The little green guys are back in a new point-and-click escape installment from No1game. Find the Escape-Men 89: The Warehouse begins with the innocent mistake of crashing a forklift into the wall. It happens, right? Now you've got to search around the warehouse for the missing men, and they're not exactly making things easier on you. Just like the previous games in the series, Escape-Men 89 lets you solve a few simple puzzles as you search from room to room for the missing humanoid things. Sometimes you'll find a little green guy, sometimes you'll find a clue that makes no sense, and sometimes you'll find a keypad whose combination baffles you. It's all part of the process. Just keep searching and you'll find those pesky little things!
New Free Online Games
Read More Play Now
Read More Play Now
Read More Play Now
Read More Play Now
Read More Play Now
Read More Play Now
Anyone who's ever had to wait an hour outside in the cold for a transfer, which is to say, most users of public transportation, would probably leap at the chance to show that they could do a better job making the trains run on time. Well, Mini Metro (hosted here with generous permission), a minimalist strategy simulation game by Dino Polo Club, currently in its alpha release, will show you just how long you can keep up, when there's an entire city ready to crowd your stations and lock your grids. Your city starts simply, with only three stations you'll need to connect. Drag the mouse from one station to another to create a line between them, drag a line's terminator to another station to extend the line, drag a line's terminator over the last station in that line to remove it from the line, and double click a line to remove it entirely. You have a limited number of lines you can place, along with a limited number of river-crossing tunnels, and they cannot cross or visit a station more than once. The trains run along the lines as quickly as they can, and the commuters decide which trains to board and where to make transfers. As time goes by, more stations will pop up to be added to your lines, and more citizens will attempt to ride them. Once you've played past an in-game week, you'll earn upgrades for the metro. For those that affect individual lines, after you select that upgrade, you'll drag the icon from the left pull-out menu to its desired placement. Eventually, a station will get too crowded, the passengers will get too angry, and you will lose. Until that happens though, you've got a ticket to ride.
As an alpha version, Mini Metro is only a fraction of what is eventually promised to be. However, as the game popped up in my Facebook newsfeed, with each of my friends attempting to top the other's score, it became clear that people were getting in on the ground floor of something special. It is not merely that Mini Metro has compelling gameplay that hits that casual sweet-spot of being engagingly hectic without becoming too stressful. It's that every time you play, your chart becomes its own bit of abstract efficient beauty... an interactive art generator for your left brain hemisphere to goggle at, like Mondrianism or even The Thinking Machine. And, as implied before, it's great for challenging your friends and/or casual gaming review website readers to beat your score (453! And rising!). So hey, give it a try, then share some feedback to the developers and maybe vote for it on Steam Greenlight. Because, while it may be far from complete, Mini Metro looks like a project right on track to be something amazing.
Thanks to Henry and iceninexp for sending this one in!
The un-aptly named studio Mediocre (makers of other mobile games like Sprinkle Islands and Granny Smith) wants to take you for a ride. A magic carpet ride? No. But it is to a whole new world in the mobile action arcade title Smash Hit. A nonviolent rail shooter, this game takes you along to the beat of appropriately techno tunes as you tap-tap-tap to shatter the various glass objects in your way. But it's not all fun and beauty as you only have a limited number of balls to throw. Hitting special crystal objects will earn back some of those projectiles, but their appearances are limited, so keep an eye on your lobbing practices!
Being a rail shooter, there are no movement controls in Smash Hit. You just tap and shoot to take down the baddies... err, the glass things, whatever. Along the way you'll find temporary power ups like the one that allows you to shoot unlimited balls through a single, long tap or the one that turns your balls into bomb balls that'll blast through barriers that were previously impenetrable. And you'll need all the help you can get with 11 worlds to shoot your way through. Also to help out are the checkpoints between each one, though they're only accessible if you buy the single in-app purchase to upgrade to the premium version for just a couple of bucks.
Smash Hit is a well made, free mobile game with little to complain about. It progresses you beautifully into new mechanics with an ease missing in today's market full of hand holding and hour-long tutorials. While the HUD may have you feeling a little vertically squished, it is easily forgivable amidst the strength of the rest of the 3D, surreal experience. This title is impressive unto itself and can only have good things to say about the future of Mediocre.
Please note that this game received a rating or R due to intense graphic violence and mature themes.
