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Do you remember when you were a kid, and how much you loved playing with blocks? And then do you remember how that no good, bad apple terrible two-year-old One Tooth McGee would come over and knock them all down, chortling around his pacifier while you wept into the hem of your Elmo skirt?... anybody?... no?... oh, um, no reason. Regardless, Picture Cubes is a fun new way to play with blocks in the safety of your own home, where only the physics will bully you in this colourful puzzle game that sees you assembling pictures from blocks.
Click on a block on screen to interact with it; clicking and holding in the center lets you drag it around, while clicking and holding in any of the block's four corners will let you rotate it. Double click on a block to lift it into the air, and then on the arrows that appear to turn it to display different sides. The goal is to properly assemble the picture displayed at the start of each level, and if you forget, you can click on the bar at the right of the screen to display it again. Correctly matched pieces snap together when they get close. As you progress, the number of pieces you need to work with increases, and so does the variety of pictures you need to sort through to make the correct image.
There's nothing to really make you feel the crunch to finish a level quickly, although if you don't complete a puzzle before the bonus timer counts down you herald the end of the world at the hands of Galactus... oh, wait, I mean, you lose out on a bonus to your final score for the level. Which, while perhaps a little disheartening for those of you who worship at the altar of the high score table, is still hardly a deal-breaker.
Analysis: Man, shhh. Just... chill a moment, yeah? Picture Cubes has a particularly mellow presentation that's about as relaxing as you can get. The visuals are beautiful, the music is soft, and even the sound effects are pleasant. Picture Cubes is basically the digital equivalent of having someone standing behind you and gently massaging your temples. It's got a gentle difficulty curve, and the whole thing is just fun to play.
Which might be a good thing, since the most difficult thing about the game can be dealing with what appears to be a very sleepy physics engine. Everything seems just slightly delayed, like it's happening underwater. Which, you know, is frustrating when your high score sort of depends on moving with some sense of urgency. Thankfully, once blocks have been connected together, you can't break them apart; blocks that are correctly aligned magically snap together, eliminating trying to align tiny pixels, and then to avoid bumping them apart.
Picture Cubes isn't exactly a high-octane experience. (At least not until you unlock the rail gun.) You and six other friends are not going to be huddled breathlessly around the monitor, whooping, high-fiving, and calling each other "brah" every time someone matches a piece. Instead, it's a mellow, relaxing experience that's accessible to just about anyone. If you just want something simple, lovely, and well made to pass the time with, Picture Cubes is just what the doctor ordered.
... I mean, I assume he was a doctor. Sure the certificate was written in crayon, but he seemed trustworthy. Oh, just play it!







It's also a bit of a curse, because you have to think about moving and jumping and gravity-switching, and it takes a bit of adjustment to keep those three modes of movement straight. There is also the perennial issue of how to orient controls; many gravity games set the controls relative to the main character, such that left and right are relative to which way gravity is facing. Amil opts for an absolute perspective, such that the [arrow] keys always move Amil in the same direction on the screen, no matter where he is standing. This works pretty smoothly, actually, but it leads to some mind-bending situations, like pressing the [left] arrow key to jump if gravity is facing rightward. I completed the game just fine, but I never did feel completely comfortable with the controls.
























