Purism


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Rating: 2.9/5 (138 votes)
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Weekday Escape

SonicLoverIn the gloom of the weekly search for good escape games, we often find a few shining stars that we missed before. Purism is such a star. A previous project from Japanese escape game designer FonGeBooN (Confined, Ambivalence), Purism follows the same formula we're used to: you're stuck in a room you'd probably never see in real life, and you have to solve all manner of puzzles to get out of it.

PurismSome noticeable features of this particular room include some unusual panels in the walls, a door with no handle, a small chest of drawers, some metallic shelves, and a tree-like sculpture with many red, blue, and yellow balls. All of these will be instrumental in your ultimate departure.

Most escape game developers have certain trademark details their games are known for. FonGeBooN's are shiny graphics, a small but noticeable bit of pixel-hunting, and puzzles that are clever but sometimes frustrating (like one particular puzzle in this game). Because this is one of FonGeBooN's earlier projects, it's noticeably shorter than Confined, but it's still worth a play if you've got the escaper's itch.

Play Purism

Update: It appears that the author's site is no longer online, and therefore we are mirroring the game here for posterity.

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Here's a walkthrough.

Purism Walkthrough

  • Turn left to see a desk.

  • Open the top drawer of the desk to find a note. Orange = 1 Kp.

  • Open the bottom drawer of the desk to find a blue puzzle box. Click on the box.

  • You need to push the buttons in sequence so that they are all down and the red button turns blue. The sequence:

    1. Bottom row - left

    2. Top row - right

    3. Middle row - 2nd button from the left

    4. Bottom - 2nd button from the left

    5. Middle row - left

  • The button should now be blue. Click on it to open the box and get the scissors.

  • Now click on the drawer handle to pull the drawer all the way out. Take the note that is revealed with the code 563.

  • Back up and turn left twice to see the tree sculpture.

  • Click on the top "leaf", it is an object (looks like a spade handle).

  • Count the colored balls on the structure. There are:

    1. 6 orange balls

    2. 9 blue balls

    3. 8 red balls

  • Click on the top of the left front table post to receive a screwdriver.

  • Click on the note on the bottom shelf of the table. Apparently blue = 3 Kp.

  • Click on the green box on the lower shelf and use the code from the note, 5 6 3. Open the box and take the pencil.

  • Click on the mysterious wall panel for a close up.

  • Now click on the "563" note in your inventory and click "about item" to pull it up to the main screen.

  • Click on the lower right corner of the note to turn it over. You will notice a bar code, an arrow, and a dot.

  • Click on the mysterious "item" in your inventory and click on the dot. The item should place itself on the note like a ruler.

  • Now click on the pencil in your inventory and click on the dot. The pencil should then draw some lines.

  • Click on the scissors in your inventory and click on the newly drawn lines. The scissors should cut out the bar code.

  • Close the bar code so that it is back in your inventory. Now place it in the slot labeled "In".

  • Take the blue tape, back up, and turn right.

  • Use the screwdriver on the panel to remove the cover.

  • Once the cover is off and leaning against the wall click on it to turn it over. Click on the note revealed. It's nice to know that red = 3.25 Kp.

  • Click on the panel for a close up.

  • The object is to light up all three lights on the panel. Each wire runs a certain amount of Kp through the system, the total of which is 31 Kp.

  • Each wire's Kp value is:

    1. Blue - 8 Kp

    2. Light Blue - 1 Kp

    3. Green - 2 Kp

    4. Yellow - 16 Kp

    5. Orange - 4 Kp

  • To light each button you need to figure out the amount of Kp you want displayed.

  • Each note gave you a Kp amount for a color. Multiply that amount by the number of colored balls on the sculpture to get the settings.

  • The settings are:

    1. Orange - 6 Kp (1 x 6)

    2. Blue - 27 Kp (3 x 9)

    3. Red - 26 Kp (3.25 x 8)

  • The trick is to cut the right wires so that the display matches the number needed to light up that color, using the scissors.

  • Once you cut the wires for one colored light patch them up with the blue electrical tape before you do the next light.

