Noprops' characteristic trickery and visual stunts are all that hold you here in these four white-washed walls. Can you see past the red herrings and decipher the rooms' secrets to escape?
Blooming full of sweetness, this escape game from Fuwayura is on the easy side. Explore a single scene, finding the clues and items needed to solve a handful of puzzles and grow a batch of flowers before you can go outside and enjoy the sunny day.
This multiple level escape stands out because it's not a simple "clear the stage" game with many doors yet few puzzles. Each well-appointed room invites exploration, handling clues with finesse so it is challenging without being frustrating. You finish with a sense of accomplishment, making this a mobile game that is as satisfying to your brain as it is to your eyes.
In this escape-the-room game from noprops (also known as Mygames888), you find yourself in a familiar situation: locked in a room in which you must solve puzzles until you reach the exit and make you way out. Yet there is also something different, more surreal, that makes Lift stand out from most games you're used to. For this reason, it's not to be missed.
Take a break from escaping rooms, restaurants, and underground spaces to explore this amazing, surreal landscape in an entertaining two scene mini-escape from Frederico Rutenberg.
Hottategoya has mastered the miniescape quite well by giving a threefold of puzzles to solve all wrapped up with stylish presentation. Explore a series of very sameish rooms, climbing the stairs until you reached a locked door, then breaking the code that opens it. Do that three times and you'll be out before you know it. The easier challenges make this game perfect for beginners or for anyone who has a hankering for an escape but only a moment to spare.
In FireRabbit's unique blend of a hidden object search with an escape-the-room game, you begin with a task list in hand, a garage full of parts and tools, and a classic American muscle car in need of some loving attention. And since it's available on most mobile devices, you can play this "fix'em up and drive away" project almost anywhere wheels will take you.
You wake up in an unfamiliar room... What happened? Clearly, ninjas have struck you over the head and now hold you captive as they guard every possible exit and you must search around the ninja house seeking out clues, tools and weapons to procure your freedom in this lively escape-the-room mobile game from 58 Works.
Escape from the Dome is not rocket science. It's a cute and fun way to pass a few minutes and sharpen those escaping skills. You know, in case you find yourself under a mysterious dome in real life.
Detarou is not afraid to be offensive and this escape-the-room game is exactly what you'd expect from the designer, who once again found new lines of weirdness to cross over. Locked inside this strange cafe, you must look around for clues and helpful items, solving cleverly tricky puzzles and avoiding the bad ending in order to unlock the door and escape. A solid logic and an intuitive interface make the experience more pleasant even if the sights you encounter are uncomfortably inappropriate.
It's a hot summer so you rent a cool bungalow for a nice bit of relaxation. Or so you thought, because in Tesshi-e's world all doors are to be looked at suspiciously. Turns out this one is no differently as you're soon locked inside with no key in sight. Time to escape! Search around this whimsically appointed vacation cabin for clues and helpful objects, solving puzzles until that elusive exit key is in hand.
Play a quick game of hide and seek with Yuri's troupe of adorable chicks and they'll help you figure out the ice cream parlor's door code in this whimsically cute escape-the-room game. Gameplay centers around find all ten of the baby birds while solving a smattering of codes and item use puzzles. Easy as pie once you know to look everywhere a tiny peep can fit and it's the perfect way to infuse some sweetness into a summer day.
Tesshi-e once again teaches us the art of constructing a useful item from random bits of crap found around a room we've been locked into in the entertaining and challenging Escape from Tesshi-e's Room 2.
Biology was never my strong suit in school. All those mitochondria and phylums and mitosis... meh. Luckily, you don't have to know your genes from your jeans to make it through Life Sciences, a new room escape by Rose Key. The game takes place inside your standard, four-walled room decorated with the theme of — you guessed it — life sciences.
Here is a full scale escape-the-room adventure made (near) perfect by Kotorinosu's skillful design. Inexplicably locked inside these space age surroundings, with no narrative or changing cursor to guide you, you're left to your observational skills and ability to make connections between clues, using objects (repeatedly) to break through multiple locks until you are free. It's lengthy enough and challenging enough to hold you captive for most the afternoon, both in frustration and delight.