When you hear the word "demonforge", it doesn't exactly conjure up images of kittens and rainbows. No, it's rather something along the lines of a legendary swordsmith who sacrifices his own children in order to make the most powerful weapons the world has ever known. And, lucky you, you get to wield one of those hellish things! In Forbidden Arms, the impressive action arcade game by GodSeeD Studios, you will murder throngs of skilled assassins on your way to bloody greatness. With three areas, an endless array of enemies and lots of delicious upgrades, this is going to be one awesome journey to the dark side.
Each of the areas has ten missions, ending with a boss level. There are three mission types, so your goals vary, but they always include killing, killing and more killing. This might seem a bit exaggerated and/or repetitive at first, when it's just you and your sword, but as you progress, you'll learn new moves and abilities, bringing a healthy dose of variety into the gameplay. Another interesting element is the Bloodlust Pool, which is replenished when you bathe in your enemies' blood (literally!) and spent by executing special moves. In addition to blood, you'll collect souls in order to purchase upgrades. Almost anything can be upgraded, usually in several different ways, so you can tailor your gameplay and focus on what works best, or just go for what sounds fun. Do I want to be able to suspend myself in the air while kicking assassin butt? Why, yes, please, here's my money! Speaking of fun, there are three difficulty modes which you can change whenever you like, so the game can be anything from a bit of hack & slash entertainment to a serious challenge, from one level to the next.
If you happen to have played The Legend of Kage on NES, Forbidden Arms will give you nice little flashbacks, from the similar forest backgrounds to the design of the shuriken-throwing ninjas. For a game that's all about murderous rampaging, it certainly is eye-catching, and it's a joy to watch the protagonist carry out his special moves. The gore can be a tad jarring at first, but it becomes a lot more appropriate if you imagine you're Uma Thurman in Kill Bill. The gameplay is relatively repetitive but, between the different mission types and the frequent introduction of new abilities, it feels fast-paced and exciting. The only weak point might be the story, which is somewhat confusing; luckily, it is mainly there to set the mood and doesn't take anything away from the overall experience. So even if you aren't a fan of mindless slashing through numerous ninjas, you might want to give Forbidden Arms a try. It is a polished, well thought-out effort, as addictive as it is bloodthirsty.
Cube & Star: An Arbitrary Love is the kind of game you fire up when you know you want to play something but aren't quite sure what you're in the mood for. The delightfully abstract experience from Doppler Interactive puts you in a gray world and says "now go out and do stuff". That "stuff" involves bumping into trees, painting the ground different colors, knocking corners with other shapes, collecting some of the many strange items hidden throughout the environment, and just generally rolling around to see what you can see. Somehow, it's bizarrely entertaining.
The world of Cube & Star kind of does its own thing. Other creatures walk around, trees and pyramids spring up, night falls, strange structures pop out of nowhere, and so on. There are some achievement-like goals to work towards such as collecting ancient relics, money tokens and journal entries, but otherwise you're not shoehorned into doing anything in particular. There's a simple language you can decrypt, or you can focus on painting everything and subsequently burning it to the ground. Whatever your strange sandbox desires happen to be, Cube & Star will probably accommodate you.
The more we talk about Cube & Star the less there is to discover. It seems a little aimless at first (which isn't necessarily a bad thing), but as you play you uncover some more traditional game-like features, so stick with it. It's easy to get frustrated with Cube & Star, but it's easy to get lost in it, too. Just keep telling yourself to relax. There's no right or wrong way to play. If you're a cube and you're standing there, you're doing it right. Now just start hopping around and see what you bump into.
Get the full version
Mac OS X:
Get the full version
Get the full version
Letters can be shifty little things sometimes. Despite all their good public works like sponsoring childrens' educational programming and varsity athletes' jackets, as anyone with dyslexia can tell you they're just waiting for their chance to flip around on you. That lowercase p is silently yearning to become a q or maybe even a b at the most inopportune time. Those of us with less-than-stellar penmanship can rejoice, because Robson has dreamed up In Character, an action strategy game in which all that letter ambiguity can actually be a good thing... like when you're a lowercase t hanging off a ledge over a fifty-foot drop straight into a pool of bubbling magma. You know. Like you do.
Using the [arrows], you'll be trying to get your letter through the level and into the safe zone at the end. To avoid the obstacles and pools of molten lava placed rather inconveniently — not to mention improbably! — in your way, you can metamorphose from one letter to another by pressing the corresponding letter key. You'll be limited by the letters in your inventory, although you can acquire more as you progress through a level. In Character was devised as an offering to appease the mighty MiniLD 49 tiki, and we thought you'd enjoy its unique concept and, uh, character. At the moment its twelve levels won't take you terribly long, but here at JayisGames we thought this one showed enough promise to be deserving of a little more love, and if we're very fortunate perhaps even a level editor to go along with it. At the moment this is a fun little break-sized game to brighten your day, and we'd love to know what you think of it.
