Funkyland's whimsical escape game series wants you to stop and smell the roses, among other things, with Alice House 2 No. 02: The Garden of Live Flowers, where you need to find five items bearing the silhouette of the Red Queen before you can get out. Just click to explore and interact as you move throughout the garden, and make sure to check everywhere, since this is a little bit bigger in scale as far as environments go than many of Funkyland's more recent titles. Despite its initial maze-like impression, The Garden of Live Flowers is still the sort of game that doesn't wear out its welcome, and is more a plate of delicious cookies to nibble on at the Hatter's tea party than a substantial meal. Most of the handful of puzzles you have to sift through are logical enough, and the quirky design makes the game fun to explore, without any potential hay fever. Alice House 2 No. 02: The Garden of Live Flowers is another welcome, brief stop on your Wonderland journey... and you'll even get to keep your head when you find the queen!
What kind of charmed life must you live to have the sort of friends who spend all their time carefully crafting rooms into elaborate escape game scenarios for you? In Tesshi-e's N's Room Escape, your buddy N has sent you a note to try out their latest room escape scenario, and in addition to all the puzzles to solve and cunning contraptions, it's got one heckuva view. To play, just click around to explore and interact with objects, making sure to be diligent in checking things as there's no changing cursor to help guide you. Though the design may seem spartan, refusing to succumb to that relaxing guitar soundtrack and take a nap will reveal that there are a lot of sneaky tricks strewn around if you can sniff them out. It may not take you as long as you'd expect (or hope), but where there's Tesshi-e, there's a smile... and a Happy Coin!
Rise and shine, my little masterminds! Another Wednesday means it's time for another Weekday Escape, and that means it's time to party the way we like it... with inexplicable incarceration, improbable situations, and a whole lot of puzzles! This week! MayMay wants you to lend a fin and that's no fluke, which sounds sort of fishy to me. no1game gives you a theme park attraction for couples a little more engaging than sitting in the dark and trying not to imagine what happened last on that ride seat. And Esklavos proves no good deed goes unpunished, and least not when it comes to brandishing tools at stranded motorists!
Chocolala Studios' escape game Molly's Donuts Escape is seriously pretty in pink, and sugary sweet to boot, with the room you're trapped in being furnished in a frilly fashion, and filled with some sugary treats. There's no changing cursor to tell you when something is interactive, so you'll need to click around and investigate everything thoroughly, since in addition to finding everything you need to solve puzzles, there are the seven donut coins hidden throughout the room, which sounds like currency I need to get in on. While some of the hotspots can be a little fiddly to interact with, there's something glossy and fine about Molly's Donuts Escape's presentation, sort of like freshly rolled fondant. There are a ton of cute touches that make it feel light-hearted and welcoming, though you'll definitely find it on the short side, with a comparatively small handful of puzzles to solve. Still, Molly's Donuts Escape is a pleasure to play, and we can only hope we see more from them soon!
Just because you might be busy, doesn't mean you don't have time for a little escape game, right? Just a mini break from your day? By TomaTea, no less! Missing Colors 1 may be bite-sized compared to some of the developer's other work, but that doesn't mean it isn't worth locking yourself up in while it lasts. You find yourself in what looks like a child's playroom, albeit one attended by some curiously melancholy piano music, and faced with a single wall full of things to examine and puzzles to solve. As usual, if you click on one of those puzzles but haven't yet spied the appropriate clue ferreted around the room, you'll be informed that you have no idea how to solve it, so keep searching! Some of those puzzles are variations on concepts TomaTea has played with before, but there's still a surprising amount of them given the game's smaller scale. So kick back, relax (even just for a little while!), and escape from your day... and don't forget to bring your crayons!
Don't ever say no1game never takes you anywhere nice in their escape games to lock you up. Find the Escape Men 165: Fancy Apartment, as it might implies, traps you in a room in a fancy apartment (as a twee anime girl, no less), and you'll need to find ten little green men hidden around the place if you want to get out. Just don't get distracted by that view. Or that flat screen. Or... oooh, this couch is comfy... what's in that bottle?... no, resist! To play, just click to interact with things and move around the room, making sure to check every nook and cranny because you never know where something might be hiding, and don't be shy about messing with something more than once just in case it takes a little persuasion to reveal its secrets. Fancy Apartment is actually a little lighter on obnoxious pixel hunting than some of the series' other entries, and it's a little on the easy side as well, though one of the only puzzles has a rather sneaky clue. Find the Escape Men 165: Fancy Apartment is a short but pleasant little distraction for escape fans, with smooth animations and a clean interface, just as understatedly swanky as its location.
When you just need to get away from it all without a lot of bells and whistles, you can always count on an Ichima escape to provide somewhere mellow for you to kick back with a passel of puzzles, and Room 9 Autumn is no exception. Though there's no changing cursor to tell you what to click on, the sparse, clean design holds no pixel hunting, so just explore at your own pace, using the transparent bars that appear when you mouse over the edges of the screen to navigate around the room. Don't worry... though the game's text is in Japanese, there's no language barrier for those of us who can't read the lingo. What there are, however, are a lot of very clever puzzles. Ichima excels at making games that marry just the right amount of whimsy with genuinely smart mechanics, so as you explore Room 9 Autumn, you'll need to think, but you'll also find yourself amused. There are a few puzzles where it's easy to overthink the solution, but the game is surprisingly good at never veering into obnoxiously vague or obscure territory when it comes to its clues, even with the Japanese-only text. Room 9 Autumn is a satisfying escape in all the right ways no matter what time of year it is, one that offers some pleasant surprises and never goes too easy on you, requiring thought and an eye for detail in equal measure.
