A dark mysterious house on a stormy night... what could possibly go wrong? Currently playable in beta, Demon Wagon Studios' harrowing free indie horror adventure has you stumbling into the cold comfort of Kraven Manor one night. You may be out of the rain, but you've run straight into the dark heart of one man's obsession, and you'll find out that the whole house is against you... unless you can manage to turn it against itself.
Move with [WASD], holding left [shift] to sprint, and use the mouse to look around or interact. Hitting [F] toggles your flashlight on and off. The key point to exploring is to find more scale models of rooms hidden throughout the manor and bring them to the entryway. There, you find out that this place has one seriously unique floor plan... you can place and rearrange the places any way you like (as long as they have a valid connecting doorway to the main areas) and doing so literally changes the layout of the house around you, opening the way to new areas and changing pathways so you can reach previously inaccessible places. But keep your eyes peeled as you explore. You're not alone, and something doesn't appreciate you prying into the house's past and its secrets, and the more you know, the harder it's going to try to stop you. If prompted, hit the onscreen keys whenever assaulted, because in addition to light, the antagonistic force in the house is weak against button mashing. The game works on a checkpoint system, so should you meet a gruesome end, you'll just start over again at the last point you passed.
Analysis: With its superb use of lighting and ambient sound, Kraven Manor possesses some of the best atmosphere around. Although the premise may have a bit of the whiff of the Winchester Mansion around it, the actual story, revealed in bits and pieces through notes and clippings, almost feels like an afterthought. I'd say explaining away your creepy antagonist ruins the fear, but, well, I'd be lying because the "chase" sequences are used with devastating effectiveness. The game is fantastic about keeping you on your toes and making your spine crawl, and you'll dread every flicker of your flashlight. While there are quite a few jump scares, a lot of what's frightening is more the sense of anticipation that mercilessly ramps up the more you explore. I found myself channelling Lana Kane more and more every time I found a trail of blood where one previously hadn't been, or heard a sound behind me... Nnnnnnoooooooooope. It makes up for the journal entries being as bland and dry as a dust devil's gasp in the desert, when any legitimate game protagonist's scrawl would consist entirely of, "Oh geez, oh geez, oh geez, oh my goodn-WHAT WAS WHAT?!... oh geez, oh geez..."
Though shuffling the house's layout around is a clever touch, it felt like a gimmick until the second time you were given access to the library. Which is, incidentally, right around the time it feels like the game actually gains some teeth beyond simple frights and storytelling. The antagonist's appearances become a lot more menacing and tricky, incorporating puzzles and darkness into a way that forces you to think on your feet. The enemy's mechanic feels somewhat like SCP - Containment Breach's SCP-173, but more sinister and unpredictable. Trying to keep an eye on it when you think it should be on the other side of the room, only to round a shelf and find it right in front of you with arms outstretched in stillness is the sort of thing that makes you jump out of your skin. The air of menace the game manages to produce is really remarkable.
As of this writing, the game is still in beta and has a few kinks to work out, but is completely playable from beginning to end, or as long as your nerve holds out. It's not particularly long, more the sort of thing most players will finish in a single sitting, but shows incredible promise for the talented team behind it and is something any horror fan should absolutely check out.
Download the free full version (beta)