Here's a stylish and unusual game, simply called The Telephone, created as a university project by Michael Clague. In it you embark on an adventure by dialing in destinations. The destinations are 3-digit telephone numbers that you find in each 'level' that take you to the next. Each destination is unique in its objective, sound, and interface. For example, one destination requires you to win a game of rock-paper-scissors 3-times to advance to the next. It's a very simple premise for a game; one that allows for a free-form expression of creativity and art: And it works.
The following is a reader-submitted review by Yukito (6/09): The Telephone is a rather old and short point-and-click 'adventure'—somewhere in between an escape-the-room puzzle and a webtoy. It's rather hard to pigeonhole into a single category.
That being said, The Telephone, as short as it is, provides some unique and different puzzles. As with most interactive art pieces, discovering the rules oneself is the whole point of the game.
Beginning with nothing in front of you save an old rotary telephone, you are asked to call into hidden worlds, each world providing you with a new telephone number—a new world to call.
While some of the puzzles are easier (the right word might be "straightforward", as the easiest puzzle is also entirely luck based) than others, all of the are doable with a little clicking and a little patience.
The most interesting aspect is that, while the game has a linear progression, if one knows a number (or tries random ones) they can skip over worlds to a section they like, or do any of the worlds in any order.
The art itself is the best part of the game. From paper cutouts, to photographs, to brush paintings, each world has it's own unique style.
The Telephone may be short, but it is a nice little escape.
Play The Telephone
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