This gorgeous game, titled "The Malibu 9 Rescues Mr. Malibu (and 6/9 of the Deepfried Posse)", was originally from a club, Club Malibu, in Stockholm, Sweden, that may not even be in existence any longer (you know how clubs just come and go). Top notch production in a fun little Flash game.
Not a game per se, but definitely fun to play with. Infinite Wheel is a series of Flash movies by Jim Johnstone that borrows samples from various 'Dub' artists and presents them in a virtual playground in which you click, drag, and mouse-over the unique and compelling interactive controls to create your own dub music mixes.
PsychoPong is not new, as it dates back to 2001; yet it is a worthy game just the same. With gameplay similar to Pong, the granddaddy of all video games, this Shockwave game has a mind of its own. There are five (5) levels of increasing difficulty... though I bet you'll have trouble making it past even the second level. Click.
The designer of the ...
I've been having a lot of fun lately playing this old-school style, top-down shmup (shoot-em-up) called Hurricane developed by Nuvorm in the Netherlands. Along the lines of the arcade classic Galaga, this one has power-ups to increase shields and weapons with lots of cool pyro-technic particle effects. There is also a downloadable PC version of the game available.
A lot of thought and design went into developing the Anti-Bush Online VideoGame. It's a mix of SouthPark brashness with old-school 2D side-scrolling fun. Everyone should play it, if for no other reason than to see just how George Bush has failed us as our president. The Emperor has no clothes! We must get rid of him before it's too late.
Viridian Room is a place you wish to escape from, but have you the soul to withstand the challenge? Muha-ha-ha-ha-ha! This point-and-click puzzle game was one of the very first escape-the-room type Flash Web games. Nicely done with eerie sound effects.
A wonderfully bizarre and strangely fun interactive narrative by Jakub Dvorský of Amanita Design. Samorost is the granddaddy of all Web Flash point-and-click adventure games. It is full of clicky puzzles and beautifully rendered scenes mixed with animations and various gadgetry. The number one game in the Best of 2004, and now it even has a sequel.
Another classic game, and this one needs no introduction. Arguably the single game that injected the most excitement into arcade video games during their infancy. Original game: copyright Namco, 1980; this version hand-coded in Flash by Paul Neave.
What may be one of the oldest games ever played, Mancala is simple to learn and yet difficult to master. This cute Flash version of the game is played using snails for stones and features both single player and multiplayer modes of play. Created by the talented folks at RocketSnail Games in British Columbia.
A fantastic Asteroids recreation from Shawn at Hot Flash Games, and boy does it rock! Very authentic classic gameplay with a serious modern soundtrack that just... ROCKS! Shawn did an excellent job designing the sound for the game, as it contains a mix of classic Asteroids samples and some phat rocking beats.
Lately, I've been wanting to play a game, called Mastermind, that I used to play a lot when I was in high school, but couldn't find a decent version of it anywhere online. The versions I did find were either buggy or weren't much to look at. So I made a better one.
For our final project for MUMS (Multi-User Media Spaces), Jonathan Atleson and I wanted to create a predator-prey simulation in Director 3D. Our objective was to show how naturalistic behavior can emerge from simple intelligent agents. You will need the latest Shockwave player installed to view the simulation.
An odd and addictive little game of violence against stick figures intent on invading your castle. From what I can glean, the gameplay has some depth by allowing you to purchase additional units and upgrades between levels.
From Shockwave Japan, this cute little Flash game requires you to click on adjacent animals to swap places and line up 3 or more of the same. It sounds a little confusing, and with the instructions in Japanese, I was a little confused at first myself. Just ignore the first screen with the cell phone, don't click it—it's an ad. Wait for the ga...
For the puzzle lover in you comes this cute little Flash game in which the objective is to get the silver ball into the hole by clicking on the telescopes. Telescopes can push or pull the ball across the grid. It's a very clever little twist on a classic puzzle game concept, and it even remembers the progress you've made through the game in case you have to leave and come back.
File this one under interactive Flash tools for creative expression. Scribbler is just one of many interactive "toys" available at Zefrank.com. This "generative illustration toy" allows you to draw with the mouse in the window, then Scribbler takes over and creates its own drawing on top of what you've drawn. There are even interactive controls that you can set and tweak to your heart's content.
