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Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web.
Submachine: Future Loop Foundation features music from a band of the same name (Future Loop Foundation) and it sets the mood very nicely for another enjoyable adventure. The game features the same crisp original hand drawn graphics we have come to love from the series, as well as more engaging puzzles to challenge your mind with.
In words from the author himself: "Expect the unexpected. 50 days after releasing Submachine 4: the Lab here is a brand new submachine for You to play. It was made especially for the Future Loop Foundation, so don't be surprised if you find elements pointing to that band and their latest album, "Memories from a fading room" within the game. Basically it's out of the main story line, but there are a few elements that could lead You to some interesting theories about the meaning of the submachine itself." Play Submachine: Future Loop Foundation.
The game is also available from the Future Loop Foundation website where completing the game makes available tracks from the band's latest album. Play Submachine at Future Loop Foundation.
Still not Submachine satisfied? Play the entire Submachine series...Outside the main storyline, and yet still another great Submachine, is a game created for the band Future Loop Foundation:
- The original Submachine
- Submachine Zero: Ancient Adventure
- Submachine 2: The Lighthouse
- Submachine 3: The Loop
- Submachine 4: The Lab
- Submachine 5: The Root
- Submachine: Future Loop Foundation
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Comments (may contain spoilers)
Easy enough... I like the general simplicity of it.
Posted by: Matt | June 6, 2007 4:18 AM
Agreed. That was what struck me most about the very first Submachine game, and why i find these games to be so compelling and among the best of the Web.
Oh I'm sure we'll get the comments that it was too easy or too short. But I'm not one to look a gift horse in the mouth. ;)
Another fine job, Murtaugh. Thanks so much for these lovely games. =)
Posted by: jay
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June 6, 2007 4:40 AM
Walkthrough: (if you need one):
That's it from me. Cheers!
Posted by: baba44713
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June 6, 2007 4:52 AM
OMG! I did it! And with no help! First time ever!
(Love the site Jay - been visiting for years but don't often comment)
V
Posted by: V | June 6, 2007 4:59 AM
Regarding baba's last point,
Posted by: MatrixFrog | June 6, 2007 6:25 AM
I managed to complete it without doing the puzzle that needs three things (digits) entered. That doesn't seem right (unless it's a bonus). I haven't checked the walkthrough yet. Just noting.
I love the way buttons "click" in Mateusz's games. It all feels very solid and definite. I like that.
Posted by: yow
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June 6, 2007 7:05 AM
Posted by: pcHackal | June 6, 2007 7:16 AM
OK, I'll repeat the last part:
Posted by: baba44713
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June 6, 2007 8:11 AM
When you pick up the headphone, you hear a song (presumably from the band)
Posted by: SKC | June 6, 2007 8:32 AM
Posted by: spun00 | June 6, 2007 8:43 AM
complete workthrough
Walkthrough
1. One of the 4 square buttons is klickable click it to start the player and get a key. (Klick the key)
2. select Key and klick in the door (Door opens)
3. The room and get arounte the corner and get a knife. above the door there is a white point. click it and note the number (e.g. 3218)
4. Go back into the cell and cut the wall where allready cutted. -> Get a key card (pick it up)
5. leave the room again and put the card into the control panel -> hit the grey button after lamp returns green.
6. a kind of an elevator or something appears go into it.
7. Get down (to the lowest level) and go left there is a little drawinf (at first jsut lika a point) better note it.
|
/|Yhl
8. ge tto the very top and go right.. enter the "storage" and open the lockers to get a "slide"
9. go back to the entrance room (of the "elevator") and go right there is a projector apply slide and turn on the ligt (click an projector) -> klick the picture of the women
10. go right and enter the rooms:
a) picture of a bird -> note number in the bottom rigth (e.g. 215)
b) at the end is a block of numbers better note them:
e.g.
7902
1581
4551
there is also a control panel, we got a number somewhere in the beginning lets try it first:
: 3218 (some moving starts ;)
11. however we discovered a new way get down first and check the rooms there..
a) first room low the is a tv.. dont car about it about it but get levt and entr the information of 7.
