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4.2/5 (73 votes)

Sweatshop

Ever think about the high cost of the clothes you wear? No, not just the price you pay at the register, but the people on the other end you never see or even consider? Littleloud brings us a strategy simulation that tasks you with running a factory overseas struggling to meet demands for the most popular items. Will you be able to keep your boss happy without sacrificing the well being of your workers? Or will the need for speed and money trump health and safety?

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18 Comments

Is this a slave labour game?

This game is quite reminiscent of the tower defense genre, which is odd for a game about making clothes.

Yeah, this is kind of morbid, especially those facts. I don't know anyone who would try to get all the bad trophies because that's just sadistic. Not a good thing to base a game off of.

@Reece: making a game about a topic that forces you to think about your actions is a very good idea to base a game off of.

We call these types of games "persuasive" games here at JIG, giving a nod to Ian Bogost's company of the same name. You can find other games with a message in the archives under the tag "persuasive":

http://jayisgames.com/tag/persuasive

Hi

You say in the review, "that puts you in the shoes of a newly appointed manager at a factory somewhere overseas". Just wanted to mention (in the spirit of sweat shop satire) that, while I don't know where you are from I can probably guess, and the overseas you refer to from some overarching center is where a lot of JIG peeps are from, sometimes where these sweatshops are. No biggie but wanted to remind you that internets is a beeg place and there are more than 7 seas to be over :)

The manager's dialogues are really tedious and unnecessary as instructions have already been given. I quit by the 4th game.

Some of the language and blood in the game don't feel all that needed. I know they're trying make a point but still...

I will echo the comment about the tedious dialogues. I missed most of the cues dropped by the manager because I was busy frantically clicking the button that skips to the next bubble. There's at least a dozen bubbles per level.

I really hate that there's tons of clicking for the dialogue... and then irreversible drag-and-drop in the game. Not sure someone kept the developer quite on-message either.

Now what's everyone fussing about? I thought the boss monologues were pretty funny, even though I felt guilty laughing. The gameplay is actually very good for a game that is trying to convey a message, and it is good at conveying that message. I felt real guilty having to hire all those children in the adultless level, and I immediately closed the window when the little kid got an accident (rusty tracks). I felt really bad for allowing it to be happened. Good game 5/5.

Nope, didn't like the dialogues either. So annoying, having to click every time!

I like the boss' speeches before each round. I look forward to them, actually. Maybe it's just because I'm not a big tower defense fan, but what keeps me moving from level to level is seeing how the story unfolds, and the well-written dialogue is the reason I'm interested in the story.

That said, the dialogue isn't THAT well-written. There's a lot of jokiness that makes it feel like the game is straining to keep the tone light in contrast to the subject matter. The result feels what? Sarcastic? Something unflattering. It's jarring when the real-world facts barge in. Maybe that's the intention, but it seems like the Real-Life blurbs and the rest of the game are coming from two different sources.

What are the list of achievement medals you can get?
(Just wondering what are they and how you get all of them.)

Currently stuck on factory 2.Tower-defence-style game really now my speciality.

I think the game-play is pretty good. I am not so sure about the message it try to put across(the game is too funny instead of making a serious point)

3/5. Sorry, but it just seems like the game may be too focused on being something like a tower defense game. I got through the first factory and to about the 12th or 13th level before quitting. I just really can't stand the conveyor belt. The layout of these factories is terrible. Why did they even bother including the radio and the fan, since most of the time you can barely make use of them. There's just so much conveyor belt that it's too crowded.

Anyway, I think it is good to have games like this that increase awareness of various stuff like this. I really loved Oiligarchy and the McDonald's Game, for instance. I just think it's too bad that these games don't usually offer much in the way of solutions to this sort of thing. They're more exposes of the current state of affairs.

The gameplay was nice, and I love a good satire. Still, it misses the mark on some notes, particularly the rape joke and the homophobia (I played until about level 12 or 13).

I'm noticing a trend among some games lately that aim for satire but only repeat harmful ideas, thereby reinforcing them. I get the boss is supposed to be a scumbag, but I don't need to play a game where a character conveys that queer people are inferior through hateful language.

I'm quite sure the point is to take on serious matters and actual problems while presenting them in a light-hearted manner to avoid too heavy-handed condemning.

I'm not a big fan of the TD genre, but I sure thought the message was well-made and the game did a great job making me feel bad, despite the seemingly cartoony and light-hearted look.

I want to know what the medals are so I can get them. It's impossible to not get World's Best Boss I and complete the game right? (I got world's best boss 1,2,3 and world's worst boss 1,2,3)

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