Bunnies, those cute furry little creatures! Who doesn't love bunnies? Friendly, soft, cuddly, suddenly demanding things without letting you know how to obtain them. At least, that's how they are in Bart Bonte's Full Moon, a lovely little point-and-click puzzle game that took second place in our latest Casual Gameplay Design Competition!
With a style of gameplay reminiscent of ClickPLAY, Full Moon is easy to get the hang of. Each level features the bunny with an item inside his thought balloon. Look at the shape of the item, then see if you can find anything similar in the shadowy world around. Found it? Try clicking it. Not much happened, did it? Locating the object and getting it to the bunny are two separate tasks. Much like Samorost presents its puzzles, Full Moon works by chaining small events together to complete a bigger task. To get the acorn, you might have to float it across the pond, dropping a leaf, releasing the acorn, and moving obstacles out of the way at just the right time. It's an intuitive experience that manages to get its point across without words, and after you solve each puzzle you get that wonderful feeling of elated satisfaction!
Analysis: Full Moon is the perfect definition of casual gameplay. Easy to learn, fun to master, and nothing but delightful puzzle situations the whole way. At most a 5 to 10 minute experience, Full Moon is perfect for a break. Stylishly done up in flat black, white, and blue, Full Moon is also very easy on the eyes. There's no clutter to distract you, and the presentation is quite soothing with its nighttime tones.
Combining point-and-click puzzles with the slightest hidden object influence, Full Moon succeeds by keeping everything simple. It's a subtle experience without tutorials, hints, or even words to help you along. You see the rabbit, you see what the rabbit is thinking about, and your gaming sense kicks in telling you to find what the rabbit wants. Working your way backwards from the object, you learn through trial and error what needs to be done. That element of experimentation is what traps you in the game, and it's also what gives you the well-earned sense of accomplishment at the end. Some of the puzzles may be a bit too simple, but it's better to err on the easy side than to frustrate casual players with an impossible riddle.
Bart Bonte has given us a wonderful, enjoyable, bunny-filled way to have a little fun. Full Moon is engaging in every way, and it was put together with such style, you won't hesitate to play it through to the end.