Twin Spin III

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Twin Spin IIIOne of my favorite mini-games from Globz gets another sequel: Twin Spin III picks-up where the first two left off, continuing the same addictive gameplay formula with 24 all-new levels. The core gameplay mechanic consists of clicking the mouse button (or space bar) to 'walk' a baton around the play field and explode all of the balloons that exist for each level.

These one-button games offer addictive and accessible gameplay without a lot of overhead. There is no way to save a game or begin at any level other than the first, and there are no sound effects or soundtrack. And still there is a lot of fun crammed under the tiny hood. Click.

If you have never played any of the Twin Spin games before, be sure to check out the first and second games of this excellent casual game series, as well as a more detailed review of the original Twin Spin.


I adore the Twin Spin games so much! They have to feature in your top 10 of '05, assuming that you're still going to do that this year.

timjpriebe October 13, 2005 3:44 PM

Cool game, but I can't figure out level 11.


Yes, Wulfo, am definitely going to do the "Best of" feature again this year. I'm looking forward to it, in fact.

And I'll be voting for Twin Spin, too. =)



That is my immediate reaction.

My imimmediate reaction, however, is to have a joygasm and forget my geography homework for the purpose of finishing this game.

Thank you for providing me with joy and happiness and unfinished geography.


There's at least one secret on one of the levels.

I'm stumped on level 11...


This game was really fun, but it felt like a lot of the levels were reused. It's a little bit of a disappointment, since I noticed only one new gameplay element.

As for level 11,

it's the gameplay element I mentioned above. If you sit in the "launcher" for a while, do you notice anything when you shoot off?


Beat it!
Final Score: 10338


OK I must say this one is a huuge disappointment. I really enjoyed Twin Spin 1 and 2 but this one doesn't really add anything new and almost every level is a slight rehash of the ones previously seen.


Yes, I partly agree with baba in the fact that there are few innovative ideas that they added on. But nonetheless, a great sequel. :)


Overall very fun except at level 12 so little room to manuver I can't seem to get off the walls once I've made 1 mistake, and I have yet to do any of them perfectly. Alt control of spacebar would be helpful


can anyone help for level 18? I can't get past the gray bumpers.


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