Sand Sand Sand is another entry in the Falling Sand games from Dofi-Blog. This installment incorporates some of the best elements of World of Sand and Hell of Sand into one, allowing you to play with a variety of elements in even more ways than before.
If you aren't familiar with the Falling Sand games, here's the basic idea: you are given a number of materials with which you can "draw" on the playing field. These elements interact with each other almost as they do in real life. So, for example, if you draw a section of the Plant element and then apply Fire, the Plant will burn. Adding Water douses the fire. It's a great sandbox-style toy (if you don't mind the terrible pun) that's perfect for sitting and doodling with for a very long time.
Sand Sand Sand has a cleaner interface and adds two new elements: Seed and Ground. When the two new guys meet, a little tree will sprout and eventually grow leaves. Trees drop what appear to be petals that collect on the ground below. Although water doesn't seem to help the tree grow, fire does just what you think it would do. Making a return from the Hell of Sand game are the Zombie characters, mindless ragdolls you can trap, destroy, or just fling around the screen.
There's no real goal or purpose to Sand Sand Sand, just idle fun, a little zen thinking time, or rampant destruction with the ??? bomb. Either way, it offers a great distraction from the elements of real life -- rent, homework, bills, etc.
Everyone thank JIG reader Paul for letting us know about this one!