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Submachine 4


JaySubmachine 4The wait is over. The next installment in the tremendously popular Submachine series is finally here. Submachine 4: The Lab again submerges you inside a vessel that you must escape from, if you can, using nothing but the point-and-click, room escape skills you have acquired.

If you're new to the series, you may wish to begin with the original game that started it all, Submachine. From there work your way through these engaging and brilliantly constructed adventure games.

Created by Mateusz Skutnik, the author promises that this fourth chapter takes us to the heart of the submachine, the place where all the questions will finally be answered. So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget.

Play Submachine 4: The Lab

Still not Submachine satisfied? Play the entire Submachine series...

Outside the main storyline, and yet still another great Submachine, is a game created for the band Future Loop Foundation:

Walkthrough Guide

Yay, I found them all!

Submachine 4: The Lab Secrets Checklist

Laboratory (001)

  • On the seat of the fancy chair in the attic.

  • In the bottom-right corner of the screen on the stairwell between the attic and the lab.

  • Behind the trashcan on the first floor of the lab.

  • On the same floor as the trashcan, in the room to the right of the stairs, attached a charged coil to the machine and turn the bottom screw.

  • Behind the fallen chair in the room with stairs leading up on the bottom floor of the lab.

  • Behind some pipes on the left in the bathroom.

  • Behind the yellow pipe in the room with the gas burner (where you made AcidiOxide).

  • (Cube 1) - Raise the cube in the room to the left of the portal machine.



Ancient Section (104)

  • In the dog's eye on the bottom floor.

  • In some rubble on the left in the room to the left of the room with four switches.

  • (Cube 2) - Raise the cube in the room to the right of the room with four switches.



Looping Traps (690)

  • On the floor in the bottom room (0,-1).



Basement Section (529)

  • In the unused outlet in the coil charging room.

  • Under the thick right wire in the laser generating room.



Lighthouse Digouts (462)

  • On the ground a bit to the right of the pipe in the room right of the portal machine.

  • In the panel underneath the four cubes when all four cubes are raised (cubes can be raised in Laboratory, Ancient Section, The Ship, and Second Tomb Trap).



Tomb Trap (770)
None!
The Ship (800)

  • On the ground behind the pipe in the portal room.

  • Found in the same compartment as the wires you had to cut (very obvious).

  • On the ground behind the lamppost in the top room where you put the turbine.

  • (Cube 3) - Raise the cube in the same room with the compartment where you had to cut wires.



Brick Room (551) - found by reading notes

  • On the floor in the bottom right corner in the room with the portal machine.



Second Tomb Trap (043) - found by looking at the wall in Tomb Trap

  • In the corner in the leftmost room.

  • (Cube 4) - Raise the cube in the leftmost room.



The Lucky Room (728) - found by reading the last note

  • In the "speaker" in the top left corner of the room with the portal machine.



The End (596) - found by completing the statue

  • In the corner of the portal room.



After collecting all 21 secrets, place them in the machine in the room to the right of the portal room in The Lucky Room.

Submachine 4: The Lab Complete Walkthrough

You start off on the rooftops of a house.
You can follow the on-screen instructions for the first part.
I will restate what they ask you to do...

LABORATORY (001)

  • The Rooftop

    1. Go Right and on the window ledge, pick up the Hammer.

    2. Go Left twice.

    3. Go Down the ladder.

    4. Go Right and use the Hammer on the door lock and click the door open.

    5. Go inside.

  • The Attic

    1. Go Down and click on the white jacket

    2. Take the Naphthalene (white balls).

    3. Click out of the coat

    4. Go Right and take the green Rubbertube from the ceiling in-between the rafters.

    5. Go Right and take the Chimneybrush from beside the grey box.

    6. Take Secret 1 from the chair cushion.

    7. Go Left twice

    8. Go up the ladder and out onto the roof.

    9. Go Left and use the Chimneybrush on the chimney.

    10. Go right, into the window and down the ladder.

    11. Go Right and take the Doorkey.

    12. Go Left twice and take the Key off the coat hook.

    13. Go Left and take the Gashandle from under the table.

    14. Use the Doorkey on door and click it open.

    15. Enter

  • Stairwell 1

    1. Take Secret 2 from the floor.

    2. Go downstairs.

  • The 2nd Floor

    1. Go Left and take Secret 3 from behind the trashcan.

    2. Click on the computer screen.

    3. Click the green button. Keep clicking until conversation has ended then click out of screen.

    4. Take Note 1.

    5. Go Right three times and take the Lighter off the window sill.

    6. Go Left twice

    7. Go down.

  • Stairwell 2

    1. Take the Beaker.

    2. Go Down

  • The 1st Floor

    1. Take Note 4 and Note 5 off the table.

    2. Take Secret 4 from the floor with the chair.

    3. Go Left, open door and enter

    4. Take the Soap off the sink.

    5. Take Secret 5 from behind pipes.

    6. Put the Beaker on the floor grate.

    7. Use the Hammer on the metal cap above the Beaker.

    8. Go Right three times and take the CD off of the table.

    9. Go up the ladder and take the Irontrioxide (purple vial) from the tester stand.

    10. Go Right and take the Screwdriver

    11. Take Secret 6 from beside the yellow pipe.

    12. Go back to the Rooftop

  • The Rooftop

    1. Go Left

    2. Go up the ladder

    3. Go Left and use Screwdriver on wheel.

    4. Take the Wheel.

    5. Go back to the 1st Floor.

  • The 1st Floor

    1. Go Left twice and use the Wheel on the pipe leading up and down where an opening is.

    2. Turn the wheel.

    3. Take the Fullbeaker.

    4. Go Right three times.

    5. Go Up.

    6. Go Right and use the Gashandle on the top opening of the yellow pipe.
      Use the Rubberhose on the bottom opening of the yellow pipe.

    7. Turn gas handle.

    8. Turn grey knob on the burner.

    9. Put Fullbeaker on the burner.

    10. Use Lighter on the burner.

    11. Put in beaker in this order: Soap, Irontrioxide, then Naphthalene.

    12. Take the Acidioxide.

    13. Take the Tester.

    14. Go Left

    15. Go Down

    16. Go Left three times

    17. Put the Tester on the floor grate.

    18. Turn the wheel

    19. Take the Water

    20. Go Right four times and use the Key on the door.

    21. Open door and enter.

    22. Ring Bell 1.

    23. Use the Acidioxide on the metal panel on the wall.

    24. Go Right.

    25. Take Note 2.

    26. Enter in Code 104.

    27. Push the grey button.

ANCIENT SECTION (104)

  1. Go Right.

  2. Go Down

  3. Move levers 1 and 4 down.

  4. Go Right and take the Knife.

  5. Take the Blocade.

  6. Ring Bell 2.

  7. Go Left

  8. Move levers 1 and 4 up, and 2 and 3 down.

  9. Go Left and take Secret 7 from rubble on ground.

  10. Take the Stonekey.

  11. Go Right

  12. Move lever 2 up and levers 1 and 4 down.

  13. Go Up and take the TileD.

  14. Use the Blocade in circular hole on pillar and Stonekey on square hole.

  15. Go Down

  16. Move levers 2 down and 3 up.

  17. Go Up

  18. Go Right and take the TileB.

  19. Go Left

  20. Go Down

  21. Move lever 3 down

  22. Go Up twice and use the Hammer on the broken panel on the pillar.

  23. Take Secret 8 from hole.

  24. Go Up and take the TileC.

  25. Go Up and use the Knife on the string.

  26. Go Down four times and take the TileA.

  27. Go Down and take Secret 9 from statues eye.

  28. Place TileA, TileB, TileC and TileD in their directional proportionate slots on the wall.

  29. Press uncovered button.

  30. Go Up twice.

  31. Go Left

  32. Go Up and take the Coil.

  33. Go Left and take Note 3.

  34. Go Right

  35. Go Down

  36. Enter in Code 690.

  37. Push the grey button.

LOOPING TRAPS (690)

  1. Go Right

  2. Go Down and take Note 12.

  3. Go Left and take Secret 10 from floor by right door.

  4. Go Left

  5. Go Up

  6. Make Left lever display -1 and Right lever display -1

  7. Push the grey button

  8. Go Down and push the red button

  9. Go back to levers.

  10. Make Left lever display 0 and Right lever display 1

  11. Push the grey button

  12. Go Up

  13. Go Right and push the red button

  14. Go back to levers

  15. Make Left lever display 1 and Right lever display 1

  16. Push the grey button

  17. Go Up

  18. Go Right twice and push the red button

  19. Go back to levers

  20. Make Left lever display 1 and Right lever display 0

  21. Push the grey button

  22. Go Right twice and push the red button

  23. Go back to levers

  24. Go Up and click the glass cover

  25. Take the Orb.

  26. Go Down

  27. Go Right

  28. Enter in Code 529.

  29. Push the grey button

BASEMENT SECTION (529)

