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Escape from Jay Is Games


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Rating: 4.4/5 (326 votes)
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Escape from Jay Is Games

elleI'm not sure if you remember this, but a few months back we asked you guys, "Hey, what are you doing in my kitchen at 3 am eating my Oreos?!!?" Oh wait, that was someone else. We asked you, our illustrious JayIsGames community, tell us what you want, what you really really want... in an escape game that is. And, oh boy, did you answer, all giddy and eager to be locked up again. Not that there was a unified consensus on what should be what, but some repeated refrains did stand out of the chorus. When Littleghost said, "Funny and weird are good," while JustMe added, "a little creepy, a lot interesting," a whole bunch of you (Gen, NohWoman, simplynigel, Friar, Shudog, and many others) echoed resoundingly: "Mateusz Skutnik!" You were heard. Escape from Jay Is Games is the result—fan fiction, made by the creator with the players in mind, containing all that wonderful Mateusz vibe, with embellishments from his popular series topping a slice of JayIsGames, and rendered into a single room escape.

Escape from Jay Is GamesBesides being treated to Mateusz Skutnik's remarkable artwork, his user-friendly and well-tuned interface enhances the thoroughly immersive escaping experience. Click to interact with the environment, navigating the room by clicking the edges of the screen to change angles, dragging objects from the inventory to use on stage or clicking items to view in closer detail. The changing cursor highlights interactive zones to meet the no "wristing-breaking, mouse-mat-burning" pixel hunts criteria requested by rookwings along with the rest of the JIG community. That said, Mateusz's high quality design makes distinguishing objects worthy of note quite apparent and every detail is so palpable, you'll want to click everywhere anyhow. Likewise, many of you requested, as did awp81, "logical puzzles that are accessible to all." Having a game than anyone can play and enjoy is indeed important, and Escape from Jay Is Games is an escape-the-room game in the truest sense, more on scale with Where Is 2014 in terms of difficulty and length. Conversely, if you hold high expectations of epic adventures with labyrinths of rooms, layers of secrets, and cranial-scratching riddles, you face a harder fall into disappointment. Your wish lists are not completely crossed off, yet fortunately that leaves rooms more for future creations and diverts loftier anticipation back toward the next Submachine and Daymare Town installments.

Play Mateusz Skutnik's other great titles:
Submachine 1Submachine RemixSubmachine Zero: Ancient AdventureSubmachine 2Submachine 3Submachine 4Submachine 5Submachine 6Submachine 7Submachine FLFSubmachine FLFSubmachine: 32 ChambersSubmachine 8: The PlanSubmachine 9: The TempleWhere is 2012?Where Is 2013?Where is 2014?Daymare TownDaymare Town 2Daymare Town 3Daymare Town 410 Gnomes in Porto Petro10 Gnomes in DubrovnikDaymare CatGarden Door

While there's plenty for fans of those series to recognize, lots of souvenirs of mysteries and mythologies from episodes past, and maybe even winks toward future doings, this is a more humble endeavor in comparison. Although too much narrative would've made EFJIG less inclusive, narrowing the possibility of player interpretation, you might also sigh the lack of story beyond a scattered subtext. It's best to go into it, despite all the ideas you've had simmering since the notion was first posed to you, clear of expectation. Then you can take in the unsettling-yet-beautifully surreal scene, heaped with atmosphere and red herrings, without urgency or strain. The art is as striking as ever, giving fans more of what we crave, and it's remarkable how well some line drawings and color, given a bit of sound and interactivity, can evoke so much mood and enjoyment. Keep the volume on, take your time to explore, smile at allusions, soak in the environment—which Skutnik's creative imagination leaves us so apt to do—and enjoy what is here. It is truly enjoyable while it lasts. Escape comes quicker than you'd hoped, as both the game's length and the compelling immersion will likely leave you wanting more and reluctant to leave when the opportunity is given. Come to think of it, I'd better go now, and leave the heftier analysis to you. You know, before I end up like that guy on the bed.

Play Escape from Jay Is Games


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Walkthrough Guide


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Escape from Jay is Games Walkthrough

To complete the game, you have to collect four reptilian limps and a valve, and then use them all over the main entrance in the room.

Scenes:

Starting scene: The scene you start in.
Bed scene: The scene with the stone statue in the bed.
Main entrance scene: The scene with a door full of golden sand.
Junkyard scene: The scene with old and broken machines.

Limb 1:

Open the lowermost drawer in the bed scene. (Lower left) Get the knife and turn right twice to the junkyard scene. Use the knife in the leftmost coin slot, and get the coin. Turn back to the bed scene, and put the coin in the piggy bank. (Middle left) Get the reptilian limb.

Limb 2:

Grab the floor brush in the lower left of the main entrance scene.

Pick up the transistor in the junkyard scene (on the floor between the two middle machines), and put it on top of the machine in the starting scene. Pull the lever, and wait for the "welcome" sound. Click on the screen and on both green switches to open up two buttons in the starting scene. (upper left) Push the right one of them.

Turn right to the bed scene, and enter the hole in the wall. Use the floor brush on the reptilian limb in the lower right, and click on it to pick it up.

Limb 3:

Push the red book lying on the other books on the bokkshelf in the starting scene. (Upper right) Get the note that falls out.