What seems like a dream turns out to be reality... a very weird one. You wake up on the floor of a locked room with a voice over the telephone taunting you to find your way downstairs, but once you do, you'll find out your problems are just beginning in this short but appealingly oddball puzzle adventure game with a retro style.
No1Game is back with the road trip that won't quit, finding those elusive international symbols for an exit in a busy Service Area. Get those lazy bums back to work in this delightful mini-escape. It reminds us that in the vast excursion that is life it is not the destination but the journey that is important. And, you know, the escaping.
Pixel Rooms is a room escape game born from the combined talents of Urara-Works and Skipmore. You might recognize those names from the utterly amazing mobile RPG Fairune released not too long ago. Pixel Rooms goes several steps beyond the usual mobile escape setup, treating you to puzzles and stages that bend the rules in creative new ways. It's more than just doors that need unlocking, it's like a series of mini-puzzles from Hapland or GROW!
The newest "100" room escape game (well, I say newest; another 30 have probably just popped up in the time its taken to write this) is 100 Dreams by Daisuke Suzuki, the maker of the excellent Kagi Nochi Tobira. The format should be secondhand by now: Each stage presents you with the simple task of opening a door under increasingly complex and puzzling circumstances.
When out on a stroll through the park, you come across a relaxing-looking cafe and decide to have a little repast. In the ordinary world, you'd order some food, eat and go. This is Tesshi-e's world, though, and you're inside an escape cafe. Now you have to search around for clues and useful items, solve puzzles and gather up ten happy coins before you can get the heart-shaped key and unlock the exit door. Only then can you have a nice treat to fill your tummy before you leave. That's the Tesshi-e brand of fun which we know and love!
Maybe you do need to be a little bit fruity to love escape-the-room games, but suzumeDr proves once again the satisfaction of being locked in a room with only your wits to free yourself. Tending to be more easy than some of this author's earlier works, this escape presents a handful of logic-based puzzles where the biggest challenge is uncovering the clues and putting them to work in the right place.
Find the Escape Men Part 52 in the Gas Station is a delightful mini-escape featuring logical puzzles, amusing dialogue, and even two different endings. Welcome to yet another short and whacky escape adventure with those hard-to-find little green men. Time to gas up the car and go!
The same ol' same ol' is exactly what you want when you're in the mood for light, casual puzzles in a minimalist setting. Hottategoya follows up the similar rooms series by stepping up the navigational obstacles which test your powers of observation. Solve three codes, open three doors and, quicker than you can say dèjá vu, you'll have that same great feeling that comes from a successful escape.
A ninja protecting himself with bubble wrap? Check. A strange line of leaping dancers? Yep. Some dude with a green face peering at you through a hole in the wall? Okay. Small blue men doing...something to a vase? Yeah, Detarou's back with another surreal room escape.
Join Yuri's chirpy hide-and-seek playing bunch of baby birds in the park playground, where they've nestled into every possible hiding spot waiting to be discovered by you. Your goal is easy: click anywhere you think a baby fowl could fit, pick-up and properly use a smattering of objects, and collect all ten chicks before you can find the exit and escape.
You can't help but smile when you make these monkeys happy in Pencil Kids' wonderfully interactive point-and-click puzzle game. In each stage, figure out what will make the weepy-eyed simian dance in glee. This means using objects creatively, solving puzzles and even completing a few arcade-type mini-games. Finish all 15 stages to be treated to a coin collecting adventure bonus level. But the joy on those adorable faces is what makes the effort worth it.
Self-Defiant serves up a short and simple but satisfying escape challenge that begins with you getting lost while exploring a clock tower, and ends with you explaining to me how you managed to get lost in a clock tower where the only way to go is straight up or down.
Enjoy the beautiful visuals and dense puzzles of one of the best room escape designers working today. The haunting melody, crisp visuals, and engaging puzzles of Mild Escape 6 are a great way to show fans appreciation for sticking with the designer for so long.
