a little time escaping the Strawberry Cafe.
Abuba is most definitely not ready to survive in the hostile environment that is suburbia. Cold, hungry, tired and scared after crash landing, Abuba just wants to go home and it is up to you in this short and cute point-and-click adventure from Pencilkids. Take a casual gameplay break and help get Abuba home! Abuba say thank you. And so do we.
More door locks to figure out? Check. More machinery to fiddle with, hoping to not blow up the place? Check. Annoying cell phone still telling you what to do? Check. Yet another really ticked off creature from beyond ready to rip you to shreds? Uh, why in the world did we leave that lovely, peaceful green vat again?
Although most experienced gamers could blow through this in 10 minutes or less, slow down, take your time. Enjoy the headache-inducing clash of carpeting and wall patterns, contemplate the meaning of the displays, or just gaze at the monkey head and wonder, is that post modern or post-post-modern? Dali or Dada? Stay in the game too long and you will half expect dripping clocks to appear across a landscape. Perfect for casual gameplay, Escape from Blender Art Gallery is a fun break from whatever you are doing. Just remember afterwords, it was only a dream.
The first in a creepy new point-and-click series set in a Wonderland a few degrees off from the one you may recall. A gruesome sight greets you when you open your eyes in this fractured fairytale... but just who are you, anyway? To find out, first you'll have to find your way out and dig a little deeper into the mystery. Provided you're prepared for what you may discover on the other side of the looking glass.
If a pirate's life involves as much escape, danger, punches, and angry dogs as Tortuga 3 has, then it certainly isn't the life for us! After managing to escape the first two episodes, find a way ashore and stay one step ahead of your scurvy pursuers in this latest installment of a classic pirate point-and-click adventure. Just remember to keep one hand on your dubloons!
Magical Sphere Escape evokes that Myst-like sensation of not just solving puzzles, but solving history. And despite its flaws, Magical Sphere Escape is one of the best escape games I have played. There are a couple places where you'll need your Veteran Escaper Sense™ to find a clue or item, but the major puzzles are astonishingly logical. But be sure to read our review and consult our translation notes to get the most out of hidden gem.
Alchemia is an absolutely gorgeous new animated point-and-click adventure from Springtail Studio. Play a little hero after he shoots from the sky a bizarre looking creature. He sets off on an adventure to figure out what happened and to help his unfortunate new companion. Brilliant puzzles, illustrations and music abound, and some puzzles will require lateral thinking and problem solving rather than just simply clicking in the right areas in the correct sequence.
U-Sensor is a fun, engaging escape game from Japanese development studio, HILG (G-Sensor). Short enough for casual gameplay yet complex enough (three different ways out) to have fun playing more than once. Escape the doldrums of office work by escaping from the office!
Our favorite green-skinned favor trader is back and he's learning a very potent lesson from the last time he performed A Small Favor. Performing political assassinations can be bad for one's health. Still, once a favor trader, always a favor trader. Use your point-and-click skills to scrub your ID badge and keep the government goons at bay.
GUMP has done it again! The boy with the pink hair is back! Uranus picks up where Neptune left off, in that same mysterious ivy-lined passage, only to trap you in yet another strange room you must escape. But not alone! Prepare to meet a most... unusual companion. Uranus is not terribly taxing but still an enjoyable weekday escape.
It's not often that you'll find yourself attempting to escape from an industrial hole in the ground. Unless you went in after your model airplane, and now the ladder is too slippery to let you back up, that is. Welcome to Tesshi-e's Escape from the Underground Space, a fun way to spend a coffee break, or just to take 10-15 minutes away from whatever you're doing.
Roses are red, violets are blue, this little point-and-click adventure is just for you! Learn the language of love to help one confused fellow win back his sweetheart after taking her for granted. Short, sweet, and silly, Finding My Heart is a clever take on the genre where hunting for words and actions instead of objects is what you'll need to do to win the day.