Zoom in on the chalk board on the left part of the starting scene, and use the note to get a 5-number code. The code changes every time you play.

The code:

For example, 5 means the fifth number counted from upper left, and red left to right, top to bottom.

1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 ...

Limb 4:

In the bed scene, push all red pillows once to reveal a key. Use it on the chest in the upper right of the main entrance scene to get a mahogny eye.

Push the left button in the upper left of the starting scene. (If you can't push it because it has a cover on it, see "limb 2" to find out about how to open it.)

Turn left to the junkyard scene, and get the mahogny eye from the hole in the wall. Turn left to the main entrance scene.

Put both eyes in the strange statue in the upper left. Get the reptilian limb.

Valve:

In the bed scene, click the valve in the middle right part of the screen 4 times. Turn right, and get the valve from the floor.

Endgame:

Put all 4 limbs by the statue over the door in the main entrance scene. Put the valve in the hole over the door, and click on it to turn it.

Click on the hole in the ground to enter it. Continue going down, and drop down through the hole in the end.

Red herrings / Bonus content (At least the ones i found):

This is optional steps that doesn't affect gameplay.

Starting scene:
- push the headphones.
- zoom in on the chalkboard, and get the leftmost crayon. Use it on the spot in the middle right of the chalkboard.

Bed scene:
- get and read the notes on the bed, and the one under it.
- open the top drawer and get the pristine nail. Use it on the wall behind the alien.
- push the game controller in the lower left.
- use the knife on the piggy bank.

Main entrance scene:
- push the button in the middle right.

Junkyard scene:
- 731 (A coordinate for SNEE(Another Mateusz game))
- put the knife in any coin slot after getting the coin.
- a lot of levers and game controllers to push
- zoom in on the screen in the middle right

Code Breaking Explained
An illustrated guide to 5-digit codes in EFJIG
Screenshot: how to find your numbers

166 Comments

Just started, and best believe I'm a little freaked out already! D:

I'm already stuck...

Does anybody understand the 'All play and no work makes Jay a dull boy,' code?

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Miasere Author Profile Page June 6, 2014 5:34 AM

No idea about the paperwork. I am stuck with

A small key, knife, nail, valve and 2 reptilian hands. I placed a mahogany eye and am looking for the other one. Any ideas?

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A walkthrough will be available soon but for the moment we prefer to let you searching and discussing.

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@Miasere

Why don't you try and get a coin back from one of the arcade machines. The key does open up something, just gotta find the chest!

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I have 6 notes, knife, valve, and 3 lizard limbs.
You can use the nail on the wall behind the bed. don't know what this achieves though.

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Miasere Author Profile Page June 6, 2014 5:43 AM

Thanks Jeff, looking forward to exploring!
Maria, found the chest, no idea what to do with the contents yet!
If I had a code to enter, where would I enter it?

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@Dayton

I'm stuck at the same place you are. I've already placed the three limbs in their proper area. The only thing I'm getting at is the six notes go hand in hand with the chalkboard and the arcade machine override. Any ideas?

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Danaroth Author Profile Page June 6, 2014 5:49 AM

Nice little game; good job Mateusz.

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@Miasere

The contents have a proper place for them in the room. Do you recall the original Jay is Games icon? And there is a place to input a certain code... again, have you tried playing with the arcade machines? :P

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where do you place the limbs? there is also the numbers "731" at the bottom of one of the arcade machines. I am still stuck.

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Miasere Author Profile Page June 6, 2014 5:53 AM

@Maria

Gotcha! Thanks

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Any one know where to use the broom?

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@Dayton

For the limbs, do you remember the old Jay is Games logo? I'm wondering if the 731 also goes hand in hand with the chalkboard. I feel like that dude on the bed! D:

@Miguel

Have you opened up the hatchet to the outside yet...?

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I'm stuck in the video game code. And I've no idea what "731" could be use for.
-Already for the 3 limbs.
-and scratched the odd symbol~

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figured out where to place limbs, the websites nav bar was in the way haha. But still not sure about code, I know where to put in a code, I just don't know what the code is.

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@Dayton

One thing I noticed about the code sheet and the chalkboard, the one of the numbers is 93, but there is no 9 located on the chalkboard. Still lost at what the 731 can possibly mean.

I feel like I'm REALLY over thinking this...

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petri.lamberg Author Profile Page June 6, 2014 6:04 AM

I have placed three limbs. I still have the valve and the knife. Can't figure out the code either. Been looking the note and the chalboard. The board doesn't have any nines?

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Miasere

Key

Room with the doorway, on the top right hand side

Nail

You can use it on the wall behind the alien, it just creates the weird shape and falls

Knife

You can use the knife on the coin slots

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There is a 731 on the chalk board if that means anything...

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Haha gotta look over every possibility with these things!

I have tried using "731" and #'s from the code sheet, but no luck on the code, perhaps the symbol on the chalk board is in place of a # we need to figure out???

I am still very lost.....

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I seem to have everything else mentioned but I still only have one limb

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@Petri & Dayton

The chalkboard is 10x10, so that's 100 spots all in all. I'm guessing the code numbers go hand in hand with each page, and each spot. If my guess is correct, is spot 76 = weird symbol, or is it like a x by y graph (93 = 9 right, 3up)? I'm trying to cross out the 7's, 3's, and 1's on the board, see if that gets us anywhere. The symbol is something we definitely need to figure out.

