So it has happened again, has it? You have ended up trapped in a strange room. Obvious methods to escape from this room elude you. No keys, crowbars or climbing out the window will work. On hand instead: various puzzles to be solved, done by searching the room for essential objects and various clues, using your ingenuity to decipher the riddles throughout. What's that you ask? Why not just break down the door with your brute force? Because this door is not simply locked, it's guarded by a secret code that, should you fail, threatens to dismantle the entire room—you right along with it. Which is just one of the reasons Gam.eBB's mobile game Room Escape [Secret Code] is such a kick to play!
The horse in no1game's Bored White Horse is actually a very special horse since he's the prince's noble steed, and when he hears that the prince has finally managed to slip away from his bodyguards, the horse decides to go to him for adventure... though he'll need your help escaping from the stables first... no small task considering the horse's handlers think so highly of his cognitive abilities that you'll have to bypass multiple locks and puzzles from within to get out. To play, just click to interact, though your cursor won't change when it passes over something useable, so you'll need to be diligent in your exploring. Bored White Horse isn't a particularly long game, or even a difficult one, though some of its puzzles are tricky enough that you'll need to really examine them in order to figure out the solution. It's a light, whimsical treat for escape fans who want to engage their brains without breaking them, and reunite two dear friends in the process.
TomaTea is known for one thing... serene colour palettes. And mellow instrumental soundtracks. And "I have no clue how to solve this!" And... okay, so for a lot of things, basically. Let's just say they make great escape games and move on to talking about Spring Celebration, which combines puzzles and pastels all in one pretty package. To play, just watch for the tip of your cursor to glow as it passes over things you can interact with, and carefully examine your environment for sneaky hidden clues you'll need to crack the puzzles on the various locks. Don't let the lute-ish soundtrack fool you... there're no castles and courts here, but there are a whole lot of sunny Easter-themed decorations, as if any of us needed a specific date as incentive to bite the ears off a chocolate bunny. Some objects you may find a little fiddly or unintuitive to interact with, as some of them have extra functions that aren't immediately apparent unless you click on them in a certain location, and you might likewise find yourself stymied at a point that doesn't make it obvious you need to drag something rather than merely click it. Still, TomaTea's talent for crafty puzzles whose clues take a little puzzling themselves is in fine form here, and apart from a few mildly awkward implementations, they offer a great variety in difficulty and concept, and the sweet presentation is just the cherry on top. If you love escape games that seem to invite you to relax even as they make you think, TomaTea's Spring Celebration is sunny and satisfying despite a few bumps along the way.
Contrary to a rumor started around the JIG office espresso machine, I do not spend all my evenings huddled up around the blue-white illumination of my laptop, empty take-out boxes strewn along the counter and a meowing band of cats my only company. I mean, alright, maybe in theory it's possible that could have happened. In the realm of possibilities, anything could be possible yet it's best to remember: Rumors spread rapidly on social networks. Even if it sounds like a good idea or goes viral, getting bunches of likes, snoop around a bit before assuming its verity. But shoot, I won't get all rhetorical with ya when there are escape games waiting to be played. Since there's also much to be said for ignoring cynicism and letting your heart wear a great big smile for all the world to see. Having some fun and playing games always makes sense, and this Weekday Escape game trio is an actual thing happening right now...
Pudding, marbles, fingerprints, and soda are just a few of the things you'll need to escape Yonashi's weird but cool Yonashi Escape 17, where you'll definitely need to think outside the box and experiment a little if you want to make any progress. The cursor will change whenever it passes over something you can interact with, but otherwise you'll be given no real help at all, so it's up to you to figure out how to use the frequently very odd assortment of items in each room in order to open the doors to move forward. As strange as Yonashi Escape 17 is, however, a lot of it actually makes its own sort of sense in context, so nothing is ever really unintuitive or illogical. It's still not particularly long or difficult, but it still manages to capture that feeling of tactile exploration and wonder in a way that more straightforward and "serious" escapes don't really have, making the "ah-ha!" moments rewarding. It's silly, sweet, and more than a little cute, make it a great break-sized escape for players who like their games whimsical and weird.
