Tainted Olive: Chapter 2
Where has all the olive oil gone? It's not just Italian chefs asking--in the world of Histria, olive oil is a magically powerful substance. Join Silvian, a wayward adventurer with a magic crystal, as he dodges bandits and hunts down these mystical fruits in this hand-drawn point-and-click adventure game that blends aspects of comics, fantasy novels, and good ol' fashioned puzzle-solving.
Read More19 Comments
Thanks for the response! I guess the problem for me was how the "off-hand" and "main-hand" slots were thrown in without explanation... I should've expected to finally use those lockpicks, after all. I was so utterly lost on how they worked together, but it could've just been my dense skull :/
I knew the lock had something to do with the
key hanging above
but yeah, I guess I just couldn't get the hint :(
Nevertheless, this is a great plot so far - very awesome series! I'm not usually a fan of text-heavy games but Tainted Olive is an exception!
No prob. The key actually
shows the combination (square, circle, circle, triangle)
but it is up to the player to figure out how that particular lock works. It was supposed to be trial-and-error. In this case:
The main hand turns the tumblers, the offhand stops the tumblers. And they're colour-coded.
So for instance, the yellow lockpick in the main-hand turns the yellow tumbler and a certain other tumbler. You can stop that certain other tumbler by putting the appropriate lockpick in the offhand. Therefore, you can finetune the tumblers until the desired solution.
The only thing that led me in the wrong direction on the lockpick was that
the combination has to be lined up in the bottom ("six o'clock") position. In retrospect, it sort of makes sense, since that's often (though not always) the way you'd insert a key. Still, I think it'd have been better if there were five tumblers, with the outermost one locked in position. That would still leave it up to the player to figure out the key clue and the operation of the tumblers, which is enough of a challenge without that one extra "gotcha."
Really liking this series.
I was so pleased to see this! I played Chapter one when it was posted here but I admit I'd forgotten about it... I replayed it now, and then Ch 2, and really like them both. I'm a big fan of text in games, and this story is gripping.
Getting to play the Ratman was excellent. Shifting points of view make stories so much more interesting, when it's done well.
Oh, and I discovered that I could
use the gem in the maze when I'd already mapped the whole thing. D'oh! Then again, I like drawing maps, so I don't mind too much.
Walkthrough
Part I
Start by examinig the blood on the road. Go into the woods and cut the thick branches blocking the way to the forest, grabbing the logs on the ground.
Forest maze
If you get lost in the maze, simply use your gem and go back once. This should get you back at the entrance. The correct way through the forest is
right, left, right, forward, left, right, left.
Go inside the Kazun and grab the empty glass vial and the piece of flint. If you examine the book, you’ll find that a potion can be mixed here using olive oil, blood and ember dust.
Waking up the Emmissary
Go back into the den. Put the logs into the fireplace and combine the piece of flint with the sword. Use the sword to start the fire and then again to heat it up. Examine the Emissary and use the heated sword to stop his bleeding. Once he’s awake, talk to him until he asks you to put the remains of his brothers’ souls to rest by burning them.
Making the potion
Collect olive oil from the carts, where the bodies are. You’ll find the oil dripping from the tip of an arrow.
Collect blood from the road, at the starting position.
To get the ember dust ,talk to the Emissary and go to the cart again. Examine the blonde man on the ground and you’ll find he carries ember dust.
Go back to the Kazun and mix the oil, blood and ember dust in the mortar. Use the pestle twice and put the result in your vial. Go to the den and expose the glass vial to the fire. You can now use the mixture to burn the bodies of the Emissaries.
Follow the same path through the forest to get to the Kazun. Talk to the strange lady and she’ll take you away.
right, left, right, forward, left, right, left.
Part II
Use the knife to open the envelope. Since the location of the meeting is a “mystery shadowed by fire”, put some lather on the paintbrush and then on the letter. Finally, put the letter over the candle to reveal the strange words.
Use the map to go to the tavern and get the grid piece of paper. To decipher the message, put each word on the piece of paper. The solution to the puzzle should look like this:
from top to bottom: “ts”, “edeeb”, “aamce”, “sapol”, “tnlnl”, “ed”. “ts” and “ed” should be put 1 square away from the end of the line.
Use the map to get to the temple.
Part III
The lock
In the right corner of the cell a splinter of wood can be found. Use it to tear open the hidden pocket of your cloak and get the lock picks. The pattern for the lock can be seen on the key on the table and it is
from inside to outside – square, circle, circle, triangle, on the bottom side of the lock.
Go into the hallway and use the lock picks to open the door on the right. Grab your sword, put the lock picks in the oil and head forward in the hallway. Use the sword to grab your dice. Use the lock picks to unlock the double doors. Talk to Lydia and grab the needle. Put it in the black poison on the table. Use the poisoned needle to paralyze the woman. Go in the hallway and head left.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Walkthrough
Part I
Start by examinig the blood on the road. Go into the woods and cut the thick branches blocking the way to the forest, grabbing the logs on the ground.
Forest maze
If you get lost in the maze, simply use your gem and go back once. This should get you back at the entrance. The correct way through the forest is
right, left, right, forward, left, right, left.
Go inside the Kazun and grab the empty glass vial and the piece of flint. If you examine the book, you’ll find that a potion can be mixed here using olive oil, blood and ember dust.
Waking up the Emmissary
Go back into the den. Put the logs into the fireplace and combine the piece of flint with the sword. Use the sword to start the fire and then again to heat it up. Examine the Emissary and use the heated sword to stop his bleeding. Once he’s awake, talk to him until he asks you to put the remains of his brothers’ souls to rest by burning them.
Making the potion
Collect olive oil from the carts, where the bodies are. You’ll find the oil dripping from the tip of an arrow.
Collect blood from the road, at the starting position.
To get the ember dust ,talk to the Emissary and go to the cart again. Examine the blonde man on the ground and you’ll find he carries ember dust.
Go back to the Kazun and mix the oil, blood and ember dust in the mortar. Use the pestle twice and put the result in your vial. Go to the den and expose the glass vial to the fire. You can now use the mixture to burn the bodies of the Emissaries.
Follow the same path through the forest to get to the Kazun. Talk to the strange lady and she’ll take you away.
right, left, right, forward, left, right, left.
Part II
Use the knife to open the envelope. Since the location of the meeting is a “mystery shadowed by fire”, put some lather on the paintbrush and then on the letter. Finally, put the letter over the candle to reveal the strange words.
Use the map to go to the tavern and get the grid piece of paper. To decipher the message, put each word on the piece of paper. The solution to the puzzle should look like this:
from top to bottom: “ts”, “edeeb”, “aamce”, “sapol”, “tnlnl”, “ed”. “ts” and “ed” should be put 1 square away from the end of the line.
Use the map to get to the temple.
Part III
The lock
In the right corner of the cell a splinter of wood can be found. Use it to tear open the hidden pocket of your cloak and get the lock picks. The pattern for the lock can be seen on the key on the table and it is
from inside to outside – square, circle, circle, triangle, on the bottom side of the lock.
Go into the hallway and use the lock picks to open the door on the right. Grab your sword, put the lock picks in the oil and head forward in the hallway. Use the sword to grab your dice. Use the lock picks to unlock the double doors. Talk to Lydia and grab the needle. Put it in the black poison on the table. Use the poisoned needle to paralyze the woman. Go in the hallway and head left.
Posted by: Stinky | September 7, 2015 10:49 AM