  1. Go Right twice and use the Coil in the top of the recharger

  2. Turn handle on the recharger

  3. Take the Chargedcoil.

  4. Take Secret 11 from the empty outlet on the wall.

  5. Go Left

  6. Go Down and take Secret 12 from between the cords on the ground.

  7. Go Left

  8. Take Note 6 from the floor.

  9. Use the Chargedcoil in the empty slot.

  10. Pull down the lever

  11. Take the Coil.

  12. Go Right

  13. Go Up

  14. Go Right and charge up the Coil again.

  15. Take the Chargedcoil.

  16. Go Left

  17. Go Down

  18. Go Right and use Chargedcoil in the empty slot

  19. Pull down the lever.

  20. Take Coil.

  21. Go left and turn handle on contraption.

  22. Go Up twice and place the CD within the claw.

  23. Go Right and take Note 7 from the floor.

  24. Look at note 7. NEW LOCATION CODE 551!

  25. Use the Orb on top of the pillar.

  26. Take the Chestkey.

  27. Go Left

  28. Go Down

  29. Go Right and recharge the Coil.

  30. Take the Chargedcoil.

  31. Go Left twice.

  32. Enter in Code 001.

  33. Push the grey button.

LABORATORY (001)

  • The 1st Floor

    1. Go to the 2nd Floor

  • The 2nd Floor

    1. Go Right and use the Chargedcoil on the side opening of the mechanism.

    2. Turn the bottom bolt.

    3. Take Secret 13 from the plate.

    4. Take the Chargedcoil.

    5. Go to the 1st Floor.

  • The 1st Floor

    1. Go Right four times

    2. Enter in Code 551

    3. Push the grey button

BRICK ROOM (551)

  1. Take Secret 14 from the ground.

  2. Go Left and take Note 11 off the ground.

  3. Push top button on controls stopping the water.

  4. Go Right

  5. Enter in Code 462

  6. Push the grey button

LIGHTHOUSE DIGOUTS (462)

  1. Go Right and take Secret 15 from the ground.

  2. Go Right and use Hammer four times on the lock.

  3. Open the door and take the Turbine.

  4. Go Left twice and take Note 8

  5. Go Right

  6. Enter in Code 770

  7. Push the grey button

TOMB TRAP (770)

  1. Take Note 13 from the ground

  2. Look at symbol on the right, middle of the wall

  3. Circle = 0 sides, Square = 4 sides, Triangle = 3 sides

  4. NEW LOCATION CODE 043!

  5. Enter in Code 043

  6. Push the grey button

UNKNOWN LOCATION (043)

  1. Go Left and use the Water on the glowing object.

  2. Take the Sceptre

  3. Go Left and ring Bell 3.

  4. Take Note 9

  5. Take Secret 16 from the ground.

  6. Go Right twice

  7. Enter in Code 800

  8. Push the grey button

THE SHIP (800)

  1. Use the Lighter on the lamp 3/4 up and over slightly to the left

  2. Take Secret 17 from behind the lamp base.

  3. Go Right and ring Bell 4.

  4. Use the Screwdriver on all four screws on the wall panel.

  5. Take Secret 18 from within the compartment.

  6. Use the Knife on the wires.

  7. Go Left twice and take Note 10 from the ground.

  8. Go Up the ladder.

  9. Use the Lighter on the lamp at about the same place as before.

  10. Go Right

  11. Go Up the ladder

  12. Use the Lighter on the lamp that is about the same place, but much closer to the left hand side.

  13. Take Secret 19 from behind the lamp base.

  14. Place the Turbine within the compartment and close the door.

  15. Go Down and push the grey button

  16. Go Right and take Note 14.

  17. Look at note 14.

  18. NEW LOCATION CODE 728!

  19. Use the Chestkey on the chest and open it.

  20. Take the Arm.

  21. Go Left twice

  22. Go Down the ladder

  23. Go Right

  24. Enter in Code 462

  25. Push the grey button.

LIGHTHOUSE DIGOUTS (462)

  1. Go Left and take Secret 20 out of the box.

  2. Go Right

  3. Enter in Code 104

  4. Push the grey button

ANCIENT ROOM (104)

  1. Go Up the ladder

  2. Put the Chargedcoil in the holder

  3. Go Left and pull the lever on the large lamp.

  4. Click the eyepiece of the telescope.

  5. IIII – IIIII – II = 4 – 5 – 2

  6. NEW ROOM LOCATION 452

  7. Click out of the telescope

  8. Go Right

  9. Go Down the ladder

  10. Enter in Code 452

  11. Push the grey button

STATUE (452)

  1. Go Left and place the Arm on the statue

  2. Place the Sceptor in its hand

  3. ENDING CREDITS

ENDING ROOM (???)

  1. Read note

  2. Go Right and take Secret 21 from the corner of the room.

  3. Look at upper corner of room.

  4. NEW ROOM LOCATION 596!

  5. Enter in Code 728

  6. Push the grey button

LUCKY ROOM (728)

  1. Take Secret 22 from the left corner speaker.

  2. Go Right and place the Secrets inside the opening.

  3. Go Right and view the camera.

  4. **These are extras that you can view, have no relevance to beating the game.

  5. Go Right and view the camera.

  6. Go Right and view the camera.

  7. Go Right and view the camera.

  8. Go Left six times

  9. Enter in Code 596

  10. Push the grey button.

ENDING ROOM (596)

  1. Go Left twice

  2. Click wall lever

  3. FINISHED

299 Comments [leave a comment]

You are my savior! Thank you so much, I have been dying for this game ever since I finished the last one.

Woah... I'm about to play the game, but... neat banner...

Secrets: 1/21... Sounds like I'll be busy for a while. Yay!

Please do not copy and paste a walkthrough here obtained from someplace else. If you wish to have your walkthrough considered as the official walkthrough here and earn one credit towards a t-shirt, your walkthrough must be original and in your own words. No plagiarism please. (If you don't know what that means, I suggest you look it up.)

20/21 secrets

@#$*&!!

You found 20/21? I can only find 19...where the heck are the rest?

WHOOOO
WHOOOO
WHOOOO

Best Friday ever!

I'm going to play ASAP!

Yay, I found them all!

Submachine 4: The Lab Secrets Checklist

Laboratory (001)

  • On the seat of the fancy chair in the attic.

  • In the bottom-right corner of the screen on the stairwell between the attic and the lab.

  • Behind the trashcan on the first floor of the lab.

  • On the same floor as the trashcan, in the room to the right of the stairs, attached a charged coil to the machine and turn the bottom screw.

  • Behind the fallen chair in the room with stairs leading up on the bottom floor of the lab.

  • Behind some pipes on the left in the bathroom.

  • Behind the yellow pipe in the room with the gas burner (where you made AcidiOxide).

  • (Cube 1) - Raise the cube in the room to the left of the portal machine.



Ancient Section (104)

  • In the dog's eye on the bottom floor.

  • In some rubble on the left in the room to the left of the room with four switches.

  • (Cube 2) - Raise the cube in the room to the right of the room with four switches.



Looping Traps (690)

  • On the floor in the bottom room (0,-1).



Basement Section (529)

  • In the unused outlet in the coil charging room.

  • Under the thick right wire in the laser generating room.



Lighthouse Digouts (462)

  • On the ground a bit to the right of the pipe in the room right of the portal machine.

  • In the panel underneath the four cubes when all four cubes are raised (cubes can be raised in Laboratory, Ancient Section, The Ship, and Second Tomb Trap).



Tomb Trap (770)
None!
The Ship (800)

  • On the ground behind the pipe in the portal room.

  • Found in the same compartment as the wires you had to cut (very obvious).

  • On the ground behind the lamppost in the top room where you put the turbine.

  • (Cube 3) - Raise the cube in the same room with the compartment where you had to cut wires.



Brick Room (551) - found by reading notes

  • On the floor in the bottom right corner in the room with the portal machine.



Second Tomb Trap (043) - found by looking at the wall in Tomb Trap

  • In the corner in the leftmost room.

