Created in just 48 hours for Ludum Dare's One Room theme, levelone is a short humorous game that turns a game developer's finest creation against him. You manifest as a bland little game avatar and are promptly dropped into a box-like prison by an omnipresent developer, who still needs a bit of practice to hone his craft. The controls are still a bit wonky, and there's that teensy little problem of the second level that hasn't been created yet...
Where is Cat this time? In this charming little puzzle game from Bart Bonte, Cat has a craving for authentic Japanese sushi that simply can't be satiated through a trip to his local Sushi Train. He needs the real deal! Cat decides to takes a trip to Japan in search of 20 delicious pieces of his favourite Asian delicacy, but he needs your help to find and eat them all. (He probably needs less help with the eating part than the finding part).
Few matters could be of greater urgency to a zombie than the unaccounted disappearance of a large number of brains. After all, this vital staple of the zombie diet is to die for! If you remember joining Detective Margh in Lu Muja's three-part thriller interactive comic tale expanded into interactive fiction, then it's probably a dead giveaway that you'll love this prequel adventure. Margh is sitting in his office when an older zombie comes in, looking to hire him for his services in regard to help with a robbery. You'll be asked to delve right in, taking down notes before your conversation with him even starts. If Sherlock Holmes were a zombie, he would be impressssssed!
It doesn't happen very often, but you've been invited to participate in the making of a game without having to actually contend with a lot of complicated coding. Pinqu!'s new space-based arcade exploration game MòOóN has you stranded in caverns on the moon trying to retrieve components to reassemble your craft and fending off some bizarre native lifeforms with a plethora of different offensive weaponry, each with its own unique physics. It's definitely developed enough to be an exciting if basic action shooter, but Pinqu!'s also seeking ideas from the player community about what would make it even better. If you've got a great idea for something to add to MòOóN, leave a comment about it below!
To say the least, things have certainly become caotic--err, chaotic, pardon me, in the fourth and final episode of the series A Matter of Caos. After falling in love with a so-named "Lucky Guy," Daphne discovers his history is not exactly squeaky-clean. Bestowed with the promise that everything will be sorted out once he can finish this one last job that cannot be abandoned part way through, she agrees to help him out. She goes so far as to accept a couple objects that he needs to be hidden, along with a very important artefact - the Heart of Caos. You begin once again assuming the role of Mr. Gilbert, tentacled private eye extraordinaire, tending to Daphne in the heart of a crypt.
What's this? A game all about social media? Looks innocent enough, right? Don't give in to first impressions though, this isn't a game for the faint of heart. You start by observing the world of circle and square-headed people, and take pictures of their interactions and goings on. Your pictures then become the focus of their world, and influence their behavior. How bad can things get...?
Turns out pretty bad. Nicky Case serves up some intense foreboding with We Become What We Behold. A game with a hidden political warning about how social media and the news influences our thoughts, actions, and overall lives: Only big news goes viral, and often times that news is pre-packaged to deliver just part of the whole story. When our only window to the outside world is social media and news, these one-sided stories become all we know, and we in turn base our thoughts and actions on what we know. In the end, We Become What We Behold.
Going out in a blizzard is rarely a smart move, and when you try it in Raius' new adventure game Millika Village, you end up in a crumpled heap at the bottom of a steep slope. Fortunately your motionless body is spotted by Kira, a hunter from nearby Millika Village, who picks you up and brings you to village healer Lissara to be nursed back to health. Upon your recovery, the village chieftain puts you to work in exchange for food and shelter. You spend the next twenty days helping the villagers prepare for a freak storm that has the potential to tear the village apart, and your decisions will directly impact your chances of survival.
Hello again! It´s Wednesday and a new Weekday Escape is here! Three escape games for you to relax, all from Japanese developers this week. Thank you very much, Japan, for week dose of puzzles and fun.
Flatsan's game is a small room escape game with logic puzzles, not so easy as it seems.