Where do you think you're going in this traffic? It's bumper to bumper for fifty miles! You could sit and complain... or you could hunt down the ten little green men curiously hiding throughout your vehicle. A short escape game that relies more on observations than puzzles, but provides a giggle or two along the way.
Three doors, three locks, three puzzles, three clues... sound familiar? Hottategoya serves up another blink-and-you'll-miss-it escape game with simple logic and observational puzzles that will whet your brain's appetite for more.
In order to escape, you'll need to find your way through four rooms, observing signs and clues, solving puzzles and deciphering codes. Despite the title, though, this is not a heavy undertaking. Simple, quick and perfectly logical, Heavy Room by Triple Rock is just the right balance of ease and fun for a mini game escape anytime you need one.
You're captured by a witch and locked inside her treehouse. So what do you do? Look around, there's a large host of enchanted items and magic spells at your disposal, any number of which could be your key to freedom. The hard part is figuring out which is which and, being a nonmagical being, using it all properly in this whimsical point-and-click adventure from Barbara Jarosik of Pastel Games.
Hottagoya's triplex style of puzzle presentation is elevated to a new level in this refreshing escape game. You're not so much trapped inside as hovering above a labyrinth forest of evergreens. With some wandering about, you'll eventually find a box containing your first clue: a map of sorts. Follow it to the next clue until you can find the exit door and decipher the secret code to escape.
Belonging in the very easy but very cute category, ten little balls of yellow are hiding in this room and need to be found before you can solve the door lock code and escape. Some are in plain sight, others need help out of a sticky situation and some need to be uncovered. Click around the room, use objects creatively, solve a couple puzzles and you'll be out in a peep.
Why do 100-floor buildings always insist on making you jump through a bunch of hoops just to make it to the top floor? Well, we don't care, because it's makes for a nice distraction. Created by Perfect Games Inc. 100 Floors Escape is a new escape game with "100" in the title (a theme so oddly prevalent it has become a genre in itself) for Android devices.
Hottategoya has three rooms for you to escape from. Within each, the smallest of details are changed but the rest is very...similar. Your goal is to point and click around the scenes, observing the clues and associating them with the proper puzzles. Unlock all three doors and soon your brief excursion into three similar rooms will be over.
When you're inside this sublimely surreal environment, a room of saturated pastel colors and depth, it's hard to think why you'd want to leave so quickly. But if you are quick to observe clues and put them together then, with only three codes to solve, you'll be out of here within minutes. As always, MyGames888's impeccable design and inventive puzzles offer a truly satisfying escape from the ordinary.
A derelict, abandoned old factory on the edge of town in the dead of night... what could go wrong? When your friend calls you there to photograph his latest piece of graffiti you don't think anything of it, but soon find yourself trapped in a reeking underground maze... though not alone. A creepy and atmospheric point-and-click escape adventure from Psionic!
Tateita's short and sweet escape game makings are what's in store for you in the oddly named, sg6. The room is unfurnished and offers few clues and even fewer puzzles to solve, but solve them must if you want to escape. So poke around a few corners, make good use of items you gather and, with two shakes of the dice, you'll be out.
When Detarou's playing Willy Wonka, any factory you visit is bound to be a little... off. With everything from a sober frog man, a de-pants/pantsing conveyor, a less-than-talented ventriloquist and more, this is one of the weirdest escapes yet... though thankfully with its share of clever puzzles to keep you occupied.
You're in a room with a beautiful view of the horizon. An Escape from the Scenic Room might be the last thing you're interested in doing, but in Tesshi-e's latest escape game of the same name, that's exactly what you're tasked with. The bouncy accordion music somehow fits the atmosphere quite well, the visuals are realistic but not overwhelmingly so, and the puzzles are well-designed and flow perfectly.
He may be locked in, but this is one kitty that won't be caged for long! Help a kitten break out of his carrier and get some sweet, sweet noms in this short but gorgeously stylish and funny escape game from French creator Sylviepouletpoulet.