  • To light up each color:

    1. Orange - cut the blue, light blue, and yellow wires

    2. Blue - cut the orange wire

    3. Red - cut the orange and light blue wires

  • Once all three lights are lit (from left to right) the panel will open. Take the white tape.

  • Back up and go to the door.

  • Put the white tape on the place where the door handle should be.

  • Place the "item" from your inventory on the white tape. You have now created a door handle.

  • The door opens and you are out!

52 Comments

Wow, no comments yet? Or at least, not as I'm typing this. Anyways, I like the game so far. Simple decor in the room, no annoying soundtrack, all good. But I'm stuck now. I've got the...

"Objet" from the tree structure, and the scissors.

No idea where to go from here. Guess I'll just keep clicking.

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DenDuurs Author Profile Page July 29, 2009 1:02 AM

I love wednesdays ...

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Dan Someone Author Profile Page July 29, 2009 1:06 AM

Hmm. Thought I was doing well. Got some items, used some items, seemed to be getting somewhere... but now I'm stuck.

Here's what I've done so far:
1.

Took a fragment of the tree thing.

2.

Read the paper on the bottom shelf under the tree thing (colored dot = 3kp)

3.

Turned around and opened the desk: top drawer - paper saying (colored dot = 1kp); middle drawer - empty; bottom drawer - puzzle box

4.

Opened the puzzle box to find scissors (or maybe pencil).

5.

Pulled bottom drawer all the way out and got paper with number code.

6.

Used number code on box under the three thing to get pencil (or maybe scissors).

7.

Flipped paper with number code over to reveal bar code, arrow and dot.

8.

While looking at back of paper, selected fragment and clicked on dot - fragment became a straight-edge; selected pencil and clicked on dot - pencil drew lines along fragment; selected scissors and clicked on lines - scissors cut bar code out of paper.

9.

Dropped bar code into slot on wall marked "IN"; received insulating tape.

And that's as far as I've been able to get. There's a panel on the wall that obviously has screws in it, but I can't find a screwdriver. Some of my items have disappeared with use, others are still around after use, suggesting I still need them. I've tried combining them in all possible ways to no effect.

The paper and bar code disappeared when I used them. I still have the pencil, scissors, and fragment, along with the tape. I cannot figure out a way to combine any of these items.

I need help.

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Here's a walkthrough.

Purism Walkthrough

  • Turn left to see a desk.

  • Open the top drawer of the desk to find a note. Orange = 1 Kp.

  • Open the bottom drawer of the desk to find a blue puzzle box. Click on the box.

  • You need to push the buttons in sequence so that they are all down and the red button turns blue. The sequence:

    1. Bottom row - left

    2. Top row - right

    3. Middle row - 2nd button from the left

    4. Bottom - 2nd button from the left

    5. Middle row - left

  • The button should now be blue. Click on it to open the box and get the scissors.

  • Now click on the drawer handle to pull the drawer all the way out. Take the note that is revealed with the code 563.

  • Back up and turn left twice to see the tree sculpture.

  • Click on the top "leaf", it is an object (looks like a spade handle).

  • Count the colored balls on the structure. There are:

    1. 6 orange balls

    2. 9 blue balls

    3. 8 red balls

  • Click on the top of the left front table post to receive a screwdriver.

  • Click on the note on the bottom shelf of the table. Apparently blue = 3 Kp.

  • Click on the green box on the lower shelf and use the code from the note, 5 6 3. Open the box and take the pencil.

  • Click on the mysterious wall panel for a close up.

  • Now click on the "563" note in your inventory and click "about item" to pull it up to the main screen.

  • Click on the lower right corner of the note to turn it over. You will notice a bar code, an arrow, and a dot.

  • Click on the mysterious "item" in your inventory and click on the dot. The item should place itself on the note like a ruler.

  • Now click on the pencil in your inventory and click on the dot. The pencil should then draw some lines.

  • Click on the scissors in your inventory and click on the newly drawn lines. The scissors should cut out the bar code.

  • Close the bar code so that it is back in your inventory. Now place it in the slot labeled "In".

  • Take the blue tape, back up, and turn right.

  • Use the screwdriver on the panel to remove the cover.

  • Once the cover is off and leaning against the wall click on it to turn it over. Click on the note revealed. It's nice to know that red = 3.25 Kp.

