Morbid 2: The Cure


MikeMorbid 2: The CureHappy October! I can't be sure what October means to you, but in my part of the world, October means dressing up as monsters and pop culture icons, committing petty vandalism, and horror-themed casual games. It's nice to be able to don the mantle of horror during Halloween, because in most countries that celebrate it, we know that the masquerade will end and we can go back to our safe, ordinary lives. But what if the supernatural horror we associate with Halloween manifested during a truly horrific time, like, say, the Black Plague? That was the premise of Morbid, a point-and-click horror title from Pastel Games that we reviewed last year. Now comes the sequel, Morbid 2: The Cure, just in time for everyone's favorite spooky holiday.

Point-and-click fans should know how the game works: Click on scenery to navigate, items to collect, and people to converse. Combine items with people, scenery, or other items to solve puzzles and advance the story. For Morbid 1, we complained that the worst part of the game was the navigation, for it was never clear where you needed to click to move. While Morbid 2 is a little better in this regard, there are still paths that are too obscure to be easily found. Navigation remains the most frustrating part of the series.

Despite this one problem, there is a lot that Morbid 2 does well. The puzzles, when they are not obscured by navigation issues, are mostly intuitive and, except for one very silly puzzle involving a spider web, logical. While the story is intriguing, the end of the game might upset some. Depending on how you look at it, it's either a knife in the gut, or one heck of a cliffhanger.

Play both games in the Morbid series:

The best part of the series remains the atmosphere. The black-and-white art and subtle ambient sounds are creepy and evocative. There are no jump scares or shocking gore, just a mood of well-crafted, eerie desolation. If you can get over the wonky navigation, Morbid 2 is a fine bit of quick, atmospheric spookiness, just in time for Halloween.

Play Morbid 2: The Cure

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Morbid 2 Walkthrough:

Cave

Click the shelf

Click the hole in the wall, then click the light at the end of the tunnel

Outside

Click the anywhere in the space under the tree branch to proceed

Click anywhere in the distance to proceed

Left Path- Monastery

Talk to the monk

Go back. Click the open space in the door.

Proceed into the monastery

Click to the right, go through the door

Click the coffin, then grab the key

Go back to the main hall, then go left

Use the key on the locked door

Go up the ladder

Grab the axe

Look out the window, grab the coin on the left

Leave the monastery, go back to the crossroads

Right path- Ruined Town

Click on the gap between two buildings on the left side

Give the coin to the man with the dog.

If you don't have the coin, go to the monastery, go upstairs, go up the ladder, click on the window and the coin will be on the windowsill

Go back to the road, then click the far end to proceed

Use the ax on the spider web

If you don't have the ax, go to the monastery, go upstairs, up the ladder and the ax will be in the right corner

Go back to the crossroads

Center Path- The Two Paths
This leads to an area with two paths going right, an upper and a lower one.

Upper Path

Click the skeleton

Use dog on skeleton

Pick up what the dog digs up, you'll need it later

Bye bye, doggie

You can continue down the path and speak with the fisherman sitting on the bank on the left side of the bridge if you want to

Return to the area with the two paths headed right.

Lower Path

Click the bridge in the distance

Go across the bridge

Look at the middle of the far left hand side

Click the shoes

Take the drum

Go back, click the middle center of the screen to proceed

The Fork in the Swamp

Left Path

Click on the open door of the house in the distance

Grab the drumstick. It's the item hanging closest to the door

Talk to the witch

If you've been following this walkthrough step-by-step you already have one of the items. However, I'll detail where to find all three:

Mandrake

Go back to to the fork, then go farther back to the area with two paths going right. Click on the upper path. Next, click on the skeleton

Use the dog on the skeleton.
Don't have the dog?

Go back to the crossroads you came upon after exiting the cave. Take the path going right. Click the gap between two buildings, give the man a coin in exchange for the dog
Don't have the coin?