The doorknob is broken, so you're stuck in your apartment. Maybe, if you can get him to cooperate, your Neighbor can help? Point-and-click around the room, looking for a creative means to earn his assistance, solving puzzles and decoding codes. Red herrings might lead you astray while the comical style and Robamimi's affable charm makes you feel part of the jocosity, not only as a good neighbor, but as a welcome friend.
In Must Escape the Museum, you play a child who's fallen asleep in a museum bathroom and wakes up after everyone is gone. Can you find your way out before your parents start to worry?
It's a super secret brand new room escape game! Made all special-like by the JIG Staff just for you, happy reader, here on April Fools' day. Also, hope you're in the mood for cupcakes, 'cause if you're not, you're about to be...
Hottategoya puts you in the middle of a maze and asks that you not only find your way through it to the exit, you must make sense of your comings-and-goings and open three locked safes before you can leave. Thus, navigating the layout more a challenge than the puzzles themselves. Yet the concrete feeling of success when you reach the end makes this escape-the-room game rather amazing (it had to be said!)
Mygames888 sashays down the escape-the-room game runway with a smartly cohesive design, a clever array of puzzles and a looks that's as tasty as frosting on a raspberry layer cake. Although there is no changing cursor, navigation and exploration are usually intuitive but do require thinking outside the overtly seen. A bit of inference and curiosity to guide your explorations, questioning newly opened possibilities, you'll find your way out with the exit key in hand and a suave feeling of accomplishment to bask in.
TomaTea waves a magic wand of imagination over this escape-the-room game filled with child like joy and curiosity. Not only do you have to explore the room, looking for hints and items that will help you decode locks and open doors, but you also get to peek inside and poke around a lovely dolly's house. Herein are the features you love to find in a TomaTea game such as the glowing cursor and "I have no clue" guideposts, plus the delightful magic of playing house.
So you want to be a ninja? You've gotten the cool clothes, the headbands, the shuriken, the blow-darts, the green escape men ...what? You didn't know that green escape men were a vital part of the ninja accouterments? Well they are if you want to graduate, or at least escape from the ninja house in this latest escape men finding thriller from No1Game!
The setup's a tried-and-true one, and one many can sympathize with: the protagonist is worn out from days of work, and is invited by a friend to a quiet room. It's a masterpiece of escape, with soothing guitar music, photorealistic graphics, and puzzles that make sense if you think about them just right. Come, escape the chaos of your day for a little while thanks to Tesshi-e.
Once upon a time there were three little cats that had a bad tendency to get stuck in rooms. Now they've found themselves in the roles of Little Red Riding Hood and they need to escape the room before the Wolf wakes up and decides to make a meal out of them. With your help surely they'll succeed! You don't need big eyes, big teeth, or big ears to play this but you do need a healthy dose of clever thinking.
This surreal barbershop setting is absolutely fitting for an escape game by Detarou, the designer known for zany performances and hair-raising weirdness. Cut down the strange and you'll find the very basics of a great escape game here: a full treatment of formidable yet logical puzzles with multiple interactive areas to explore and three endings to discover. Ready for a new look? Try the Detarou style.
You'll tap, pinch, slide and tilt, uncovering useful objects and deciphering enigmatic clues in this sequel to the quintessential multi-door escape game made popular by 58Works' original DOOORS. With at least 40 stages to delight your logic and lateral thinking skills, DOOORS 2 serves its purpose very well: opening the door to multiple opportunities for puzzling amusement on your mobile device.
It's so very soothing and lovely inside TomaTea's latest escape game, but you don't have time to relax because you're late! Keep your eyes open and solve the puzzles laying around, some with solutions hidden in plain sight, and others more devious. Puzzles preventing you from leaving your own home, might I add. Maybe it's time to admit you have a problem?
Kuruma is a room escape game from MyGames888 with fantastic minimalist design that features a room that's empty except for a shiny new car. In this one you will use found items several times until you are breathing the fresh roof air. It's a quick and fun experience perfect for a break, be it mid-day or mid-week.