A spot-the-difference game that turns your childhood on its head, Little Red Riding Hood: A Post Apocalyptic Adventure is a short but sweet story about... well, you know what! Featuring a smart hint system, gorgeous visuals, and loads of character, it's just the thing to brighten your day in this dystopian future.
Boxed Inn: Panic Room is an enormously impressive escape game, particularly considering that it is Samgine's first venture into the genre. While the game does have room for improvement, particularly in regards to the inventory interface and handful of imperfectly logical moments, there is plenty here for the escape game lover to dive into and enjoy.
Deeper, darker, and lots more bloodridden (thus living up to its title?), with Episode 2 the plot sickens. Will all the episodes eventually be strung together to make a cohesive narrative? Will the next episode be longer and more involved? Will you ever get out of this creepy lab? Only Psionic knows and he's not telling...
Solitude begins with a brief animation of a plane, one wing trailing smoke, plummeting from the sky into the ocean. A young man pulls himself out of the water and collapses onto a beach, exhausted. Playing as the sole survivor of the accident, can you solve puzzles, collect objects and unlock the secrets of this mysterious island and escape?
In the third episode in Zack Livetone's series of abstract point-and-click adventures, you once again accompany a floating crystal through a world of photographic landscapes and chalked-in plantlife, coaxing various bits and tibbles into place in order to solve puzzles. Some objects need to be pushed, some clicked, some nudged. Turn up your speakers for this.
A smooth inventory system, environmental components that are fun to play with despite their lack of function, and puzzles rooted in logic. Yes, it's a brand new point-and-click adventure from Pastel Games! Despite an abrupt ending and a fluctuating difficulty level, this is a fine game to eat up fifteen minutes of your time.
A previous project from FonGeBooN, Purism follows the same formula we're used to: you're stuck in a room, and you have to solve all manner of puzzles to get out of it. Some noticeable features of this particular room include some unusual panels in the walls, a door with no handle, a small chest of drawers, some metallic shelves, and a sculpture with many red, blue, and yellow balls. All of these will be instrumental in your ultimate departure.
When a space station tasked with top-secret archaeological work suddenly stops communicating with it's home base, you find yourself contacted to investigate the problem in this point and click adventure stuffed with atmosphere and style. These things rarely turn out good, but you'll be okay... won't you? Short and sweet, Space Oddity promises more to come.
Loom Custody is the latest escape game from Place of Light. In it you wake to find yourself ensconced in a grimy, nearly-bare cell. The blue sky glimpsed through a high window grate is the sole spot of cheer in your bleak prison; with a bit of exploration, however, you will find that the room is far more intriguing and complex than it first appears. To have any chance of escape, you must discover clues, solve puzzles and use all of the limited resources at your disposal.
Switzerland. 1904. While others live out their dull, unassuming lives, a spy known as Kara continues her hunt for the elusive Karl von Toten all the way to Zurich. But while she narrows the gap between herself and her quarry, she remains all too aware that the only footsteps she hears in the dark alleyways may not be her own. The third chapter in this popular spy point-and-click adventure series is every bit as gritty and as challenging as previous installments.
Our hero is a cute little bunny with a cute little bunny crown, a newcomer to an island chain that recently experienced an "incident." As a result, its inhabitants and natural vegetation have been damaged, and like any good hero, you need to restore the land to its former glory. Along the way, find the girl, fall in love and marry her. Of course everybunny knows that the best way to a girl's heart is to gather rocks and wood so you can buy her things she likes, so get to it!
You are trapped aboard a space station with a frustratingly underfueled space ship in this wonderful, uncomplicated shot of pure escape game goodness, from always excellent Japanese designer 58 Works. Substantive and entertaining yet not too tough, Escapers #05 Space could be the perfect oasis in the middle of your hectic week.
Don't let the game's charming trappings deceive you, Waiting Room has real substance and some formidable puzzles. The extent of the efforts needed to complete the game, which includes searching the internet, might turn off some casual gamers; those who persevere, however, will surely be delighted by this quirky and clever escape game confection.