  • (Cube 4) - Raise the cube in the leftmost room.



The Lucky Room (728) - found by reading the last note

  • In the "speaker" in the top left corner of the room with the portal machine.



The End (596) - found by completing the statue

  • In the corner of the portal room.



After collecting all 21 secrets, place them in the machine in the room to the right of the portal room in The Lucky Room.

I don't think that's right, since I found all 21 before I finished the game. It looks like you missed the secret you can find

by using the hammer on the square stone area in Ancient Section directly above the four switches

.

Does that mean there's actually 22/21?

Jay, I'd like to thank you for keeping such an excellent site, I've enjoyed it for almost a year now, and it has revitalized both my interest and my hope-in games. Thank you.

I've played through the previous Submachines, and probably due to that, the journey through and ultimately, the completion of this game took on an emotional significance I usually do not experience in browser based games.

I'd like to state my reactions:

It was great to see how Mateusz managed to create a compelling and mysterious storyline/atmosphere weaving together the disparate gameworlds of the previous three. I've really enjoyed these games, and hope he continues his game making. I'd like to add that I love bonus material, and though I've played 99-rooms, I think the population of point-and-click fans(myself included) would eagerly embrace another such game( especially if it was filled with the same inventive puzzles Mateusz always create). Great fun.

Thank you. Keep up the great work!

Oh, and on a completely bragging note: Just beat it with all secrets, no walkthrough, no help.

OMG YAY! Another Submachine!!!

I have gotten quite far but can't find the last note

Not sure this is quite out of beta...

I think if you put the plug and stone key in before opening the door and getting the tile that it makes the tile disappear. I'm not certain, but I went to the walkthrough on my first attempt, and wasn't able to get all the tiles no matter what I did.

I'm stuck...Even with the walkthrough. Can anyone help?

I'm on the bottom floor of the lab, go up the ladder after getting the cd-rom, pick up the irontrioxide and then the walkthrough says to go right...I can't...

Never mind, just got through...

This feels a little harder than its predecessors...

i've collected all the secrets but i was waiting for any funny game in the bonus..

I looked at the walkthrough, and I'm having trouble finding something. Can anyone help?

It says the rubber tube, gas handle, the key, and naphthalene is in suit coat pocket...but only the naphthastuff was there. The gas handle and the key were in another spot. Where is the rubber tube?

Is the walkthrough incorrect?

Thanks in advance! Great game!

Out, with 22/21. Good game. This is the first one I haven't had to go looking for hints. I feel all kinds of smart right now. :D

Though I remain terribly confused, I think this is his best one yet! Call me Gregory if you want, but I like going to the room with the really happy music, so I can listen to it as I do other worthless thingies.

Actually, I wouldn't worry about finding the 21 secrets since...

there's at least 22 ;-) including one at the "think you've looked..." coordinates

Great game!!! I REALLY liked the ending. :)

It looks like there's one more mystery, unless I missed something. The 2nd gate in the lab room seems un-movable, and the open doors beyond unreachable. Am I missing something?

To Anonymous

look up

in the room with the gramophone

:o)

Thanks xadoc! I was having the hardest time! (I was so frustrated I forgot to fill out my info. ;) ) Thanks again!

SUPER FUN!!! Thanks for the secrets help, Trame.

BTW, what did getting all the secrets do in the other submachine that had secrets? I think I ended with one missing :(

Um, I'm stuck in the ancient room, too...I can't seem to find Tile B. I've opened all the doors, found the passkeys, got the knife, etc. but I don't know where that last tile is. Help, anyone?

Stuck in the looping trap. Even with Walkthrough. Saw one switch and it changed to green. Can't make any other disk things turn into switches.

Also, does anyone know if you quit mid game if it is saved or you have to start over?

Nevermind. Lol figured it out right as I posted.

What happens if you get all 21 secrets?
Some sort of prize?

Oops, found that tile. Didn't realize I could go to the right up there...
LOVE these Submachine games, and my boys get a kick out of helping me find things. Found 22 secrets!

When you get to the brick room with the water pipe, how do you turn the water pipe off? I read the walkthrough but I still couldn't turn it off.

Yay! I got all the secrets!

All but four? of them are accessible w/o having to open anything

One is available after you raise all the cubes w/the bell

One you have to use the hammer on

One you have to unscrew a plate for

The one that took the longest made me go back and look at a machine that has no other game function...

Use the coil!


I found another glitch in the game. On the roof when you're first there, if you get the hammer, go down the ladder, then to the screen with the padlocked door on it and click the hammaer before the talk bubble pops up, the hammer will not be usable and it will stay as your cursor. It wan't bad since it was early in the game, but it's still a glitch..

Is there a way to save this game because I seem to be having a lot of trouble with the water pipe.

Does anyone know how to

break the water pipe?

If you do please answer I really want to get out of here!!!

NJ, you just spoiled the fact that I had to

break the water pipe

.
To answer your question:

use the hammer.

Despite one or two trials of random clicking-everything-on-everything-else, I finally managed to make my way through the last installment of this extraordinary voyage. Next, I'll play them all through, one after the other, and experience the entire Submachine.

I thoroughly enjoyed this refreshing alternative to waking up in a nondescript room with no plot point other than "I must get out". Then again, Submachine is more along the lines of "unravel the mystery" than "escape the room".

Did anyone else do a whois on 144.235.182.100?

OrgName: DoD Network Information Center

Is it just me or is this walkthrough not that helpful?
"On the same floor as the trashcan, in the room to the right of the stairs, attached a charged coil to the machine and turn the bottom screw." What charged coil? I can't find one. I appriciate the fact that it leaves room for us to figure stuff out - but isn't the point of a walkthrough to figure stuff out for us?

itsjustme: that walkthrough isn't for getting through the game, it's for finding all the little blue "Secrets." If you want a game walkthrough, open the game itself again in another window and click "Walkthrough" from the main menu. This will open a page with a link to a full game walkthrough.

I'm stuck! Thought I could get through it with no help as I did last time, but I'm too weak...

I have got:

hammer, napthalene, rubber tube, lighter, soap, gas handle, beaker, notes (with co-ordinates from helpful computer pal), CD, irontrioxide and 5/21 secrets

Maybe a few hints about what to do with the objects would be appreciated? Just for those of us who are too weak to go on...

So so great to have the next Submachine game out - couldn't believe my luck when I saw it here!

Aha...everything changes when you realise

that you can walk right when you're up the ladder with the test tubes!!!

And that walkthrough on the game's site could be useful for those of us who are feeling a few sandwiches short of a picnic... Thank you Neddo!

I saw Sub4 first (FIRST!) at Lazy yesterday so I dove in. I knew it wouldn't be long before Jay caught on.
I finished it in about 4 to 5 hours, only 1 leetle hint, 22/21, and loved the music and the special ending, very personal. I like the cat. :o)

The coolest thing is that I'm able to download all 5 Sub games to my PC! Not many free flash games offer that opportunity.

Who else besides me keeps saying Submarine instead of Submachine?

After playing for some time I found myself stuck. I opened the walkthrough and read the following lines:

The Basement (Revisited)
1. Go to the room with a pedestal and the laser beam that has been bent. Place the orb on the pedestal. After it breaks, collect the chest key. Go back to portal. Type 5 - 5 - 1.

After trying to do that nothing happened. Any idea of where the problem might be?

ack... i can't seem to be able to fill up the beaker, so i can't take it back either.. even when i follow step by step the walkthrough.. anything i missed?!?

Well i think i have managed to find 23 secrets!

I had missed the one you had to use the hammer with!however had 22 3 minutes ago before i saw that comment on here! weird...

Why would he put more than he says? its just weird! oh well

Have to say, my favourate game yet, it puts in all the bits of the other ones which i loved. Cool music mized with lots of thinking. Although i feel this is easier than sub_2, is this just me? i thought sub_2 was quite difficult to do in the wrong order! (i know that sounds crazy but in sub_4 you are able to go to any room and then revisit it once you know what was there)

I will eagerly await sub_5!!

Where is the

gas handle?

The walkthrough isn't hugely clear about where to get it and I presume it's important for mixing the chemicals.

Igrici

the beam should be bend to the right by the cd which you collect in the lab area off a table. do you have the cd? do you have the orb?

Rose

do you have the valve from outside? you need this to be able to fill it up.