This is simply amazing. Someone that goes only by the name of Voxel, has created a 3D version of the original Metroid game in Director! By taking the Metroid tileset, he built a utility that allows him to convert 2D sprites to 3D sprites, and then he uses those to build the levels of the game.
Crab Ball is a hilarious and addictive little Flash game played with crabs and a beachball. Keep the ball from hitting the ground by moving your crab left and right, and jumping in the air to spike the ball. This game is actually a lot funnier than it sounds, and a lot more fun than it probably should be.
Blast Billiards is a billiards game with a unique twist: it's a race against the clock to get all the balls in the pockets before time runs out. Your score is dependent upon how quickly you sink each ball. Nice and solid presentation, and the ball physics are fairly realistic.
Back in the day, Space Invaders, by Japanese company Taito, was one of the coolest games to come along as it was one of the first (if not the first) electronic game ever to offer open-ended gameplay. What that means is that it's impossible to 'beat' the game, the aliens just keep coming at you relentlessly.
In one of the sections of Interactive Digital Media that I'm a TA for this quarter, one of the students wants to create a Simon game in Director. And while I think that a Simon-type game is entirely doable in Director, I also think that it wouldn't be much of a challenge. And that got me thinking about how much fun I used to have with S...
This little Flash avatar creator is a versatile and has several options to help you create very unique characters. Create a face of your own that fits your unique personality, then do a PrintScrn and paste into your favorite bitmap graphics program.
Chris Hilgert has finally made the fourth game in his YetiSports series available online, this one featuring a flock of Albatross. The object of the game is to fly the penguin as far as you can along the Australian beach. "Get close to the wind, Luke". Click....
Here's a great little Flash game of mini-golf that is very well done if you can overlook the rather simplistic and plain looking graphics. After all, it's all about the gameplay, isn't it?
From the BBC show featuring the same Blobs comes this cute little Flash game that is actually a bit of a challenge. Similar to the classic Lunar Lander game, the objective of Blob Lander is to fly and land your spaceship gracefully.
Here's a beautifully crafted Flash multimedia piece by Drew Cope and Sam Lanyon Jones from their multi-award winning site called TokyoPlastic where they will be rolling out version two in May. Not new, I just think it's cool. Enjoy. Click....
Here's a Flash game about gene sequencing from the UK which is surprisingly fun to play. The controls took me a couple of games to get used to, then I caught on to it quickly. It's all about constructing genes by piecing amino acids together in the proper sequence. A very odd premise on which to build a game, but it works quite well actually. Be ...
Another favorite of mine is this game by Squid S O U P. Snake delivers classic-style gameplay in a 3D Shockwave implementation. Very nice indeed.
The first in the series of Grow games to be created by On of Eyezmaze from Japan. Such attention to detail went into every aspect of the game, from its animation and sound, to its graphics and gameplay. Grow is a very simple game to play, and a delight to watch the magic within it unfold.
Bubbels is a strangely addictive Flash game, like Bust-a-Move, from the Netherlands. There are actually five (5) different versions to choose from.
In January, 2004, Chris Hilgert created a Flash game which spread across the Internet like wildfire. The gameplay mechanics were simple and surprisingly fun: Bat a penguin with a Yeti to see how far you could throw him. Since then, Chris has created a trio of games featuring penguins, a yeti and other arctic mammals, and a fourth one is on the way.
One of the very first games ever to be featured here at JIG, Cats is an adorably cute game created by Ferry Halim. A very simple game that captures the essence of the fickle feline. From his Original site, a treasure trove for the casual game lover, and especially for kids. It is clear that Ferry puts his heart into every game he makes.
Why is this game so addictive?
Is it because it's easy to find at least a couple of words? It certainly can't be because I always end up at the bottom of the scoring list. Click....
Thanks to WeezBlog for the link to a very cool site, Typorganism, where I played with all sorts of interesting type-related interactivity in an elegant Flash presentation. There is a visual composer feature which allows you to play with various palettes of sounds, organizing them as you might use a sequencer. If you like what you hear you can eve...
Lately I've been working on one of the coolest projects so far in my RIT education, and it's for Multi-User Media Spaces (MUMS) taught by Professors Nancy Doubleday and Steve Kurtz. The project aims to simulate flocking behavior by implementing behavioral rules, though I guess it should be dubbed "schooling" behavior since we are using fish - and yet these same rules apply to birds and herds as well.