Planet Cruncher

  • Currently 3.4/5
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3.4/5 (122 votes)

Planet Cruncher lets you satisfy your appetite for destruction by casting you as an omnipotent exterminator of worlds. It doesn't exactly feel like a game about the deaths of billions, encased as it is in a shell of relaxing arcadey puzzle gameplay. But sometimes you have to play a game in your own way, and I choose to play this one while cackling maniacally and stroking an imaginary long-haired white star-cat named Lord Galaxathon.

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I was going to suggest this after you put stunt pilot on.

Its quite a cool little game - Not one for a quick go as its reasonably easy skill level and in later levels you have to be a zen master waiting for the planets to group up! :0)

Few game hints:

Mixing the planets causes a blackhole which starts sucking up other planets! Circle it to kill it.
If you can make sure you get at least a 3 or 4 planet grouping you'll get a X2 modifier.
Self explanitory really however the good way I found was to try to group up all the planets except leaving one type untouched (and preferably a X2 modifier). Then the last move is to circle all of the planets and the modifier in one hit - great for bonuses.


As fun as this game is, it did get boring quickly. When three of the same planets are going in completely different directions, and you realize that you only have one of the other kind left, it made me stop singing the Katamari Fugue and start wondering, say, what the workout lady ad's doing on a web site full of Flash games.

As with most other kinds of supervillainy, you have to both look and plan ahead at everywhere on the map at once, be patient while everything arranges itself, then suddenly find yourself foiled when something bumps into something else and throws everything off-course. Curses. It is fun to begin with, but the game itself didn't offer much to keep my sustained interest.


I really like the idea of this game, but I feel the execution could have been better. Specifically, I'd like to see the loops I draw auto-complete instead of requiring me to make sure the line intersects with itself.

With auto-complete, the task of drawing loops would become virtually effortless, allowing the player to focus more on playing the game and having fun with it.


Ooooh. Carpal Tunnel Syndrome....


I must say I agree wholeheartedly with your second to last paragraph, Psychotronic. The mechanic...or rather its implementation here, seems somewhat clunky as well...I guess that may have something to do with the way planets explode when they hit the edge of a loop, a feature that makes this a much quicker, intense version of Loop and such. The change somehow doesn't translate well, however. Less engaging, I guess.
As a side note, I would totally name a cat Lord Galaxathon if I ever bought one. Realizing this made me glad I am allergic to cats.


Though on second thought, I guess my assessment of the game has a lot to do with my unwillingness to wait for the planets to group up. Heh.


It seems a similar trait with all their current games I think...

The presentation, and the game mechanics are polished and generally very well done. They just seem to be missing that little extra spark that turns a good game into a great game.


1224600 at level 35 and im glad it ended there as it seemed to go on forever. Anyone know how many levels there are for this game?


I enjoy playing with the opening screen. You can push around the bouncing planets and make the comets explode.
It has a nice color scheme, but I agree that a twinkling, "active" background would really add something to the aesthetic without being distracting.

I really like the fact that the levels have no time limit, but I think that an optional time limit could add to the challenge of the game.

DaKewlest June 10, 2008 7:24 AM

I like the technique that kule mentioned. In fact, I used that (only I thought of it myself) for a lot of the game after the green planets appeared. I would get a X2 multiplier at the beginning of the level, then count how much of each kind of planet were left. Then, I destroyed all of the two other groups, leaving the group that originally had the most with the X2 from the beginning of the game.

BTW, what color planet comes after green?

Sylocat July 14, 2008 5:19 AM

Playing this game makes me feel a little like Azathoth. ^_^;


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