Zelie

Try looking by the computer....(its yellow)

The walkthrough says to use

104

in the portal. Where in the game does that come from?

i'm doing fairly well here, but how do you change the direction of the telescope? I can just get the corner of a building! HELP!

Check your diary....

look for white pieces of paper!they are important

ok.. i got it all, i have now 22/21 secrets, thanks to you guys, but i don't know what to do with them.. it says you can do something special, but i really have no clue where to put them.. :P

Look at the last piece of your diary... there is a machine, im sure if you have got this far you can work it out! lol and its quite nice what he added!

Thanks Kirsty...what a cool way to involve you in the game and add a more personal touch to it. I love SubMachine games...can't wait for another! They are so fun!

aaaahhh.. finally.. :D

thanks kristy!! now i can go on with my life.. lol

once again, a beautiful piece of art.. thanks! and waiting for the next one to stop sleeping again.. :)

Man, I love Submachine!! I have to admit I was really hoping for a better plot resolution than

simply another "it was all just a dream/video game/job application"

but, these are still really cool :)

I sure hope there is a Sub_5!!

I love these. The game is great fun so ar, and no one can do audio ambience like this guy.

i was asking myself the same thing spartan was. the gate near the first machine we find, it's always closed?

Walkthrough for anyone REALLY stuck. This is so simple, only look if you stuck! Complete!

On the roof

Follow the instructions

Inside

• Get the Naphthalene from inside the coat pocket
• Go right and collect rubber tube (top right of chimney)
• Go right and collect chimney brush and secret (1) on chair
• Go back onto the roof and put chimney brush down the chimney
• Go inside and collect key which has come out of the chimney
• Collect gold key from hooks above the draws
• Go right and collect Gas handle from under the table
• Open door and go down one. Collect secret (2) in right corner on floor.

The Lab

• Go right 2 and collect lighter of windowsill
• Go left to computer. Click on screen and click on green button. Read what Mur has to say. He will print you a piece of diary for you once you have finished talking to him.
• Collect secret (3) by bin.
• Go down collect beaker and carry on down.
• Collect 2 pieces of diary off table you see and secret (4) under table on the fallen over chair.
• Go right collect CD. Go all the way to the left to the bathroom. Collect soap and secret (5) under the piping on left.
• Go right 3 and up the ladders. Collect second test tube with pink stuff (iron trioxide). Go right (try clicking the floor!) and collect screwdriver. Collect secret (6) behind pipe in right corner.
• Now go back outside onto the roof. Go to the left and unscrew the screw holding the valve. Take the valve and come back to the bathroom.
• Place the valve on the circle on the pipe on the left. Use the hammer to break off the cap on the pip running along the top of the screen. Place the beaker on the grill. Turn the valve and this will fill the beaker up for you.
• Pick the beaker back up and take it to where you got the screwdriver from, up the ladder. Connect the rubber tube to the yellow pipe, and the gas handle to the other hole.
• Click the gas handle which will make it turn, and the handle on the Bunsen burner (it is what I called it in school, sorry if that is incorrect). Use the lighter to light the burner.
• Place the beaker on top and place in the soap, iron trioxide and naphthalene (in that order, it wont let you put them in any other way), and take it back off, should look white. Pick up the empty test tube too.
• Go back down and to the room on the right, use the key to open it. Use the acidioxide on the metal box connected to wires on the wall. It would break and the metal wall at the side will go up. Just before you leave the lab, fill the test tube up like you did with the beaker in the bathroom, and click the bell.
• Pick up your 4th piece of diary. Now if you look at the first piece of diary you will see coordinates. I found going in order worked quite well! So lets go to (1,0,4) by putting it in the transporter!

Ancient Section

• Go right and down. You will see a strange stone with leavers. This controls boxes opening to collect things like the one you saw before you came down. For example ‘/’ +‘\’ = X which gives you a blockade. Do this 3 more times (to collect tiles B and D, and a stone key) THEN put them all down.
• To the right of the leavers, collect secret (7) in the rocks on the left. To the left of the leavers collect the knife and click the bell.
• Go up to where you can see a square and circular hole and put the blockade and stone key in here. This will bring down some stairs. Go up 1 and break the square under the horse looking thing with your hammer for secret (8).
• Go up and if all the leavers are down you should see tile C. Go up the stone pillar, cut the rope with the knife. Go back down to the leavers and collect tile A.
• Go down to the dog, collect secret (9) in the dogs eye and put the tiles in the wall. Click the button in the middle. This will bring down a set of stairs on the screen where you started with the transmitter.
• Go up these steps to collect the coil out of the machine with the red dot. Go right to collect a piece of diary. You cant do anything else up there yet.
• Lets go to the looping traps, (6,9,0)

Looping Traps

• This is very similar to an idea on one of the levels in sub_3 the loop. You have to put the coordinates of the strange circle things on poles in, press the bottom button, go find them and press the red button! Do this 4 times for all pole things.
• Go to the big square thing left and up of the transporter, click the screen once all lights are white and collect the orb. Collect diary (right and down of transporter) and secret (10) (left of diary, in the corner on the floor).
• Lets go to (5,2,9)

Basement Section

• Go right 2, place coil in “charger” and charge it by clicking the dial thing. Collect secret (11) form the wall in the unused socket.
• Collect coil and go left, down, right. Place the coil in this machine and flick the switch. Recharge the coil in the same way and the go left instead and do the same with that machine. Collect diary and coil.
• Go to the machine in the middle of these two rooms and both lights should be green. Flick the dial thing and a beam should come out of it. Collect secret (12) from under neither the pipe just to the right of the machine.
• Go up 2 and place the CD in the arm. This should bend the beam.
• Go into the room to the right, place the orb on top of the podium. It should break giving you a chestkey. Also take diary from here.
• Make sure the coil is recharged before leaving here.
• On the piece of diary you got from the top room, it give you the coordinates, (5,5,1) the brick room, so go here.

Brick Room

• Collect secret (13) on the right.
• Go to the left, and collect diary and turn off the bubbles by pressing the top button.
• Lets go to (4,6,2) and the lighthouse digouts.

Lighthouse

• Go left and collect diary, go right and collect secret (14) under the first pipe piece on the floor.
• The fan to the right should have stopped, use the hammer (4 times) to break it and open the front to receive the fan.
• Lets go to (7,7,0) the tomb.

The Tomb

• Collect piece of diary.
• On the right wall are 3 shapes. The amount of sides correspond to the location although circle (or zero) is 0. Go to (0,4,3).

Tomb 2
• Go to the left, pick up diary piece and secret (15) on the left wall on the floor.
• Click bell.
• Pour water out of test tube onto the light dome thing, and collect sceptre when it comes out.
• Now were going to the ship, (8,0,0)

The Ship

• In the dark you can see a lamp, light it with your lighter. Go right, open the compartment with your screwdriver and cut the wires with your knife and take secret (16).
• Click bell and collect secret (17) from the bottom of the pipe with the lamp on next to the transporter.
• Go left and collect diary. There should be ladders now, go up and light the lamp like previously.
• Go up again, and collect secret (18) from bottom left side of the pipe.
• Place the fan piece in here and close the screen.
• Go down and press the button. The wall should go up.
• Use the chest key to open the box and take out an arm.

Revisiting

• Go back to the Lab (0,0,1).
• Go up to the level with the computer on. Go to the strange machine which we haven’t used yet. Place the coil in here and press the bottom screw.
• Collect secret (19)
• Collect coil back.
• Go to (4,6,2)
• Go right and collect (20)

End

• First, go to the lucky room mentioned in the last piece of diary (7,2,8)
• On the left speaker collect secret (21).
• Then go back to the ancient section (1,0,4)
• Go up and place charged coil into the holder you got it from.
• Go left and turn on the light.
• Look into the telescope. You should see new coordinates (4,5,2)
• Go here and place the sceptre and arm onto the statue.
• Now you have finished!
• If you go to the right you will see secret (22).

If you go back to the lucky room (7,2,8) and place all the secrets into the machine it will open the wall next to you!!

What i want to know is

what is with the door when you first find the teleporter? as far as i know you can not get to it!

I LOVE the game, but at the end,

in the original lab, there's a grate that is still down, with an open door behind it.

Is this just a carrot on a stick to keep us waiting, or is it supposed to do something?

ohhhh no i was playing the game and i acidently close the window and i was like NOOOOOOOOOOO

Oh noes!!!!

Heh, that stinks. I know the feeling.
Yes Kirsty, Sub2 was much harder. That kinda annoys me when it's so hard you have to start getting hints around 30% through, and then just solid walkthrough from 50% - 60% onward.

