- • Candy Rooms #4: Rose Sweet
- • Choco Escape 3
- • Canola Flower Room Escape
Sometimes you feel like a nut, sometimes you don't. Sometimes you just want a sweet, light treat, enough to while away some time with pleasing pastels and simple puzzles. In those moments, these escapes from FunkyLand, Twinkle and Yuri are just what you crave. Nothing to overly tax the brain, just enough to leave you feeling like a kid in a sugar shop. Um, or something like that.
- • Find the Escape-Men 87: Pollinosis
- • Escape from the Room with the Diamond Picture
- • Escape the Japanese Style Room
Our tasty trio this week serves up a rather plain but neatly logical offering from Yomino Kagura, a quick but pixel-hunt flavored repast from Neat Escape, and another story driven escape man search from No1Game. All together, they make a satisfying Weekday Escape lunch break.
- • Chocolate Mint Room
- • Escape from the Triangle Maze
- • Escape from the Cat Room
Funny how one person's idea of a great escape game can differ so much from another's. There are certain styles and formulations that always win fans, but with so many unique variations on the same theme—finding a way out of a place—there's plenty of room to disagree. Do you prefer the pastel sweetness of Yuri's short escapes? Is being trapped in a Hottategoya maze your idea of fun or your worst nightmare? Or, maybe, you'd rather be transported back to your early days of gaming with Cyan Mage's retro stylings?
- • Escape from the Room of Six Stars
- • Find the Escape-Men 82: Secret House 1
- • Find the Escape-Men 83: Secret House 2
Every person, every object and every puzzle tells a story, especially when it's escape-the-room games we're talking about. It's just that not every story is so straight-forward or obvious. The key to knowing it is the same as figuring your way out of a room: observing clues and piecing together the parts until it makes sense and you can go home. For those looking for pure puzzle enjoyment, Yomino Kagura's logical escape is sure to please. Next, put your observational powers to work by finding No 1 Game's escape-men in a new Secret House series.
- • Booca in Southern Island Episode 3
- • Find the Escape-Men 81: Muscular Man
- • Candy Rooms 1
This week, CoconutsPark's Booca can't sleep so her brother, Noib, sets out to make her some sleepytime tea; solve a few puzzles to gather all the ingredients. Sometimes a green guy wants to feel like hulk and sometimes he just needs your help opening his special-made 100kg steel door; try to find all ten escape men and maybe they can give you a hand. Lastly, finish your three-course escape meal by finding some sugary treats in this short escape from FunkyLand.
- • Gatamari Escape 20
- • Escape from the Strange Hotel
- • Chick Hide and Seek 15
Are you looking for more zen moments in the midst of a frazzled week? Or just wanting to extend that happy chill you already have? The three escapes we feature this week will do just that. Gatamari has a lot of clever but logical puzzles to solve, Hottategoya's Strange Hotel is a bit disconcerting, while Yuri's ten chicks are just chilling waiting to be found.
- • Escape from the Room of Three Boxes
- • Find the Escape-Men 79: The Boxer
- • Escape Game of Baseball Boy
Ladies and gentlemen, welcome to the re-launch of Weekday Escape! This time you have three ways to escape from your midweek blahs—a trio of choices that might leave you uncertain where to begin. Should you open Yomino Kagura's three boxes? The Boxer challenges you into the ring to Find the Escape-Men; do you accept? Or, perhaps you prefer a roundabout with Minoto's Baseball Boy?
Elegant, calming, and packed full of puzzles that require deductive reasoning and not a little brainpower, Robamimi's latest escape game offers a soothing atmosphere to go with its clever design, making for the perfect way to wake up the slumbering escape artist in your brain for the day.
Take a break from escaping rooms, restaurants, and underground spaces to explore this amazing, surreal landscape in an entertaining two scene mini-escape from Frederico Rutenberg.
Tesshi-e once again teaches us the art of constructing a useful item from random bits of crap found around a room we've been locked into in the entertaining and challenging Escape from Tesshi-e's Room 2.
Here is a full scale escape-the-room adventure made (near) perfect by Kotorinosu's skillful design. Inexplicably locked inside these space age surroundings, with no narrative or changing cursor to guide you, you're left to your observational skills and ability to make connections between clues, using objects (repeatedly) to break through multiple locks until you are free. It's lengthy enough and challenging enough to hold you captive for most the afternoon, both in frustration and delight.