Just escaped from a transparent capsule filled with viscous green fluid, aided by texts from an unknown benefactor, trapped in a laboratory full of disturbing experiments, you must point-and-click your way to freedom. This short adventure from the author of Ghostscape keeps things dark and foreboding.
Escape From the Living Room is a solid, entertaining room escape game. Simply point and click your way through an uncluttered yet beautifully rendered living room, packed with challenges. Or you could just kick back on that inviting couch, relax, and watch some DVDs.
When alien slugs start invading, giant birds are having a territory war, and the giant beast chained in your cave is more teeth than cuddles, who're ya gonna call?... what? No! Not the Ghostbusters! Reemus and Liam are back to save the day, eventually, in the third chapter of this point-and-click saga from Ringmaster of Weirdness, Zeebarf. "Ghostbusters". Honestly.
The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
It has been much longer than 8 days (more like 3 years) since Anode & Cathode had us sleuthing the case of The Poison Coffee, adventuring around The Casino, or meandering through The Museum. Today they send us on another adventure in a similar style, The Fun Fair (Part 1 of what looks to be another episodic game like their last game, 8 Days).
For most of us, waking up in a coffin isn't a great start to our day. The Dead Case is a ghoulish point-and-click mystery that puts you in the spectral shoes of a newly deceased soul, trying to find out how you got that way... and why so many others in town seem to have your exact same problem.
In Smile For Me, you are a recently deceased person who, seeing the tears of a grieving loved one, seeks to bring joy to that individual. Give it a try if you feel like you might like a breath of fresh air, a few minutes of unadorned sincerity to cleanse your palate, and a darn good escape game to boot.
Though the original Who Am I? was a good-looking room escape game with some clever puzzles, it suffered from a lack of polish and some illogical puzzles. Robamimi has ameliorated these problems by reformulating (and, in numerous cases, entirely changing) the game's puzzles, cleaning up the interface and adding a save feature as well as a twinkly soundtrack.
While not the magnum opus of the escape game genre, Mystery House in Japan is fun, quick, and indisputably well-designed, perfect for a brief break in your day. While Bianco Bianco may not be the most stunningly original designer out there, it can always be counted upon to provide a solidly constructed and entertaining experience.
A lighter. Some flour. A stick, a rock, a knife and a towel. How, using only these handful of items, can you escape a room? Six different ways, apparently, at least in Room Escape SIX, a new escape-the-room game from Japanese designer Kotaro. You are the latest challenger to enter a strange, hexagon-shaped building that exists solely to be escaped from; how you do so depends upon the way in which you use the room's odd furnishings.
What do you do when you're the only robot with power thousands of years after a mishap has sent your entire civilization offline? You put on the snazziest jazz soundtrack you can find and point-and-click your way through this short-but-stylish adventure. That's what!
Pastel Games has just released a new point-and-click game, Morbid, designed and illustrated by Maciej Palka with programming, animation and puzzle support from Mateusz Skutnik. Although the artwork contained within is well-conceived and the atmosphere is enticingly moody, we weren't as impressed with the gameplay. Hard-to-find hotspots turn this game into a disappointing exercise in frustration. But give it a play and decide for yourself.
You wake, cold and alone, in a room lit only by a single, faint candle... that gleams off of the links of the chain connecting your leg to the wall. Uh-oh. From there, believe it or not, things only get worse. You are trapped in a house of horrors, and must solve puzzles and face supernatural terror in order to regain your freedom. Of course, there's also the matter of your murderous captor... where could he be? You might just find out.
Another brilliant room escape game from Neutral, the authors of the amazing Vision. Lights features inventive tough-but-fair puzzles, gorgeous rendered scenes, and enough charm to drown a dozen rubber duckies.
All you have to do in NinjaDoodle's ClickPLAY! is press the Play button, but that Play button sure does run and hide in some sneaky ways. Track it down and click it!