  • Click on the panel for a close up.

  • The object is to light up all three lights on the panel. Each wire runs a certain amount of Kp through the system, the total of which is 31 Kp.

  • Each wire's Kp value is:

    1. Blue - 8 Kp

    2. Light Blue - 1 Kp

    3. Green - 2 Kp

    4. Yellow - 16 Kp

    5. Orange - 4 Kp

  • To light each button you need to figure out the amount of Kp you want displayed.

  • Each note gave you a Kp amount for a color. Multiply that amount by the number of colored balls on the sculpture to get the settings.

  • The settings are:

    1. Orange - 6 Kp (1 x 6)

    2. Blue - 27 Kp (3 x 9)

    3. Red - 26 Kp (3.25 x 8)

  • The trick is to cut the right wires so that the display matches the number needed to light up that color, using the scissors.

  • Once you cut the wires for one colored light patch them up with the blue electrical tape before you do the next light.

  • To light up each color:

    1. Orange - cut the blue, light blue, and yellow wires

    2. Blue - cut the orange wire

    3. Red - cut the orange and light blue wires

  • Once all three lights are lit (from left to right) the panel will open. Take the white tape.

  • Back up and go to the door.

  • Put the white tape on the place where the door handle should be.

  • Place the "item" from your inventory on the white tape. You have now created a door handle.

  • The door opens and you are out!

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DenDuurs Author Profile Page July 29, 2009 1:08 AM

That's all I have as well.... now what

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Dan Someone Author Profile Page July 29, 2009 1:15 AM

Nossir, I don't like it.

The key puzzle is ridiculous. (Let's leave aside the pixel-hunting for the screwdriver.)

No. There are plenty of good escape games that don't rely on puzzles that require you to read the mind of the developer. This is not one of them.

It's also totally unfair to people who might be somewhat color blind to have a puzzle that requires you to count tiny blobs of color and relate them somehow to slightly larger blobs of color.

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wildflower12 Author Profile Page July 29, 2009 1:18 AM

first to post? That never happens. anyway, a little stuck already. I am never very good at these games. I have the

screwdriver, object, scissors, the paper with the number and have flipped it over to see the barcode, and the pencil. I have tried to put the paper in the slot, but that doesn't work. I have tried to combo everything to no avail. I have tried to cut the wires in many combinations, but also to no avail.

Not sure what to do now.
Any help appreciated. Thanks!

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wildflower12 Author Profile Page July 29, 2009 1:25 AM

A bit frustrating. Thanks for the walkthrough. I would have never figured out what to do with the object.

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Thr screwdriver-hunt is a genuine pixel-hunting moment (minute...) and that always instantly deducts 2 of the total score for me.
As for another thing:

I cut the color wires and now i dfon't seem to be able to connect them again.

If it really cannot be done and it means i have to start all over again it's at once another 2 points gone from the score. Room escapers shouldn't - IMHO - contain anything that you cannot redo after you've done it wrong.
Og course, if i can redo this step without having to restart the game then I take this last one back.

bio

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Anzhela Author Profile Page July 29, 2009 4:17 AM

Phew. I probably wouldn't have been able to finish that one without the walkthrough.

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OK, i found out how to undo what in wanted to undo, so that second thing in my pervious comment is reconsidered.

But, in the meantime this game is getting worse and worse. Sadly :(

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Couldn't we just start a worldwide movement for banning pixel-hunting? If there was no pixel-huntung present, this gajme would be a fair one. Not one i would come back to play again, but not one I i feel like a complete waste of time either. But the dreaded pixel hunting ruins about 99% of the fun for me.
The other 1 percent is that now i can go and do fun staff at last.

bio

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Anonymous July 29, 2009 5:47 AM

The screwdriver isn't really pixel-hunting, there's just no clue that it's there. A little thin line or a slightly different colour shade would've done the trick.

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Yes, of course. That indistinguishable bit of table leg/drawer/sculpture is just what I'd expect to click to get on with the game.

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"The screwdriver isn't really pixel-hunting, there's just no clue that it's there."