The world can be a lonely place. When the world is a monochromatic wasteland and you're the only person in sight, it can seem a lot lonelier. But then, when you stop and listen, the world begins to speak. This is the idea behind Lesingevolant's game Faint. Faint is one of those exploration games where describing anything beyond the most basic elements of gameplay almost seems like cheating. There isn't much in the way of controls: use the [arrow] keys to move. You can hold the [F] key to speed your movement, but most of the game is based on standing still and listening. Whenever you're not moving, the wind fades and if you're lucky, you'll hear strains of music. Follow the sounds to find relics of the world gone by. Each of them will speak to you and give you clues. They also change the color of your scarf, which helps you open doors. Each relic, though, also introduces dangerous artifacts into the game. Stand too long near one of these, and you have to restart the level. Walk through a door whose knob is the same color as your scarf to complete the level.
Faint is a lovely game that uses simple pixel art and atmospheric sound to create a lonely world that seems much larger than it actually is. It can be hard to keep track of where you've been, but in a game like this, being lost is a central element. (One tip: on the screen you get between levels, the artifacts will eventually form a circle, so you can keep track of them that way.) You'll need to wear headphones if you have them, or have a truly excellent speaker system, but as long as you do, it's easy to immerse yourself in the tiny, pixelated world of the main character. There are even two endings, so you even get double the playtime out of it.
Please note that this game received its rating of O for a gory Halloween costume, profanity, (non-explicit) sexual content, and a lot of alcoholic consumption.
Winter Wolves tends to go big with their visual novel games. Saving the world from ancient evil, surviving a shipwreck, even solving a murder... but with Roommates, they get back to basics... college life. Depending on what version of the game you choose to buy, you'll play as either Max or Anne, both freshmen with their own hopes and agendas. Whoever you're playing as, the basic gameplay remains the same. The game will take you through the daily life of campus, allowing you to make decisions that influence how people look at you and the way things play out. You'll be able to create your schedule for each day, choosing what to do and where to do, which influences your money and energy levels in addition to improving your grades and your character traits. Rather than traditional statistics, Roommates uses things like Rationality, Spontaneity, and more, which are important when it comes to getting along with your fellow students. And I do mean getting along, wink wink, say no more, say no more!
It wouldn't be a Winter Wolves game without romance, of course, so naturally there are four romantic options for both Max and Anne, including female/female and male/male. While it's disappointing that there's only one gay option compared to a straight player's three (is one choice really any choice at all?), Winter Wolves has always stood out from the pack by making an effort to begin with, especially with Loren the Amazon Princess, which offered multiple gay and straight options for players to pursue. As for the characters themselves, they're a diverse and extremely likable lot in many ways, and the different personalities liven the game up considerably. They have a lot more depth than it may seem at first impression, from Isabella's unexpectedly earnest and generous charm, to Rakesh's mad fits of occasionally dangerous artistic fancy... well, I mean, of course the best way to decorate is a hacksaw! Everyone is very well-written, and Roommates might be the first Winter Wolves game that really made me want to scour every single path to see all of the content with all of the characters and scenarios. Both Anne and Max's storylines offer a lot of different content and interactions to boot. At the same time, however, it did lead to some inconsistencies... at one point, Anne was asking Max to play guitar for her while saying she'd never heard him before, when just a few days ago I'd played a scenario where she'd helped him busk in the park.
By keeping the overall story comparatively drama-free, Roommates delivers a mostly light-hearted tale with some seriously funny dialogue and endearing moments... mayonnaise bath anyone? The gameplay is going to be extremely familiar to anyone who's played a Winter Wolves sim, right down to the grinding for grades and statistics, but the little colour commentary your character offers for each activity provides a lot of charm that breaks things up. That the game also clearly displays what traits each romance option looks for, and at what values, allows you to focus your efforts without flailing around in the dark. It's the sort of relaxing yet engrossing experience that seems to manage putting you in a good mood with ease. Roommates doesn't drastically shake up the life simulation visual novel formula, but it is proof positive just how much fun a simpler storyline can be when done right. Roommates is warm, funny, and definitely replayable... all the earmarks of a genuinely fun visual novel that will make the time fly. Though its stories aren't as complex or dramatic as others, Roommates is certainly my favourite Winter Wolves visual novel to date, and maybe one of my favourites in the genre, period.