New in the line of mobile room escape games with "100" in their name ("door exit" games, if you will), 100 Crypts takes a bit of a darker tone with its series of point-and-click puzzles. Dropped off in a series of one screen rooms, your goal is to find a way to unlock the door, unseal the tomb, open the port hole, or do whatever it takes to leave the area, usually so you can find yourself in the exact same situation when you reach the other side!
A room where the surroundings are so lush and comfy looking that in real life you'd be kicking back and enjoying living the good life. And Sienna Room has some pretty fun puzzles to distract us with during our stay. So, kick back and enjoy the zen calm of one of Tomatea's early room escape efforts in Sienna Room, a place so comfy looking you might never want to actually leave.
Here you go again—locked inside a barely furnished room and there's no door key within sight. And what's with all these disfunctional buttons? Point and click your way around, interacting with and examining objects until you discover the method behind the elements here and can secure your freedom. UnReal presents a different type of escape game puzzle that's just as refreshing as it is frustrating.
Robamimi takes you on a wonderful ride from beginning to end during this aesthetically gorgeous escape-the-room game in the tradition of Hermit Rabi and Wonder Fountain. Just follow a changing cursor to gather tools and solve puzzles until you open the door: only to learn there's more to explore! The hexagonal room designs mean extra footwork in your efforts to make sense of clues, yet the reward is well worth the experience.
Kung Fu paradise's little brainchild, Tsuregemu 4, drops you in the three-room house of an animated white stick figure named Shirojin; his only housemate is his cat. Obviously, your task is to escape from the house by any means necessary, even if you have to solve a hundred puzzles to do it. The drill should be familiar by now: click around to inspect and interact with things and pick up inventory items, and use or examine things from your golden inventory bar at the bottom. Tsuregemu 4 won't be winning any awards with their 3D graphics, but you can tell what you're looking at most if not all of the time. The game's true meat, however, is its puzzles, which are original and cleverly designed without being too nonsensical, and many of them require interacting with Shirojin and his cat in various ways.
No matter where you are, it's always TomaTea time—time to settle back in your lounge chair, dip your feet in a cool blue pool and gaze up the halcyon sky to escape from whatever stresses might be bringing you down. Point-and-click around, gathering tile pieces, helpful objects and clues to solve puzzles until you find the exit key. It's the perfect blend of thinking and relaxation as you encounter the familiar puzzles and pleasant atmospheres for which TomaTea can always be relied on.
As silent and weird as a Detarou can be, there is also much puzzle love to be found inside any escape-the-room game from this developer. Umiga is no exception: the puzzles massage your grey matter while surreal and oddball humor keeps a grin on your face. You'll need to do some extra footwork and thinking to put together clues, but it's always the right amount of difficulty to be exceedingly fun.
With a title that practically demands a dramatic pause before the final word, 100 Doors of Revenge is a new single-screen room escape game from Gipnetix Games, creator of 100 Doors 2013 and 100 Escapers. Once again, you find yourself faced with a series of locked doors, and the only logical course of action is to start solving your way forward!
Pull up a seat beneath the Japanese quilted Kotatsu and enjoy this delightful little gem based on the traditional heated table frame. If there is any downside it is the lack of a changing cursor which might lead to some minor pixel hunting, a small complaint considering the entertainment this little gem brings. Sit down, power up, and let the warmth of Kotatsu Escape sooth away the stressful day.
Happy birthday to you, haaa-ppy birthday tooo you! Well, it's somebody's birthday here in LiberTechno's festively decorated escape-the-room game, and this somebody thinks it's great fun to rig up the room with an abundance of challenging puzzles. This equals a hefty amount of content while the large banquet table in the center of the room will also challenge your navigational skills, which is especially happy for anyone who'd much rather sleuth his or her way through clues than fill up on frosting-laden cake.
There's nothing unfamiliar about the setup of Find the Escape-Men 49: In a Hut. Since this is a Find the Escape-Men game, you have to find 10 green men before you can pull off your great escape. However, it shouldn't take long to realize that something is a little... off... about our protagonist. I feel we could feature more work from No1Game, since what they do, they do well. Their puzzles are original and logical yet not too frustrating, there's no tear-your-hair-out pixel-hunting, and there's just the right amount of whimsy holding it all together.