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Maybe the symbol on the chalk board means 5, cause scratched into the wall with all the symbols behind the bed there is a 5 tally. Dunno if that helps

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@Bozzer

Where did you get the limb? I can give you a few hints if you haven't found the other two that I know of. ^^;

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Stucked with the code. I'm trying combinations with the unfamous 731

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in the money box

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I already tried with the number of red buttons and levers~ didn't worked. lol
If it's a X/Y code, shouldn't have negatives?

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@Bozzer

1) Have you found a way to get outside the hatch? -- 2) I'm assuming you have found the key, have you found the chest that it unlocks?

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Yes most of us have solved this, all we need is a code, and a another use for knife and a use for valve.

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I cheated, I found the walkthrough ;)
Chalkboard code made no sense to me at first. Even after I knew how it worked, I know there's no way I would have figured that out on my own.

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Stuck at the same point. Tried crossing out 7,3 and 1 but you never get to 93 number that way...

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@Dayton

Sorry, was helping out someone else on their journey. ^^; I'm gonna play around with the knife and the valve, see if I can find anything for those.

@Zero

SERIOUSLY? D: Throw us a bone! I would look up a walkthrough... but I don't wanna spoil it completely for myself.

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OK, Chalkboard code (different for everyone)

5 numbers are needed for one of the screens. If you haven't made it that far, don't read on.

The clue that we have is coordinates. First number is missing 0 to make it 05.
Should even be able to get it with trial and error a couple times.

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Sruixan Author Profile Page June 6, 2014 6:34 AM

The 731 might not be too relevant to the chalkboard puzzle:

This room has now been added to the Submachine Universe at coordinates 731, so I'm presuming it's just an inter-game easter egg?

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@Zero

I KNEW IT! IT IS A CARTESIAN COORDINATE SYSTEM. Just double checking, does that mean the lower left hand corner the starting point?

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Escaped! Nice game, Jeff, thanks!

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Figured out way to solve for code!

Use the code paper, and use those numbers to find the position on the chalk board.

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And I am out, was a great game! Good luck to everyone.

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the coordinates don't work for me... I triple checked that I have the right numbers, and I started counting in the under left corner...

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For coordinates

Start at top left

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@Carolien

My second guess was wrong, it isn't a coordinate system. My first guess, on the other hand, was correct. It's a 10x10 grid, which means there is 100 numbers to get our code from. Which numbers are on the code list again? Start from the upper left hand corner (1-100).

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I felt like such a ding dong for over thinking that code... but nonetheless, I have escaped! Thanks everyone for the hints! Thank you Mateusz for the fun! :D

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daymaretown Author Profile Page June 6, 2014 7:24 AM

Hi guys. Did you see that there's free HD version of the game for you to download? :D

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Questioner Author Profile Page June 6, 2014 7:41 AM

Escape from Jay is Games Walkthrough

To complete the game, you have to collect four reptilian limps and a valve, and then use them all over the main entrance in the room.

Scenes:

Starting scene: The scene you start in.
Bed scene: The scene with the stone statue in the bed.
Main entrance scene: The scene with a door full of golden sand.
Junkyard scene: The scene with old and broken machines.

Limb 1:

Open the lowermost drawer in the bed scene. (Lower left) Get the knife and turn right twice to the junkyard scene. Use the knife in the leftmost coin slot, and get the coin. Turn back to the bed scene, and put the coin in the piggy bank. (Middle left) Get the reptilian limb.

Limb 2:

Grab the floor brush in the lower left of the main entrance scene.

Pick up the transistor in the junkyard scene (on the floor between the two middle machines), and put it on top of the machine in the starting scene. Pull the lever, and wait for the "welcome" sound. Click on the screen and on both green switches to open up two buttons in the starting scene. (upper left) Push the right one of them.

Turn right to the bed scene, and enter the hole in the wall. Use the floor brush on the reptilian limb in the lower right, and click on it to pick it up.

Limb 3:

Push the red book lying on the other books on the bokkshelf in the starting scene. (Upper right) Get the note that falls out.

Zoom in on the chalk board on the left part of the starting scene, and use the note to get a 5-number code. The code changes every time you play.

The code:

For example, 5 means the fifth number counted from upper left, and red left to right, top to bottom.

1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 ...

Limb 4:

In the bed scene, push all red pillows once to reveal a key. Use it on the chest in the upper right of the main entrance scene to get a mahogny eye.

Push the left button in the upper left of the starting scene. (If you can't push it because it has a cover on it, see "limb 2" to find out about how to open it.)

Turn left to the junkyard scene, and get the mahogny eye from the hole in the wall. Turn left to the main entrance scene.

Put both eyes in the strange statue in the upper left. Get the reptilian limb.

Valve:

In the bed scene, click the valve in the middle right part of the screen 4 times. Turn right, and get the valve from the floor.

Endgame:

Put all 4 limbs by the statue over the door in the main entrance scene. Put the valve in the hole over the door, and click on it to turn it.

Click on the hole in the ground to enter it. Continue going down, and drop down through the hole in the end.