-> get a wheel (well its a film ;)
b) second room:
enter the information of 10. a) (in this case 215)
and note the sign
_
_|_|_
|_|_|_| (teris brick)
12. return to upper floor and enter the first room again.. switch to the left and enter the sign from 11. b. into the maschine to get a sound :)
the song you hear might be: Memories from a fading floor :/ (better remember it)
13. enter the tunnel and leave the area... get into a theater and apply tape to projector no 2.
a nice film get played and you are done :)
Posted by: Amanda | June 6, 2007 8:49 AM
It can't be a final version. It's too frustratingly easy and short to be a final version.
Skutnik made a beta.
Posted by: Schmorgluck
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June 6, 2007 9:05 AM
nice game, like all the submachine gamez..
this one was much easier and shorter than the last one, but i think theres a more to it, the thing with the bird and the machine and stuff...
i noticed in the radio thingie one of the symbols makes some type of guitar tune, but one of the notes or strings on the guitar make a different noise, you probably noticed, hope i helped :P
Posted by: Joe | June 6, 2007 9:09 AM
when you put the symbol you get from the machine on the symbol radio thingie with the headphones you get a tune played with a gituar, and one of the "guitar strings" are faking or something, so anyone who understands in guitares and notes, post something about the faking gituar tune, something that will help understand the clue
Posted by: Joe | June 6, 2007 9:21 AM
What a quickie! Another great project!
Can anyone grab the red special in the bedroom on the wall, or are my eyes playing tricks on me??????
Posted by: ccpimpsta | June 6, 2007 9:30 AM
The slide is always in the tenth locker you open, I think. And putting the symbol in the headphones just plays a few seconds of music... did anyone find anything other than that?
Posted by: Jess | June 6, 2007 9:37 AM
Baba44713, you need sound.
Posted by: Ezrabbit | June 6, 2007 9:57 AM
Can someone help me? I'm at the part with the
Posted by: Ento | June 6, 2007 10:24 AM
Finished!
Posted by: Ento | June 6, 2007 10:36 AM
This was a great game. i actually finished it w/o the walkthrough!!! personally , i think it was too short of a game, but the submachine series as a whole is one of my faves!!! great job, jay!
Posted by: mew | June 6, 2007 10:41 AM
Haha, first one I actually beat on my own.
Posted by: Kegluneq | June 6, 2007 11:01 AM
Why shouldn't that be the entire game? It was made to promote the music of a great artist, that's what it did. An excellent job of getting the point of his latest album across. Of course, one generally wants more of the really great stuff, but stil, short and sweet can be just as good. In some cases, better. I really enjoyed this one. It's always great when the games you play include music you already like!
Posted by: wendy
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June 6, 2007 11:52 AM
I agree with Kegluneq and MatrixFrog. If you read the bit at the bottom of the post:
"Basically it's out of the main storyline, but there are a few elements that could lead You to some interesting theories about the meaning of the submachine itself."
That might explain what those things are for?
Posted by: Grosie
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June 6, 2007 12:46 PM
Walkthrough!
Really great game. Love 'em all; can't wait for Sub_5.
Posted by: Andrew | June 6, 2007 1:16 PM
hey, neato! Has anyone else played Myst: URU? Because the loading screen animation looks almost exactly like one of the puzzles in that one of the ages. Kodesh Tolesa!
Posted by: Mordecai
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June 6, 2007 1:22 PM
I've hated every other submachine game, but this one was pretty enjoyable and I could beat it without help.
The problem with the other ones, in my opinion, are that he adds a bunch of useless rooms which adds nothing to the game but just makes it harder to figure out the one thing you're supposed to do next. This one has that problem at SOME parts but much less than the others. The beginning was very good.
Posted by: Microwave | June 6, 2007 2:02 PM
I love the submachine games, but I didn't like this one. Its short and easy, and feels more like an ad than a real game. Sure, it felt good to beat one without a walkthrough, but it also felt like they were selling out.
Posted by: Nothinggoodtosay | June 6, 2007 3:11 PM
wow it was realy easy, easy enough for me to beat it, and beleive me, that pretty easy
Posted by: tenkuchima | June 6, 2007 3:39 PM
It's like... Boards of Canada. But from Germany.
The game HAD to be easy. It's on the band's website, and beating it from their site gives you a code to get into an "Outtakes and Treats" section on the site.
Since the code is mandatory to enter that section of the band's website, the game is necessarily a bit easier than previous versions. It would be a bit stupid if the band had a special section for promotional music, but only really really good gamers could get to it.