Join Yepi on Yepi planet as he attempts to rescue his Yepi girl from hostile aliens in BeGamers' delightful and whimsical point and click adventure. You just need to find the right combination of actions to get Yepi across the scene and on to the next. This is a short and sweet little time waster, packed with tons of personality, quirky characters and backgrounds, and more than a little rude humor.
A charming, sea-side salon seems (try saying that 5 times fast) like the kind of place you'd never want to leave... only this time you don't seem to have much of a choice! Libertechno returns with the seventh episode of Aries Escape, along with a whole new batch of dastardly puzzles to keep you locked inside. Navigate the room and explore your hint-laden surroundings by clicking key areas indicated by a changing cursor. Can you solve the hair-pullingly difficult riddles before you ruin your brand new 'do?
Getting into a science laboratory is much easier than it looks; just ask Dee Dee. Getting out of one, however, is another story. espcgm's clever little escaper drops you into what appears to be a chemistry lab, and tasks you with puzzling your way out. Don't let the MS Paint graphics throw you off; Escape from Mystery Science Room is not a bad game. The meat of an escaper is its gameplay, and this is a game that has it; the puzzles are logical and flow well, and although there's no changing cursor, the lack of pixel-hunting means you don't really need it. Overall, EfMSR is a game that's just difficult enough, and well worth the trip.
From the imagination of MyGames888, enter a dreamlike aquatic abode full of enigmas. If you want to escape—and avoid a permanent case of prune skin—you'll need to find the answer to many questions such what does that turtle have on its back and why is that fish behind bars? Put together clues and creative tools to solve puzzles and find your way out to one of the funnest "Congratulations!" screens in the genre.
While the surroundings may look dull in this escape game from new-to-the-scene designer, Indice, the beauty in its clean design and simple lay-out soon becomes clear. Just a bit of wit and logic is all that's needed to solve the puzzles before you, making for a brief but satisfying excursion that will leave you looking forward to the next sticky situation you can be trapped in.
Hide and seek can be a very serious past time, but it loses som`e of its appeal when bad things start to happen as a result of an innocent game. Escape: The Ruby of Judgment is a point and click escape game from the talented folks at IDAC, the mobile division of Gotmail. Featuring lovely stylized visuals and an impressive battery of puzzles, this somber but entertaining release proves you don't need a mouse to craft a good escape game!
Come build a snowman and enjoy the magic of a holiday night while treating yourself to one of TomaTea's most gorgeously atmospheric escape games to date. You will need to have a keen hidden object seeking eye to locate all essential parts but the neat design and helpful features will make puzzle solving much more pleasant. Anytime you're wistful for a wintery fiesta, ring in the season with this Golden Bell!
Escape from the same old habits and start a new resolution for wackiness with Detarou's discovery-filled escape game. This time you're locked inside a large, multi-roomed house with new things to discover around every corner. With so much to explore, and three endings to reach, the challenge lies in how to sort through the abundance of information to solve the puzzles that lead to your escape. So shape up those synapses, prepare for strangeness, and you're well on your way to a fresh new Detarou outlook.
From the creator of 100 Doors 2013, Gipnetix Games, comes 100 Escapers, a game that strides a little closer to traditional room escape territory than the usual lot of mobile escape games. You're still trapped in rooms, of course, but instead of having a single screen to bust out of, you've got a little big of wiggle room to walk around, open drawers, examine things, and fashion a way to get that door open so you can continue forwards.
Although Soom 2013 isn't long at all, particularly compared to Place of Light's earlier works like Loom Dawn and Room Marine, it's good while it lasts. The room and its puzzles are very well designed, and although the lack of any sound can be a little disconcerting, it doesn't really get in the way. As someone born in the year of the snake myself (...er, not this year of the snake, the one 24 years ago), I consider myself qualified to recommend Soom 2013, and I do so eagerly.