Red herrings / Bonus content (At least the ones i found):

This is optional steps that doesn't affect gameplay.

Starting scene:
- push the headphones.
- zoom in on the chalkboard, and get the leftmost crayon. Use it on the spot in the middle right of the chalkboard.

Bed scene:
- get and read the notes on the bed, and the one under it.
- open the top drawer and get the pristine nail. Use it on the wall behind the alien.
- push the game controller in the lower left.
- use the knife on the piggy bank.

Main entrance scene:
- push the button in the middle right.

Junkyard scene:
- 731 (A coordinate for SNEE(Another Mateusz game))
- put the knife in any coin slot after getting the coin.
- a lot of levers and game controllers to push
- zoom in on the screen in the middle right

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I am super confused by

the grid of numbers. Do I count over, then down?

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10 to 10 gives 100, counting the numbers that in sequence you on a piece of code :) for example 5, 3, 56, 78, 97

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Hi Marta, sorry, thank you, but I don't understand what that means...

I understand that it's a 10 by 10 grid, and it involves counting the numbers as coordinates, and that you start at the top left, but I don't understand if I should count down-then-over, or over-then-down.

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I wish I could attach a screenshot!

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@Colleen Werthmann:

you read each coordinate using the first number (you have to consider a single digit to have '0' at the beginning, eg 5 would be 05) to determine the horizontal row and the second number to determine the place in that row. So, if 5 is the first number, and the first horizontal row of the grid is (eg) 4 5 6 2 8 5 9 3 6 7, then the number would be 8. Just remember that the first row is 0 and the last row is 9

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Thanks, Lulu29.

I had the first 4 digits right, and then I think somehow I brute forced the last one? So weird. I thought it was 2 digits greater.

Anyway, whew! OUT! :)

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What a treat. Thanks so much for this game Matheusz.
I did need the hint on the chalkboard, thanks for that.
I was way overthinking that and looking for another piece of chalk to cross out numbers and make some sort of figure on the board when I read someone mention ''coordinates'' ....

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thegreatescaper Author Profile Page June 6, 2014 8:59 AM

About the documents written by the bedman

They are all The Shining references (movie). It's a horror movie by Stephen King and in one scene it is revealed that Jack Torrence's 'big project' was just pages and pages of 'All play and no work make Jack a dull boy'.

Not really sure how the reference relates to the game.

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Thanks to M for this great game. The artwork is just incredible and the atmosphere fits perfectly with JiG :)

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thegreatescaper Author Profile Page June 6, 2014 9:01 AM

Whoops, I made a typing error

It should be 'All work and no play'. It's the reverse in the game.

Sorry!

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shipoopie Author Profile Page June 6, 2014 9:02 AM

Am I missing anything because my cursor doesn't ever change?

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As all of you I am stuck with the primary override code :/ I tried to find an easy solution, but with no luck so far.

I have pristine nail, knife and valve and 3/4 limbs in place. Has anyone figured out what the code numbers are for? Or more precisely how to use them?

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thegreatescaper Author Profile Page June 6, 2014 9:16 AM replied to shipoopie

Shipoopie, most of the hotspots are very small. I had the same thought when I began the game.
Your cursor changes when you change the view, right?

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shipoopie Author Profile Page June 6, 2014 9:17 AM replied to thegreatescaper

nope.

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crashlanding Author Profile Page June 6, 2014 9:18 AM

That was awesome.
I also got stuck with the code for a bit. My problem was

the grid numbers don't work the same for the vertical and the horizontal axis.
The vertical axis (1st number in the code) starts at 0, and the horizontal axis starts at 1
so it looks like this:
0
1
2
3
4
5
6
7
8
9

and

1234567890

hope that clarifies things for people!

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thegreatescaper Author Profile Page June 6, 2014 9:19 AM replied to Gabriela Dobrowolska

Gabriela Dobrowolska,
Here's how to use the code numbers to get the primary override code.

Take a look at the chalk grid of numbers. Counting from top-left, reading left to right and up to down, count out your first code number. This is the first digit of the primary ovveride code. Count again with your other code numbers to get the rest of the digits.

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thegreatescaper Author Profile Page June 6, 2014 9:22 AM replied to shipoopie

That's really weird. I just checked with both browser and download version, and my cursor changed in both of them.
Mysterious...

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shipoopie Author Profile Page June 6, 2014 9:28 AM replied to thegreatescaper

Where is the download version?

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Jeff Author Profile Page June 6, 2014 9:28 AM replied to shipoopie

Just under the big 'Play' button at the end of the review. You can choose Mac or Pc.
And it's HD versions.

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shipoopie Author Profile Page June 6, 2014 9:38 AM

It's not just this game. I don't think I've ever had the cursor change on a hotspot in any flash game. It's not even working on the download version and I even got the stupid new version of flash. :-(

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daymaretown Author Profile Page June 6, 2014 9:58 AM

Glad you guys liked the game.
It kind of holds a bigger easter egg.
Did anyone find it yet?
No?....
Oh well.

mateusz

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Questioner Author Profile Page June 6, 2014 10:28 AM replied to daymaretown

Are the ).( symbols red herrings, or do they have to do with the easter egg?