Go to the monastery, go upstairs, go up the ladder, click the window, the coin is on the windowsill on the left

Crab Apple

Go back to the fork in the swamp

Go to the right

Proceed two screens by following the bridge

The crab apple is hanging on a tree to the right.

Unicorn Horn

If you're on the screen where you found the crab apple, or you remember where it is, either stay there or go there and skip the next step. Otherwise:

Go to the fork in the swamp, take the right path and follow the bridge two screens until you get to a screen with two trees

Click on the left hand side to proceed, then go forward down the path

Use the drum to scare away the spidery thing
How do you use the drum?

Click the drum stick, use it on the drum, repeat this until the creature runs away

Don't have the drum?

Go back to where there are two paths going right, take the lower path and go across the bridge for two screens

Look at the middle of the far left hand side

Click the shoes

Take the drum

Don't have the drumstick?

Go back to the witch's house, the drumstick is the item hanging on the wall closest to the door

Go forward, click the rhino's horn

When the list is complete:

return to the witch's home, click an item and use it on the witch to give it to her

Take the potion which is now sitting on the fireplace's mantle

Take the potion back to the monastery

Monastery

Give the potion to the monk

Take the key

Go inside, go to the left and up the stairs

Go through the well lit doorway, then down the hall

Use the key on the door

Examine the people on the right

Leave the room

Talk to the man

Use the spiderweb on the vampire

Alternate Ending

Don't use the web on the vampire, just go back into the dormitory

48 Comments

Hmmm.. Welp, I'm stuck.

I have the two parchments that you start with, the axe, the drum, the witch's list of items, the drumstick, the mandrake, the crab apple, and the strong spider web..

Now I am not quite sure what to do..

Aha, I've found what to do next.

You can beat on the drum to drive away the demon spider thingy

Where did you find the

mandrake?

I have looked far and wide :/

(mostly wide)

You can find the Mandrake by

Placing the dog by the hanging post with the skeleton and the crow

Slippy:

Hint 1

You need to buy the dog, so look for a coin.

Hint 2

Look on ledges for the coin. Once you have the dog, look for a spot to dig.

I have not been able to find the

mandrake (other than the picture of one on the column in the church)

but I have found

the unicorn horn

Okay finished, finally.

Finding the

mandrake:

There's a place in the game that seems to have something, but you can't get to it without a little help...

In order to find the mandrake:

You need to use the dog on some bones

Now, someone wanna tell me

where to find the drum?

I have the

coin

where does one

buy a dog?

The

drum is kinda hard to find. Along one of the roads, you can just see some feet on the left side of the screen. Click on them to find a dead man with a drum. But you also need the drumstick...

which is hanging in the witches house

Drum is

in the witch's house

where do you find the unicorn horn?

Beat it, but I think I got the "bad ending". Really anticlimactic, just a screen telling me about my fate.

Yes, navigation is still tricky (even if it's way better than the prequel). You just have to watch for the hand everywhere, and click click click. When you think you've found all the hotspots, there's probably two more.
Puzzle solving was extremely easy on this one. Too easy! Got through this, no hints, in quite a short time (and I usually need a hundred hints).

And SonicLover, I think there only is one ending. The bad one. Muahaha!

I have the drum and drumstick, but how do you use them together? Clicking one then the other seems to do nothing.

Never mind, power of posting. For those who are curious,

click the drumstick, then click on the drum repeatedly to hit the drum

For those like me who struggled to find that coin...

in the monastary, through the first locked door, up the ladder, and click on the window.

Actually, there's a bad ending and a worse ending.

About the mandrake root...there is logic to where you find it....mandrake root lore in spoilers below:

It was a common folklore in some countries that mandrake would only grow where the semen of a hanged man had dripped on to the ground; this would appear to be the reason for the methods employed by the alchemists who "projected human seed into animal earth". In Germany, the plant is known as the Alraune: the novel (later adapted as a film) Alraune by Hanns Heinz Ewers is based on a soulless woman conceived from a hanged man's semen, the title referring to this myth of the Mandrake's origins.