It's a compromise. Lack of challenge, but appeal to the masses.
Either way, these Submachine games aren't entirely about the challenge anyway. They're about the atmosphere and the immersive quality of the experience.
Another high quality release by Mateusz
Posted by: Disco Dan
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June 6, 2007 3:42 PM
Posted by: soupgangsam | June 6, 2007 3:49 PM
Fun, probably the quickest I've ever gotten through a point and click.
I completed it without finishing all the steps, so I'll go back and find the number in the owl picture and play around some more.
Definitely didn't keep me going for hours like the other submachine games, but that's probably a good thing.
Posted by: Scooby | June 6, 2007 4:15 PM
Here's a stepwise walkthrough for those who don't like to see all the spoilers at once:
Posted by: jonmay | June 6, 2007 5:55 PM
Hmm different...I liked how it started out in a padded room. xD
So...there was no point to that
Posted by: Satoniji | June 6, 2007 8:46 PM
Wow, first submachine game I played and finished MYSELF. It said you won and I was like? I did? lol.
Short yes, but I don't care, this one didn't make me scream in frustration.
Posted by: XanaS | June 6, 2007 9:48 PM
Very nice.
First submachine I've finished without hints — so it must be easier than the rest. But nevertheless a really nice one. I'd be super happy if he started releasing short-but-sweet episodes like this on a more frequent basis.
Posted by: peter
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June 6, 2007 10:54 PM
First off...i think that this was a short fun game created to occupie all of us waiting for the next installmeant of submachine...and Secondly...people stressing about wether or not the 3 note card are some elaborate clue i think they are just to let you know that you are not the only one trapped in the submachine...
Posted by: Todd
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June 6, 2007 11:26 PM
I really recommend to play this in the right context:
http://www.futureloopfoundation.com/
The game is only a small part of the Future Loop Foundation's Web site.
And I must say that I like the Web sites that use games as an access to extra materials.
Posted by: Amor Lassie
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June 7, 2007 8:24 AM
I agree with peter about it being short and sweet, I disagree with releasing them more often. I like the long, intricate storyline puzzles. It keeps my busy longer!
Posted by: Chron | June 7, 2007 11:49 AM
Thanks Amor Lassie for the link. I've updated the review with links to point to the FLF site. Cheers! =)
Posted by: jay
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June 7, 2007 12:59 PM
second submachine I finished without hints... after the first one. I wonder when there's going to be a next Submachine..
Posted by: Person | June 7, 2007 7:26 PM
If you listen to the music the sound is repeated four times, but on the first and third time one note is out of pattern with the others, and the ast time the final note is cut off (possibly suggesting it contained another of those mismatched notes?). Maybe that meant something, or maybe it was just a sample of their music.
I did enjoy this but it was definately too short: it was over too quickly for me to really get in to it. I like the red herrings of the Submachine series but I think here there were too many for such a tiny game. It posed too many questions and didn't answer them.
I would love to see a much-extended version of this game, maybe using those three other numbers on the floor to access other places, maybe making use of that bit of music, the 'SKEONESS 1947' picture, the other doors you see scrolling down when you use the key card, the space hopper and the secret passage beside it. Maybe there could be other slides to take you to other areas. I could see this developing into a brilliant, diverse Submachine game, and it was a disappointment for fans of the series for it to be so short and unfulfilling.
Though it does raise some interesting questions about the nature of the Submachine itself. Is the whole thing a big asylum?
Posted by: Talps | June 8, 2007 7:14 AM
Posted by: romi | June 9, 2007 3:56 PM
i think you have to look at the pictures for the numbers you need for each machine. i myself is taking notes and writing numbers down but i still havent found anything else yet. the music is measured in notes so you might want to keep track of that you will have to wait for walkthroughs since its new though
Posted by: TheMonkey | June 11, 2007 1:09 PM
I'm still stuck on the part where the green room is. I'm never gonna finish it until i stop talking about it but i need to know the number of the red box in the room to the far right
Posted by: TheMonkey | June 11, 2007 1:12 PM
I DID IT for those who want to know i beat the game! XP finally i remembered all those puzzles and how i did it ^_^
Posted by: TheMonkey | June 11, 2007 9:30 PM
Regarding the picture with the writing on the top:
Posted by: jmdbcool | June 12, 2007 11:36 AM
Finished the game & wrote down the password code. Then it says to go to out-takes & put in the password for some freebies!! How the heck do ya get to the out-takes page? There's a small hand pointing to the right, but clicking on it does nothing !!.........