Well, I take it back then and apologize about it. It must have been my poor fine motor-skills then: I learnt it from the wlakthru that the screwdriver is there in the first place - so I knew exactly where I should click and still it took about 5-6 clicks to hit upon the tool.

bio

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The only positive thing that can be without doubt said about this game that it's free of a lot of room-escape compulsories: no hidden things next to/under/on top of furniture, no seat cushions and pillows to lift (preferably a couple of times than just once) to find stuff under, no wall mounted clocks that has to be opened somehow, no batteries to find and put in electric devices (mainly remote controls :D)

bio

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Rosebud75 July 29, 2009 8:24 AM

Well, I am not impressed in the least. The graphics were poor, the puzzels illogical and the plot nonexistant. It looked like it was done on MS Paint and I wouldn't have found any objects without the walkthrough since it was nonstop pixel hunting. I do home Jayisgames isn't lowering their standards! What a waste of time!

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Vogonviking Author Profile Page July 29, 2009 9:17 AM

I didn't even bother to finish it. Oh well, perhaps next Weds will be better *sigh!*

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I did everything up to

the wire puzzle

i am stuck and don't understand the point of it. not to mention that

it says to cut the light blue wire twice

hmmmm. any ideas?

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Paul -

After you make the first round of cuts, go back and use the blue electrical tape to repair all the wires. Then make the second round of cuts, repair, and then the third round until all three colored lights are lit.

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I don't know why, but I loved that ending.

A door that pulls! I've done that... pushed instead of pulled.

Geez, people are negative today.

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Papachabre Author Profile Page July 29, 2009 11:46 AM

Couldn't finish the game. If I have to refer to a walkthrough more than once (and in this case, for things that I already tried but failed to click in the exact spot necessary) then the game is pointless for me to play.

What I mean by things I tried/failed:

1. I tried to remove each drawer from the desk, I just didn't click the handle.
2. I tried to flip the code paper over, I just didn't click the right corner.
3. I tried to flip the metal panel over but after a few clicks I assumed there was nothing on the back of it.

I don't think that people are being negative. This is just not a very good game.

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The screwdriver isn't really pixel-hunting, there's just no clue that it's there.

That's pretty much what pixel-hunting means.

The screwdriver wasn't the only instance of pixel hunting. There were a couple of items you were supposed to flip over, and you could only do so by clicking on a precise corner.

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Maybe it's just me. I'm just noticing that comments overall are hovering around that fine line between criticism and piling on passionate hatred. Or feeling they deserve a higher standard of room escape / free games every week because they "expected more of Jayisgames."

I've certainly been critical of games I deeply dislike, but I make an effort to make it feedback that's useful and not so much about me.

People are aware that developers often read these comments, right?

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defenseof Author Profile Page July 29, 2009 12:20 PM

Along with Shudog comments, I also think people need to chill out a little. Constructive criticism is a good thing, especially if there are drawbacks to playing, but at the same time this is only a GAME. Please take it all in perspective in accordance to other much more important things in your lives to get all cranky, and personal, about. AND yes Shudog people are taking it all a bit personally in how they are phrasing things.

Plus to be a bit over-the-top myself if anyone is that incredibly upset by it then go out produce a better one. But to come back down to reason here, seriously if you have an issue with the game note it in a way where the developer(s) can make constructive changes in the future (there are good observations above like the pixel hunting and color matching).

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I didn't like it. And that's all I'm going to say about that.

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I thought this game was good. I don't understand all the frustration over pixel hunting. It's part of the genre and it wasn't that bad in this game. I've seen worse.

The wall panel puzzle took me a long time to figure out using trial-and-error. I thought I was going to have to restart but thankfully discovered what's needed to reset.

The very final two steps were the toughest for me (and most abstract in my mind). I was convinced I had to make an arrow from two parts and blundered around for 10 minutes before finally escaping. LOL!

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Papachabre Author Profile Page July 29, 2009 12:51 PM

@Shudog & defenseof - Have you read the comments? There is only one commenter who negatively criticizes this game and 'expects more' from JIG. The rest of the comments express displeasure in the pixel-hunting and illogical steps that must be taken to finish the game. That is positive criticism.