The Calm Room Escape by Tesshi-e definitely lives up to its name, as you find yourself trapped in this soothingly soundtrack'd room after being invited there via letter by someone who hasn't shown up herself. Naturally you want to escape, but there are far worse atmospheres for you to solve puzzles in, don't you think? To play, after of course making sure to choose "English" when you start the game unless you read Japanese, just click to interact with things, though there's no changing cursor to help you figure out what's useable and what isn't. In addition to cryptic clues everywhere, you'll find your fair share of inventory items you can use or examine for further secrets with the "About Item" function, though you'll need to pay careful attention to your surroundings, exercise a little patience, know how to combine information... and, of course, fight the urge to just follow the instructions on the bed for an hour or three...
Did you notice that sudden chill in the air? A cat just yowled in the background and all the cockroaches suddenly seem more nervous. Yes, that's right, Drawmaneater is back with Nekra Psaria 3. Johnny Boy's train comes to a stop and he's told to "go back home," but to get there you must help him travel through this surreal world. This point-and-click escape game keeps its creepy vibe right up to the end, and also keeps the story going from the first and second games of Johnny Boy trying to find his way around this blue-tinted world. If you haven't played those, you'll be a little more confused than those who have, but just a little. Even though this installment feels a little rushed compared to its predecessors, the twisted art work and creepy feel is still alive and pulsing in this unsettling adventure.
no1game's Find the Escape-Men Part 146: Fully Packed Train is less an escape game, at least at first, than it is about you desperately trying to find your way onto a train that's already been (literally) pushed way, way past capacity... and of course finding the ten little green men in the process. To play, just click to interact, though since your cursor won't change you'll need to sleuth around on your own for things to click on. As usual for a no1game, you might find yourself needing to click on things more than once, sometimes a lot more, or even hang around on some screens waiting for something to happen. Most of the puzzles are logical, and there are a few surprises in store, and your expected dose of silliness makes this a perfect example of why so many people love this series... it's campy, creative, and doesn't take anything too seriously, on top of being the perfect size for a short break from the daily grind. Give it a play, and then give thanks if your daily commute doesn't look anything like that.
While some thought Krutovig's Abandoned was a wee bit too Submachine-sy, others adored the clean design and air of mystery, and now the series has a spin-off in the form of escape game Abandoned: The Cube Chambers, which sees you waking up confused and disoriented in a maze-like series of rooms filled with puzzles. To play, just click... your cursor will change when it passes over something you can interact with (but not ALL the things you can interact with), and you'll want to pay seriously close attention to your surroundings, because the game issssss... ambigious. Perhaps far too much so, given the vague nature of the puzzles that lack a lot of the direction of the original game. The Cube Chambers might be even more obviously Skutnik influenced than the first game, from the user interface to the premise, which is similar to Submachine 3: The LooP. The atmosphere is largely excellent, with a a sleek design and ominous audio, and if you don't mind a game that neither holds your hand nor even so much glances in your direction reassuringly, you might find it a welcome challenge, but others might find it a little too obtuse to conquer.
Before we get started on that thing you came here to do, you know, playing free online escape games, I thought we could spend a few minutes shooting the breeze. I'll start. The other day, a friend called and invited me to play hide-and-seek. Maybe it's silly but that's why it's so fun. "Sure!" I said and began to walk over there. Suddenly aliens attacked! All was pandemonium, panic and mayhem until a mystery figure stepped out of nowhere with some oddly pieced together rocket. Huzzah! Loves to heroism! Because I needed to unwind after so much excitement, I entered a relaxing little green room where a pink frog served tea and played a tune on her miniature piano. After relating my story, she suggested I go into the study, sit at a desk and write it all down. Which I started to do but, well, really now, writing is kind of hard. I stared at the windowpane lined with colorful pots contemplating how best to capture my strange experiences in words. I think this is how it all began. My eyelids grew heavy, the world grew dim and, when I woke up, I was locked in a room I'd never seen before...