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shipoopie Author Profile Page June 6, 2014 10:29 AM

Well it looks like I didn't miss any of the hotspots by my cursor not changing. The only thing I had left was the code and I had to peek at spoilers. :-(

People sure did have a lot of back and forth about how the chalk board worked.

Saying the 5 has an implicit leading zero just convolutes things. Counting 1 to 100 is the better way to think about it because otherwise you have a coordinate system where the origin has a different value depending on the dimension. Zero for vertical and one for horizontal.

It was an alright game, except for

being able to use the chalk on the board and the nail on the wall, because they look like clues. Especially when there's a paper with the same symbol you've just drawn twice. Clues should point you in the right direction, not push you in a hole. :-(

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shipoopie Author Profile Page June 6, 2014 10:49 AM replied to daymaretown

I think I figured out the easter egg. But only because

SNEE is mentioned in the walkthrough. I went and checked the Universe game and there it is! Parts of this game are there. Even the weird red herring symbol.

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Questioner Author Profile Page June 6, 2014 10:52 AM replied to shipoopie

Are you sure?

Daymaretown said that nobody had found the secret yet...

But maybe Mateusz just didn't find it?

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Deusovi Author Profile Page June 6, 2014 11:19 AM

Where do I put in the code?

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steeny124 Author Profile Page June 6, 2014 11:31 AM replied to Deusovi

The screen with all of the broken electronics and the broken submachine video game and screens and stuff, you can click on one of the screens and it asks for a code.

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steeny124 Author Profile Page June 6, 2014 11:32 AM replied to Deusovi

Shoot! I forgot spoiler tags!!!

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need help on

Limb 3. I'm supposed to get a piece of paper from the book, which i do have. then it says to look at the chalkboard on the left and figure out the code. I did that. problem is, i don;t know where to type in the code. Can someone help?

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Jeff Author Profile Page June 6, 2014 11:42 AM replied to Questioner

Mateusz = DaymareTown ;)

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https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU Author Profile Page June 6, 2014 11:58 AM

A description how & where to use the 5 digit code from the chalkboard might be lovely?

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If you haven't found where to enter the chalkboard code,

you haven't fiddled with the arcade games enough.

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If the Easter Egg isn't...

the SNEE addition (I was really hoping the riveting game of pong was there) isn't it... then what is?

I have an hour and a half until I have to go to work! LET'S GO EXPLORING!

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Wow - I suck. I can not figure out how to enter the code from the chalkboard. I've messed with the arcade games...

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for those that are stuck with limb 3, that's because the walkthrough is incomplete.

when you have the code, go to the screen with the broken machines and press the screen of the large machine under the brick circle, there you can fill in the code

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shjack180 Author Profile Page June 6, 2014 5:23 PM

GREAT game! Thank you so much jayisgames and Matseuz Skutnik for doing this for us. Surptisingly, I managed to escape this one without using hints or a walkthrough. :)

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@Slore

What do you need to look at when you play an arcade game...? :P

I just realized that...

).( is in the #49 spot on the chalkboard.

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shipoopie Author Profile Page June 6, 2014 7:38 PM replied to Questioner

@Questioner

I'm not sure. I was just putting out my guess and hoping someone would verify. :-)

But now elle makes me think I should keep looking. I can't afford moisturizer!

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Easter egg theory #2

I'm trying the weird symbol as the starting point for counting on the chalk board for a different code but so far no luck.

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Great short game. Music reminded me of Pink Floyds' "Echoes". Perfect Mateusz atmosphere and gameplay. Thanks Mat! ;)

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Cyberjar88 Author Profile Page June 6, 2014 8:38 PM

All play and no work makes Jay a dull boy.

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shipoopie Author Profile Page June 6, 2014 9:24 PM replied to elle

@elle

You know what, I think that the

knife in your pocket might be like a hint that the next game will start off with you having a knife.

I say that because I'm giving up on looking for easter eggs. :-P

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shipoopie Author Profile Page June 6, 2014 9:50 PM replied to daymaretown

@daymaretown

By "It kind of holds a bigger easter egg.", Do you mean like how the structure we have to escape from kind of has an egg shape? That's a pretty big easter egg. But is it THE easter egg you were talking about?

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squawky Author Profile Page June 6, 2014 11:29 PM

Looking forward to this all day - but I cannot seem to get the HD version for Mac to run.... it keeps telling me that the app is damaged and I should send it to the trash.

Is there a trick to running the app that I'm missing?

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squawky Author Profile Page June 7, 2014 12:39 AM

I re-downloaded a couple of times, and tried opening the zip file from the command line rather than double-clicking (in case there was an issue with the zip file).

Time to reboot and then try another download.

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shipoopie Author Profile Page June 7, 2014 1:30 AM replied to squawky

All I did was double click the .app file.

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FioreItaliano Author Profile Page June 7, 2014 1:46 AM replied to squawky

I'm having the same problem, too, with the mac file. Has anyone gotten the mac file to work?

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Whoa I got a mention! I feel so complete.

I suspect the Easter egg

connects the symbol with the Pong game. I thought about the notes but they didn't seem to form anything, other than matching with the chalk (it's 10 words per line). Unfortunately waiting for the score that corresponded with the symbol didn't do anything. There's also the disconnected switch attached to the orange stuff.