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Victor w July 29, 2009 12:53 PM

I'm stuck with the pencil, the card, the scissors, and the shovel-head looking thing. Can I get a hint please?

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defenseof Author Profile Page July 29, 2009 1:07 PM

Papachabre, there are more than one that really are neither positive and/or constructive.

But, yes I probably should have said that "some" of the people need to chill out, and that was on my end in overgeneralizing. So, duly noted on my end.

I still hold to my main points though. In no way do you need to say something nice, but one needs careful with "that fine line between criticism and piling on passionate hatred" as Shudog noted. I will say that it is not terrible troll like behavior, but developers do sometimes read the comments so take that into account.

I agree with much of the above critiques, yes the screwdriver was very hard to locate and I personally have an easier time if there is a bit of narrative to be able to connect the puzzles, but I thought the way in which people were getting a bit "annoyed" seemed more about them personally than making this a better game.

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This particular game is not new. In fact, the review has been sitting in our review queue for several weeks until a time when we needed it.

Jess came to me yesterday to say that there just aren't any good quality games out this week, and that we had better use one of the games we had been saving 'for a rainy day'. This is it.

It's not great, we'll grant you that. But it's better than the others we evaluated.

As many of you know, there are a vast quantity of escape games on the Web. And you should also know that the quality of most of them is just not very good.

We will continue to feature only the best of those we find. But even the best of those may not compare favorably with the best examples of the genre.

Thanks for understanding.

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never mind,Grinny. I misunderstood the walkthrough.

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Daibhid July 29, 2009 2:19 PM

Incidentally, the weird sculpture thing also appears in Confined, where hovering on it creates some sort of popup for Purity.

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boatshoes Author Profile Page July 29, 2009 2:28 PM

the door opened outward, so all we needed to do the entire time was push on it?

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Jay: JiG routinely features escape games outside the "Weekend Escape" slot--which is of course fine when there is an overabundance--but if often seems as though "Weekend Escape" winds up with the dregs as a result.

For instance, for last week's "Weekend Escape", you reviewed Loom Custody. But then, later in the same day, you posted Space Oddity. If someone arrived at your site last Wednesday morning specifically to play the weekly "Weekend Escape" entry, and then returned again to do so today, they would have completely missed "Space Oddity" is it is no longer on your home page. And earlier they may have missed the highly rated Covert Front 3, which was posted on a Friday.

Speaking for myself, I would rather you earmark the very best escape games for the Wednesday slot, even if that means sitting on the reviews for a few days. Otherwise "Weekday Escape" isn't a showcase, it's just another tag.

My two pixels,
Matthew

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I actually found the

screwdriver

myself because I was clicking the

tops of the table legs thinking something might be hidden inside them, like a hollow tube.

So that one didn't bother me. I actually thought the

wire puzzle

was pretty cool.

Now the

code paper/object/pencil/scissor bit

was just plain ridiculous. I don't mind a puzzle that's a little non-intuitive, but this was just plain silly. I would not have discovered it on my own other than by completely random chance.

-Joe

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defenseof Author Profile Page July 29, 2009 3:46 PM

I like where Matthew is coming from. Post the "showcase" ones for the Weekday Escape." Games like this one are fine as weekly fillers then, and maybe won't get people's expectations set so high for the fillers.

By the way this site is awesome, so keep up the great work for posting the games and everyone who helps out on the walkthroughs and hints!

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The trouble with saving the high profile games for Wednesday only is that they spread so quickly, we'd be leaving ourselves at a disadvantage by not posting them right away. That's not something we're willing to do.

If a change is necessary for Weekday Escape, then perhaps we should only post when we have an excellent escape game to share, rather than a weekly column.