You may remember Holy Wow Studios' Icarus Proudbottom Teaches Typing as a whirlwind of insanity and wonderment as you played a speed-based typing game with Icarus, and his owlkin, Jerry. Now our two heroes are back for more with Icarus Proudbottom's World of Typing Weekly, an episodic game packed with all the strangeness you've come to expect... plus... mystery and murder most foul! The gameplay remains the same as the original... you'll type passages of text as they appear onscreen, and any typos result in you losing a heart. Lose them all and it's game over! But type with speed and accuracy and you'll fill your Soul Gauge, which, when activated with [~], bestows either a points multiplier, or extra hearts!
Sounds pretty basic, right? But where Icarus Proudbottom's World of Typing Weekly gets its strength is from its immense charisma, colour, and sense of humour. It's sort of like Blue's Clues meets The Typing of the Dead meets my childhood with a concussion. This series of planned weekly installments tosses in a narrative, as you find yourself dealing with a heinous crime and a lot of suspects, though since the game is on the short side, it ends with a big ol' "to be continued" as soon as this is established. You'll mostly run through the basics, a few typing drills that deal with proper hand placement and speed, though nothing particularly challenging at this point. World of Typing Weekly doesn't really shake up the formula as far as the gameplay goes, but with a lot of wit and some stellar writing, not to mention a distinctive style and presentation, it's well worth the ten or fifteen minutes it'll take you. Icarus Proudbottom is how educational games should be made... engaging, funny, and memorable.
Despite what you might be thinking, Pi-Pi-Ee is not the sound children make when they want some desert on Thanksgiving (though I'm sure it's very similar). It is the mathematical title of the Othello-like strategy puzzle game from Chris Underwood who also brought us the Hanna in a Choppa games. You start out with several pieces on a game board with the goal to outnumber your opponent. Click and drag to move your creatures around. You can move a piece one square (or hexagon, or triangle) away, and it will clone itself. Alternately you can jump your piece two connected spaces away from its current location, leaving the space you jumped from empty. If your creature lands next to an opponent piece, you capture it, and it changes to your color. Click and hold on one of your guys to highlight possible valid moves. The game is over when all the spaces are full, or if one player can't make any more moves.
The first few levels are simple enough, but it gets challenging soon enough, and if the AI isn't tough enough for you, grab a friend for two player mode and show 'em what you got. The board set-ups vary wildly, which keeps things from getting repetitive. A game on a board with squares can be vastly different from a board of triangles, and many levels combine shapes for even more interesting set ups and strategies. Sometimes being aggressive is the way to go, while other times blocking your opponent in the corner might be beneficial. Paying close attention to which spaces are connected to which, indicated by glowing blue lines, can be the difference between a win or a loss. If the web version leaves you wanting more, pick up the game for your mobile device which features more levels and an unlockable harder AI opponent. As a bonus, there are no in-app purchases whatsoever. Simple to learn, hard to put down, Pi-Pi-Ee is a wonderfully strategic game that will keep you coming back for more.
NOTE: This game was played and reviewed on the Galaxy Nexus. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.
Block Legend is unfairly beguiling. We say this because it's so deceptively simple on the surface, yet its design allows for play sessions that never stop. And that's good, because you honestly won't want to. Created by Alvin Phu, Block Legend feels a lot like 10000000 mixed with Puzzle Quest (you know, back when it was good). It combines samegame with an RPG, allowing you to match tiles to attack, defend and level up. And it does so without ads, in-app purchases, or any other crazy gimmicks.
After picking your hero the quest begins. The center of the screen is filled with a grid of tiles. The corners have your character and the enemy with their respective hit points, defense and other stats just below. You travel through the town and countryside automatically, tapping on groups of tiles to clear them and gain their power. Destroy experience tiles to level your character, shield tiles to boost your defense, gold to gain gold, etc.
Block Legend alternates between fast-paced battles and calmer periods of just taking a walk. During this time you can earn experience or pick up gold, keeping the attack and spell tiles in reserve for when a foe comes a-stabbin'. When your run ends, you'll have to start over with a new character, though some of your labors will be saved. All in all, Block Legend has that magic combination of elements that makes it a prime candidate for being your next favorite time waster.
NOTE: This game was played and reviewed on the iPad 3. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.