Hi! How are you doing? Excited, stressed, relaxed or just a little bored? Well, okay, there's a few things we can do about that: You could waste a bit of time reading the scientific explanation for what boredom is (perhaps thereby enhancing that feeling). Or, stick around here as we indulge our urge to entertain our brain. Yes, again, it is that portion of the week when worries are washed away, troubles are turned around, and boredom is busted. Ehem. Might this even be claimed, in its most meta essentialness, your way to escape the everyday. (Heh. It's a line that never gets old!) Lucky for us, escape games are far from being in short supply lately. Which surely means the need to get away—via the metaphoric breaking loose from one's confines—is also in constant supply (which I'm quite glad about and not just for things like job security). This week, Esklavos, FunkyLand and Yuri bask in the WE spotlight...
If there was ever an escape game creator whose name inspired the exact opposite feels as it described, Neutral has got to be them, and Morning Room is here to pick you up... though despite never running around or deserting you, you might miss it if you blink. To play, just click to interact, though the cursor won't change to tell you when you can do so, and frustratingly some objects you need to interact with won't actually give any visual or aural feedback that doing so is correct. This is very much a mini escape, with just one screen to contend with (not counting various viewing angles), and some of the puzzles aren't quite as intuitive or inventive as you might be hoping. Still, Neutral's tidy design and the deceptively simple presentation hides one puzzle you'll need to wake up your brain for, so get cracking, and whet your appetite for a bigger game down the road!
Chacha's Game One Escape has a whole lot of locks and a whole lot of codes, all designed to keep you trapped for as long as possible, which would be inhumane if not for the big screen TV, the comfy couch, and the coffee maker. Chacha, you... fiend, I guess? There's no changing cursor, so to play just click on everything to interact and move around. A large part of escaping will actually come down to finding the clues you need to crack a bunch of codes, and most of it is actually quite clever, though the mildly clunky interface might get in your way whenever you accidentally click past the number or letter you wanted and have to cycle back through all the others to get to it. Even if the ride isn't perfectly smooth, there's still a lot to appreciate in the way Game One Escape makes you use your head instead of relying on pixelhunt or MacGuyver-y, which is totally a professional game term. Need to warm up your noodle and solve a couple puzzles to really make your day complete? This is the escape game for you.
Find the Escape-Men Part 140: Snow Shovel by no1game is yet another short and sweet escape game with a snowy theme as you try to find the ten little green men and clear your driveway in the process. In that sense, at least, it's actually less an escape game, and more of a simple puzzle, unless you count escaping from the cold! As usual for a no1game title, there's no changing cursor, so you'll need to hunt everywhere for interactive areas, including some that might not appear right away. This is one of those games that might not even fill up a coffee break, but uses some clever tricks for its few puzzles that will have you smacking your forehead once you figure at least one of them out, as well as a cute method of giving you a few hints. So finish it up, snuggle up somewhere warm if you aren't already, and then, well, what else? Play even more no1games titles, of course!
You're trapped in a house, and the only way to escape is to Find 10 Yellow Cupcakes and eat a few others? Just what sort of fiend are you, MayMay? Just click around to explore, and remember to try interacting with everything since the cursor won't change to tell you if something is useable. To use an item, click it in your inventory to pick it up, and then click wherever onscreen you'd like to try it, while clicking the item you're holding on the About Item button will let you view it up close, which can potentially allow you to mess around with it further! Find 10 Yellow Cupcakes is practically by definition short and sweet, with the only real issue apart from its mildly clunky item interface being occasionally having difficulty telling what an item is, or a lack of feedback as to why something isn't working... or whether it's worked at all in the place of inputting codes! Still, the sense of whimsy and light-hearted puzzles go a long way towards making this a lovely little treat to reward yourself with, no matter what else you may have eaten today.
The second month of the year may be short on days, but it stands tall and defiant against anyone wanting to squabble about its lack of length. After all, it beat the odds and with this smaller net caught the birthdays of four American presidents, a decidedly love-centric saint's day (which a friend of mine dubs "singles awareness night"), is also Black History month, all while heralding the beginning of a new season. Those are just some of its better known accomplishments, which are nothing to sneeze at. So as we start saying our goodbyes to this particular February of this particular year, lets do it while enjoying our favorite pastime—playing escape games. To that end, here are three especially selected for such an informal occasion: An unlit maze from Hottategoya, a pruny kitchen from FunkyLand and a Rose Key escape in which February somehow plays a titular role...
no1game's POKO escape game traps you in a room that doesn't have much in the way of creature comforts... unless, of course, all you really need to relax and thrive is a bunch of cryptic clues and strange puzzles. Then you're all set! Click around to explore, and click the question mark on an item you're carrying to view it up close, which may let you manipulate it further. Some items can even be used on or combined with one another, so if you're stuck, try fiddling with your inventory. POKO is one of those games where getting the ball rolling might initially be more tricky than solving the rest of the game, and you'll need to remember that some items may be used more than once, or for, um, odd things. Despite this, there's a lot of charm to be had from the mildly offbeat way the puzzles are presented, and there's actually a nice amount of cleverness to them to appreciate. It won't take you very long, but, well, time flies when you're having fun, right?