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I, too, thnk Matthew's idea of saving the best escape games for the wednesday slot is a great idea. Iunderstand completely, that, for example, Covert Front #3 was too important to store it for 3 or 4 days - but, since this is the only game site I visit on anything like a regular basis - daily that is, I wouldn't even have noticed the "delay" :)

And as for this Purism game: I didn't like the game - but that says absolutely nothing about JIG, only the game. This game wasn't good, but that doesn't make JIG a pixel worse, I'll still keep coming back for more each day. Why? Because this site is one that I like a lot and it gives me a lot. I fully understand that it's just not possible to come up with great games day by day and there's no prob with that at all.

bio

PS: anyone knows anything about a possible next installment of the Tipping Point series? :)

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This game was very easy, but the 2 others by Fongeboon, Confined and Ambivalence, were hard toward the end. On Ambivalence, you had to turn the wheel based on a paper you got and I couldn't figure it out because it wouldn't do anything. And on Confined, I couldn't understand the slider puzzle. Oh well :( By the way, I can't get the alternate ending on room fake because the colors won't match up. I could get it matched up on LOCK but not FAKE. If anyone has any ideas, let me know. Thanks.

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Caleb Arisas July 29, 2009 7:24 PM

The pixel hunting was a big rip-off...

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joeynow Author Profile Page July 29, 2009 8:28 PM

One of the puzzles

the dots and wires puzzle

reminded me pleasantly of Myst. The pixel-hunting was very bad, though.

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This was a decent one until the counting itty bitty little blobs of colour part, lol. That was not fun. It took me long enough to figure out to do that in the first place. D:

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That's why I always carry an extra screwdriver with me.

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BladeStorm Author Profile Page July 30, 2009 3:19 AM

def not my fav escape game, but its one of his older works - anyone know how old?

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Anonymous August 3, 2009 3:51 PM

I don't think the purpose of a review site is to only present the best games. It is to give
a sense of what is out there. You have always reviewed the best, the Wednesday Escape

Yet I have missed some of the games because I was just checking in on Wednesday. Could the Wednesday review mention any other escape game reviewed since the last week? Just a sentence at the top would be nice.

I was another who didn't enjoy this game, though I found the main puzzle interesting. A close-up of the sculpture would have really helped and the pixel hunting was out of control.

It wasn't just the pixel hunting for the screwdriver, but finding the right spot to turn over the paper and metal plate and the logic of the dot on the paper. I knew what to do with the scissors and pencil, but why would I need to click on a dot rather than start at the edge of the paper?

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There's really no point constantly recapping previous reviews when we have such excellent resources for finding games on the site.

For example: If escape games are your favorite, why not check out the tag listing we have of all the escape games we have reviewed?

http://jayisgames.com/tag/escape

If you don't want to bookmark that, you can find an easy-to-use shortcut to that page in the "Tags" menu just under the banner on every page of the site. (Listed as "Escape-the-Room".)

Once there you can sort by date (newest to oldest) or by rating.

If the Tags menu doesn't contain the tags you're interested in, then click on Tags in the menu for a listing of all the tags we have on the site. Browse through those and you will most certainly find some enjoyable games to play in the archives that you may never have seen before.

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houseworkisevil Author Profile Page August 21, 2009 4:38 PM

I'm finding this one irritating. I finally read part of the walkthrough, rolled my eyes, and am not going to continue.

I'm mediocre at escape games, but I love them, and like to bang away at them without resorting to the walkthroughs if I can, leaving them and coming back later (which REALLY helps sometimes) if I need to.

Therefore, I demand two things from this genre. First, A SAVE FEATURE!!!!! I can't say that enough. A SAVE FEATURE!!!! Second, no canyon-sized leaps of logic, so unfathomable that there's no way except by random chance I'll ever figure them out. For sure, each of us has a different place we'll draw the line on that one, too easy isn't fun either, making it a bit of a tough call for the game developer sometimes, I'm sure. Having said that, some of these games are beyond redemption!

I also want to say that I appreciate that these games must be a lot of work to create, and I am impressed and grateful for the work that must have gone into creating them, so that I can play them gratis.

Also, I'm sure that digging them up and reviewing them for us sucks the hours from someone's day, and thanks so much for doing it!

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I got lost by the electrical thingy when I once played w/o walkthrough..but thank you for it.. YOU ROCK!!

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Can't figure out the stupid blue box!

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andr01d Author Profile Page July 1, 2010 12:36 PM

Um. "Unintuitive" is a nice way of describing it.

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As of today, this is the lowest-rated flash escape game on JIG. So I just had to play it! And it's quite bad!

The rating system is great and lets JIG post more of a variety of stuff than they might otherwise feel limited to. Thanks Jay!

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