Hi! Another week is over and a new Weekday Escape is here! Three escape games for a break from responsibilities or just for fun. It´s time to dive into the world of cupboards with highly secured drawers and the world, where the most valuable commodity is a screwdriver. Go ahead!
Tototoroom´s Button Escape is an escape from a hotel suite, probably 5 or more stars hotel, considering a jacuzzi.
Appgoya´s Mystery Meeting Room Escape is an escape from a dull place, where you surely want to escape from.
The last game, Spiritual Escape´s Orbit Escape, is almost full size escape game. Definitely not 10 minutes, you need more time to get through this one!
Have a good time and enjoy!
How long you haven´t played proper escape game? Well, yes, there was a new Tesshi-e recently, but except for this one? It was the Christmas Tesshi-e, right? Not many big escapes these days, really. I´m not complaining, I´m just a little sad as a big escape games fan. Luckily, some designers still do them and KamotoKamotoKamo is one of them.
What kind of a predicament have the monkeys gotten themselves into this time? You find your monkey friend crying outside an ancient tomb, having lost its friends. A camel is tied up to a pole, but in order to free it, you will need to give the greedy man holding it hostage twenty coins. Finding all this wealth is going to require quite the effort and spelunking expedition! Enter the pyramid, if you dare, solving a series of increasingly intricate puzzles and uncovering mini monkeys in the oddest possible places.
In Realm Grinder, you're the ruler of a kingdom, and you can choose to align yourself with the forces of good, or the forces of evil. As you click, you accumulate gold and faction coins. Your accumulation of faction coins lets you align with Fairy, Angel, or Elf factions while aligned with the forces of good, or Goblin, Undead, or Demon while aligned with evil. Your choice of alignments also chooses which types of buildings you are able to build.
Wake up. You're in a dark room. In some sort of cabin. The power's off. It's bolted shut. You search yourself in vain yet find no memory of who you are, how you got here. Did I mention the cabin is haunted by a strange creature? Is your heart beating faster and the adrenaline coursing through your veins preparing you for a fight, or have your fight-or-flight reflexes also poured out of your paralyzed mind into the darkness?
Ichima's beautiful cabin in the snow, Funkyland's decadent European hotel and... Vitamin Hana's dingy old playroom/attic. I know, I know. It seems like an obvious choice, right? But even the more pleasing options come with a flood of locks and codes that will make you second-guess your choice of vacation spot.
Hunting monsters and criminals, escorting merchants, serving as a bodyguard...they all conjure up vivid images. Raius, however, puts a much different and welcome twist on the everyday medieval hero in a pair of interactive fiction games, the first of which is entitled simply Home. Your escapades are described entirely through text, merged with prompts of which actions to take or simply to examine the omnipresent fire burning brightly in the game's namesake.
Created in just 48 hours for Ludum Dare's One Room theme, levelone is a short humorous game that turns a game developer's finest creation against him. You manifest as a bland little game avatar and are promptly dropped into a box-like prison by an omnipresent developer, who still needs a bit of practice to hone his craft. The controls are still a bit wonky, and there's that teensy little problem of the second level that hasn't been created yet...
Where is Cat this time? In this charming little puzzle game from Bart Bonte, Cat has a craving for authentic Japanese sushi that simply can't be satiated through a trip to his local Sushi Train. He needs the real deal! Cat decides to takes a trip to Japan in search of 20 delicious pieces of his favourite Asian delicacy, but he needs your help to find and eat them all. (He probably needs less help with the eating part than the finding part).
Few matters could be of greater urgency to a zombie than the unaccounted disappearance of a large number of brains. After all, this vital staple of the zombie diet is to die for! If you remember joining Detective Margh in Lu Muja's three-part thriller interactive comic tale expanded into interactive fiction, then it's probably a dead giveaway that you'll love this prequel adventure. Margh is sitting in his office when an older zombie comes in, looking to hire him for his services in regard to help with a robbery. You'll be asked to delve right in, taking down notes before your conversation with him even starts. If Sherlock Holmes were a zombie, he would be impressssssed!
It doesn't happen very often, but you've been invited to participate in the making of a game without having to actually contend with a lot of complicated coding. Pinqu!'s new space-based arcade exploration game MòOóN has you stranded in caverns on the moon trying to retrieve components to reassemble your craft and fending off some bizarre native lifeforms with a plethora of different offensive weaponry, each with its own unique physics. It's definitely developed enough to be an exciting if basic action shooter, but Pinqu!'s also seeking ideas from the player community about what would make it even better. If you've got a great idea for something to add to MòOóN, leave a comment about it below!
To say the least, things have certainly become caotic--err, chaotic, pardon me, in the fourth and final episode of the series A Matter of Caos. After falling in love with a so-named "Lucky Guy," Daphne discovers his history is not exactly squeaky-clean. Bestowed with the promise that everything will be sorted out once he can finish this one last job that cannot be abandoned part way through, she agrees to help him out. She goes so far as to accept a couple objects that he needs to be hidden, along with a very important artefact - the Heart of Caos. You begin once again assuming the role of Mr. Gilbert, tentacled private eye extraordinaire, tending to Daphne in the heart of a crypt.
What's this? A game all about social media? Looks innocent enough, right? Don't give in to first impressions though, this isn't a game for the faint of heart. You start by observing the world of circle and square-headed people, and take pictures of their interactions and goings on. Your pictures then become the focus of their world, and influence their behavior. How bad can things get...?
Turns out pretty bad. Nicky Case serves up some intense foreboding with We Become What We Behold. A game with a hidden political warning about how social media and the news influences our thoughts, actions, and overall lives: Only big news goes viral, and often times that news is pre-packaged to deliver just part of the whole story. When our only window to the outside world is social media and news, these one-sided stories become all we know, and we in turn base our thoughts and actions on what we know. In the end, We Become What We Behold.
Going out in a blizzard is rarely a smart move, and when you try it in Raius' new adventure game Millika Village, you end up in a crumpled heap at the bottom of a steep slope. Fortunately your motionless body is spotted by Kira, a hunter from nearby Millika Village, who picks you up and brings you to village healer Lissara to be nursed back to health. Upon your recovery, the village chieftain puts you to work in exchange for food and shelter. You spend the next twenty days helping the villagers prepare for a freak storm that has the potential to tear the village apart, and your decisions will directly impact your chances of survival.