In this sequel to the hit competition winning point-and-click horror adventure, driven by a desire to find out once and for all whether you're losing your mind, you head to the library to learn more about lucid dreaming and its roots. What you find is another nightmare you'll have to go deeper into than before if you want to escape... but you're being hunted.
You're inside a tiny, one-room cabin with a ton of tools and items at your disposal. But instead of trying to escape like you'd expect, in this point-and-click puzzle game the object is to try to block off every possible avenue of egress. You're a werewolf, see, and you're determined to keep yourself trapped and the townsfolk safe at night. But it's harder than you might think...
An experimental text-based adventure game from ScriptWelder that has you waking up disoriented in an unknown place, trying to get information from a source that not too eager to give anything away. A short but intelligent sci-fi yarn, with an up-to-the-task conversational parser that the author is dedicated to improving through community feedback.
A great calamity is approaching, and you're the only one who can stop it. Unfortunately, you're a sentient stone idol who can do little more than use your patience and timelessness to let the world and time pass around you, watching the landscape change with time and the seasons (or your own actions) until a solution presents itself. Scriptwelder delivers a slow but beautiful bit of interactive art married with clever puzzling for a zen-like experience.
You are stuck inside a nightmare dream. Something lurks in the darkness... Something in the depths of your own mind wants to pull you even deeper. Someone will escape this dream for sure. The question is - who is that going to be? Deep Sleep is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 1st place prize.