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The Everloom

  • Currently 4.6/5
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4.6/5 (194 votes)

The Everloom is an artistic adventure game by Lucas Paakh that takes players on a trip through a forest of imagination. Beautiful in aesthetics, not all of the elements mesh mechanically, but it remains a fascinating piece of work that compares favorably to the rest of Paakh's canon.

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The way they've done the trees looks so good


"It's always a little eye-rolling when game's with graphics from 1995 make your modern-day computer run laggy"
So its not just me. I have an awesome computer, there is no excuse for a game like this being laggy.


That was really cool. I got a real William and Sly vibe from it! As long as you keep moving, the movement part of it is real easy.

I have ancient XP and current FF, and experienced no lag. I suggest clearing cache, perhaps.


I experience no lag using Chrome. I disabled pepperflash (because it's awful) and I'm using the Flash plugin from the Adobe site. The game played smooth as butter on my 5 year old computer (windows vista, 2.9 Gz dual core)

Fun little game, very nice story. I love the way it unfolded, but the ending was slightly too dialogue heavy. It ended up bogging down what started out as a mystical, ethereal story set in a dreamworld. The ending that was too heavy on explaining the "why" behind everything. I would have preferred a bit more mysterious of a resolution to this chapter - especially if there's more to come.

With that being said, this was a beautiful game, well written, and the graphics and puzzles were nicely designed. Great job!


I'm on Chrome as well and was lagging so much it was nearly unplayable until I read Cave Johnson's comment, figured out what the deal was with pepper flash and disabled it. Now it runs a thousand percent better, and I'm glad I was able to play it. The concept and setting were fascinating and beautiful. My only complaint is the player character is so boring. I just wish game designers would give us a little more variety than another nondescript white male hero, especially when the setting is so rich and fantastic.


To answer the question posed at the end...
No, not the end! This is way too good for it to end. I enjoyed the play through immensely and the controls were smooth and lovely. I did not experience any lag so that way nice. I will await the next installment eagerly.

pparkhouse December 22, 2013 2:03 PM

I don't usually comment just enjoy the game. However I just had to. I have just finished this game on chrome and I found it awesome. Very entertaining and logical. A BIG THANKS.


What a fun game! And that ambient pad/harp music through the whole game is just freaking lovely. Which I could download a copy of it somewhere...


Using Chrome, I had lag so bad that I gave up on playing. On Firefox, there has been no lag. *shrug*


How do I get the

last ring fragment?


"Paakh's able canon." HA! Consider your pun appreciated.

rococoroecocoa January 8, 2014 5:40 PM

Except for that one pixel-hunt (no reason for it to be in pieces; you'd think the magic eye would have a more important role in the story, but nope) and the lazy exposition toward the end (at least give us some CGs to go along with your text dump; come on!), this was pretty cool. I turned off hardware acceleration as the review suggested, and didn't get any lag until the final sequence (and that might have been floaty controls rather than lag).


zero lag. had a great time. thanks for the fun game.


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