In Ichima's Room 12, you're trapped in a perfectly pleasant little room with locks on virtually everything, and a trick or two up its sleeves. If you want to escape, you'll have to solve puzzles that require you to be observant, and even a little clever. There's no changing cursor to show what's interactive, and unfortunately you may run into some pixel hunting here, so if you're stuck, make sure you've examined every surface from every angle. If you want to examine something you're carrying, click it once to highlight it, and then click the big blue button in the menu. Some clues might be a little vague, so you might have to experiment with implementing them in different ways to make them work, and there is one interactive spot that is tucked away in a somewhat intuitive place. But while Room 12 isn't as smooth as some of Ichima's other escape games, it's still enjoyable, with a cute surprise or two inside.
B... Bianco-Bianco? Is that you? It's a miracle! Magical Sphere 2 is an odd little escape game with two different endings, set in what appears to be one seriously mystifying museum. The cursor will change when it passes over something you can click on to interact with, and the arrows at the edges of the screen can be used to move around the room. One of the biggest challenges might actually be accidentally missing something simply because its hotspot is tucked in at an odd location, so be sure and comb over every nook and cranny if you get stuck! It's not actually a particularly long or difficult game once you've found everything you can click on, but it's an appealingly odd escape that'll fit inside a coffee break without taking all of it up.
Neither rain nor snow nor dark of night will keep Weekday Escape from your waiting hands... spiders are another matter, though. Also, I don't really like it if it gets muggy out? And sometimes you just aren't feeling getting out of your jammies, you know?... but hey, we're here today! This week! Esklavos and a canine friend with a troubling name send you sky high after a giant. MayMay wants you to go on a vacation, but you'll have to earn it first. And Afro-Ninja is going to make you feel all nostalgic (and maybe a little old) with a remake of one of their oldest games.
Hosted here with kind permission by creator Eric Vaughan, Strange Magic Escape (also playable at the official site) is, as the title might imply, an escape game that's just a little weird... in a good way. You find yourself in a small room with two locked doors, though only one leads out, and you'll need to solve the puzzles around you to find the clues needed to open the final lock. There's no changing cursor to show what's interactive and what isn't, but there's also no pixel hunting either. Just click on things to examine them or pick them up, and use the arrows that appear at the edges of the screen to move around the room. If an item can be combined with another you're carrying, it'll happen automatically, and if you want to try using something, just click it to highlight, and then click again wherever you want to try to use it. Some items may take a little time to take effect, so take a step back and nose around the room a little from time to time.
One day we'll have everything we need to finally be ready to go out on the town, but for now it's Funkyland's escape game Girl's Room No. 17: Hair Clip, and no hairstyle is complete without five clips to make you look like an early '90s child star. As usual, to find what you need you'll have to solve puzzles and turn this opulent room upside-down, and in this instance, try not to get distracted by that sweet roll cake on the table. (Well, you'll try not to get distracted. I'm going to sit there and eat it and shout encouragement through a mouthful of crumbs while you search.) As we've come to expect from Funkyland, Girl's Room No. 17: Hair Clip falls into the short but satisfying category, with some clever puzzle mechanics and just the right amount of whimsy to make playing through a delight rather than a serious mental chore. So roll up your sleeves, and lets find those hair clips together... I'll even do your hair for you when we're done! It's been, like... at least several years since I've seriously injured someone with a curling or straightening iron. You'll be fine.
It is Wednesday, and it... has... RISEN. Summoned by an offering of changing cursors, door locks, and random items with seemingly random purposes, Weekday Escape oozes forth from the bowels of the Earth! This week! Vitamin Hana locks you up with a dubious and demanding companion. Primera at least leaves out some refreshments to go with your puzzle solving. And Nagamochi Games puts a dragon under glass somewhere pretty in pink.
TomaTea's escape game Miro Clue isn't sad, but it sure is blue. To open the locked door and make your way to freedom, you'll need to solve your fair share of puzzles, and of course use the items you pick up and spot the clues hidden around you. If a puzzle informs you that you don't know how to solve it, that means there's something you haven't seen yet to crack it, and the tip of your in-game cursor will glow when it passes over something you can click on to interact with. Miro Clue has a very abstract art feel to it, apart from its stately soundtrack that makes you feel like the king is about to burst in and demand some hossenfeffer any moment, though the puzzles themselves are pure TomaTea through and through. There are puzzle pieces to assemble, a whole host of coded locked drawers to solve, and some clues to corresponding puzzles that are juuuuust a bit maddeningly vague when compounded with the silent judgement of wooden models. Just remember to pay close attention to your surroundings, examine items in your inventory by clicking the little "i" when you mouse over them, and if you get stuck, well, try looking at the bigger picture.