I got an ending that was several screens long, although it was still pretty bleak.

Hints:
using the drum:

Drag and drop the drumstick onto the drum in your inventory bar. To it a bunch of time to scare off the spider.

Unicorn horn:

Behind the pillar the spider was guarding is a pit of dead things. The creature (kinda looked like a rhino to me) is the 'unicorn'. Take It's horn.

Last scene:

The axe wont hurt the vampire. You have to capture him. Use the 'strong spider web', which can be obtained by using the axe on the large web at the end of the 'village' road (the village is where you can buy the dog)

Kamenzero,
After beating on the drum, then what? Nothing I have

(2 parchments, list, drum + stick, spiderweb, crabapple, mandrake, axe) works on the boar/dead hunters.

Nothing clickable either...

I'm getting all the hard clues right and struggling with the easy ones. Helps to know your myths, tales, and esoterica.

where do you find the unicorn horn?

feeling a trifle silly - i can't find the

witch...i HAVE got a mandrake root, spider web and an axe however, just can't find the witch

what am i missing? please help a lost traveller...

SkylerF:
That's not a boar, but try clicking it's head anyway

Mebaroo:

Turn left at the swamp

yowza..POP in action, never mind

Dear Pastel Games,
I am a huge fan of your work - you are true masters of this genre, the art work is beautiful, the atmospheres are perfect. I love the challenges I face with your games.

But please, please, just once, maybe could you guys make something with a little sunshine? You know, use your mastery and artistry to create something...you know...(oh man, dare I say it?) fun.

Why so serious all the time?

Sincerely yours,

Mebaroo

Much better navigation than the previous game, though many areas were a swine to find. Especially

the Unicorn horn area

Any news on a second ending??

cannot find coin cannot pass the scary guy guarding the gate

@mebaroo
Halloween is coming up. I agree with your plea, but tis the season to give them a pass.

Sigh - double post...

Second ending is more obvious that you might expect.

You have some remaining items, what could you use 'em on??

Hope we don't end up waiting a year for the continuation!

Morbid 2 Walkthrough:

Cave

Click the shelf

Click the hole in the wall, then click the light at the end of the tunnel

Outside

Click the anywhere in the space under the tree branch to proceed

Click anywhere in the distance to proceed

Left Path- Monastery

Talk to the monk

Go back. Click the open space in the door.

Proceed into the monastery

Click to the right, go through the door

Click the coffin, then grab the key

Go back to the main hall, then go left

Use the key on the locked door

Go up the ladder

Grab the axe

Look out the window, grab the coin on the left

Leave the monastery, go back to the crossroads

Right path- Ruined Town

Click on the gap between two buildings on the left side

Give the coin to the man with the dog.

If you don't have the coin, go to the monastery, go upstairs, go up the ladder, click on the window and the coin will be on the windowsill

Go back to the road, then click the far end to proceed

Use the ax on the spider web

If you don't have the ax, go to the monastery, go upstairs, up the ladder and the ax will be in the right corner

Go back to the crossroads

Center Path- The Two Paths
This leads to an area with two paths going right, an upper and a lower one.

Upper Path

Click the skeleton

Use dog on skeleton

Pick up what the dog digs up, you'll need it later

Bye bye, doggie

You can continue down the path and speak with the fisherman sitting on the bank on the left side of the bridge if you want to

Return to the area with the two paths headed right.

Lower Path

Click the bridge in the distance

Go across the bridge

Look at the middle of the far left hand side

Click the shoes

Take the drum

Go back, click the middle center of the screen to proceed

The Fork in the Swamp

Left Path

Click on the open door of the house in the distance

Grab the drumstick. It's the item hanging closest to the door

Talk to the witch

If you've been following this walkthrough step-by-step you already have one of the items. However, I'll detail where to find all three:

Mandrake

Go back to to the fork, then go farther back to the area with two paths going right. Click on the upper path. Next, click on the skeleton

Use the dog on the skeleton.
Don't have the dog?