Sub4 was perfect for me. The best part of it was the familiar yet different machines & motifs. It was cool to think "Oh, I'm back HERE....but...". Neat trick. It's used in drama & comedy writing a lot. To see it used in visual/gaming form is a treat.

Did anyone read Spartan Fury's comment? we have some unanswered questions: Theres that second gate, the 22/21 or 23/21 secrets,and I dont know if anyone payed any attention to it, but theres a closed window on the roof. The notes also mention an upper deck of the ship.

I Cant get the gas handle

Submachine 4: The Lab Complete Walkthrough

You start off on the rooftops of a house.
You can follow the on-screen instructions for the first part.
I will restate what they ask you to do...

LABORATORY (001)

  • The Rooftop

    1. Go Right and on the window ledge, pick up the Hammer.

    2. Go Left twice.

    3. Go Down the ladder.

    4. Go Right and use the Hammer on the door lock and click the door open.

    5. Go inside.

  • The Attic

    1. Go Down and click on the white jacket

    2. Take the Naphthalene (white balls).

    3. Click out of the coat

    4. Go Right and take the green Rubbertube from the ceiling in-between the rafters.

    5. Go Right and take the Chimneybrush from beside the grey box.

    6. Take Secret 1 from the chair cushion.

    7. Go Left twice

    8. Go up the ladder and out onto the roof.

    9. Go Left and use the Chimneybrush on the chimney.

    10. Go right, into the window and down the ladder.

    11. Go Right and take the Doorkey.

    12. Go Left twice and take the Key off the coat hook.

    13. Go Left and take the Gashandle from under the table.

    14. Use the Doorkey on door and click it open.

    15. Enter

  • Stairwell 1

    1. Take Secret 2 from the floor.

    2. Go downstairs.

  • The 2nd Floor

    1. Go Left and take Secret 3 from behind the trashcan.

    2. Click on the computer screen.

    3. Click the green button. Keep clicking until conversation has ended then click out of screen.

    4. Take Note 1.

    5. Go Right three times and take the Lighter off the window sill.

    6. Go Left twice

    7. Go down.

  • Stairwell 2

    1. Take the Beaker.

    2. Go Down

  • The 1st Floor

    1. Take Note 4 and Note 5 off the table.

    2. Take Secret 4 from the floor with the chair.

    3. Go Left, open door and enter

    4. Take the Soap off the sink.

    5. Take Secret 5 from behind pipes.

    6. Put the Beaker on the floor grate.

    7. Use the Hammer on the metal cap above the Beaker.

    8. Go Right three times and take the CD off of the table.

    9. Go up the ladder and take the Irontrioxide (purple vial) from the tester stand.

    10. Go Right and take the Screwdriver

    11. Take Secret 6 from beside the yellow pipe.

    12. Go back to the Rooftop

  • The Rooftop

    1. Go Left

    2. Go up the ladder

    3. Go Left and use Screwdriver on wheel.

    4. Take the Wheel.

    5. Go back to the 1st Floor.

  • The 1st Floor

    1. Go Left twice and use the Wheel on the pipe leading up and down where an opening is.

    2. Turn the wheel.

    3. Take the Fullbeaker.

    4. Go Right three times.

    5. Go Up.

    6. Go Right and use the Gashandle on the top opening of the yellow pipe.
      Use the Rubberhose on the bottom opening of the yellow pipe.

    7. Turn gas handle.

    8. Turn grey knob on the burner.

    9. Put Fullbeaker on the burner.

    10. Use Lighter on the burner.

    11. Put in beaker in this order: Soap, Irontrioxide, then Naphthalene.

    12. Take the Acidioxide.

    13. Take the Tester.

    14. Go Left

    15. Go Down

    16. Go Left three times

    17. Put the Tester on the floor grate.

    18. Turn the wheel

    19. Take the Water

    20. Go Right four times and use the Key on the door.

    21. Open door and enter.

    22. Ring Bell 1.

    23. Use the Acidioxide on the metal panel on the wall.

    24. Go Right.

    25. Take Note 2.

    26. Enter in Code 104.

    27. Push the grey button.

ANCIENT SECTION (104)

  1. Go Right.

  2. Go Down

  3. Move levers 1 and 4 down.

  4. Go Right and take the Knife.

  5. Take the Blocade.

  6. Ring Bell 2.

  7. Go Left

  8. Move levers 1 and 4 up, and 2 and 3 down.

  9. Go Left and take Secret 7 from rubble on ground.

  10. Take the Stonekey.

  11. Go Right

  12. Move lever 2 up and levers 1 and 4 down.

  13. Go Up and take the TileD.

  14. Use the Blocade in circular hole on pillar and Stonekey on square hole.

  15. Go Down

  16. Move levers 2 down and 3 up.

  17. Go Up

  18. Go Right and take the TileB.

  19. Go Left

  20. Go Down

  21. Move lever 3 down

  22. Go Up twice and use the Hammer on the broken panel on the pillar.

  23. Take Secret 8 from hole.

  24. Go Up and take the TileC.

  25. Go Up and use the Knife on the string.

  26. Go Down four times and take the TileA.

  27. Go Down and take Secret 9 from statues eye.

  28. Place TileA, TileB, TileC and TileD in their directional proportionate slots on the wall.

  29. Press uncovered button.

  30. Go Up twice.

  31. Go Left

  32. Go Up and take the Coil.

  33. Go Left and take Note 3.

  34. Go Right

  35. Go Down

  36. Enter in Code 690.

  37. Push the grey button.

LOOPING TRAPS (690)

  1. Go Right

  2. Go Down and take Note 12.

  3. Go Left and take Secret 10 from floor by right door.

  4. Go Left

  5. Go Up

  6. Make Left lever display -1 and Right lever display -1

  7. Push the grey button

  8. Go Down and push the red button

  9. Go back to levers.

  10. Make Left lever display 0 and Right lever display 1

  11. Push the grey button

  12. Go Up

  13. Go Right and push the red button

  14. Go back to levers

  15. Make Left lever display 1 and Right lever display 1

  16. Push the grey button

  17. Go Up

  18. Go Right twice and push the red button

  19. Go back to levers

  20. Make Left lever display 1 and Right lever display 0

  21. Push the grey button

  22. Go Right twice and push the red button

  23. Go back to levers

  24. Go Up and click the glass cover

  25. Take the Orb.

  26. Go Down

  27. Go Right

  28. Enter in Code 529.

  29. Push the grey button

BASEMENT SECTION (529)

  1. Go Right twice and use the Coil in the top of the recharger

  2. Turn handle on the recharger

  3. Take the Chargedcoil.

  4. Take Secret 11 from the empty outlet on the wall.

  5. Go Left

  6. Go Down and take Secret 12 from between the cords on the ground.

  7. Go Left

  8. Take Note 6 from the floor.

  9. Use the Chargedcoil in the empty slot.

  10. Pull down the lever

  11. Take the Coil.

  12. Go Right

  13. Go Up

  14. Go Right and charge up the Coil again.

  15. Take the Chargedcoil.

  16. Go Left

  17. Go Down

  18. Go Right and use Chargedcoil in the empty slot

  19. Pull down the lever.

  20. Take Coil.

  21. Go left and turn handle on contraption.

  22. Go Up twice and place the CD within the claw.

  23. Go Right and take Note 7 from the floor.

  24. Look at note 7. NEW LOCATION CODE 551!

  25. Use the Orb on top of the pillar.

  26. Take the Chestkey.

  27. Go Left

  28. Go Down

  29. Go Right and recharge the Coil.

  30. Take the Chargedcoil.

  31. Go Left twice.

  32. Enter in Code 001.

  33. Push the grey button.

LABORATORY (001)

  • The 1st Floor

    1. Go to the 2nd Floor

  • The 2nd Floor

    1. Go Right and use the Chargedcoil on the side opening of the mechanism.

    2. Turn the bottom bolt.

    3. Take Secret 13 from the plate.

    4. Take the Chargedcoil.

    5. Go to the 1st Floor.

  • The 1st Floor

    1. Go Right four times

    2. Enter in Code 551

    3. Push the grey button

BRICK ROOM (551)

  1. Take Secret 14 from the ground.

  2. Go Left and take Note 11 off the ground.

  3. Push top button on controls stopping the water.

  4. Go Right

  5. Enter in Code 462

  6. Push the grey button

LIGHTHOUSE DIGOUTS (462)