Why is it that whenever the protagonist's car breaks down in the middle of the night they go to the only house with no lights on? And then they just invite themselves inside as if they owned the place. Serves them right when the door snaps closed behind them. Forgotten Hill: Fall has you in such a predicament, but even a rude person like yourself doesn't deserve what's awaiting you in this house. FM Studio's point-and-click escape horror game doesn't waste any time giving you the chills as you solve puzzles to venture deeper into the house hoping to find the way out. Death could be, and is, one click away so be careful where you go poking your nose. Sadly, that's a must for escape games, so be ready for some jumps, deaths, and a very appreciated automatic save system.
Funkyland's beloved escape game series almost feels a little more regal than usual with Alice House 2 No.06: Humpty Dumpty, where you're searching a courtyard for five items with Humpty Dumpty on them. There's no changing cursor to show what you can click on, but because of the small area the game takes place over, diligent Wonderlanders shouldn't have much difficulty finding what they need. Funkyland has basically perfected the snack-sized escape game, and Alice House 2 No.06: Humpty Dumpty is no different, with just the right amount of puzzles and whimsy to brighten your day, and no frustrating pixel hunting or illogical solutions... as long as you remember some objects can be used more than once. So go ahead and crack this one open... just let all the Kind's horses and men know when you're done.
Rise and shine, my little escaperinos! The world didn't end while you slept, and that means another week filled with bug bites, mixed up coffee orders, ATM fees, and bills. But it also means another week on this beautiful blue ball with friends, family... and escape games, naturally, which I think is all anyone really needs. This week! I'm starting to think Vitamin Hana doesn't actually want these dogs out, because they keep getting locked up again. Esklavos sends you sailing through the sky, after you've corralled your hot air balloon, of course. And Detarame Factory brings a little colour into your day with an escape that's as cute as it is weird... and it's really weird.
Whether you're rising and shining, or just shuffling around while making inarticulate grunting sounds, you know that the only way to start your Wednesday off right is with Weekday Escape... but I mean... if you want to hit a girl up with some waffles for breakfast, that's pretty cool too. This week! Amajeto celebrates the New Year with a handful of puzzles and a familiar aesthetic. Vitamin Hana locks you up but arms you with a pretty useful tool. And Esklavos strands you somewhere warm you'll need to build your way out of... if you can find everything to click on.
Ugh, weekdays. Ugh, responsibilities. Ugh, not being able to play three free online escape games in a row handcrafted by three different developers. ... wait, that last one doesn't apply to us at all! Muahaha, take that, productivity, procrastination wins again! This week! Nagamochi Games gets very tricky with an escape game where you can't take anything at face value. Vitamin Hana is so over doors and wants you to get a workout to break free. And Choko-Chai gives the kitties a rest for a wintry little treat.
The cat is back, and you know what that means... it's time for a Lo.Nyan's escape game, Lo.Nyan's Room Escape 15! The room you're trapped in this time seems pleasantly mellow, with relaxing decor and beautiful sunny windows, though of course we're not here to admire the aesthetic. Just click on things to interact with them, and use the transparent bars that appear at the edges of the screen when you mouse over them to move around the room. Don't worry, you don't need to be able to read Japanese to solve the game, but you will need to keep an eye out for clues, because this seemingly ordinary and fashionable room hides plenty of puzzles and secrets. You may have to look at something a different way, and as usual, once you find the camera, you'll be able to use it to take photographs of any clues you find so that you can refer to them in your inventory whenever you need to. Handy! So resist that urge to curl up on that cozy couch in a sunbeam... we've got a room to escape from!
Up and at 'em, escaperinos! Wednesday waits for nobody, and Weekday Escape has arrived to make it a little more bearable through the judicious application of puzzles, puzzles, and more puzzles. This week! A reader sends us an escape game with an old school feel and one whopper of a captor. A tree that isn't trimmed is no tree at all, so you'll need to wade through some cuteness to get it set up. And there are chores to be done before you can leave, because developers have given up all pretense of pretending that they really aren't making us do their grunt work for them!
Funkyland has a real problem with housekeeping. I mean, I'm beginning to suspect these aren't escape games after all... they just won't let us leave until we've cleaned up and helped them find what they were looking for! In Alice House 2 No.05: Wool and Water, it's five items bearing a sheep's likeness, and as usual, it's complicated by the fact that there are sneaky puzzles everywhere... though, if you're crunched for time, don't worry, since as usual, Funkyland's games fit perfectly inside a coffee break. There's no changing cursor to show you what's interactive, so just click around the room to search yourself. If you want to try using an item you're carrying, click the object in your inventory at the bottom of the screen, then wherever you want to try to use it. Most of the puzzles here will be straightforward since there's no much to search through, so as long as you pay attention to the more obvious clues, you'll be wool gathering in no time, though some puzzles are sneakier than you'd think.