Escape from the Room with Three Keys 8 is less of a full room escape and more of a serial, one of those five to ten minute "to be continued" shorts shown before the main event. Here's a perfect way to take a short yet entertaining break that will leave you wanting more.
It's a good thing that TomaTea isn't changing because it's so nice to find all the characteristics you love a fine escape game: a welcoming, richly-decorated room in which clues are presented in a logical order, asking you to draw only a few lateral conclusions to be as free as a bird. No matter how easy or tricky, though, TomaTea always makes escaping feel as pleasant as an afternoon cup of tea and biscuits.
Once in a blue moon Tesshi-e gets mischevious and builds an escape around finding not one, not two, but whole lot of lucky coins in a room. These escapes make Tesshi-e fans very happy, thus the title, The Happy Escape. The Fourth time's the charm in this escape where the only objective, besides finding Santa Claus' sack of presents is finding the ten Happy Coins hidden in the room. Another Holiday treat from the mind of Tesshi-e!
Enjoy the anticipation of Christmas Eve year-round with this amusing room escape packed with an astonishing number of puzzles for such a small room. The basic premise of the game is simple: it is Christmas Eve, your boyfriend is on his way over, the tree is not decorated, and you can't remember where you stored the ornaments. Can you decorate before your date arrives? Better hope so!
Hottategoya presents a math lover's dream escape: a room full of ten safes, nine of which remain locked until you arrange the proper algebraic equation to get them open. One by one, you'll gain the buttons needed to solve each numbers puzzle until, likely in a matter of mere minutes, you've earned the key to the exit door. Whatever your attitude toward algebra, you should feel happily liberated once you succeed.
You're lost in some archaic remnants of an ancient civilization, verdant jungle surrounding an ancient structure peppered with archeological enigmas. Find the clues and useful tools, solve the puzzles blocking your path, and you will soon uncover untold secrets and escape from these mysterious Ruins.
Get ready for a gruesome discovery or two in the latest freaky escape game from horror master Psionic. Waking up in a basement cell is bad enough, but when you find out you've become imprisoned by one seriously twisted killer, all you have to escape are the clues left behind by the victims who came before you.
Take a break to enjoy Tesshi-e's very unseasonal Christmas present to all room escape fans! Featuring some familiar things (it just wouldn't be Tesshi-e without Mr. Birdy and a wobbly picture puzzle, would it?) and some new, Tesshi-e is in fine form with a host of amusing and challenging puzzles dealing with logic, math, color, and a little intuition. With its lush tropical backgrounds (time for a beach vacation!), zippy music, and thought-provoking puzzles, Santa in the Southern Islands is a welcome room escape any time of the year.
Neutral's latest holiday gift is a charming and challenging mini escape set in a child's room full of toys, decorations and presents. Explore everywhere and make connections between the clues you find to solve puzzles and make your way out. Either because of or despite a cute platform style minigame obstacle, Christmas Escape Toy presents a rewarding experience for your escaping merriment—and it's all wrapped up with that special Neutral touch.
Some might call this Haretoki creation one of the best escape games this year in terms of brain busting scenarios and enjoyable gameplay but that's up to you to decide. It isn't the prettiest room we've spent time in nor is it the friendliest, if you can stick it out through some head-desk-thump moments, it will reverse those escaping tummy growls into a plump full feeling of satisfaction.
Gracing the Weekday Escape stage this week is a touch of color therapy in a mellowly studious room from 10 Color Dots. Although the way may be bumpy in spots for those who do not read Japanese, this pleasant little escape utilizes its environment well to present clues and puzzles needing just the right amount of inference and deductive reasoning to solve. It's as enjoyable to spend time here as to earn your way out.
Detarou, Detarou, what can I make of you? There's no sense in trying to analyze the entirely inappropriate weirdness involved in a Detarou escape-the-room game. All that's needed to be known are the puzzles are cunning, the interface is well-designed, it has three endings and there are scenes that only Detarou could pull off to such surreal hilarity. Be forewarned: you may never be able to look at the color green again!