Go back to the crossroads you came upon after exiting the cave. Take the path going right. Click the gap between two buildings, give the man a coin in exchange for the dog
Don't have the coin?

Go to the monastery, go upstairs, go up the ladder, click the window, the coin is on the windowsill on the left

Crab Apple

Go back to the fork in the swamp

Go to the right

Proceed two screens by following the bridge

The crab apple is hanging on a tree to the right.

Unicorn Horn

If you're on the screen where you found the crab apple, or you remember where it is, either stay there or go there and skip the next step. Otherwise:

Go to the fork in the swamp, take the right path and follow the bridge two screens until you get to a screen with two trees

Click on the left hand side to proceed, then go forward down the path

Use the drum to scare away the spidery thing
How do you use the drum?

Click the drum stick, use it on the drum, repeat this until the creature runs away

Don't have the drum?

Go back to where there are two paths going right, take the lower path and go across the bridge for two screens

Look at the middle of the far left hand side

Click the shoes

Take the drum

Don't have the drumstick?

Go back to the witch's house, the drumstick is the item hanging on the wall closest to the door

Go forward, click the rhino's horn

When the list is complete:

return to the witch's home, click an item and use it on the witch to give it to her

Take the potion which is now sitting on the fireplace's mantle

Take the potion back to the monastery

Monastery

Give the potion to the monk

Take the key

Go inside, go to the left and up the stairs

Go through the well lit doorway, then down the hall

Use the key on the door

Examine the people on the right

Leave the room

Talk to the man

Use the spiderweb on the vampire

Alternate Ending

Don't use the web on the vampire, just go back into the dormitory

Can someone help me find the unicorn horn?

@Mike - cheers! I actually played those AGES ago and forgotten about them, and they're brilliant, as always.

re. previous posts, I think it's just because I played the Fog Fall 3 yesterday, and then this today. I'll shut up now.

It should be noted that you can also use the axe on the vampire before using the spiderweb.

Questions

Is it me, or are there save slots without a save button? Did I miss it?

What's with the tiny smurf figure in the book?

Can anyone use the axe on the drumstick?

Found a bug that makes the game impossible to complete. If you give the witch items as you get them (meaning not all at once) she'll accept them, but giving her the final item doesn't net you a potion, merely a 'bring me the final item' dialogue. I gave her the apple and mandrake root, then went and got the horn, and am now unable to complete the game. Oh well.

Wow, I was suprised to say the least that Pastel and Mateusz created a sequel to the excellently morbid "Morbid" lol. I finished the game it is quite shocking in the twist ending. Plus for those you don't know, you have to have a certain item before entering the final room if you want to get the "somewhat" good ending even if it has an escpecially morbid twist to it. Can' wait for the 3rd one!

Fun game, even though navigation was awful. I'm just glad there are so many posts describing where items are - even when I thought I'd explored everywhere, I hadn't. And I'd read Mike's warning that this would be the case!

That bit with the spider web was CHEAP. >:[ I had to completely do the game over again just for that! A stinkin' spider web?!

i found an ending were you tie that vampire with the spider web and you burn the church and then it says everything is lost, to be continued...

So what if you take the

cure to the fisherman

as he requests? Is that possible? Does it mean you are able to

get across and escape?

A little bit of unicorn lore:

It's thought that the legend of the unicorn originated from sightings of rhinoceroses.

Anyone who's used the drum but still can't find the unicorn horn might want to check that spoiler out.

@Kate

I've tried to

Give him the elixir but he won't take it. I guess there is no "good" ending :(

Question: So the rhinoceros may be the source of legends of unicorns. And the mandrake's location makes sense considering mythology. Anything special about the crab apple though, or why the spider is scared away by a drum? What legends involve that?

When is the 3rd part coming?

i think there's no a happy ending.. seriously. since

you'll need to enter the dormitory and explore the dead. then the vampire came. you'll need to talk to him in order to leave the room, but when you did, it says everything was destroyed and you came too late. :(

anybody can find the cure in the monastery?

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