Thomas Brush (Atmos Games) is a rare breed of indie developer. A veritable powerhouse capable of not only designing beautiful and engaging games, but also programming them, scoring them, and animating them. Brush's most recent game, Pinstripe, was met with critical acclaim from players and reviewers alike, and his brand new project Once Upon a Coma knocked its Kickstarter campaign out of the park, reaching the initial $28,000 goal within the first 24 hours. You may be familiar with his work already as he's certainly no stranger to this site. If not, I would highly recommend checking out his free to play games, Coma (a prequel to his current project) and Skinny, to say nothing of Pinstripe which is also so very worth your time and money.
Not since Undertale's Toby Fox have I found myself so utterly impressed with a singular designer and I am very pleased to be able to share this interview with you that Thomas so graciously took the time to take part in.