  1. Go Right and take Secret 15 from the ground.

  2. Go Right and use Hammer four times on the lock.

  3. Open the door and take the Turbine.

  4. Go Left twice and take Note 8

  5. Go Right

  6. Enter in Code 770

  7. Push the grey button

TOMB TRAP (770)

  1. Take Note 13 from the ground

  2. Look at symbol on the right, middle of the wall

  3. Circle = 0 sides, Square = 4 sides, Triangle = 3 sides

  4. NEW LOCATION CODE 043!

  5. Enter in Code 043

  6. Push the grey button

UNKNOWN LOCATION (043)

  1. Go Left and use the Water on the glowing object.

  2. Take the Sceptre

  3. Go Left and ring Bell 3.

  4. Take Note 9

  5. Take Secret 16 from the ground.

  6. Go Right twice

  7. Enter in Code 800

  8. Push the grey button

THE SHIP (800)

  1. Use the Lighter on the lamp 3/4 up and over slightly to the left

  2. Take Secret 17 from behind the lamp base.

  3. Go Right and ring Bell 4.

  4. Use the Screwdriver on all four screws on the wall panel.

  5. Take Secret 18 from within the compartment.

  6. Use the Knife on the wires.

  7. Go Left twice and take Note 10 from the ground.

  8. Go Up the ladder.

  9. Use the Lighter on the lamp at about the same place as before.

  10. Go Right

  11. Go Up the ladder

  12. Use the Lighter on the lamp that is about the same place, but much closer to the left hand side.

  13. Take Secret 19 from behind the lamp base.

  14. Place the Turbine within the compartment and close the door.

  15. Go Down and push the grey button

  16. Go Right and take Note 14.

  17. Look at note 14.

  18. NEW LOCATION CODE 728!

  19. Use the Chestkey on the chest and open it.

  20. Take the Arm.

  21. Go Left twice

  22. Go Down the ladder

  23. Go Right

  24. Enter in Code 462

  25. Push the grey button.

LIGHTHOUSE DIGOUTS (462)

  1. Go Left and take Secret 20 out of the box.

  2. Go Right

  3. Enter in Code 104

  4. Push the grey button

ANCIENT ROOM (104)

  1. Go Up the ladder

  2. Put the Chargedcoil in the holder

  3. Go Left and pull the lever on the large lamp.

  4. Click the eyepiece of the telescope.

  5. IIII – IIIII – II = 4 – 5 – 2

  6. NEW ROOM LOCATION 452

  7. Click out of the telescope

  8. Go Right

  9. Go Down the ladder

  10. Enter in Code 452

  11. Push the grey button

STATUE (452)

  1. Go Left and place the Arm on the statue

  2. Place the Sceptor in its hand

  3. ENDING CREDITS

ENDING ROOM (???)

  1. Read note

  2. Go Right and take Secret 21 from the corner of the room.

  3. Look at upper corner of room.

  4. NEW ROOM LOCATION 596!

  5. Enter in Code 728

  6. Push the grey button

LUCKY ROOM (728)

  1. Take Secret 22 from the left corner speaker.

  2. Go Right and place the Secrets inside the opening.

  3. Go Right and view the camera.

  4. **These are extras that you can view, have no relevance to beating the game.

  5. Go Right and view the camera.

  6. Go Right and view the camera.

  7. Go Right and view the camera.

  8. Go Left six times

  9. Enter in Code 596

  10. Push the grey button.

ENDING ROOM (596)

  1. Go Left twice

  2. Click wall lever

  3. FINISHED

Thanks Jon, I tryed to do that but it didn't work.

Awesome game.
I completed it and cussed myself off when i didn't get 21/21 secret items xD.

Does anyone know what the bonus is? I wish I collected all 21 secrets!!!!! I am so mad at myself right now!!!!! Maybe I'll start over, if anyone does know I would like to know.

This really didn't give us any more answers to what's going on than any of the others. I still don't understand what the "Submachine" really is.

To ***N.J. E$HA***

it's juz some insight into the creator's life :p

@Jax:

did you see the ending? 'cuz by the looks of it, the next one will involve working at the Lab. that door must have something to do with our new job ;)

aaarrggghhh, I just need one more secret! and I just realised,

Its the one wheich I need the chargedcoild for :'( I've already finished the game, so I can't go back and get it, can I?

oh wait, I went and revisited

the ancient section and: YAY! I can go back and retrive my charged coil! happy days, now to find the last secret and get that bonus!

My sister and I beat it last night, interesting how she's a not a gamer but shows up when a new Submachine or Gateway comes out.

Anyways, I loved it. It had some puzzles or clues (Like the Circle Square Triangle) that when you figure it out, you're just like "A-ha!"

I also enjoyed seeing what inspires him. If you didn't get all 21 secrets the first time around, I'd reccomend replaying.

Oh, and I think the door is just kind of to goat you into thinking that's where it ends, and the window on the roof is...maybe where you came from? Oh, and to complete the game you go to the upper deck.

See you for Sub5: The root!

I can see secret 23 but have no way to get it.

Look through the telescope on the right side in the Ancient Section (104), there it is, on the red brick wall. I suspect there is something to do with the floating stones on the very left side in Lighthouse Digouts (462).

I wonder if there are any other portal places that you can only find by guessing numbers? I'll check.

23 secrets? As far as I remember I only found 22 secrets ^^

bwansy, I'm thinking about those floating stones too. Also,

there is another grating after you unlock the first grating at the Lab to get to the teleporter thingie, and there's a door behind it. How do I unlock it? Where does that door lead to?

Great game ^^ Thanks, Mateusz and Jay!

Thank you reapaninja

Beat with 22/21! :D
I did need to use a walkthrough to find the 22nd secret and when I got stuck in the first tomb, though.
Mateusz Skutnik, I love your games!!! :D

This was a great game. I started all over collecting all 21 secrets, but there are still some things that haven't been answered yet. I guess that means there will be another submachine!!! Can't wait!!!!!!!

Uh, I thought Mur said he'd reveal all the answers in this one...?

j/k, I did learn a lot. Except about the mystery of the cat, the fate of Murtaugh himself, and why the heck I didn't find anyone in the submachine network. But I did get a few questions answered.

I look forward to Submachine 5. Is it really going to be called "The Root," or did you just make that up?

I'm really too stupid.

How do you get the cords from the notes?

And please I just did not understand the hints "if you made this far, you can figure out yourself".

To fuzzygrid,

When you enter the lab you will see this computer type thing, its green. Click on the green button on it then M will print the codes for you.

are these submachines getting easier, or am i just getting better at them?

Where did you find all the codes? (except the 551 that was given in the notes) I found my way throughout thanks to the walkthrough, I couldn't find any hint to the codes in each location

I solved the game (with an extra secret to boot), but still haven't figured out if there is something about:

1. Weird ladderish holes in the wall in the ancient sector which seemingly go into the floor

2. Yet some more weird holes in the room left of the four cubes - the one with the encircled triangle symbol

3. The second looking glass which just shows top of a red brick wall

4. Those strange three white-dotted windows on the ship which show absolutely nothing

And finally,

5. The exit door behind bars to the right of the very first teleporter.

Did anybody find anything related to those things? Or are they all just red herrings?

Play 1,2,3, and zero first. Then play this one. It's by far the best one yet, and perhaps the perfect finish. What a great sense of completion. A journey that has actually come to an end. I think the "feeling lucky" room has something to do with it.

I also got the 22nd secret :)

If you put the final secret into the secret machine you end up with a "0/-1 secrets" object :D a bug i guess... unless you can use it to do something very douglas adams ;) (Hitchikers Guide to the Galaxy - having no tea and tea at the same time!)

Is anyone else getting bugs when playing this game? I've tried at least four times now, on two different computers, and I've had to stop each time because I get an object "stuck" on my cursor: it's selcted but I can't use it, put it down or move at all. This has happened at least twice at the bunsen burner.

bravo! this is the best online game i have ever played. i thought submachine 3 kicked butt but this blows all games away.

found a mistake in the walkthrough

THE SHIP (880) the room number is 800 not 880. that made me mess up like hell... lol...

Thanks, Jack. Fixed. =)

Alright, another Submachine!

Great game. I think 3 is still my favorite. This series is excellent.

Wow this was a great game, but I was wondering about all the little things that never finished, like what baba said. I guess it will come up one day.

