It's the year 2274, and facing the depletion of natural resources back on Planet Earth, the human population badly needs a new world to colonize. As part of the preparation, you and a number of crew members have been placed in cryogenic sleep for your long journey. Now though, it seems you are awake, and you must find the rest of the S.E.S. Valkyrie's crew, figure out your surroundings, and deal with the sometimes unstable reality of human emotions. If you are expecting a fully trained, professional working crew in this point-and-click, interactive fiction game by RunningZombie, prepare to be disappointed! Things will go wrong, and people will completely flip out when a few plants die. You will be saddled with life-and-death decisions in the later part of the game that affect the ending you ultimately receive.
This week, Vitamin Hana are asking us to release our inner artist-e. Amajeto have set us up in a beautifully decorated hotel room covered in the sweet aroma of spring bouquets, and TomoLaSiDo want us to work on our oral hygiene. Mister I'll... make an escaper... out of yooooooooou!
Do you like playing detective and solving a good murder mystery packaged up in a lunchbreak sized, lively point and click game? In the first installment, you found the unfortunate tea shop owner, Mr. T., suspiciously steeped in his own murder. Sherlock returned again for a whodunnit stint with a five-alarm framed suspect.
Almost as long as a subjective subject like art has been around, there have been subtle (and less subtle) ways to poke fun at it. Munguia's Famous Paintings Parodies 9 challenges your knowledge of paintings along with tickling your sense of humor, falling squarely on the not subtle side of things. If you ever read the "Getting to Know..." series as a kid, you might recall the cartoonish portrayals of famous artists and their careers. Munguia this a step further, parodying the artwork itself with colorful drawings based (loosely!) on the original paintings. Your task is to reverse-engineer the colorful drawings and figure out the name and artist.
In the previous Rogue Quest, ExperaGameStudio led us through the expeditious adventures of Konrad Meridian as he stole the treasure from under the very Leech King's eyes! This time, you take over as Jheed, a novice adventurer looking to make a name for himself and join the Rogue's Guild. To do so, you'll have to help him explore and plunder the Tower of the Weeping Queen. Legend has it that the spirit of the Queen is trapped in the tower. By day she cries for her lost lover, and by night she is forced to kill any human life in her path!
Discover Jheed's kindhearted side as he offers to help finally put the Queen's spirit to rest and help end her suffering. Along the way you'll meet characters like a talking mouse, a gnome who won't give his name, and a cannonball with a will of its own. This episode plays much like the previous one, with much smoother graphics, abandoning the pixel style of the first episode. Use your backpack in the top-left to access inventory and use objects on the environment. The binoculars icon nearby shows any interactive elements on the current screen. If you succeed, the Queen has promised you a hefty amount of treasure she has no need for in her next life. If you fail, well...the Rogue's Guild isn't exactly sending out a search party for you!
Today we bring you back five years to 2012 and submerge you in the ephemeral, haunting world of Dusk in its sequel, plainly named Dusk 2. And really, what genre could fit the bill better than a platformer combined with time travel? In case you don't remember the original, you lead a lonely square character through an empty world. The intentionally vague and short slivers of story superimposed on the background and through signage masterfully impose the aura of mystery, yet leave the details malleable to interpretation by the mind of the viewer. If imitation is the sincerest form of flattery, we can safely conclude NTFusion was very flattered by the original - it takes a discerning eye to see that these games were crafted by two different authors.
Controls are explained further in the game, but left and right arrow keys (or [A] and [D]) navigate through this side-scroller, up (or [W]) jumps, [CTRL] switches levers, and holding [S] reverses time. The game consists of sequential levels and is short, so take time to explore and smell the roses. There is nothing here should challenge seasoned players of platform games, especially as erasing a mistake is as simple as reversing time a little while - hold [S] if you get stuck. You may have to be in the mood to fully enjoy leading your square character through this mysterious world, but sit back and surrender yourself to the wistfully enchanting music. I'm sure the goosebumps on your skin are telling you something.
Hi! Let me introduce the first Weekday Escape Retro Edition! Once upon a time, in The Golden Ages Of Escape Games (about 4 years ago) were so many games released that not all good ones did it to JIG. Nowadays, when the ages are not so golden, is right time to go back for a while and appreciate them.
The first game, a true little gem from Amanita design, is more about looking for friends than escaping, followed by Sanpoman´s game, where you escape an island and finally, the longest one, is a full lenght escape from Kuroneko.
Have a good time and enjoy!
I don't know about you, but the mere mention of NinjaDoodle's ClickPlay series is enough to send my pulse racing. The countdown timer is flashing, the play button remains out of reach, I can't get it Ican'tgetitI'mrunningoutoftimeSOMEONEHELPME!
Okay, okay, take a breath. A deep breath. NinjaDoodle are back for a sixth instalment of their popular point and click minigame series, but unlike some of the previous instalments, you aren't going to be punished by a countdown clock for every second you take to finish each puzzle. This instalment has a calm atmosphere that encourages you to take your time, right down to the funky lounge music that accompanies your puzzling. You can take your time figuring out each mini-game, which require a combination of pushing, pulling, twisting, and mathletics to solve.
The series isn't known for its complexity, but that's not really the point. Grab a coffee or tea, sit down and enjoy a few minutes of puzzly goodness!