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Questioner Author Profile Page June 7, 2014 3:36 AM replied to Bjorn Deville

Yes, you are totally right about that, i'm sorry that i missed that.

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Questioner Author Profile Page June 7, 2014 3:48 AM

hm...

You can put the knife in multiple slots at the same time in the junkyard scene...

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Questioner Author Profile Page June 7, 2014 3:51 AM

hmm...

Does the valve has a use in the place it sits in in the beginning?

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shipoopie Author Profile Page June 7, 2014 4:19 AM replied to Questioner

How are you able to use the knife multiple places simultaneously?

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Questioner Author Profile Page June 7, 2014 4:24 AM replied to shipoopie

At least for me, you click on a spot, and when the knife is in it, you click another.

The problem is that you can't see you rmouse cursor when the knife is in a slot.

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shipoopie Author Profile Page June 7, 2014 4:32 AM replied to Questioner

On mine I could see the cursor and I got all of the slots going at once and nothing happened. It's probably a bug.

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Questioner Author Profile Page June 7, 2014 4:34 AM replied to shipoopie

Who knows?...

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SDRanger Author Profile Page June 7, 2014 4:48 AM

)-(

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Elizabeth Einstein Author Profile Page June 7, 2014 5:13 AM replied to daymaretown

Hmm.. I love this game so far Mateusz,
You did your job well.

Elizabeth

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Elizabeth Einstein Author Profile Page June 7, 2014 5:19 AM replied to Questioner

Goodmorning to you too
Daymaretown = Matuesz

Have a good day

Elizabeth

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Elizabeth Einstein Author Profile Page June 7, 2014 5:22 AM replied to Maria Carolina Gutierrez

I never thought that playing in Murtaugh's game would lead me here.

I never thought I would have to make a choice. I was just following his orders. Right now it's too late for me to change sides.

For you as well, probably.

But if you have a chance...

It's a reference to a horror movie made by Stephen king, it's nothing that's Too important, just focus on finding the things..

Elizabeth

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Sorry for that, I confirm the mac version does not work.
I got the same message about the 'app corrupted'. I've alerted Mateusz so I hope to have a good version soon.

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Elizabeth Einstein Author Profile Page June 7, 2014 5:56 AM replied to Diego Seisdedos

Dear Player,

The 731 code is For the subnet http://www.mateuszskutnik.com/submachine/subnet.php .. try it

" Einstein is gone. Again.

I'm fed up with this.

Note to myself - stop worrying about that damn cat. "

-Elizabeth

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Questioner Author Profile Page June 7, 2014 6:29 AM replied to shipoopie

hmmm...

You can put any item in the drawers...

A special code, maybe?

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to anyone who's stuck with the chalkboard and how to get the code

the numbers on the paper corresponds with the position of the number on the chalkboard from the upper left, 5 means the 5th number on the chalkboard, 58 means the 58th number etc, after that enter the code in the 4th arcade machine, the one with the two switches and the red button in between the switches

also the numbers are different each playthrough

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also make sure to double check because it's easy to get muddled up

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and by numbers I mean the ones on the chalkboard not the paper

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Am I the only one in thinking the chalkboard is too obscure? I've tried half a dozen different ways and keep getting myself confused and/or not finding the right code.

I love Mateusz's work, and this is no exception... but I sometimes feel like his puzzles are getting not more difficult, but more opaque. Maybe it's just me considering the number of people here who figured out the code.

In the meantime: please sir, can I have some more?

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Long time player, first time contributor, love Submachine and the interconnecting puzzles.


So you know by now that there's a new node in the subnet (731) and there are quite a few similarities between the two rooms...
Isn't there a valve somewhere else in the subnet...

For those that follow that:

You're braver than I if you search for the key.

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Questioner Author Profile Page June 7, 2014 12:02 PM replied to Samnis

The key...

Has anyone gotten ideas?

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Questioner Author Profile Page June 7, 2014 12:24 PM replied to Samnis

Jackpot!

The "pyramid key" is in 378!

Now to figure out what to do next...

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Questioner Author Profile Page June 7, 2014 12:26 PM replied to Questioner

The switch can be used in 731, and it opens a karma portal to a room with drawings in it.

The M E A L symbol reads Aiden Wylie when moused over on the drawings.

Is this the end of the easter egg?

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Questioner Author Profile Page June 7, 2014 12:28 PM replied to Questioner

The podest has five indentations in it...

Maybe you can put something there?

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steeny124 Author Profile Page June 7, 2014 1:01 PM

In Submachine Universe:

You can find a wheel in 001 (ring the bell, go through the door at the opposite end, go through the portal) to use in 731 which opens a hatch with a portal. You can use the pyramid key found in 378 on the box here. This gives you a shutter switch. Not sure what to do with that yet...

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Questioner Author Profile Page June 7, 2014 1:03 PM replied to steeny124

It can be used in 731, on step to the right of the first karma portal.

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steeny124 Author Profile Page June 7, 2014 1:05 PM

In Submachine Universe:

Use the shutter switch mentioned in my previous comment back at 731 in Submachine Universe. Opens another portal.

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shipoopie Author Profile Page June 7, 2014 1:57 PM replied to steeny124

You guys have been busy!