Salutations, bright and shining reader! Another Wednesday rolls around, coaxing every escape fan from hither and thither to scurry blinking into the light for another heaping helping of Weekday Escape to give us the vital nutrients we need to survive. This week! Funkyland doesn't give a fig... they give seven! Vitamin Hana doesn't care who, who, who let the lizards out, you just need to trap them all! And Self Defiant gave you a little more fun than you could handle at the local water park.
Working at a theme park for no1game's iconic little green men? Sounds like a dream come true, right? Well, except for the part where you're stuck in a hot costume all day long, and when you finally get to take a break, you find yourself trapped in the staff room. In Find the Escape-Men Part 164: EM Land, click around the room to find the ten little green dudes and ultimately escape... which, as you might have guessed, involves solving a handful of strange puzzles and looking under every proverbial rock you can, since there's no changing cursor. As a result, the place you might get hung up the most is simply missing a hidden spot or two to click on, which can be frustrating given what a small space you're working in as you spin in circles. Stick with it, however, and no1game's quirky sense of humour will remind you why they've been a hit for so long now, though the ending is a little bit strange. Maybe we'll get to explore more of EM Land than the locker room in the future? We can only hope!
You know that old mantra "Don't like, don't play?" Yyyeah... Ron doesn't have that option. Ron, you see, is a game critic who's had the misfortune to get sucked into his least favorite type of game: a point-and-click adventure game by Interactales. Now there's only one thing left for him to do: Escape THE GAME! But even if Ron doesn't like point-and-click games, developer Interactales does, as they've crafted an adventure that's stuffed to the gills with references to genre classics, as well as many gentle jabs at the genre conventions. But Escape THE GAME is more than just parody! It's also a clever adventure game in its own right, as it offers puzzles with multiple solutions, three different endings, and even the proverbial barrelful of laughs. And you don't even have to be well-versed in classic adventure games to find them... plenty of the humor here is universal!
Don't listen to any computer animated camels. It ain't hump day... it's Weekday Escape Day! Forget your worries and your woes, your obligations and your responsibilities, for at least as long as it takes you to break out of the digital confines of three very different yet cunningly constructed escape games. This week! no1game doesn't even need a key to lock you up in this deceptively empty looking box. MayMay wants to blind you with science, and maybe some colours too. And Esklavos strands you somewhere mystical while going whoooooooommmmm in your ear. Sounds like a good Wednesday to me!
The title of Carmel Games' latest snack-sized escape game says Katja's Escape 2: The Mad Scientist's Lab, but as it opens, Katja is cordially greeted by a voice over the intercom who welcomes her to Escape the Room Inc, so at the very least, this scientist is an entrepreneur as well as crazy. Katja and her trendy-chic outfit have an hour to escape before the lab (maybe) explodes, but you definitely won't need that long. Just click when the cursor changes as it passes over different things to interact, be it picking something up, taking a closer look, or just moving around the area. If you want to combine items you're carrying, click first one in your inventory, and then the other. Like Katja's first escapade, The Mad Scientist's Lab is on the short and easy side, though this one might be a little less logical, at least as far as some item uses go. Still, you'll be in and out before you know it, making Katja's Escape 2: The Mad Scientist's Lab perhaps feel as if it's over too soon for some, but still a pleasant light break for escape fans not looking to break a sweat.
In Funkyland's latest makeup-strewn escape game, Girl's Room No. 13: Foundation, we're going back to basics with five pieces of the essential stuff hidden around this frilly room. Well... "essential" provided you want to wear it to begin with, and can do so without sweating it all into your lap five minutes after application, but I digress. Leave no decorative throw pillow or billowing curtain unturned as you click your way around the room... especially since the lack of a changing cursor means you need to experiment to find out what you can interact with. Naturally, while some of the makeup is simply laying around haphazardly, the rest of it is tucked away behind the puzzles every makeup user employs to keep their hoard safe, much like a particularly bedazzled dragon. Girl's Room No. 13: Foundation, like most of Funkyland's titles, is of the short and sweet variety, and most of the puzzles you'll encounter simply require paying attention to your surroundings, something expedited by how little there is to explore. If you like your escape games bright, cheerful, and decidedly bite-sized in a good way, Funkyland is always a good friend to have on call, and this latest is no exception.
You've come a long, long way, baby, and in Rusty Lake's immensely popular creepy and surreal escape series, you've got miles to go before you sleep. In Cube Escape: The Mill, also free for iOS and Android, once again you're surrounded by four walls (plus a ceiling a floor, naturally) and a whole lot of cryptic contraptions that don't seem to be working. Click on things to interact, and use the tiny black arrows at the edges of the screen to move around the room. To use an item, click it in your inventory on the right, and then again wherever you'd like to try it. There is, as usual, no changing cursor, so make sure you hunt everywhere. Sometimes you may need to click things in the right spot to interact with them properly, and if things get weird, well... this is a Rusty Lake game we're talking about. And yes, you will want to gird your loins for a jumpscare or two.
Funkyland is one of those developers who you can always count on to deliver a short, clever escape game all packaged up in cute and lavish visuals, and Alice House 2 No.01: Looking Glass House is no different. You need to find five "white kings" before you can get out, but you're not looking for powdered Caucasian dudes in mile-high wigs and stockings hiding under the furniture. Instead, watch for images bearing royal pictures, though many of them will be hidden behind locks you'll have to puzzle out. Looking Glass House recaptures some of the whimsy of design from the original series, albeit in a more subtle fashion. Where next will Funkyland lead us into Wonderland? Wherever it is, it'll be weird... but stylish!