Happy October! I can't be sure what October means to you, but in my part of the world, October means dressing up as monsters and pop culture icons, committing petty vandalism, and horror-themed casual games. It's nice to be able to don the mantle of horror during Halloween, because in most countries that celebrate it, we know that the masquerade will end and we can go back to our safe, ordinary lives. But what if the supernatural horror we associate with Halloween manifested during a truly horrific time, like, say, the Black Plague? That was the premise of Morbid, a point-and-click horror title from Pastel Games that we reviewed last year. Now comes the sequel, Morbid 2: The Cure, just in time for everyone's favorite spooky holiday.
Point-and-click fans should know how the game works: Click on scenery to navigate, items to collect, and people to converse. Combine items with people, scenery, or other items to solve puzzles and advance the story. For Morbid 1, we complained that the worst part of the game was the navigation, for it was never clear where you needed to click to move. While Morbid 2 is a little better in this regard, there are still paths that are too obscure to be easily found. Navigation remains the most frustrating part of the series.
Despite this one problem, there is a lot that Morbid 2 does well. The puzzles, when they are not obscured by navigation issues, are mostly intuitive and, except for one very silly puzzle involving a spider web, logical. While the story is intriguing, the end of the game might upset some. Depending on how you look at it, it's either a knife in the gut, or one heck of a cliffhanger.
Play both games in the Morbid series:
The best part of the series remains the atmosphere. The black-and-white art and subtle ambient sounds are creepy and evocative. There are no jump scares or shocking gore, just a mood of well-crafted, eerie desolation. If you can get over the wonky navigation, Morbid 2 is a fine bit of quick, atmospheric spookiness, just in time for Halloween.
Walkthrough Guide
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Morbid 2 Walkthrough:
Cave
Click the shelf
Click the hole in the wall, then click the light at the end of the tunnel
Outside
Click the anywhere in the space under the tree branch to proceed
Click anywhere in the distance to proceed
Left Path- Monastery
Talk to the monk
Go back. Click the open space in the door.
Proceed into the monastery
Click to the right, go through the door
Click the coffin, then grab the key
Go back to the main hall, then go left
Use the key on the locked door
Go up the ladder
Grab the axe
Look out the window, grab the coin on the left
Leave the monastery, go back to the crossroads
Right path- Ruined Town
Click on the gap between two buildings on the left side
Give the coin to the man with the dog.
If you don't have the coin, go to the monastery, go upstairs, go up the ladder, click on the window and the coin will be on the windowsill
Go back to the road, then click the far end to proceed
Use the ax on the spider web
If you don't have the ax, go to the monastery, go upstairs, up the ladder and the ax will be in the right corner
Go back to the crossroads
Center Path- The Two Paths
This leads to an area with two paths going right, an upper and a lower one.
Upper Path
Click the skeleton
Use dog on skeleton
Pick up what the dog digs up, you'll need it later
Bye bye, doggie
You can continue down the path and speak with the fisherman sitting on the bank on the left side of the bridge if you want to
Return to the area with the two paths headed right.
Lower Path
Click the bridge in the distance
Go across the bridge
Look at the middle of the far left hand side
Click the shoes
Take the drum
Go back, click the middle center of the screen to proceed
The Fork in the Swamp
Left Path
Click on the open door of the house in the distance
Grab the drumstick. It's the item hanging closest to the door
Talk to the witch
If you've been following this walkthrough step-by-step you already have one of the items. However, I'll detail where to find all three:
Mandrake
Go back to to the fork, then go farther back to the area with two paths going right. Click on the upper path. Next, click on the skeleton
Use the dog on the skeleton.
Don't have the dog?
Go back to the crossroads you came upon after exiting the cave. Take the path going right. Click the gap between two buildings, give the man a coin in exchange for the dog
Don't have the coin?
Go to the monastery, go upstairs, go up the ladder, click the window, the coin is on the windowsill on the left
Crab Apple
Go back to the fork in the swamp
Go to the right
Proceed two screens by following the bridge
The crab apple is hanging on a tree to the right.
Unicorn Horn
If you're on the screen where you found the crab apple, or you remember where it is, either stay there or go there and skip the next step. Otherwise:
Go to the fork in the swamp, take the right path and follow the bridge two screens until you get to a screen with two trees
Click on the left hand side to proceed, then go forward down the path
Use the drum to scare away the spidery thing
How do you use the drum?
Click the drum stick, use it on the drum, repeat this until the creature runs away
Don't have the drum?
Go back to where there are two paths going right, take the lower path and go across the bridge for two screens
Look at the middle of the far left hand side
Click the shoes
Take the drum
Don't have the drumstick?
Go back to the witch's house, the drumstick is the item hanging on the wall closest to the door
Go forward, click the rhino's horn
When the list is complete:
return to the witch's home, click an item and use it on the witch to give it to her
Take the potion which is now sitting on the fireplace's mantle
Take the potion back to the monastery
Monastery
Give the potion to the monk
Take the key
Go inside, go to the left and up the stairs
Go through the well lit doorway, then down the hall
Use the key on the door
Examine the people on the right
Leave the room
Talk to the man
Use the spiderweb on the vampire
Alternate Ending
Don't use the web on the vampire, just go back into the dormitory
Posted by: Brad | October 12, 2010 5:26 PM