Somewhere there's a place littered with bones and the remains of an ancient civilization... and you've been drawn to it, alone. Gregory Weir's striking exploration title may lack enough direction to ensnare all players, but packs a significant wallop in the atmosphere department, and provides an intriguing story if you're willing to track it down.
Following Footsteps is a unique and oddly charming game created by Ming-Yee Iu for our recent Game Design Competition 6. While the game didn't win any prizes, it set itself apart through its creative take on the Explore theme and innovative gameplay. Follow in the footsteps of an intrepid explorer, hoping to get your grubby mitts on the gold he lost over a century ago!
Forget Beetlejuice, you're the ghost with the most! And you'll have to prove it in this strategic game if you ever want to get out of Hell. Easy to pick up but hard to put down, Hell Tour's addictive, board game style gameplay lacks polish and real punch, but is still devilishly entertaining.
Who wants to go on a treasure hunt? Everybody? That's what I thought! Then grab your green backpack and safari hat, and dive into The Fabulous Explorationsland, a new adventure game from StefanT, and one of the top entries in our sixth Casual Gameplay Design Competition!
Fantasy of the Sord is a classically styled adventure game and a finalist in our 6th Casual Gameplay Design Competition. In answer to the call of the competition, Klint Honeychurch has taken the theme of "exploration" and given us a sweet little nugget that harkens back to the early days of console gaming; a time when a flurry of pixels was as well-designed as the high-polygon count, 3D models of today.
How My Grandfather Won the War is a stunningly beautiful game that is worth a second, and even third play through. Treat it as a simple side-scroller or go deeper and explore every inch of its breathtaking cardboard world. The detail is so fantastic you can almost touch the screen and feel the rough edges of haphazardly cut items.
Bart Bonte has given us a stylishly-designed and enjoyable, bunny filled way to have a little fun and waste a little time. Clean, stylish, and polished, Full Moon is a fantastic casual gameplay experience.
Taking home first prize in the Casual Gameplay Design Competition is no small feat, but David Shute's deceptively simple game of exploration does it with just a few small worlds. A short platformer that may stay with you a long time, Small Worlds offers detailed and surprising environments for you to reveal in your search for... a little peace and quiet.
Wooty tooty flip bam booty! We're returning back to basics with a competition in which the emphasis is simply on casual gameplay design. All you have to do is design a game that incorporates our theme, EXPLORE, and you may use any browser-based technology platform you are comfortable with! Please read the official competition announcement for all the details.