It's beginning to look a lot like a standard hope-you're-happy and non-denominational time of year! If you don't celebrate Christmas, then all the themed games that come out around this time of year might be a little much to take. So with that in mind, this week's Weekday Escape is only going to feature one Santa-ridden title, while the other two are your standard "trapped in a room, oh noes!" affair without being seasonally tied. Besides, since when does it need to be a certain time of year to celebrate with no1game, Yamino Kagura, and Just Pine Games? MY REVELRIES WILL NOT BE CONSTRAINED BY YOUR PUNY CALENDAR.
If an escape game by TomaTea is on your Christmas list, well, Feliz Navidad dear friend because Ginger Joy is here! With a gentle seasonal soundtrack and some tasteful festive decor, this is one room you might want to linger in for a while, especially if you've got a sweet tooth. Santa will understand, right? But when you are ready to get out, playing is simple. Just click around, and the tip of your cursor will glow when you can interact with something. Click the "i" icon that appears when you mouse over inventory items to view them up close. As you'd expect, there are piles of puzzles, and many of them need various codes to solve. If you see a message that says "I have no clue how to solve this!" it means you haven't seen the clue that corresponds to whatever you're looking at yet. Keep your eyes peeled and your mind sharp, because this Christmas is clever and sneaky!
To say T34 Studios' massive escape/point-and-click adventure game The Rosefinch Curse (originally only available in Chinese) is ambitious is sort of an understatement. How many escape games do you play that ask you to complete a lengthy tutorial before you start, that feature a quick-travel map because the place you're in is so big? As the game opens, you play student Tina Tang, who wakes up to find herself in an unfamiliar place with one heck of a headache, and the last thing she can remember is a truck barreling down on her as she crosses the street. So why does she seem to be in a school filled with strange mechanisms? And what's up with that strange girl? Playing the tutorial is definitely recommended, and with no changing cursor to mark interactive areas, you're in for a real challenge, though features like the minimap, which shows you not only where you are and where you're facing in addition to points of interest, are a nice touch. You can even click the camera icon at the top of the screen to take pictures of whatever you're facing, so you don't have to constantly write down clues. With multiple endings, a branching plot, party members, and more, despite some rough edges and a clunky interface, The Rosefinch Curse is still an impressive and formidable game, and well worth checking out if you have the time and patience needed to conquer it.
Ain't no party like a no1game party, 'cause a no1game party don't let you escape 'til you've found ten sneaky little green men! In Find the Escape-Men Part 129: Year-End Party, you're in charge of the New Year office party, but all your coworkers are getting rowdy, so it's time to round them all up. Too bad they're not ready to leave! Click around to interact, and remember to check everywhere since there's no changing cursor and there are a lot of sneaky things hidden about! Parents might want to be warned that unlike most no1game titles, Year-End Party features a lot of alcohol, some minor violence, and even a bit of blood and what I believe is either vomit or, um, number one, so player beware. You'll need to figure out how to get your coworkers back under control if you want to get home, so start clicking!
Kamotokamotokamo knows you work hard and deserve an escape from it all, so How About Taking a Break? After climbing a ladder at the bottom of a massive... thing... you find yourself in a room with some seriously adorable decorating and a whole lot of twee furniture. Click around to explore and interact, though there's no changing cursor so you'll have to poke around in every nook and cranny, and make sure to examine items you're carrying with "about item". A lot of your success depends on finding and deciphering (or even deducing!) codes, which can often come down to changing the way you look at things. It's weird. It's silly. It's even got a few surprises. So relax. Lean back. And take the game's advice for a while. ... though admittedly maybe you shouldn't be taking productivity tips from someone who wrote this as her job in novelty pajamas.
Once again we come to that time in the week that I like to call "Wednesday." You might have heard of it before? No? Okay then, sit right here beside me and let me explain: This is the day that men, women and children around the world everywhere gather to pay homage to an entity called The Escape Game. In this universally uplifting ritual, we play at being trapped inside a room (or a boat, mushroom, or any old such thing), forced to seek out employable objects and solve random puzzles all for the sake of regaining freedom. It's pretty cool. It may be that, someday, it will help save the world. Don't believe me? Well, here then, have a look at a few samples from Hottategoya, Tototo Room, and FunkyLand, then try to tell me you still hold doubts in your heart...
Something cute this way comes, and since it's an escape game loaded with puppies, bunnies, angler fish and snakes (what? they're cute too!), you know it's got to be Detarame Factory, who's serving up sequel satisfaction with Mikke Escape 2. As in Mikke Escape, if you want out, because hanging out with cuddly critters and watching TV sounds sooooo awful, you need to find and click on ten circles hidden throughout the room. Just use the arrows at the edge of the screen to move around, and click to interact, with your handy changing cursor cutting out pixel hunting. Items you're carrying can be double-clicked to view up close, so don't forget to check them out if you're stuck! One colour-based puzzle might give you trouble if you have difficulty with colours, but on the whole, Mikke Escape 2 is both cute and clever. Not too hard, nor too easy, it's juuuuust right no matter what time of year it is.
It's beginning to look a lot like Neutral... one of the most popular escape game creators is back with a trio of seasonal titles, Chick Mini Games, beginning with Tower of Chicks, a simple puzzle game that requires you to swap cuddly birds between nests until they're stacked in proper order, and first followed up by Chick Room Escape and then Chick Room Escape Xmas ver. Make sure you play them in order... their stories are tied together! All you need to do to play is click. When playing either escape game, your cursor will change to show you're hovering over something you can interact with. If you want to use an item, click it in your inventory to highlight it, then click where you want to apply it. As the title implies, these games are short, but with Neutral's signature style and deft touch with puzzles, they definitely fall into the "short and sweet" end of things. What better way to celebrate the season than with a trio of cute and clever games?