Btw I had a problem with the 22nd secret. I had put up to 8 in and I forgot to get it, but when I went to it wasn't where the walkthrough had said... maybe its just me. :P

I've gotten items stuck on my cursor and had to restart the game twice, but otherwise it's a good addition!

There's a little bug near the beginning of the game:

If you use the screwdriver to loosen the wheel on the roof and leave the screen without taking the wheel (I didn't realize I could take it; I thought it was a switch for something in the house), when you come back to that screen the wheel reverts to its original position and the screwdriver no longer works on it.

This was a great game, and after i beat the game, (as i always do) i looked at the walkthrough to see how much time i would've saved, and it turns out....A LOT! i ended up with -2/21 :P i won't post any spoilers as to how that happened though.

I did not make up the root. If you go to his message board, and read the Sub4 thread you'll see someone point out there used to be a thread about it.

A great game and also found the 21 secrets went into the bonus room ^^ was actually good stuff not excellent but it's very interesting too :]well do you think this is actually the end ?! :p

WOOHOO!!! beat with 22/21 secrets!! 22! here's how:

when you get to the ending room, go right. secret(21) is in the bottom right corner of the room. enter 728 into the portal. press the grey button to teleport to the Lucky Room. secret(22) is in the top left corner of the room. go right, and put all 22/21 secrets into the machine. if you put less then 22 secrets into the machine, the metal bars won't go up. go to the right if they DO lift up.there are 4 rooms.each one has a camera in it. if you look through any one of these cameras, there will be a secret extra.when you want to leave the Lucky Room, go all the way to the left (you should be at the portal). enter 596 into the portal and press the grey button. you will be back in the ending room.go left twice.click the lever. you will be back at the main menu. YOU WIN!!!!!!!! =D

if i messed up something on that spoiler, sorry, and please tell me on a comment. =) also, i would like it if someone left a nice comment. =)

i know where there's a secret that the secrets checklist at the top of this web page doesn't tell you about!!!!!!!!

bunnyboy767, where did you find that key? also, i typed in 389 on the portal and pressed the grey button, but nothing happened! =0 what'd i do wrong?

Well that was my bro (again) he sometimes likes to mess with people. He's a comedian so don't mind him his just messing with you.

oh. =) by the way,my nickname is BenBuzz,not keyless. =|
i guess i wasn't signed on. =)

also, i, BENBUZZ, wrote "WOOHOO!!!!!!!! beat with 22/21 secrets!.....i guess i wasn't signed in then, either. =/

ok, i have to admit it, but if they make at least ONE more submachine game, i'll EXPLODE with joy!!!! =D

Benbuzz...
Good news! They did make another submachine!It's called submachine FLF. It's short though. But if you want to play it go to this page. Have fun playing it!

......and click the picture on page to play.

For people's amusement, i found out a glitch and here it is:

first get all the stuff you need to get to the portal in the lab(with the CD).Now type 595 into the portal.Click the note in the room,click it again and go to the room to the left,then click button.Now start a new game and WHAT?????You start out with the CD.If you like, do this over and over again until you get a gazilion CDs.Enjoy the glitch!

Where do I find the coil you need at the basement?

Lizzy:
You find the coil in the ancient section above the portal.To get the brick ladder, you need to make the button appear at the room with the dog statue(all the way at the bottom).To do that,you must find the A,B,C and D tiles and place them in the slot.

I loved this game. This one was truly a challenge. I needed walk throughs more than I'd like to admit. Usually, I only get stuck once but this time I was stuck practically THE ENTIRE GAME.

Keep up the good work!

How are these games created? What softwares and programming languages? I'd love to try to create my own simple point and click games.

well,i finished it, found all the secrets and it's worth the searching, you need a charged coil for on of the secrets, all i say. I'm glad i found them all, there's some really interesting info

I can't get the soap and stuff in the beaker

I CANNOT get the beaker full in the lab.

I placed it on the floor and turned turned the valve,

but it won't fill! So, now I'm stuck, and I can't pick the beaker back up! Help!

Roro:
Use the hammer to knock off the thing on the pipe.
Jessie XX:You must put the full beaker on the "candle". Then put the objects in this order:soap,irontrioxide, naphthalene.

i dont get it how do you mix the potions and what do you do in the room with the bell

how do you get rid of the cd and the gasoline thing and where is the candle

Hey I'm new to this game how do you get the valve?? Someone please help!!!

hahahaha we finished it! muahahah!!! and only in an hour!!!!!
teheheheehe!

I hope every one knows theres 22/21 secrets in this game hard to find but i managed.

help!! Where is the coil in the basement?

believe me.. if you're interested only in playing.. just don't look for the secrets.. but if you're fascinated with Mateusz's work.. then

remember to look on the right corner in the last room -the white one- where there is the portal.. you'll find the last secret..

I can't move left after

I put the soap, purple liquid and white balls in the beaker

Deeptoot: The valve is on the roof tied with a screw
Looking for coil: The coil is somewhere hidden in the Ancient Section.
Jenny: To move left from that place you must click on the floor to the left.

woow! woooow!! WOOOOOW!!!
I just finished Submachine 4. Woooow! I played them all, I was a little angry that the 3 was made that way, but after I finished it, I realized that I like it very much!
Perhaps some of you are not as delighted as I am, but let me explain: my first escape game was The Bar (2-3 months ago), I got hooked immediately. These games are awesome!
And thanks to all brave and smart people for posting comments! I would never get through the last Submachine without them.
Byeeee

I simply love the submachine series (probably all the people who have commented here like it too), but this one was a surprise. When I got through the first location (the lab), I thought: "Wow! Now that was easy!". Twenty minutes of point-and-clicking later, I realized how complex the game was. Congratulations, Skutnik!

ive found 3 tiles already in the ancient section but i cant find the 4th one please help!!

l_t_d

on the top room you'll see a tile with a string. Cut the string with ur knife and voila... heres the missing tile

I got all the secrets without help, but I wasn't so lucky on the main game.

I didn't know I could put the beaker on the grate, or that you could cut the wires behind the panel on the first floor of the ship (I didn't even know they were wires, I just thought they were lines on the wall.) I also didn't realize the shapes on the wall were coordinates. I couldn't figure out you had to put the water on the glowing lump, either. Other than that, I found everything myself. Woo-hoo!

Wow! Just finished it. That was a totally excellent game and very well made ... perhaps the best browser-based P and C adventure I've seen. This was the first of the Submachine series I've played though. Can't wait to check out the others now.

I really love this game but for some reason I'm having trouble placing the orb on the pillar in section 529? Where exactly is is supposed to be placed? I've tried all around the room.

Thanks

really fun game. hopefully he'll make another one

to get back to the first room use 001 in the teleport machine.

In The Ship section I

pressed the handle down before I realised the wires had to be cut!! Now the ladder won't come down!

How do I carry on??

I love this game! very smart! especially how they all like together! would love for another one to come out!! xxx kay xxx

Well, I found 21/21 secrets and cat find the 22nd on in the white room. Anyone have any ideas?

I love this game. Best!

I was wondering, in the tomb trap section, 770 i think, there is a circle, square and triangle on the right side, half way up the wall. Is this significant in any way, or no?

I'm stuck on 800, I don't have a chestkey and I can't figure out where to find it

oops, nevermind I found it

Wheeee , I hear Mateusz Skutnik is working on Submachine 5 : The root =D=D=D=D=D

To Vogonviking - You must use these items to get to the ladder - Screwdriver (Lab) and Knife (Ancient Section).

I can't put the beaker on the candle... what's wrong?

tornado:

yes, it is significant.

notice there are three shapes

for three coordinates.

think about corners.

to: jess

i want to ask if u could post the rest of the secrets locations plz i reaally need them badly

i have looked everywhere

thanks mate

About the 3 shapes in the tomb trap

Like hint fairy said : "Think about corners"

It means -
Circle - Has no sides , so its '0'
Square - Has 4 Sides , so its '4'
Triangle - Has 3 Sides , so its '3'
Put them together and it means - 043

Try not to read the spoiler , unless your desperate and REALLY don't know the code..

This is the best walkthrough you have EVER seen

use

your

head

Good Luck xDDDD

I was wondering , in the lab

on the right of the portal , there are some bars , if you look into the bars , you a half opened door , is there any purpose for this ?