In surreal Chokochai´s game is inspired by Indiana Jones´adventures and includes a whip, a hat (three hats for three cats) and a mine cart!
Cute game from Nekonote is an escape game with adorable creatures´ bonus.
Have a good time and enjoy!
You're in a city of thousands with a small cache of emergency professionals at your disposal. A call comes in, a report, another call, a few more reports, and suddenly all your units are busy responding to other emergencies. A car accident, a robbery, a kitchen fire, an altercation in the street, an unconscious man on the sidewalk. Another call comes in and it's something worse: a serious industrial accident, the victim barely holding it together over the line. You look to your map and see the nearest ambulance is miles away. What do you do? What can you do?
When the stress of life sneaks up on you, as it does to us all, sometimes it's nice to take a break from the real world and check into the virtual one instead. But sometimes even our favorite games can be stressful themselves with their challenges to accomplish, achievements to unlock. Timers, metrics, collectibles, forgetting to save, running out of extra lives...
Forgotten is a short, eerie game by Sophia Park. Made using Twine, but playing like a point-and-click adventure, Forgotten shows what the slowly disintegrating world looks like inside "Frgtn.exe" and old, forgotten game found on some long abandoned 80s era computer. Its inhabitants, boss monsters that acquired some level of sentience and awareness of their situation, have been slowly losing their minds and bodies as their files corrupt. You enter, some mysterious stranger or unwitting player, perhaps having stumbled across this file. At first the inhabitants confuse you for the game's hero, Hex, but as you converse with them, you begin to understand the tragedy of their situation.
Mr. Y moved to a new place with amazing view and, as usual, prepared an escape game for his friend. The three floors´ apartment is great. There is enough place for concert grand piano, huge windows with beautiful view at some mountains´ tops and design furniture. We don´t get everywhere though, there must be some hidden area with bathroom and bedroom...maybe Mr. Y is waiting there until we finish pancakes. Yes, we are supposed to cook some pancakes and prepare coffee, not only to escape. To play, just click around to explore and interact with objects, and click everywhere, because the cursor is not changing. For navigation use the side bars. Don´t forget to change language to English at the beginning.
Role-playing game creator dinkledaberry puts the 'crawl' back into 'dungeon crawl' with D is for Dungeon. When a champion of the Light is needed a few decades earlier than anticipated we find our protagonist is still in his infancy, but duty calls! Explore dungeons, solve puzzles, level up and best the critters even as a pint-size tyke in this free indie puzzle-centric role-playing game. Letting an innocent little bundle of joy like this roam free through a dungeon filled with bad guys isn't something we'd advise as a safe idea... for the NPCs! Whatever else this kid grows up to do, he's not going to have any problems at all after having put down the most amped beasties this dungeon can offer before naptime.
A sad story, turned into a relatively simple point and click game, or a choose your own emotion adventure, I'm still not entirely sure. Home Story: 1971 by Justwo Games doesn't sit easily in simple pigeonholes.
A great use of colour and excellent background music give this short game a relaxed, almost melancholy air. There are no bullets flying or monsters chasing you, allowing you to stroll through it, enjoying the view. While there is nothing ground breaking, and the puzzles won't tax any regular point n clicker, it is a solid, reliable game that deserves recognition for a job well done.
Theme warning from Bindie: Heavily focused on death and dealing with grief.
Play Home Story: 1971
Today, we are going for a stroll back in time. Cast your mind back 12 years (yes, it's been 12 years) to 2005. What do you remember from this momentous year? Perhaps you recall the opening of Hong Kong Disneyland, or maybe you are still thankful for the launch of video giant Youtube. Star Wars: Episode III and Batman Begins were both released, as was the sixth instalment of the Harry Potter book series. In amongst all of these worldwide hits, Robin Allen quietly dropped a ton of stick-figure dismemberment on us in his hit Flash game, Hapland. We can still hear the faint sounds of frustrated players hitting their foreheads on their keyboards as their 137th attempt to successfully finish the game crashes and burns before their eyes.