Thanks to Martha for sending these in!
In Choko-Chai's point-and-click puzzle game Christmas of the Mazy Forest, our three favourite felines are feeling a little festive, so when they get an invitation from the witch of the forest to attend her Christmas party, they're more than a little excited. All they have to do, of course, is find their way there... shouldn't be too hard, even if the forest is a maze, right? To play, just click to interact and move around. Your cursor will change when you can do so, and if you want to examine an item you're carrying more closely, click the item to give it a red border, then click on "About Item", which can let you interact with whatever it is further. Perhaps most importantly, however, you'll want to remember the cats are actually here to help! If you're stuck, try clicking on the happy cat in the bottom left corner... if the cats appear onscreen, one of them should be clicked to help you do something. With math codes, locks, and all manner of trickery in their way, escaping the maze might seem like something they'd need a Christmas miracle for... so good thing you're here to help!
For some, this time of year is filled with festivities. A lot of those festivities are meant to be merry and happy, filled with fun, good times, letting loose. It's the letting loose part to watch out for: it goes with the fun, and it might also go with the intake of liquids that might or might not be part of the fun. I think you know what I mean. Each one of us has heard those cautionary tales of what "too much fun" can result in. In the best of situations, the worst is a blushing chuckle and a "I can't believe I was so dumb." But dumb can have consequences. Heck, they even made a song about that sort of thing. Not only a song, but also a mobile game. Um, anyhow, I'm just gonna come right out and admit it: I kinda sorta love you guys. This is spoken straight from the heart. So be careful out there, okay? I want to see you here each week solving escape games with us, remarking about those pixel hunts or whimsy-topped scenarios and just generally being your lovable selves. As you digest that little thought, let's visit three new ways to play smart—Flash512's adorable rabbit house, No1Game's green guy's hiking excursion, and Yomino Kagura's rather large time piece...
When Uncle Vladimir's nephew accidentally flies his brand new remote-controlled airplane into the creepiest house on the block, Vladimir decides to get it back in Carmel Games' point-and-click more-quirky-than-creepy Yurius's House of Spooks. Too bad "Crazy Yurius" lives up to his name, and he's locked Vladimir in the basement to be used in an experiment! Of course, once Vladimir gets out (which is... surprisingly easy!) he's still not giving up on getting that toy airplane back. To play, just click around to interact, and your cursor will change whenever you pass over something that can be manipulated. Short and definitely silly, Yurius's House of Spooks proves that crazy men build crazy houses... and attract crazier houseguests!
Warning: This game contains flashing elements which may trigger photosensitive seizures in people with epilepsy.
A walk in the woods is usually a peaceful time, one spent enjoying nature and enjoying the lovely quiet. Nothing usually goes wrong. I mean look at other games set in the woods, like Year Walk. ...wait. Uh. What about A False Saint, An Honest Rogue? No good either? Hm. Seeing as the only other 'walk in the woods' I can think of is Slender, I guess I have to retract my first statement. Stay out of the woods! Nothing good happens there! And it's no different for the surreal world of I Was on the Throne, by Disco Fish Games, where reality breaks and you find yourself in an alien-like world. It's a shorter surreal puzzle escape game where you explore the small scenes to find a way to the next one. While not as dark and creepy as a few other games I mentioned, it is definitely a world that will leave you in a state of wonder and probably equally disturbed.
Funkyland serves up another dose of tiny yet tasty Alice in Wonderland-themed whimsy with Alice House No. 8: Mock Turtle and Gryphon, where you need to find five objects with a gryphon on them in order to escape. To play, all you need to do is click to look around and interact, though the lack of a changing cursor means you need to search every nook and cranny. This eighth installment isn't likely to keep you wrapped up for very long, presumably because you're late, you're late for a very important date, but a little pinch of puzzles always brightens anyone's day.
It's baa-aack. Nekra Psaria 2 is the sequel to DrawManEater's Nekra Psaria, and fans of the original will be pleased to note that it looks every bit like the horrifying baby of Dr. Seuss and your nightmares as the first one did. When we last left Johnny-boy, the protagonist of this surreal escape game series, he'd successfully fed his giant talking head of a generator and managed to get his power online for some quality vegetating in front of the TV... only to be suddenly surrounded by vegetation, in the heart of a mysterious forest, with ominous forces on his tail. Now he's woken up in an underground cell, and he'll have to traverse the eerie woods... and caverns... and dubious underground laboratories in order to find his way home. What's a guy gotta do to channel flip in peace, huh? Point-and-click his way through one of the most entertainingly unsettling worlds in escape games, apparently!
It's like pie. Is there ever such thing as too much pie? No, never. Or at least, I intend to find that out... tomorrow. What I do know for sure: there is no such thing as too much fun free online escape games. Or if a limit does exist, it's yet to be reached. Absolutely that is why they keep getting made, why we keep playing, and why Weekday Escape returns once again with four escapes for which to be thankful—Hottategoya's continuing saga of same-looking rooms, FunkyLand's 18th sugar-craving treat-seeking episode, Flash 512's glossy graphics returning in a dungeon, and Maroya's opening of another room in Marshmallow's house...