Carmel Games' Creepo is back for another ghoulishly goofy tale of mildly macabre escapery with Creepo's Tales: Friday the 13th. Pedro, a hiker, finds himself trapped in a national park and hunted by a crazed ranger who's turned into a psychotic killer after falling off a cliff... you know, as you do. To help Pedro find a way out, just click around to explore. The cursor will change when you can interact with something, and you can either combine items in your inventory by clicking first one then the other, or pick it up to use it elsewhere. Don't be too scared... despite some great atmosphere thanks to the wonderful ambient colouring and creepy backgrounds, this isn't much of a horror game. In fact, the scariest thing might be how short the game is, though by and large most of the puzzles tend to be logical, which has been an issue with some Carmel Games titles in the past. Will Pedro escape "crazy Mason"? And even if he does, well, he's not out of the woods yet! Hopefully the next installment is a little meatier... you know, something to really sink your fangs into.
Way, waaaaaaay back in the ancient annals of time known as 2012, Kotorinosu released a challenging little escape game called Sphinx. Now, apparently, it's time to revisit that classic with Sphinx (2015) (Android and iOS versions coming soon!), which keeps the Egyptian setting but provides you with an entirely new place to explore and set of puzzles to crack. There's no changing cursor, so if you want to find everything you need to interact with, you'll have to put on your Sherlock hat and scour every dusty inch of this place, and if you expect the game to give you any hints and direction, well... looks like you're going to be entombed for quite some time. This update of the original game concept strikes a solid balance between simple "use item X on space Y" style puzzles and more complex offerings that require a lot of logic and attention to detail. Whereas the original kept you facing a single direction, not counting any close up examinations, this one lets you move around a lot more, and thus feels complex in a different way. Pixel hunting isn't really an issue, but some puzzles require more thinking than others, and with some inventory items needing to be combined or used more than once, you have your work cut out for you. As of this writing, I'm unsure if this web version will vanish after a while as happened with Kotorinosu's last update of a classic and subsequent mobile release, but for the moment, it's freely available for all to attempt to unlock. B Y O Explorer Hat, and maybe give Brendan Fraser a call... he was always good with ancient temples.
MayMay's name is quickly becoming synonymous with fast, cute, and fun escape games, and Fixed Unfixed Escape is no different, though sadly this time there are no baked goods to devour. Instead, you're trapped in a small room with a bed, a balloon (we all float down here), a door that opens onto a tiny balcony, and not much else... y'know, aside from a bunch of puzzle locks. The cursor won't change as it passes over things, so you'll need to click around and figure out what's interactive for yourself, and remember to use "About Item" to view and play around with the items you're carrying up close. One of which will be a dirty and torn piece of laundry, for those of you who have been desperately wishing for more games about complicated solutions to household chores. The biggest challenge here will definitely be trying not to overthink things, as Fixed Unfixed Escape is definitely a straightforward game, but while it might last less time than it takes to drink a cup of coffee/iced tea/ginger ale/the tears of your enemies, it's still cute and fun in a way that makes it perfect for a little nibblet of an escape game.
Lo.Nyan is playing around a bit with their latest escape game Lo.Nyan's Room Escape 14, although if you think being trapped in a colourful, soothing room filled with toys, crayons to colour with, and a place to nap peacefully is a bad thing, you clearly overestimate my maturity. There's no changing cursor, so you'll have to click on everything if you want to find all the items and clues needed to solve the game's many puzzles, though bars will appear at the edges of the screen when you mouse over them if you can change direction. Remember to check out your inventory with the "About Item" feature if you want to view it up close to see if you can manipulate it, and go ahead and use the save function if you want to take a break. Perhaps more usefully, however, you can use the camera you find early on to take photos of pertinent clues so you don't need to constantly run back and refer to them as you play, though you should note some clues need to be photographed in some fiddly ways. Though the descriptive text is in Japanese, you don't need to know the lingo in order to play.
The escape game scene may be crowded nowadays, but there's always room for more. New developer SARAMEYA has entered the scene with Lodger, a curious white and black room the likes of which no ordinary house would contain. If the strangely patterned door, the pipes sticking out of the opposite wall, and the row of unusual paintings don't set the mood, the three eccentric characters waiting behind the three shutters certainly do. As delightful as your company may be, you'd really like to leave the room, so get your thinking cap on and keep an eye out for clues that could lead, directly or indirectly, to your egress.