The switch goes to a place with weird microscopes. I wonder if the dull boy papers are somewhere in the universe game and need to be looked at with the microscopes. But since it's not a game, there's no way to know where it ends.

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shipoopie Author Profile Page June 7, 2014 2:09 PM replied to steeny124

Who volunteers to re-investigate the entire subnet universe? :-O

If it means anything,

In the purple pyramid with the box that you use the key for to get the switch, to the right is an upward going shaft and a plate inside says "found by senior scribe paula saavedra"

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Note from Mateusz for Mac users: you need to change user's security settings in order to have the game working.
Screenshot:
http://puu.sh/9j7Fg/b308e70397.jpg

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steeny124 Author Profile Page June 7, 2014 2:16 PM

No way I'm blind-jumping through all 999 possible locations in the Submachine Universe. I started, 'cause it's my day off and I have nothing better to do, and I got until the 230's until I ran out of steam. Yup, there's definitely somebody out there more obsessed than I am that is better equipped to comb through all that.

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squawky Author Profile Page June 7, 2014 3:12 PM replied to Jeff

Thank you (re:Mac security settings) - that solved the issue! (Wish the error message was more helpful in this case.)

I'll note, too, that once I ran the app, I was able to reset my security settings to where they had been and the game opened fine.

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dsrtrosy Author Profile Page June 7, 2014 9:45 PM

I can't get the game to open in Chrome, either. We may just be overloaded. :)

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Great game! I did need to get help on the code, but otherwise didn't need to use the walkthrough at all.
Thanks Mateusz!

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In the Submachine Universe, I already used my valve that I found from (a portal from) 001 at 006. Is there a second valve somewhere?

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Reka Author Profile Page June 8, 2014 12:37 AM replied to cams

@cams, there's

another valve in 628.

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repairmanman Author Profile Page June 8, 2014 3:19 AM

Pretty sure there isn't going to be anything after the

Microscope room

Sutnik said he added content that confirms something about the nature of the subnet. It kind of does.

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@Reka

Oh right, I already found it (revisited every location :p) but forgot to mention it. Thanks anyway. :)

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shipoopie Author Profile Page June 8, 2014 4:34 PM replied to elle

You guys must be dancing an efjig. Almost 12000 views on this game. Is that a record?

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Looks like JiG beat DROD. TSS is at 99.65% right now.

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I suppose no one's going to point out the obvious... that this game does less to advertise Jay is Games than funnel players into the existing Submachine universe.

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Elizabeth Einstein Author Profile Page June 9, 2014 3:36 AM replied to steeny124

that would be me,
I have been searching through all the Subnet
And played all submachine games.

Oh my i have found a solution :
Code: 747
You can use all the codes you ever found. All. of. them.

Today a strangest thing has happened. When I woke up there was a black cat inside the lighthouse. I clearly remember locking all the doors and windows before going to bed - yet - there he was. I have no idea how he could get inside. That bothers me. I named him Einstein, since he's apparently capable of breaking the time and space barrier as he wishes. Probably all cats do, but this particular one did that in front of my very eyes. Well, not exactly, but it's undeniable that he's here now. Just wondering if that has anything to do with my ability to build cross-dimension door with my karma arm. Guess we'll see in time.

Elizabeth

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Elizabeth Einstein Author Profile Page June 9, 2014 4:52 AM replied to steeny124

I found it in the subnet. i have gone past all 999 places. And i found it there staring in my face )-( at 232 )-( = 731.

Wow ..

Elizabeth

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shipoopie Author Profile Page June 9, 2014 5:58 AM replied to Elizabeth Einstein

@Elizabeth Einstein

That one was very sneaky!

It's fun to pretend that all of these things were there all along and we just didn't see them until now.

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The SNEE location is a direct reference to this game. The locked chest is there, the arcade games, the items, the background objects, the ")-(", its all there. The code to the solve your code is there, you just have to find the objects that can let you unlock the chest, the safe, and the security network hatch. But those items are in the net and the only way to find them is to explore it.

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My code doesn't work with the code screenshot. I'm forever stuck in this game.

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shipoopie Author Profile Page June 9, 2014 11:20 AM replied to Henry Mäckecknëy

@Henry Mäckecknëy

did you try

treating the chalkboard grid as 0 to 100?

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pesky Author Profile Page June 9, 2014 12:46 PM replied to elle

The numbers on the piece of paper are the same in all games. It's the numbers on the chalkboard which change.

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Am I dense, or is

Elizabeth Einstein an alter-ego for our friend Mateusz?

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NohWoman Author Profile Page June 9, 2014 8:21 PM

I am honored to have been mentioned in the review as one of the great fans who hoped for Pan Skutnik to gift us yet another game. Fantastic!

Thank you, JIG. Thank you, Mr. Skutnik.

What a sweet game -- beautiful artwork, great atmosphere and pristine UI. Wouldn't expect any less. The puzzles hit just right, but left me craving more. I guess that's where the Easter egg comes in. Ah, that seems to open up to a much bigger adventure. When I finish writing this article, I'll return for some proper exploration (because all play and no work would, you know...). Thanks for feeding my addiction. ;)

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thegreatescaper Author Profile Page June 10, 2014 4:32 AM

I'm probably going to get a lot of hate for this, but I actually think that Mr. Skutnik was not the best person to do the JiG escape.
I've spoilered my rant for its length, and also because some people seem to take personal offense against comments of this type.

