The ever elusive key. Is it the ongoing quest to open more treasures or doors or find answers to life problems? Whatever it unlocks, this creatively simple point-and-click puzzle game from Bart Bonte is the key to an endless smile—or at least one that will last through 25 increasingly tricky and not-altogether-too-easy levels. With the help of some dapper penguins, figure out how to uncover the hidden key in each stage in order to move on to the next.
Bart Bonte delivers a short, surreal adventure game about a mysterious factory... well, maybe not that mysterious given what greets you. But though you might find this little title, made for the No Future Contest, a bit too simple and more of an interactive movie than anything, it's worth the few minutes it'll take you for a chuckle.
Bart Bonte delivers a deliciously swank yet simple sliding block puzzle with a holiday spin. Push, pull, stack, and stick using the incredible powers granted to you as a magnetic star in order to assemble the shape in each stage. A stylish exercise in clever, clean design and gameplay no matter what time of year it is.
A door, firmly locked. But have you got what it takes to escape? 40 times... 40xEscape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", that placed 5th by our community of judges. It is what it is: a quality time-waster from a quality designer, and a CGDC #10 crowd-pleaser as all of Barts games tend to be.
Bart Bonte is back with another sugary sweet installment in his popular particle physics puzzle. While adhering to the same basic concept and gameplay mechanics of the prior two Sugar, Sugar games, this sequel delivers 30 more clever levels of imaginative obstacles in a simple block design plus jazzy tunes.
Sleigh bells ring, are you listening? In the new Bart Bonte game, sugar's glistening. A beautiful sight, we're puzzling tonight, playing Sugar, Sugar: The Christmas Special. Guide particles of sugar to several cup targets, with some complications along the way such as color-changing dyes and gravity switching buttons, and all with a Christmas theme that's as sweet and cheery as a mug of hot cocoa. Like its predecessor, it requires a decent amount of patience, so consider this a warm-up for waiting to open your presents.
Some might argue that life working on a conveyor belt is tedious work, but not if you're working for Bart Bonte Manufacturing. As white balls come rolling down the line, your job is to custom craft each ball to a specific order in Factory Balls 4, the latest in the series of Factory Balls puzzlers. You've got all the tools you need to fulfill each order... except the instruction manual.
14 Locks, the latest game from Bart Bonte, is not strictly an escape game but it is still fun to navigate your way through the imaginatively decorated spaces, each one becoming more elaborate than the last. Bart has created something that is pretty exciting and amusing to play with this Unity platform, although it can be a little nausea inducing, so please be warned.
It goes by many titles: sucrose, lactose, dextrose, fructose, glucose. By any other name though, it would taste just as sweet. It's sugar. Perhaps seeing a solid stream of it pour into his morning coffee tickled something in Bart Bonte's mind. Perhaps he's a designer who can find inspiration in anything. In any case, his new simple idea physics game Sugar, Sugar is all about directing those tiny delicious crystals into a multitude of mugs... and oh, honey, honey, I'm so happy I'm not a diabetic
Factory Balls Christmas Edition has all of the fun and challenge of the regular series combined with a heartwarming and less stressful touch of the holiday season. In it you'll find Santa hats, belts, suspenders, earmuffs, and bobble hats (along with several colors of paint) to recreate various decorations on a Christmas tree. And for those who are not celebrating this particular holiday, it's still a fantastic, challenging, and amusing game to play
Bart Bonte's Me and the Key sent us all on a voyage of self- and key-discovery. But the hunt for the self/key is an eternal quest, is it not? Luckily, the journey has been lengthened by another 25 levels in Me and the Key 2. As you progress through this series of abstract thinking puzzles and mini-games, maybe you'll discover that the key that you were searching for was around your penguin-thing's neck the whole time.
A Bonte Escape is everything you would expect from Bart Bonte, great production values, easy controls, fun puzzles, easy on the ears music, and logical solutions. This is a man who understands casual gameplay and produces some of the best examples out there.