In the new Tsure game you find yourself locked in a building lost somewhere in endless desert, and getting out of the room is only a beginning. Soon you find, that escape on foot is not possible, the end of the desert is a hopeless cliff. But there are some puzzles around, so start collect clues and items, and at the end you find your way! And meet your friend, the penguin (this part is not very clear to me but there is definitely a friendly penguin at the end)!
A map of the strange place in bottom right corner teleports you to the spot which you click (only if it´s discovered already). The game is fair, the clues are clear and sometimes you even get a small hint. The cursor is not changing, but you don´t need it. Developers really though about us, players, and made the playing comfortable and fluent. Near the end you must make a choice. In case you are wrong, game returns you to the moment before action and you just simply play in another way. Design is polished and clean, and the sounds of opened boxes and locks satisfying.
Have a good time with another great escape game!
Have you ever wanted to dash through midair, flip gravity, or deploy a portable bubble shield around you? If so, equal parts platformer and puzzle game Selectorium might float your boat. In this game by Stuffedwombat, begin each level by surveying the obstacles in your wake on the way to a white portal somewhere on the screen. Choose three abilities (order counts!) to help accomplish your task, then use the arrow keys to navigate around the screen and the space bar to consume each power-up. If you run out of power-ups and find yourself stuck with no way to complete the level, you may hit space bar a fourth time to terminate the level and try again. You may then repeat with your same selected sequence of abilities or select new ones.
Some levels in Selectorium demand precision timing even with a certain set of chosen abilities. It can garner some level of aggravation as you try to deconstruct the intended solution. Then again, at least the respawn time is fast, so as you slam into a set of spikes for the umpteenth time, you can rest assured your death will be quick, even if not painless.
Only by completing the seven trials will you earn your wings in Daniel Linssen's Birdsong. You are a young bird leaving the nest for the first time. As you leave, the world seems to stretch out before you, so that it's all in view but just out of your reach.
You can move your character with [A] and [D] or the arrow keys, and jump with either [W], the [Up] key or [Spacebar]. Pressing [Enter] at certain pedestals builds a nest, which functions as a save point, and [R] resets you to your last save point. The entire game is one large area which you'll explore in order to collect twigs to build nests with, find medallions to bring you closer to your wings, and activate pedestals to grant you abilities like higher jumps or wall-jumping. Certain parts of the world won't be accessible until you gain certain abilities, and you'll spend the game exploring until every part of the world is within reach.
With its simple but evocative pixel-art style, Birdsong creates a moody and mysterious world, whose puzzles are both satisfying and fiendishly difficult. Don't be surprised if you find yourself plunging to your death more than a few times, it's all part of the journey.
You wake up, get dressed, shower, down your morning cup of coffee in two scalding gulps, and button on your coat. With that, you are off to catch the bus to work at your monotonous job. You arrive and sit at your desk, hammering away at your keyboard in hour after hour of forced solitude. It is nearly the end of the year, and you can't help but think to yourself that there must be more to life than this.
Arrow keys (and occasionally [Enter]) are used to interact with Vonka's game that often plays more like a visual novel. If you've ever had the feeling that the minimal freedom and life choices (or should we say, lack thereof) you have in your real life simply feel insignificant, Please Say Hi encapsulates the feeling perfectly. But sometimes when you are about to give up, it throws you a lifeline in the most unexpected place...so give it a try, and Please Say Hi!
Note: There is a "bonus" scene after the credits!
Suffice it to say that your first attempt to help Joe and Gideon boost their exam scores yielded no A's...at least outside of an "A" for effort, perhaps. But who cares, right? You aren't about to give up after one demonic ritual goes hellishly wrong, are you? You've got to once again collect three ingredients to summon the most hideous creature on the planet, who will surely be able to scare away Ms. Rage. But with one recurring character in particular, the devil's in the details as to how to get him to cooperate with your needs.
As usual, there are quite a few puzzles and interactions to be solved, using the mouse to point and click, collect items, and use items on one another. Procuring an expensive chocolate cake and a missing Latvian flag will be only some of your tasks in this colorful and upbeat game. Check it out and see if you might just pass your test after all!
Okay. Deep breaths. You've made it halfway through the week. You survived another April Fool's Day without anyone covering your toilet bowl in cling wrap or filling your office with Styrofoam packing peanuts. It's a solid week so far - let's continue the magic with some quality escaping!
As luck would have it, we start out already free! But Vitamin Hana wants us to help someone else escape instead. After that piece of hard work, we take a break in a gorgeous ryokan designed by Funkyland. And once we're out of that mess, Primera... well, Primera wants you to do some laundry.
What's this? HopFrog's brought us this shiny and colorful exploration game with resource management and crafting elements! Thrown together in just a couple of weeks for the GMS2Jam, Forager has all the animation and sound effects you'd want to make for a thoroughly enjoyable gaming experience, and it's even procedurally-generated for maximum replayability. Explore the landscape, find resources, build facilities and learn to build new things! There are trees to harvest, stone and minerals to mine, treasure chests to find which give not just cash but your choice between permanent upgrades, and fish and herbs for replenishing your energy. Then build discharge stations to help you mine automatically! We thought more people deserved to hear about Forager, and we'd love to see what it could become with even more development!