Sanpoman's escape game Tulip Garden will have you going in circles and finding new ways to look at things as you explore a very sneaky garden and house looking for the clues to solve the puzzles that will let you find a way out. To play, just click to interact, and the cursor will change when you pass it over something you can click on. Though the text isn't in English, you'll be able to solve this one just fine without speaking the lingo... as long as you have a keen eye for detail, of course. Despite a minorly clunky puzzle or two, Tulip Garden is largely surprisingly intuitive and clever, favouring observation and perception more than anything else. It doesn't hurt that it's cute either, making it a fantastic cheery break from whatever your day brings you.
no1game's Find the Escape-Men Part 139: Convenience Store begins, unlike the rest of their escape games, with very little fanfare, as you find yourself in a convenience store exactly as the title suggests. You can't get out for some reason, but by now you should know the drill... find the ten little green men hiding around the store, and they'll open the way forward for you. While some of the escape men are simply hiding in places that may take a bit of clicking to find, even with its few puzzles Find the Escape-Men Part 139 is still the work of a shorter break than usual. Like your average convenience store pit stop, it's short and to the point, but still a pleasantly silly little game for any time of the day.
So now, this Mardi Gras 2015 business is behind us. Oh, are you not accustomed to this extravagant phenomenon? Well then, here is a brief synopsis: Mardi Gras is, in certain cultures and localities, a time to stuff yourself silly with as much beloved indulgences as you possibly can in preparation for then, during a forty-day season of lent, denying yourself said indulgences. Eh, it makes perfect sense when you think about it. As far as indulgences go, none can be better than logging into JIG and playing games 'til your fingers grow numb and your eyeballs dry out. Or at least until you have to go do more, how do you say? re-spons-ible things. Alright. Enough small talk. Let's get serious here: nobody is giving up games here and escape games ain't going away anywhere. And, as is the Wednesday tradition in these parts, we have three of them for you to escape your weekday worries with...
If it's a Yonashi escape game you know it's going to be short and sweet in the best possible way, and Blue is no exception. One look at the decor and you'll realize the game lives up to its name, but don't let the weepy artwork fool you... if anything, this cuddly game is going to put a smile on your face. Just click to interact with something when your cursor changes, and use the transparent bars that appear when you place your cursor at the edges of the screen to move around the room. You can click the magnifying glass on item icons in your inventory to take a closer look at them, or just click the item itself to "equip" it for use. Blue isn't a game that will keep you tangled up for very long, but it's not trying to, either. It shows exactly why Yonashi is so well loved for creating cute but clever little games that brighten your day without taking a big chunk out of your time.
In Carmel Games' point-and-click puzzler Tammy Jo Superstar, the titular big-haired country belle works in a hotel that's going downhill fast, largely because Neel, the in-house singer who only got the job as a favour to his mother, is... kind of the opposite of good. Tammy Jo's convinced she could do a better job, and her boss gives her his blessing to do whatever she can to make Neel leave. Easier said than done since everyone in the hotel seems to want her to do something for them, and as you'd expect from a point-and-click adventure game, even simple tasks can get a little... weird. Just click around to interact and travel through the hotel. The cursor will change when you mouse over something you can use or talk to, and clicking an item in your inventory will highlight it for use. Tammy Jo Superstar is weird in a good way, and getting the egotistical Neel (actual show name: Kneel Before Neel) off the stage is going to take some work, but with your help, Tammy Jo can turn her dreams into a reality.
In Tesshi-e's plinky-plonky-soundtrack'd escape game Escape from the Knight Room, you're just looking to take it easy when you get a note from your old friend Mr. K about a strange room he's found, and wouldn't you know it? Now you're trapped inside, and all you've got to keep you company are a few suits of armor, some fine art... oh, and puzzles and secret mechanisms, of course. To play, just click around and explore! Without anything so fancified as a changing cursor, it's up to you to discover what's interactive and what isn't by combing every surface... seriously, there's some sneaky things going on here. To make progress, you may need to be persistent, or even a little rough, but hey, you don't play an escape game without breaking a few eggs... or... omelets... or... something. Somebody really needs to create a list of escape game proverbs. A Happy Coin in the hand is worth a pixel hunt in the bush... ?
A wise man once made this rather astute musical observation about human behavior and it got me to thinking: You'd think people have had enough of silly love songs. But have they? Nope. Seems people are kind of suckers for all these love related things like sappy tunes, banners made of red hearts, bouquets of flowers, and random lines of sugary words that also happen to rhyme. They even came up with a holiday to celebrate it. Well, I understand. Sort of. Although I do not have three love-themed escape games this edition of Weekday Escape, I thought I'd at least write some poetry for you. They're not great poems. In fact, they're truly horrible. So how 'bout I try distracting you from that point by including these lovely snapshots from the games...
No matter what time of day it is, it's always a good time for TomaTea, so why not kick back and relax with Early Evening Escape? I mean, not that I can think of a reason why you'd actually want to escape from this picturesque little cafe, with its cakes, flowers, presents, and even a well-stoked bar. Assuming it has free Wi-Fi, you're all set. To play, just click around... the tip of your cursor will glow when you mouse over something you can interact with, and if you're presented with a message claiming you have no idea what to do, it means you're faced with a puzzle whose particular clue you haven't stumbled across yet. Though it initially looks rather simple, TomaTea proves yet again with Early Evening Escape how great they are at packing in a lot of smart puzzles in a relatively small space through clever design, so get ready to sharpen your brain even while you take a break and unwind.