Point. Click. Point. Click. Point-p-point-p-point click click space. Drag drop. Drag drop. Drag drop click space space. Excellent, now you already know the words, so you can sing along! No, it's not Excel spreadsheet karaoke night, it's Klikwerk, a new music and reflex game by Bart Bonte.
Factory Balls is back and coming to a browser near you, with more wicked ways to waste time attempting to paint small white balls to factory spec while a throbbing beat plays in the background. Everything Bart produces is tons of fun and Factory Balls 3 is no exception. With its cutesy visuals and kicking soundtrack, Factory Balls 3 is one of the best time wasters around.
Bart Bonte has given us a stylishly-designed and enjoyable, bunny filled way to have a little fun and waste a little time. Clean, stylish, and polished, Full Moon is a fantastic casual gameplay experience.
Bart Bonte knows that at the end of the day, sometimes the simplest rewards are the sweetest. Me and the Key is a series of mini-games that all have the same end — getting the titular key. That's right. There's no zombies, no spaceships, no power-ups. Just you and a slowly evolving set of puzzles designed to test your common sense, and your ability to think outside the box.
A new Bart Bonte game has just been released, this one a sequel to an entry from our "ball physics" competition a year ago. Factory Balls 2 is a unique and original puzzle game in which you must match a target ball by adding elements from those given, one at a time. Order is important, and so you must plan your moves carefully.
The objective of Duck is to figure out what to do for each of the 25 levels of the game. As is usual for this type of game, its appeal lies within the thrill of discovery. And those ducks are just so darn cute. Always a happy day whenever Bart releases a new game, try for yourself and see why.
Factory Balls may be the most immediately appealing entry of JIG's Casual Gameplay Design Competition #4. Maybe it's the elegance of the core concept and the out-of-the-box thinking it provokes; maybe it's the simple awesomeness of making ball-people with rabbit ears. Either way, Factory Balls is a great, albeit short, game that displays the clean design and quirky sensibility that I've come to love in Bart's work.
Hopefully the moment you've all been waiting for, here is the first entry to our 3rd Flash Game Design Competition. It is a point-and-click game that implements the "replay" theme in a literal sense, with a few surprises and twists that make the game both humorous and enjoyable to play.
Bart Bonte's entry into the second Casual Gameplay Design Contest, Chicken Grow, once again showcases the mosaic-like artwork we have come to love from his games. The game centers around one impatient-looking chicken, waiting for you to feed and water it. Doing so requires you to solve two puzzles—one to turn on the water and the other to release chicken feed from a machine.
Loose the Moose is the latest point-and-click, escape-the-room game from Bart Bonte. As with most other games like it, the premise is a simple one: you're in a room, you need to get out. You will have to be observant and think logically to solve puzzles that lead you to your escape.
Fields of Logic is an easy game to pick-up and play right away, all you'll need is your mouse and your favorite clicking finger. The first few levels get you warmed up and primed for a challenge that spans 16 levels total. At the end you'll receive a total time that it took you to complete the game, so there's an added incentive (and pressure) to get the job done.
Submitted to our game design competition in August, Free the Bird is a simple puzzle game that offers a satisfying reward if you solve it by yourself. The game features the same pleasing minimalism artistic style that is Bart is noted for, and it is of clever design, too. Just enough for a midday break.
Seen on Screen uses a computer monitor theme to present a variety of puzzles that you must solve by figuring out what to do for each. Sometimes the solution is straightforward, and others you will have to apply a little logic to derive the answer; and yet none of them are very difficult at all.
Bonte Room 2 is the sequel to Bart Bonte's first room escape game we featured back in December. The game shares a lot with its predecessor, including simplistic art style, room layout, and a strange animal that's integral to solving the game's puzzles.
Bart Bonte sends word of his brand new point-and-click adventure, The Bonte Room. And besides being a rather typical escape-the-room type of game, it is an exceptional effort. The stylized graphics are simple yet pleasing, and the puzzles are all quite logical.
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