Walkthrough for lighthouse digouts-

Go all the way right , you will see a turbine spinning in the thing , you can't get it , so , go left to the portal and put in

551

.Now , go left and check out the thing , see the buttons near the bottom right of the pipes ? Click the top one and the should stop , if it doesn't , try the bottom one..Next , go back to the lighthouse digouts and check out the turbine again ,Next,

use the hammer and hit the padlock 4 times , open the thing and...YOU GOT THE TURBINE xD.

Justine: We have finished it without the walkthrough it was so easy peasy but it was not worth playing because of the ending (you'll be surprised!)

Jasmine: Yeah... she was right... you know it takes hours just to finish that stupid game... It was a piece of crap... I hope that there will be a submachine 5... and hoping that will be the real ending... this game really get me so crazy...

I wonder when the game

Submachine 5 : The Root

is coming???I'm very eager for it to come out xDDD
...I ask = WHEN IS IT COMING OUT !?!?!?!?! T_T...
Ive been waiting for it!!Another mind-bending game too spend much time thinking and finding out what to do !

mundofr, if you

use the 1/0 secret at the same place as using the 21/21 secrets you have

0/-1 secrets. (someone must have stolen it)

Goukakyuu, i heard

submachine 5: the root will be finished in

The game was really cool.
took me an hour to find all the secrets
but couldn't go further after the machine

Need any help?

I can't find the lighter, where is it?

it says to pick up the full beaker, what the heck is that?

im stuck at the machine in room 728, help?

I've made it all the way to the acidioxide in the lab without help, but I can't figure out what to do with it! Can someone please help?

The "make your own note" function, and the note from sunshine_bunnygirl7, made me spend half an hour trying to figure out how to leave my own note for others to find, before I realized that wasn't possible. I felt kind of silly. ^_^;

In case anyone wants to read it, here's the in-character note I'd have left:

That day so long ago began like any other day. When I got up that morning, I never dreamed that by the next day I'd find myself crossing dimensions searching for the trail left by an enigmatic psychic.
That day, I stumbled into what I later learned was called a Submachine, and found a diary written by someone called Murtaugh. A man who described a way of moving between worlds, across dimensions. I was just another person then, one who didn't believe in such nonsense. How naïve of me.
I don't know how much time has passed since then. Time and space seem to flow differently inside the Submachine net. But all I know is that after all my travels, I have finally reached location 0,0,0. I know that the answers I've been searching are here, I can feel it. I'm not surprised to find the lab protected by security measures, but after all I've gotten past to get this far, I will not let a few more tricks stop me.

Just a little in-character roleplay I dreamt up. ^_^;

i knocked off the pipe in the bathroom but nothings coming out

Submachine is the greatest game EVER

pulze101,

you have to use the screwdriver on the valve on the roof, then put the valve on the other hole on that pipe. Put the beaker on the floor grate, knock off the pipe, then turn the valve.

Just started the submachine series tonight, and i finished the first 4! i need some sleep now, but i will conquer 5 tomorrow!!!

hopefully...

i have no idea how, but i collected 22 out of possible 21 secrets...

in ancient section. after moving lever three down. i can't go up two times. just once. apparently i have to go up twice for another piece and secret but i can't. is this a glitch or is there a certain place i have to click??? thank you- chevon

i need help i cant seem to

POOKEY

sorry im new to this site and i put the example spoiler tag well anyway i need help

i cant seem to get secret 20 out of the box in 462 i tried ringing the bell 4, 3, 2, times and it wont open can someone help me!

getting the screwdriver

up the ladder when you get the purple tube of irontrioxide click on the very right corner of the floor and you will go over to a table with the screwdriver on it

In case anybody cares, there is a way to get 22 out of 21 secrets. The walkthrough at the top of this page tells you where 21 of them are. The 22nd is in

the ancient section. There should be a statue of a horse close to the portal. It's really obvious. It has some cracks in the middle so use your hammer to break it. A secret is waiting for you.

The secret count reads 22/21 if you get them all. After you turn 21 of them in, the 'secret' item disappears like normal. If you turn 21 of them in first AND THEN get the last secret, it says you have 1/0 secrets. You can turn this last secret in if you want. It will make the ding noise like normal and now you have 0/-1 secrets. This doesn't open up anything else special, as far as I know. i just like walking around with 0/-1 secrets.

but I have a question... Do you know how to open de bars (??) in the lab (001). The bars are situated at the right of the portal... If you click there, you see a door but you can't "reach­" it... It is a secret room or anyting else???

Im having trouble in the unknown location

043

. It says to use

water on the glowing thing. But how the heck are you suppose to use water on it? I need to do it to get the sceptre.

Thanks.

Lisa

How do you know the codes? (104, 690 etc)

The grates in the lab at the right of the teleporter , im GUESSING its the exit of the lab , if it was open , well , then u can escape from the lab forever and never have these 'dreams' 'games' and stuff ever again >_> . My theory that the exit is even there is that every house/lab/factory/etc.. should have an exit.

@ JIGuest

In the lab there is a computer , look at the computer and communicate with the guy using the green button (it will type out some URL i think) , the guy will be like "you're at the lab?' 'and u dun have a keyboard???' , well , just keep pressing the green button until he says hes .. er .. sending the coordinates to u , HES FAXING IT >:O

I'm stuck by the golden statue :( his arm is in it's place.. and nothing happened.. am I supposed to put something in the hand? but nothing from my inventory fits in, and there is nothing else around :( please help

Where is the chest key found cuz i need to open the chest on the ship

The end room (596) can also be accessed by typing in 595

Where/how do you get the water to put on the big white glowing thing that produces the sceptre?

that is awesome how he shows you how he was inspired to make submachine after you find 21/21 secrets. =D

To those that are stuck on the part where you are supposed to use the water on the glowing thing, heres a hint.

After you are done with the tester, think about how you got the beaker full.... ;)

[Edit: Spoiler tags added. -Jay]

Awesome game, took me quite a while to figure out some puzzles though. And lol, the teleporter sound is basically stolen off star wars = lightsabre activating.

Slyocat, if you were paying attention to the end, it said that you were accepted a job at the lab. I guess that Murtaugh was the one who hired you. *Shrugs* Well that explains everything. One other thing, I have become an offical Submachine fan!:)

Suffers from the standard problem of all point-and-click games. You can only solve puzzles ONE way. There's no chance to do creative problem-solving, as you can in the real world.

I like the note thing where you can make your own. : ) Heres one I made up, and also, sylocat, I like yours.;) Warning,mines is long.

It has been so long since I was waking up on that fateful morning. When I saw a weird looking thing, I decided to play around with it. Now I find myself in a world that contains puzzles. I wish that I left the portal alone. I don't know the coordinates back home now. I have discovered notes that talk about a man with one arm that can travel through dimensions. Long ago, I would have thought that the man was just mad.Just like what he said in that note, 'It would be like talking about the possibilty of space travling to a goldfish'. Now, I'm changed. Mur is the only person who can help me now. Hes the only hope I have now, and I know I must keep moving no matter what. These machine won't stop me!

great walk-through finished completely!

0 out of -1 secrets? is that possible? lol nice games though, i found the random puzzles tricky, especially using water on a glowing bubble to get a key? weird...

I loved it.

I am addicted room escape puzzles and I only just now discovered the submachine series! They are by far the best.

Thank you for these games.

The statue dude looked like he was looking at me, funny

He's staring into your soul! lol

I have 0/-1 secrets. lol

help please

Im in a cave with a bunch of sand and thers a note.... i think ineed water but i dont know where to get some so if other people are leving notes then could someone else could leave another note and help me?

Hey, Jay, I'm replaying my way through the series and can't get #4 open in the Arcade Town window. Is there another place to play this one?

[Edit: Thanks Sarah! Link fixed. :) -Jay]

Hey! Great Game! I have solved Submachine Zero, One, Two and Three...and now, Four!
Yay I'm so happy I solved the game! The creator is really brilliant! Thanks for the walkthrough! :D

heehee, actually I used hints for all the submachine games ;P but some parts which were commonsensical of course I just used logic :)

I can not figure out how to put the orb on the pillar, and it is driving me crazy! Am I doing something wrong? I've read through this whole recap, and it's driving me crazy, because I've literally done everything in this game except get the orb on that pillar! Anyone have a tip for placing it on the pillar?

........
AWESOME
Best P&C game ever! (if there is a better one I would like to know)

Incidentally, there is an open door behind the bars next to the teleporter in 001.

???What is it???

In the level The Ship (800), step 23 should be Go Right, not Go Left.

Otherwise, fantastic walkthrough.

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