Posted by: Wayne'sWorld | June 21, 2007 11:01 PM
The 3 digit number thingy
Posted by: Joshua | June 25, 2007 7:49 PM
The sound downstairs
Posted by: msallisonf | June 28, 2007 3:02 PM
GIVE MORE SUBMACHINE >.< i'm addicted
Posted by: Moya | July 5, 2007 6:31 PM
If you want music, follow the following instrucions:
Posted by: Soren | July 29, 2007 12:51 PM
I think the 4 digit numbers on the floor were perhaps a hint-maybe other 'Patients' have passed this way too?
Also, the point seems to be to hear the music, although I do agree, I want to knowmore about the padded room-who am i? Why am I here???? Ahhh!!
Posted by: Aiko | August 18, 2007 7:47 AM
Roll on Submachine 5!!!
Thanks Jay :D
Posted by: Aiko | August 18, 2007 7:48 AM
Anyone notice yet in the room with the orange ball, one of the rungs on the ladder is missing? Quite obviously, too. Curious if any of you super submarine fans could see if that has anything of interest surrounding it.
Posted by: goat | September 4, 2007 12:59 PM
The squeaky orange thing is a:
Posted by: Gururoo | September 19, 2007 1:56 PM
It seems I have too much unused information here. I "won" the game, although I barely did a thing. I didn't escape, I didn't realize anything, I have multiple numbers written down with no where to put them, and this entire game seemed more pointless than a circle.
Posted by: Angelle | October 16, 2007 2:37 PM
Hi I found out what the symbols on the wall near the fork aclove in Submachine 2 are. They appear later in Submachine: FLF near the bouncy orange thing.
Posted by: Sambo | October 20, 2007 2:43 AM
on one of the pics in black and white it says
skeoness 1947
anyone know anything about it?
Posted by: anonymous | October 22, 2007 9:40 AM
I noticed there is no computer characters to talk to...That creeps me out a bit especially Submachine 3 :The Loop cause of the music.
Posted by: Vorpal | November 22, 2007 10:31 PM
In case anyone's interested, the music from this game is available on iTunes as well as Future Loop Foundation's site.
Posted by: An Onyx Mouse | December 5, 2007 12:09 PM
SAMBO
Yeah, I noticed that too. Do you think he knew he was going to make this when he put those in SM2, or just used a red herring from a previous game in this one?
Posted by: seancurry1
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January 10, 2008 4:01 PM
Eight months ago, Wayne's World posted that he couldn't get to the "outtakes" section to enter the password for the free samples, and no one answered him; I'm having the same problem---clicking on the pointing finger does nothing. Any ideas? Or is the promo over?
Posted by: Gracie | February 15, 2008 6:39 PM
The key to entering the password for the free samples is to forget that pointing finger, which does nothing, and go to the band's homepage, click on the 'outtakes and treats' link in the right menu, and enter the passcode.
However, it doesn't work for me---I entered the passcode I got and it said "wrong". Tried a few times, caps for the letters and then lowercase, but it still didn't work. So I played the entire game again (pretty easy, but a fun idea for promoting the band), got the same exact passcode, tried again, and still nada.
Is the promo over?
Posted by: Gracie
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February 15, 2008 6:57 PM
dumb code who knows..... but aside from that it was........ok........
Posted by: Anonymous | February 15, 2008 9:02 PM
you dont need the knife. i finished the game without it.
Posted by: andy | March 4, 2008 6:56 PM
Hey, I think I understand this now...I'm new to all this, so I don't know when it was made, but if it was made before Submachine 5: the Root, then I think this was a hint towards it because in the end he says
Posted by: Aethelind | March 10, 2008 5:18 PM
I think the same of baba, the game give as so many things, so many codes or number or patients, i think that it's 'cause the game have 2 ends :( but i don't know what to doooo!!!
The red toy on the floor, bounds(revotaba), but....why?¿?¿
It's there an explanetion for this short one, if somebody find why the codes or IF there r a second ending plzzzz tell to all of us!
TYVM 4 all ur help :)
GL ALL
From URUGUAYYYY
Posted by: fraybentina
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April 22, 2008 6:57 PM