With a room full of clock-centric puzzles, SuzumeDr's characteristic style of themed escape-the-room games works exceedingly well. Although some of the clues have the potential to stump players, keeping in mind the motif should help you out. The clever contraptions and cunning creatively add up to a peppy and fun escape that's well worth your time.
In this fifth single-scene escape-the-room game, Robamimi knows how to turn a single wall into a place so House Beautiful gorgeous it probably makes all those bare-walled, minimalist games envious. Yet the puzzles are enticing, requiring thought and careful observation (even a bit of diligent hunting for a required tool), so you can't help but want to solve them all. You'll leave there satisfied from the enjoyment of a well-tuned escape even if a bit disappointed to go.
Being trapped inside Nekonote's basement isn't as scary as it sounds; it's actually a pleasant experience in a cleanly designed, brightly lit room full of cleverly-construed puzzles. The challenge is just enough to exercise your cranial parts without keeping you locked up longer than you'd care to be. This escape-the-room game proves that Nekonote has some happy tricks up the sleeve and may leave you wondering if we'll get to explore the rest of house someday.
100 Doors 2013 is a new point and click escape game for mobile devices created by Gipnetix Games. Like the handful of similarly titled games before it (100 Lights, Doors & Rooms, DOOORS), 100 Doors 2013 puts you in a series of single-room stages with one goal: open the elevator and get to the next floor. Sure, you'll be trapped as soon as you step out, but you never know, there might be something cool waiting for you at the end. We hear test subjects are often promised cake in these situations.
When it comes to Tesshi-e, some things never change—because "he" is rearranging his room and has taken out all the furniture, he's found the perfect opportunity to revamp it for a new escape-the-room. And, of course, you can't resist the challenge. Although there is no furniture, there's no shortage of puzzles and fun, even without the fancy get ups.
Hey, you're trapped in a room! Where's that Nelson guy to laugh at you when you need him? You're not going to sit around and get mocked, though. You're clever, you're resourceful, and even though every time you leave the room you end up in an almost identical location, you're determined to get out. Doors
Escape from the Room with Three Keys 7 is the usual minimal three puzzles, three keys, and out escape that we've come to expect from Hottategoya. The room is sparse and minimal, the puzzles are fun and amusing, the navigation is pretty easy as is the inventory control, and the whole thing can be fit into whatever time can be spared from a too busy schedule. It's a satisfying little room escape, something that can take your mind off of whatever is bothering you this week, and giving your brain a nice break.
You know what to expect from Escape from Mr. Y's Room 1+ if you've played Tesshi-e's past games: click around the room, solve puzzles, pick up items and use them to ultimately escape. If anyone knows how to follow a tried-and-true formula, Tesshi-e does; they've gotten a lot right in the past, and they don't change any of it. As usual, the graphics are nicely photorealistic yet never distracting, and the puzzles are logical and just challenging enough.
Forgoing the superfluous, Hottategoya gets out of the way and lets your brain be the star of this show. You are behind a door with three locks and need to earn three keys by opening three boxes by using three clues in...well, you get the point. Sorting out jumbled picture tiles, interpreting an abstract design, and applying a bit of maths skill is all it takes to succeed in this fine-tuned escape game you're sure to enjoy.
This week's featured escape game is a new installment of finding those elusive green guys that point the way out in Find the Escape Men 43: EM-taro, No1Game's epic serial about escaping ...whatever room they happen to be in this time around. Think of Find the Escape-Men 43: EM-taro not as a feature film but as a lovely animated short, something to hold your attention for ten minutes or so and provide a lovely mid-week break.
Foresteg has found it prudent to get you locked away in a room and leave you to figure a way out. It's important to mention that they haven't made it easy. Several varying puzzles await to test your mettle. Here's your chance to prove that you can outsmart even the most obtuse of puzzles.
You are trapped. In a room. A room that is almost completely empty. The smartest and most logical thing to do would be to use your phone and call someone to get out, but you have no phone. So, armed with nothing but your common sense and puzzle-solving prowess you must unravel the mysteries of the room to escape. Think you have the brains to do it?