It's not that I dislike his work; to the contrary, his submachine games are the best of their type that I've ever played on the web. But I believe that his style is not well suited for single-room escapes, as his puzzles are mostly environmental or inventory puzzles, which involve manipulating the environment to cause a new area to open up or what item to use where. The biggest 'puzzles' in his games are basically finding a code, and finding where to use it.
This crucial design difference between Skutnik's style and that of escape games is clear in Escape from JiG. The only real puzzle, the chalkboard puzzle, has already been described as too obtuse and ambiguous by many commenters. The rest of the game basically amounted to a search for items and their places of use. And this works okay for the Sub games, with their amazing environments and interesting machinery/mechanisms, but for a single room escape? Tedious.
A great escape has original, or well implemented puzzles that make you suddenly think 'Aha!', as all the pieces fall into place. And I'm sure many people will agree that the chalkboard puzzle was neither original or well implemented.
The best escapes I've played have moments that I will never forget; the clockwise maze in Loom Dawn, the final puzzle of Small Room, the symbol/number puzzle in Vision, or the final puzzle in Escape from the Concrete Tower. But really, there is no great moment in this game. There just isn't enough substance here: pretty artwork, haunting music, item hunts, and one obtuse puzzle.

I do not mean to cause any offense to anyone, especially not Mr. Skutnik himself (his Sub games are truly brilliant), but single room escapes... just aren't quite his style.

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Why hate? You have the right to have your own opinion and express it.

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thegreatescaper Author Profile Page June 10, 2014 6:12 AM

It probably came out wrong, but what I was trying to get across was that on many forum/comment sites, a negative view for something that most people liked is often attacked, or labelled as a troll comment. I haven't seen many cases on JiG, but there have been a few.
Like I said, probably came out wrong. Sorry!
Just want to keep JiG a peaceful place. :)

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sebtanic Author Profile Page June 10, 2014 10:45 AM replied to thegreatescaper

It's not a troll comment if you state your opinion respectfully and explain why you feel the way you do.

I enjoyed this little game even though I agree that the chalkboard puzzle wasn't all that great.

btw, thanks thegreatescaper for the list of great escape games you provided, gonna check them out :)

And also thanks to Mateusz for this game!

What's this "submachine universe" everyone is talking about? I've played all the submachine games but not sure what you are referring to here?

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SDRanger Author Profile Page June 14, 2014 3:03 AM replied to Elizabeth Einstein

Good GOSH!
The next time I lose a needle in my haystack, I'll know who will be able to find it for me......Elizabeth Einstein!
)-( = Needle
Subnet = Haystack

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SDRanger Author Profile Page June 14, 2014 3:11 AM replied to Reka

Reka: I won't give away the true identity of "Elizabeth Einstein", but I can assure you that it's not Mateusz. Scroll back to page 1 of the comments. Mateusz's "alter ego", as you put it, was "daymaretown", but I think he only used it the evening of the game's release. He is a very busy man!

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I know the code, but no place to enter it in. Nothing on the chalkboard will bring up the cursor???

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thegreatescaper Author Profile Page June 18, 2014 10:03 AM replied to dbuske

@dbuske

Go to the old arcade machines and click on their screens. One of them will have a code input.

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Took me around 40 mins to solve it. Is that the time intended to take?

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dogfloss Author Profile Page June 20, 2014 2:07 AM

So, looking for the easter egg:

In the starting scene, there is a computer with a "secondary defense system", and the left-right configuration of the dots controls whether or not the hanging buttons in that room are covered or uncovered. If uncovered, each button can be changed to up or down. Up on the left button corresponds to an open hatch in the arcade scene, and up on the right button corresponds to an open hatch in the junkyard / arcade scene.

But the junkyard scene hatch is covered over in wood, so we can't get through it. Knife is the only tool I have left and I can't find anywhere to use it. Anyone know how to get through this hole?

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shipoopie Author Profile Page June 22, 2014 7:32 PM replied to dogfloss

I think people have decided that the easter egg is

the weird symbol and how it points you to the Submachine Universe exploration thingy.

But, if you can figure out a way through the wood, then let us know!

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yea!! i made it out... very clever game.

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I'm just wondering where in the game is information about how to use the board - why the numbering started vertically from 0 and horizontally from 1 and why first is vertical line and the first number on the paper is 5, there is no 0, it's confusing.

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@Filip, there's no need to complicate it that much, and thus no need for any extra in-game explanation.

Just count from the top left, same as if you were reading. All that column and row numbering and starting with 0 vs. starting with 1 is just people trying to explain how to find the numbers without actually counting to 93.

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I've noticed that many people ask about the notes on the bed, it's a reference from the song "Dull Boy" from Mudvayne the song starts with "All work and no play makes me a dull boy.." maybe Mateusz or Jay like Nu-Metal...

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Reka Author Profile Page August 19, 2014 9:27 PM replied to 666mg

The proverb "All work and no play makes Jack a dull boy" is many centuries older than Mudvayne or Nu-Metal (or old-Metal, for that matter).

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LOL, i learned something today, thanks Reka

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