When out on a stroll through the park, you come across a relaxing-looking cafe and decide to have a little repast. In the ordinary world, you'd order some food, eat and go. This is Tesshi-e's world, though, and you're inside an escape cafe. Now you have to search around for clues and useful items, solve puzzles and gather up ten happy coins before you can get the heart-shaped key and unlock the exit door. Only then can you have a nice treat to fill your tummy before you leave. That's the Tesshi-e brand of fun which we know and love!
Maybe you do need to be a little bit fruity to love escape-the-room games, but suzumeDr proves once again the satisfaction of being locked in a room with only your wits to free yourself. Tending to be more easy than some of this author's earlier works, this escape presents a handful of logic-based puzzles where the biggest challenge is uncovering the clues and putting them to work in the right place.
A ninja protecting himself with bubble wrap? Check. A strange line of leaping dancers? Yep. Some dude with a green face peering at you through a hole in the wall? Okay. Small blue men doing...something to a vase? Yeah, Detarou's back with another surreal room escape.
Join Yuri's chirpy hide-and-seek playing bunch of baby birds in the park playground, where they've nestled into every possible hiding spot waiting to be discovered by you. Your goal is easy: click anywhere you think a baby fowl could fit, pick-up and properly use a smattering of objects, and collect all ten chicks before you can find the exit and escape.
Self-Defiant serves up a short and simple but satisfying escape challenge that begins with you getting lost while exploring a clock tower, and ends with you explaining to me how you managed to get lost in a clock tower where the only way to go is straight up or down.
Where do you think you're going in this traffic? It's bumper to bumper for fifty miles! You could sit and complain... or you could hunt down the ten little green men curiously hiding throughout your vehicle. A short escape game that relies more on observations than puzzles, but provides a giggle or two along the way.
Belonging in the very easy but very cute category, ten little balls of yellow are hiding in this room and need to be found before you can solve the door lock code and escape. Some are in plain sight, others need help out of a sticky situation and some need to be uncovered. Click around the room, use objects creatively, solve a couple puzzles and you'll be out in a peep.
When you're inside this sublimely surreal environment, a room of saturated pastel colors and depth, it's hard to think why you'd want to leave so quickly. But if you are quick to observe clues and put them together then, with only three codes to solve, you'll be out of here within minutes. As always, MyGames888's impeccable design and inventive puzzles offer a truly satisfying escape from the ordinary.
Tateita's short and sweet escape game makings are what's in store for you in the oddly named, sg6. The room is unfurnished and offers few clues and even fewer puzzles to solve, but solve them must if you want to escape. So poke around a few corners, make good use of items you gather and, with two shakes of the dice, you'll be out.
The doorknob is broken, so you're stuck in your apartment. Maybe, if you can get him to cooperate, your Neighbor can help? Point-and-click around the room, looking for a creative means to earn his assistance, solving puzzles and decoding codes. Red herrings might lead you astray while the comical style and Robamimi's affable charm makes you feel part of the jocosity, not only as a good neighbor, but as a welcome friend.
Mygames888 sashays down the escape-the-room game runway with a smartly cohesive design, a clever array of puzzles and a looks that's as tasty as frosting on a raspberry layer cake. Although there is no changing cursor, navigation and exploration are usually intuitive but do require thinking outside the overtly seen. A bit of inference and curiosity to guide your explorations, questioning newly opened possibilities, you'll find your way out with the exit key in hand and a suave feeling of accomplishment to bask in.
This surreal barbershop setting is absolutely fitting for an escape game by Detarou, the designer known for zany performances and hair-raising weirdness. Cut down the strange and you'll find the very basics of a great escape game here: a full treatment of formidable yet logical puzzles with multiple interactive areas to explore and three endings to discover. Ready for a new look? Try the Detarou style.
Kuruma is a room escape game from MyGames888 with fantastic minimalist design that features a room that's empty except for a shiny new car. In this one you will use found items several times until you are breathing the fresh roof air. It's a quick and fun experience perfect for a break, be it mid-day or mid-week.
A room where the surroundings are so lush and comfy looking that in real life you'd be kicking back and enjoying living the good life. And Sienna Room has some pretty fun puzzles to distract us with during our stay. So, kick back and enjoy the zen calm of one of Tomatea's early room escape efforts in Sienna Room, a place so comfy looking you might never want to actually leave.
Robamimi takes you on a wonderful ride from beginning to end during this aesthetically gorgeous escape-the-room game in the tradition of Hermit Rabi and Wonder Fountain. Just follow a changing cursor to gather tools and solve puzzles until you open the door: only to learn there's more to explore! The hexagonal room designs mean extra footwork in your efforts to make sense of clues, yet the reward is well worth the experience.