The next chapter in Afroninja's long-delayed Escape Series is here! This time, you wake up in a bathroom with the exit blocked by a bank of lasers. Point and click your way out using common household items, as the timer in the corner reminds you once per second, how tragic your brain is.
It's another blast from the past with this week's Weekday Escape. It's an oldie from our friends at Bianco-Bianco by the name of Escape from Dr. Ichie's Factory, another gem in the Dr. Ichie series. The story's a familiar one: you wake up in the middle of an odd factory building, and you find a note from the culprit, Dr. Ichie, telling you that you have to solve some puzzles to escape from it.
Welcome to the first episode of a new series from Pastel Games, the masters of short, atmospheric point-and-click adventures. In a world so noir that sunshine has been legally replaced by ominous street lamps, you play the part of a detective on a grisly murder case.
Melon Lacquer. Mellifluous Lymphocytes. Marimba Lion. Just what, exactly, does #07 ML stand for? Anyway, this is another high-quality escape-the-room game from consistently excellent Japanese designer 58 Works, who also made Cottage and Escape from Test Kitchen 2.
One man's trash is another man's treasure. We all have that one thing that's important to us; that one tiny, seemingly inconsequential thing that's somehow special. The Blue Beanie is grand adventure in a lilliputian package about just such an item, and one little hero's quest to bring it safely home.
Toys is a compact, high-quality escape game that, if not exactly groundbreaking, is certainly enjoyable. A prominent feature of one of the game's puzzles is the usage of stereograms, a form of optical illusion in which a three-dimensional image is hidden within a two-dimensional picture. All in all, a high-quality production.
Zeebarf, the author of Reemus and The Visitor, brings us a fully-explored sci-fi world in classic point-and-click adventure game style. From the nuances of animation to the excellent puzzles to the rich storytelling, A Small Favor is one of the best adventures available for your browser.
When your spaceship crash-lands onto an unknown desert planet, you regain consciousness to find yourself one of the only survivors. Red Herring Games presents an incredibly polished point-and-click adventure game that has to be seen to be believed.
Quest in the Dark is an exceptionally cute and surprisingly engaging point-and-click adventure. Navigate through the haunted mansion, collecting items and solving puzzles as you go. Beware the various ghosts and skeletons that stand in your path (or don't. They aren't that bad, as it turns out), and above all else, don't forget to find the magic potion that will set you free!
Finally we find out why we have been trapped in so many different rooms in the Great Escape series by Mateusz Skutnik and the Pastel Games crew. Apparently there have been ghosts at every turn, slamming doors and locking us in various areas of the house, and now it's up to you do deal with those ghosts, once and for all. The Great House Escape takes the locale from each of the six previous installments, plus hallways connecting them all, and turns them into one big final "great escape" game.
Are you feeling EVIL? As a demon, you must use your point-and-click skills to find a reincarnated soul and return him to Hell. Your demonic powers include levitation and the operation of simple machinery while your creativity allows you to get to no limit of utter mischief. Get ready to do EEEVVIIIILLLLL!
Loom Blend is another room escape game from Place of Light, who previously brought us Room Fake, Room Bath, Room Marine, and Loom Above. The game's scenario is nothing new: you are in a room filled with diabolical puzzles and more than a few secrets, and must employ all of your wits to escape. A simple premise, but one that Place of Light does very well.
Windosill is the story of a toy car, a little blue box with wheels and a smokestack, who one day dares to journey outside of its confining storage shelf. You, armed with the power to touch, carry, poke, prod, and experiment, will lead the toy through a cool blue dream presented in stages, a series of shadow-boxes full of curious characters and structures, each with its own puzzle to be solved.
This is a story of pop-up people who live in pop-up houses next to pop-up castles and pop-up trees. Your goal is to make the right side of this picture-book world into a mirror image of the left side. Headspin Storybook combines fabulous graphics with a creative twist on the "spot the difference" genre, and you'll want to keep playing it till the very end.